134600Sbostic /*
234600Sbostic * Phantasia 3.3.2 -- Interterminal fantasy game
334600Sbostic *
434600Sbostic * Edward A. Estes
534600Sbostic * AT&T, March 12, 1986
634600Sbostic */
734600Sbostic
834600Sbostic /* DISCLAIMER:
934600Sbostic *
1034600Sbostic * This game is distributed for free as is. It is not guaranteed to work
1134600Sbostic * in every conceivable environment. It is not even guaranteed to work
1234600Sbostic * in ANY environment.
1334600Sbostic *
1434600Sbostic * This game is distributed without notice of copyright, therefore it
1534600Sbostic * may be used in any manner the recipient sees fit. However, the
1634600Sbostic * author assumes no responsibility for maintaining or revising this
1734600Sbostic * game, in its original form, or any derivitives thereof.
1834600Sbostic *
1934600Sbostic * The author shall not be responsible for any loss, cost, or damage,
2034600Sbostic * including consequential damage, caused by reliance on this material.
2134600Sbostic *
2234600Sbostic * The author makes no warranties, express or implied, including warranties
2334600Sbostic * of merchantability or fitness for a particular purpose or use.
2434600Sbostic *
2534600Sbostic * AT&T is in no way connected with this game.
2634600Sbostic */
2734600Sbostic
2837051Sbostic #include <sys/types.h>
2937051Sbostic #include <pwd.h>
3037051Sbostic
3134600Sbostic /*
3234600Sbostic * The program allocates as much file space as it needs to store characters,
3334600Sbostic * so the possibility exists for the character file to grow without bound.
3434600Sbostic * The file is purged upon normal entry to try to avoid that problem.
3534600Sbostic * A similar problem exists for energy voids. To alleviate the problem here,
3634600Sbostic * the void file is cleared with every new king, and a limit is placed
3734600Sbostic * on the size of the energy void file.
3834600Sbostic */
3934600Sbostic
4034600Sbostic /*
4134600Sbostic * Put one line of text into the file 'motd' for announcements, etc.
4234600Sbostic */
4334600Sbostic
4434600Sbostic /*
4534600Sbostic * The scoreboard file is updated when someone dies, and keeps track
4634600Sbostic * of the highest character to date for that login.
4734600Sbostic * Being purged from the character file does not cause the scoreboard
4834600Sbostic * to be updated.
4934600Sbostic */
5034600Sbostic
5134600Sbostic /*
5234600Sbostic * All source files are set up for 'vi' with shiftwidth=4, tabstop=8.
5334600Sbostic */
5434600Sbostic
5534600Sbostic /**/
5634600Sbostic
5734600Sbostic /*
5834600Sbostic * main.c Main routines for Phantasia
5934600Sbostic */
6034600Sbostic
6134600Sbostic #include "include.h"
6234600Sbostic
6334600Sbostic /***************************************************************************
6434600Sbostic / FUNCTION NAME: main()
6534600Sbostic /
6634600Sbostic / FUNCTION: initialize state, and call main process
6734600Sbostic /
6834600Sbostic / AUTHOR: E. A. Estes, 12/4/85
6934600Sbostic /
7034600Sbostic / ARGUMENTS:
7134600Sbostic / int argc - argument count
7234600Sbostic / char **argv - argument vector
7334600Sbostic /
7434600Sbostic / RETURN VALUE: none
7534600Sbostic /
7641316Sbostic / MODULES CALLED: monstlist(), checkenemy(), activelist(),
7734600Sbostic / throneroom(), checkbattle(), readmessage(), changestats(), writerecord(),
7834600Sbostic / tradingpost(), adjuststats(), recallplayer(), displaystats(), checktampered(),
7934600Sbostic / fabs(), rollnewplayer(), time(), exit(), sqrt(), floor(), wmove(),
8034600Sbostic / signal(), strcat(), purgeoldplayers(), getuid(), isatty(), wclear(),
8134600Sbostic / strcpy(), system(), altercoordinates(), cleanup(), waddstr(), procmain(),
8234600Sbostic / playinit(), leavegame(), localtime(), getanswer(), neatstuff(), initialstate(),
8334600Sbostic / scorelist(), titlelist()
8434600Sbostic /
8534600Sbostic / GLOBAL INPUTS: *Login, Throne, Wizard, Player, *stdscr, Changed, Databuf[],
8640279Sbostic / Fileloc, Stattable[]
8734600Sbostic /
8834600Sbostic / GLOBAL OUTPUTS: Wizard, Player, Changed, Fileloc, Timeout, *Statptr
8934600Sbostic /
9034600Sbostic / DESCRIPTION:
9134600Sbostic / Process arguments, initialize program, and loop forever processing
9234600Sbostic / player input.
9334600Sbostic /
9434600Sbostic /***************************************************************************/
9534600Sbostic
main(argc,argv)9634600Sbostic main(argc, argv)
9734600Sbostic int argc;
9834600Sbostic char **argv;
9934600Sbostic {
10034600Sbostic bool noheader = FALSE; /* set if don't want header */
10134600Sbostic bool headeronly = FALSE; /* set if only want header */
10234600Sbostic bool examine = FALSE; /* set if examine a character */
10334600Sbostic long seconds; /* for time of day */
10434600Sbostic double dtemp; /* for temporary calculations */
10534600Sbostic
10634600Sbostic initialstate(); /* init globals */
10734600Sbostic
10834600Sbostic /* process arguments */
10934600Sbostic while (--argc && (*++argv)[0] == '-')
11034600Sbostic switch ((*argv)[1])
11134600Sbostic {
11234600Sbostic case 's': /* short */
11334600Sbostic noheader = TRUE;
11434600Sbostic break;
11534600Sbostic
11634600Sbostic case 'H': /* Header */
11734600Sbostic headeronly = TRUE;
11834600Sbostic break;
11934600Sbostic
12034600Sbostic case 'a': /* all users */
12134600Sbostic activelist();
12234600Sbostic cleanup(TRUE);
12334600Sbostic /*NOTREACHED*/
12434600Sbostic
12534600Sbostic case 'p': /* purge old players */
12634600Sbostic purgeoldplayers();
12734600Sbostic cleanup(TRUE);
12834600Sbostic /*NOTREACHED*/
12934600Sbostic
13034600Sbostic case 'S': /* set 'Wizard' */
131*41319Sbostic Wizard = !getuid();
13234600Sbostic break;
13334600Sbostic
13434600Sbostic case 'x': /* examine */
13534600Sbostic examine = TRUE;
13634600Sbostic break;
13734600Sbostic
13834600Sbostic case 'm': /* monsters */
13934600Sbostic monstlist();
14034600Sbostic cleanup(TRUE);
14134600Sbostic /*NOTREACHED*/
14234600Sbostic
14334600Sbostic case 'b': /* scoreboard */
14434600Sbostic scorelist();
14534600Sbostic cleanup(TRUE);
14634600Sbostic /*NOTREACHED*/
14734600Sbostic }
14834600Sbostic
14934600Sbostic if (!isatty(0)) /* don't let non-tty's play */
15034600Sbostic cleanup(TRUE);
15134600Sbostic /*NOTREACHED*/
15234600Sbostic
15334600Sbostic playinit(); /* set up to catch signals, init curses */
15434600Sbostic
15534600Sbostic if (examine)
15634600Sbostic {
15734600Sbostic changestats(FALSE);
15834600Sbostic cleanup(TRUE);
15934600Sbostic /*NOTREACHED*/
16034600Sbostic }
16134600Sbostic
16234600Sbostic if (!noheader)
16334600Sbostic {
16434600Sbostic titlelist();
16534600Sbostic purgeoldplayers(); /* clean up old characters */
16634600Sbostic }
16734600Sbostic
16834600Sbostic if (headeronly)
16934600Sbostic cleanup(TRUE);
17034600Sbostic /*NOTREACHED*/
17134600Sbostic
17234600Sbostic do
17334600Sbostic /* get the player structure filled */
17434600Sbostic {
17534600Sbostic Fileloc = -1L;
17634600Sbostic
17734600Sbostic mvaddstr(22, 17, "Do you have a character to run [Q = Quit] ? ");
17834600Sbostic
17934600Sbostic switch (getanswer("NYQ", FALSE))
18034600Sbostic {
18134600Sbostic case 'Y':
18234600Sbostic Fileloc = recallplayer();
18334600Sbostic break;
18434600Sbostic
18534600Sbostic case 'Q':
18634600Sbostic cleanup(TRUE);
18734600Sbostic /*NOTREACHED*/
18834600Sbostic
18934600Sbostic default:
19034600Sbostic Fileloc = rollnewplayer();
19134600Sbostic break;
19234600Sbostic }
19334600Sbostic clear();
19434600Sbostic }
19534600Sbostic while (Fileloc < 0L);
19634600Sbostic
19734600Sbostic if (Player.p_level > 5.0)
19834600Sbostic /* low level players have long timeout */
19934600Sbostic Timeout = TRUE;
20034600Sbostic
20134600Sbostic /* update some important player statistics */
20234600Sbostic strcpy(Player.p_login, Login);
20334600Sbostic time(&seconds);
20434600Sbostic Player.p_lastused = localtime(&seconds)->tm_yday;
20534600Sbostic Player.p_status = S_PLAYING;
20634600Sbostic writerecord(&Player, Fileloc);
20734600Sbostic
20834600Sbostic Statptr = &Stattable[Player.p_type]; /* initialize pointer */
20934600Sbostic
21034600Sbostic /* catch interrupts */
21134600Sbostic #ifdef BSD41
21234600Sbostic sigset(SIGINT, interrupt);
21334600Sbostic #endif
21434600Sbostic #ifdef BSD42
21534600Sbostic signal(SIGINT, interrupt);
21634600Sbostic #endif
21734600Sbostic #ifdef SYS3
21834600Sbostic signal(SIGINT, interrupt);
21934600Sbostic #endif
22034600Sbostic #ifdef SYS5
22134600Sbostic signal(SIGINT, interrupt);
22234600Sbostic #endif
22334600Sbostic
22434600Sbostic altercoordinates(Player.p_x, Player.p_y, A_FORCED); /* set some flags */
22534600Sbostic
22634600Sbostic clear();
22734600Sbostic
22834600Sbostic for (;;)
22934600Sbostic /* loop forever, processing input */
23034600Sbostic {
23134600Sbostic
23234600Sbostic adjuststats(); /* cleanup stats */
23334600Sbostic
23434600Sbostic if (Throne && Player.p_crowns == 0 && Player.p_specialtype != SC_KING)
23534600Sbostic /* not allowed on throne -- move */
23634600Sbostic {
23734600Sbostic mvaddstr(5,0,"You're not allowed in the Lord's Chamber without a crown.\n");
23834600Sbostic altercoordinates(0.0, 0.0, A_NEAR);
23934600Sbostic }
24034600Sbostic
24134600Sbostic checktampered(); /* check for energy voids, etc. */
24234600Sbostic
24334600Sbostic if (Player.p_status != S_CLOAKED
24434600Sbostic /* not cloaked */
24534600Sbostic && (dtemp = fabs(Player.p_x)) == fabs(Player.p_y)
24634600Sbostic /* |x| = |y| */
24734600Sbostic && !Throne)
24834600Sbostic /* not on throne */
24934600Sbostic {
25034600Sbostic dtemp = sqrt(dtemp / 100.0);
25134600Sbostic if (floor(dtemp) == dtemp)
25234600Sbostic /* |x| / 100 == n*n; at a trading post */
25334600Sbostic {
25434600Sbostic tradingpost();
25534600Sbostic clear();
25634600Sbostic }
25734600Sbostic }
25834600Sbostic
25934600Sbostic checkbattle(); /* check for player to player battle */
26034600Sbostic neatstuff(); /* gurus, medics, etc. */
26134600Sbostic
26234600Sbostic if (Player.p_status == S_CLOAKED)
26334600Sbostic /* costs 3 mana per turn to be cloaked */
26434600Sbostic if (Player.p_mana > 3.0)
26534600Sbostic Player.p_mana -= 3.0;
26634600Sbostic else
26734600Sbostic /* ran out of mana, uncloak */
26834600Sbostic {
26934600Sbostic Player.p_status = S_PLAYING;
27034600Sbostic Changed = TRUE;
27134600Sbostic }
27234600Sbostic
27334600Sbostic if (Player.p_status != S_PLAYING && Player.p_status != S_CLOAKED)
27434600Sbostic /* change status back to S_PLAYING */
27534600Sbostic {
27634600Sbostic Player.p_status = S_PLAYING;
27734600Sbostic Changed = TRUE;
27834600Sbostic }
27934600Sbostic
28034600Sbostic if (Changed)
28134600Sbostic /* update file only if important stuff has changed */
28234600Sbostic {
28334600Sbostic writerecord(&Player, Fileloc);
28434600Sbostic Changed = FALSE;
28534600Sbostic continue;
28634600Sbostic }
28734600Sbostic
28834600Sbostic readmessage(); /* read message, if any */
28934600Sbostic
29034600Sbostic displaystats(); /* print statistics */
29134600Sbostic
29234600Sbostic move(6, 0);
29334600Sbostic
29434600Sbostic if (Throne)
29534600Sbostic /* maybe make king, print prompt, etc. */
29634600Sbostic throneroom();
29734600Sbostic
29834600Sbostic /* print status line */
29934600Sbostic addstr("1:Move 2:Players 3:Talk 4:Stats 5:Quit ");
30034600Sbostic if (Player.p_level >= MEL_CLOAK && Player.p_magiclvl >= ML_CLOAK)
30134600Sbostic addstr("6:Cloak ");
30234600Sbostic if (Player.p_level >= MEL_TELEPORT && Player.p_magiclvl >= ML_TELEPORT)
30334600Sbostic addstr("7:Teleport ");
30434600Sbostic if (Player.p_specialtype >= SC_COUNCIL || Wizard)
30534600Sbostic addstr("8:Intervene ");
30634600Sbostic
30734600Sbostic procmain(); /* process input */
30834600Sbostic }
30934600Sbostic }
31034600Sbostic /**/
31134600Sbostic /************************************************************************
31234600Sbostic /
31334600Sbostic / FUNCTION NAME: initialstate()
31434600Sbostic /
31534600Sbostic / FUNCTION: initialize some important global variable
31634600Sbostic /
31734600Sbostic / AUTHOR: E. A. Estes, 12/4/85
31834600Sbostic /
31934600Sbostic / ARGUMENTS: none
32034600Sbostic /
32134600Sbostic / RETURN VALUE: none
32234600Sbostic /
32334600Sbostic / MODULES CALLED: time(), fopen(), srandom(), error(), getuid(), getlogin(),
32434600Sbostic / getpwuid()
32534600Sbostic /
32640279Sbostic / GLOBAL INPUTS:
32734600Sbostic /
32834600Sbostic / GLOBAL OUTPUTS: *Energyvoidfp, Echo, Marsh, *Login, Users, Beyond,
32934600Sbostic / Throne, Wizard, Changed, Okcount, Timeout, Windows, *Monstfp, *Messagefp,
33034600Sbostic / *Playersfp
33134600Sbostic /
33234600Sbostic / DESCRIPTION:
33334600Sbostic / Set global flags, and open files which remain open.
33434600Sbostic /
33534600Sbostic /************************************************************************/
33634600Sbostic
initialstate()33734600Sbostic initialstate()
33834600Sbostic {
33934600Sbostic Beyond = FALSE;
34034600Sbostic Marsh = FALSE;
34134600Sbostic Throne = FALSE;
34234600Sbostic Changed = FALSE;
34334600Sbostic Wizard = FALSE;
34434600Sbostic Timeout = FALSE;
34534600Sbostic Users = 0;
34634600Sbostic Windows = FALSE;
34734600Sbostic Echo = TRUE;
34834600Sbostic
34934600Sbostic /* setup login name */
35034600Sbostic if ((Login = getlogin()) == NULL)
35134600Sbostic Login = getpwuid(getuid())->pw_name;
35234600Sbostic
35334600Sbostic /* open some files */
35440279Sbostic if ((Playersfp = fopen(_PATH_PEOPLE, "r+")) == NULL)
35540279Sbostic error(_PATH_PEOPLE);
35634600Sbostic /*NOTREACHED*/
35734600Sbostic
35840279Sbostic if ((Monstfp = fopen(_PATH_MONST, "r+")) == NULL)
35940279Sbostic error(_PATH_MONST);
36034600Sbostic /*NOTREACHED*/
36134600Sbostic
36240279Sbostic if ((Messagefp = fopen(_PATH_MESS, "r")) == NULL)
36340279Sbostic error(_PATH_MESS);
36434600Sbostic /*NOTREACHED*/
36534600Sbostic
36640279Sbostic if ((Energyvoidfp = fopen(_PATH_VOID, "r+")) == NULL)
36740279Sbostic error(_PATH_VOID);
36834600Sbostic /*NOTREACHED*/
36934600Sbostic
37034600Sbostic srandom((unsigned) time((long *) NULL)); /* prime random numbers */
37134600Sbostic }
37234600Sbostic /**/
37334600Sbostic /************************************************************************
37434600Sbostic /
37534600Sbostic / FUNCTION NAME: rollnewplayer()
37634600Sbostic /
37734600Sbostic / FUNCTION: roll up a new character
37834600Sbostic /
37934600Sbostic / AUTHOR: E. A. Estes, 12/4/85
38034600Sbostic /
38134600Sbostic / ARGUMENTS: none
38234600Sbostic /
38334600Sbostic / RETURN VALUE: none
38434600Sbostic /
38534600Sbostic / MODULES CALLED: initplayer(), allocrecord(), truncstring(), fabs(), wmove(),
38634600Sbostic / wclear(), sscanf(), strcmp(), genchar(), waddstr(), findname(), mvprintw(),
38734600Sbostic / getanswer(), getstring()
38834600Sbostic /
38934600Sbostic / GLOBAL INPUTS: Other, Wizard, Player, *stdscr, Databuf[]
39034600Sbostic /
39134600Sbostic / GLOBAL OUTPUTS: Echo
39234600Sbostic /
39334600Sbostic / DESCRIPTION:
39434600Sbostic / Prompt player, and roll up new character.
39534600Sbostic /
39634600Sbostic /************************************************************************/
39734600Sbostic
39834600Sbostic long
rollnewplayer()39934600Sbostic rollnewplayer()
40034600Sbostic {
40134600Sbostic int chartype; /* character type */
40234600Sbostic int ch; /* input */
40334600Sbostic
40434600Sbostic initplayer(&Player); /* initialize player structure */
40534600Sbostic
40634600Sbostic clear();
40734600Sbostic mvaddstr(4, 21, "Which type of character do you want:");
40834600Sbostic mvaddstr(8, 4, "1:Magic User 2:Fighter 3:Elf 4:Dwarf 5:Halfling 6:Experimento ");
40934600Sbostic if (Wizard) {
41034600Sbostic addstr("7:Super ? ");
41134600Sbostic chartype = getanswer("1234567", FALSE);
41234600Sbostic }
41334600Sbostic else {
41434600Sbostic addstr("? ");
41534600Sbostic chartype = getanswer("123456", FALSE);
41634600Sbostic }
41734600Sbostic
41834600Sbostic do
41934600Sbostic {
42034600Sbostic genchar(chartype); /* roll up a character */
42134600Sbostic
42234600Sbostic /* print out results */
42334600Sbostic mvprintw(12, 14,
42434600Sbostic "Strength : %2.0f Quickness: %2.0f Mana : %2.0f\n",
42534600Sbostic Player.p_strength, Player.p_quickness, Player.p_mana);
42634600Sbostic mvprintw(13, 14,
42734600Sbostic "Energy Level: %2.0f Brains : %2.0f Magic Level: %2.0f\n",
42834600Sbostic Player.p_energy, Player.p_brains, Player.p_magiclvl);
42934600Sbostic
43034600Sbostic if (Player.p_type == C_EXPER || Player.p_type == C_SUPER)
43134600Sbostic break;
43234600Sbostic
43334600Sbostic mvaddstr(14, 14, "Type '1' to keep >");
43434600Sbostic ch = getanswer(" ", TRUE);
43534600Sbostic }
43634600Sbostic while (ch != '1');
43734600Sbostic
43834600Sbostic if (Player.p_type == C_EXPER || Player.p_type == C_SUPER)
43934600Sbostic /* get coordinates for experimento */
44034600Sbostic for (;;)
44134600Sbostic {
44234600Sbostic mvaddstr(16, 0, "Enter the X Y coordinates of your experimento ? ");
44334600Sbostic getstring(Databuf, SZ_DATABUF);
44434613Sbostic sscanf(Databuf, "%lf %lf", &Player.p_x, &Player.p_y);
44534600Sbostic
44634600Sbostic if (fabs(Player.p_x) > D_EXPER || fabs(Player.p_y) > D_EXPER)
44734600Sbostic mvaddstr(17, 0, "Invalid coordinates. Try again.\n");
44834600Sbostic else
44934600Sbostic break;
45034600Sbostic }
45134600Sbostic
45234600Sbostic for (;;)
45334600Sbostic /* name the new character */
45434600Sbostic {
45534600Sbostic mvprintw(18, 0,
45634600Sbostic "Give your character a name [up to %d characters] ? ", SZ_NAME - 1);
45734600Sbostic getstring(Player.p_name, SZ_NAME);
45834600Sbostic truncstring(Player.p_name); /* remove trailing blanks */
45934600Sbostic
46034600Sbostic if (Player.p_name[0] == '\0')
46134600Sbostic /* no null names */
46234600Sbostic mvaddstr(19, 0, "Invalid name.");
46334600Sbostic else if (findname(Player.p_name, &Other) >= 0L)
46434600Sbostic /* cannot have duplicate names */
46534600Sbostic mvaddstr(19, 0, "Name already in use.");
46634600Sbostic else
46734600Sbostic /* name is acceptable */
46834600Sbostic break;
46934600Sbostic
47034600Sbostic addstr(" Pick another.\n");
47134600Sbostic }
47234600Sbostic
47334600Sbostic /* get a password for character */
47434600Sbostic Echo = FALSE;
47534600Sbostic
47634600Sbostic do
47734600Sbostic {
47834600Sbostic mvaddstr(20, 0, "Give your character a password [up to 8 characters] ? ");
47934600Sbostic getstring(Player.p_password, SZ_PASSWORD);
48034600Sbostic mvaddstr(21, 0, "One more time to verify ? ");
48134600Sbostic getstring(Databuf, SZ_PASSWORD);
48234600Sbostic }
48334600Sbostic while (strcmp(Player.p_password, Databuf) != 0);
48434600Sbostic
48534600Sbostic Echo = TRUE;
48634600Sbostic
48734600Sbostic return(allocrecord());
48834600Sbostic }
48934600Sbostic /**/
49034600Sbostic /************************************************************************
49134600Sbostic /
49234600Sbostic / FUNCTION NAME: procmain()
49334600Sbostic /
49434600Sbostic / FUNCTION: process input from player
49534600Sbostic /
49634600Sbostic / AUTHOR: E. A. Estes, 12/4/85
49734600Sbostic /
49834600Sbostic / ARGUMENTS: none
49934600Sbostic /
50034600Sbostic / RETURN VALUE: none
50134600Sbostic /
50234600Sbostic / MODULES CALLED: dotampered(), changestats(), inputoption(), allstatslist(),
50334600Sbostic / fopen(), wmove(), drandom(), sscanf(), fclose(), altercoordinates(),
50434600Sbostic / waddstr(), fprintf(), distance(), userlist(), leavegame(), encounter(),
50534600Sbostic / getstring(), wclrtobot()
50634600Sbostic /
50734600Sbostic / GLOBAL INPUTS: Circle, Illcmd[], Throne, Wizard, Player, *stdscr,
50840279Sbostic / Databuf[], Illmove[]
50934600Sbostic /
51034600Sbostic / GLOBAL OUTPUTS: Player, Changed
51134600Sbostic /
51234600Sbostic / DESCRIPTION:
51334600Sbostic / Process main menu options.
51434600Sbostic /
51534600Sbostic /************************************************************************/
51634600Sbostic
procmain()51734600Sbostic procmain()
51834600Sbostic {
51934600Sbostic int ch; /* input */
52034600Sbostic double x; /* desired new x coordinate */
52134600Sbostic double y; /* desired new y coordinate */
52234600Sbostic double temp; /* for temporary calculations */
52334600Sbostic FILE *fp; /* for opening files */
52434600Sbostic register int loop; /* a loop counter */
52534600Sbostic bool hasmoved = FALSE; /* set if player has moved */
52634600Sbostic
52734600Sbostic ch = inputoption();
52834600Sbostic mvaddstr(4, 0, "\n\n"); /* clear status area */
52934600Sbostic
53034600Sbostic move(7, 0);
53134600Sbostic clrtobot(); /* clear data on bottom area of screen */
53234600Sbostic
53334600Sbostic if (Player.p_specialtype == SC_VALAR && (ch == '1' || ch == '7'))
53434600Sbostic /* valar cannot move */
53534600Sbostic ch = ' ';
53634600Sbostic
53734600Sbostic switch (ch)
53834600Sbostic {
53934600Sbostic case 'K': /* move up/north */
54034600Sbostic case 'N':
54134600Sbostic x = Player.p_x;
54234600Sbostic y = Player.p_y + MAXMOVE();
54334600Sbostic hasmoved = TRUE;
54434600Sbostic break;
54534600Sbostic
54634600Sbostic case 'J': /* move down/south */
54734600Sbostic case 'S':
54834600Sbostic x = Player.p_x;
54934600Sbostic y = Player.p_y - MAXMOVE();
55034600Sbostic hasmoved = TRUE;
55134600Sbostic break;
55234600Sbostic
55334600Sbostic case 'L': /* move right/east */
55434600Sbostic case 'E':
55534600Sbostic x = Player.p_x + MAXMOVE();
55634600Sbostic y = Player.p_y;
55734600Sbostic hasmoved = TRUE;
55834600Sbostic break;
55934600Sbostic
56034600Sbostic case 'H': /* move left/west */
56134600Sbostic case 'W':
56234600Sbostic x = Player.p_x - MAXMOVE();
56334600Sbostic y = Player.p_y;
56434600Sbostic hasmoved = TRUE;
56534600Sbostic break;
56634600Sbostic
56734600Sbostic default: /* rest */
56834600Sbostic Player.p_energy += (Player.p_maxenergy + Player.p_shield) / 15.0
56934600Sbostic + Player.p_level / 3.0 + 2.0;
57034600Sbostic Player.p_energy =
57134600Sbostic MIN(Player.p_energy, Player.p_maxenergy + Player.p_shield);
57234600Sbostic
57334600Sbostic if (Player.p_status != S_CLOAKED)
57434600Sbostic /* cannot find mana if cloaked */
57534600Sbostic {
57634600Sbostic Player.p_mana += (Circle + Player.p_level) / 4.0;
57734600Sbostic
57834600Sbostic if (drandom() < 0.2 && Player.p_status == S_PLAYING && !Throne)
57934600Sbostic /* wandering monster */
58034600Sbostic encounter(-1);
58134600Sbostic }
58234600Sbostic break;
58334600Sbostic
58434600Sbostic case 'X': /* change/examine a character */
58534600Sbostic changestats(TRUE);
58634600Sbostic break;
58734600Sbostic
58834600Sbostic case '1': /* move */
58934600Sbostic for (loop = 3; loop; --loop)
59034600Sbostic {
59134600Sbostic mvaddstr(4, 0, "X Y Coordinates ? ");
59234600Sbostic getstring(Databuf, SZ_DATABUF);
59334600Sbostic
59434613Sbostic if (sscanf(Databuf, "%lf %lf", &x, &y) != 2)
59534600Sbostic mvaddstr(5, 0, "Try again\n");
59634600Sbostic else if (distance(Player.p_x, x, Player.p_y, y) > MAXMOVE())
59734600Sbostic ILLMOVE();
59834600Sbostic else
59934600Sbostic {
60034600Sbostic hasmoved = TRUE;
60134600Sbostic break;
60234600Sbostic }
60334600Sbostic }
60434600Sbostic break;
60534600Sbostic
60634600Sbostic case '2': /* players */
60734600Sbostic userlist(TRUE);
60834600Sbostic break;
60934600Sbostic
61034600Sbostic case '3': /* message */
61134600Sbostic mvaddstr(4, 0, "Message ? ");
61234600Sbostic getstring(Databuf, SZ_DATABUF);
61334600Sbostic /* we open the file for writing to erase any data which is already there */
61440279Sbostic fp = fopen(_PATH_MESS, "w");
61534600Sbostic if (Databuf[0] != '\0')
61634600Sbostic fprintf(fp, "%s: %s", Player.p_name, Databuf);
61734600Sbostic fclose(fp);
61834600Sbostic break;
61934600Sbostic
62034600Sbostic case '4': /* stats */
62134600Sbostic allstatslist();
62234600Sbostic break;
62334600Sbostic
62434600Sbostic case '5': /* good-bye */
62534600Sbostic leavegame();
62634600Sbostic /*NOTREACHED*/
62734600Sbostic
62834600Sbostic case '6': /* cloak */
62934600Sbostic if (Player.p_level < MEL_CLOAK || Player.p_magiclvl < ML_CLOAK)
63034600Sbostic ILLCMD();
63134600Sbostic else if (Player.p_status == S_CLOAKED)
63234600Sbostic Player.p_status = S_PLAYING;
63334600Sbostic else if (Player.p_mana < MM_CLOAK)
63434600Sbostic mvaddstr(5, 0, "No mana left.\n");
63534600Sbostic else
63634600Sbostic {
63734600Sbostic Changed = TRUE;
63834600Sbostic Player.p_mana -= MM_CLOAK;
63934600Sbostic Player.p_status = S_CLOAKED;
64034600Sbostic }
64134600Sbostic break;
64234600Sbostic
64334600Sbostic case '7': /* teleport */
64434600Sbostic /*
64534600Sbostic * conditions for teleport
64634600Sbostic * - 20 per (level plus magic level)
64734600Sbostic * - OR council of the wise or valar or ex-valar
64834600Sbostic * - OR transport from throne
64934600Sbostic * transports from throne cost no mana
65034600Sbostic */
65134600Sbostic if (Player.p_level < MEL_TELEPORT || Player.p_magiclvl < ML_TELEPORT)
65234600Sbostic ILLCMD();
65334600Sbostic else
65434600Sbostic for (loop = 3; loop; --loop)
65534600Sbostic {
65634600Sbostic mvaddstr(4, 0, "X Y Coordinates ? ");
65734600Sbostic getstring(Databuf, SZ_DATABUF);
65834600Sbostic
65934613Sbostic if (sscanf(Databuf, "%lf %lf", &x, &y) == 2)
66034600Sbostic {
66134600Sbostic temp = distance(Player.p_x, x, Player.p_y, y);
66234600Sbostic if (!Throne
66334600Sbostic /* can transport anywhere from throne */
66434600Sbostic && Player.p_specialtype <= SC_COUNCIL
66534600Sbostic /* council, valar can transport anywhere */
66634600Sbostic && temp > (Player.p_level + Player.p_magiclvl) * 20.0)
66734600Sbostic /* can only move 20 per exp. level + mag. level */
66834600Sbostic ILLMOVE();
66934600Sbostic else
67034600Sbostic {
67134600Sbostic temp = (temp / 75.0 + 1.0) * 20.0; /* mana used */
67234600Sbostic
67334600Sbostic if (!Throne && temp > Player.p_mana)
67434600Sbostic mvaddstr(5, 0, "Not enough power for that distance.\n");
67534600Sbostic else
67634600Sbostic {
67734600Sbostic if (!Throne)
67834600Sbostic Player.p_mana -= temp;
67934600Sbostic hasmoved = TRUE;
68034600Sbostic break;
68134600Sbostic }
68234600Sbostic }
68334600Sbostic }
68434600Sbostic }
68534600Sbostic break;
68634600Sbostic
68734600Sbostic case 'C':
68834600Sbostic case '9': /* monster */
68934600Sbostic if (Throne)
69034600Sbostic /* no monsters while on throne */
69134600Sbostic mvaddstr(5, 0, "No monsters in the chamber!\n");
69234600Sbostic else if (Player.p_specialtype != SC_VALAR)
69334600Sbostic /* the valar cannot call monsters */
69434600Sbostic {
69534600Sbostic Player.p_sin += 1e-6;
69634600Sbostic encounter(-1);
69734600Sbostic }
69834600Sbostic break;
69934600Sbostic
70034600Sbostic case '0': /* decree */
70134600Sbostic if (Wizard || Player.p_specialtype == SC_KING && Throne)
70234600Sbostic /* kings must be on throne to decree */
70334600Sbostic dotampered();
70434600Sbostic else
70534600Sbostic ILLCMD();
70634600Sbostic break;
70734600Sbostic
70834600Sbostic case '8': /* intervention */
70934600Sbostic if (Wizard || Player.p_specialtype >= SC_COUNCIL)
71034600Sbostic dotampered();
71134600Sbostic else
71234600Sbostic ILLCMD();
71334600Sbostic break;
71434600Sbostic }
71534600Sbostic
71634600Sbostic if (hasmoved)
71734600Sbostic /* player has moved -- alter coordinates, and do random monster */
71834600Sbostic {
71934600Sbostic altercoordinates(x, y, A_SPECIFIC);
72034600Sbostic
72134600Sbostic if (drandom() < 0.2 && Player.p_status == S_PLAYING && !Throne)
72234600Sbostic encounter(-1);
72334600Sbostic }
72434600Sbostic }
72534600Sbostic /**/
72634600Sbostic /************************************************************************
72734600Sbostic /
72834600Sbostic / FUNCTION NAME: titlelist()
72934600Sbostic /
73034600Sbostic / FUNCTION: print title page
73134600Sbostic /
73234600Sbostic / AUTHOR: E. A. Estes, 12/4/85
73334600Sbostic /
73434600Sbostic / ARGUMENTS: none
73534600Sbostic /
73634600Sbostic / RETURN VALUE: none
73734600Sbostic /
73834600Sbostic / MODULES CALLED: fread(), fseek(), fopen(), fgets(), wmove(), strcpy(),
73934600Sbostic / fclose(), strlen(), waddstr(), sprintf(), wrefresh()
74034600Sbostic /
74140279Sbostic / GLOBAL INPUTS: Lines, Other, *stdscr, Databuf[], *Playersfp
74234600Sbostic /
74334600Sbostic / GLOBAL OUTPUTS: Lines
74434600Sbostic /
74534600Sbostic / DESCRIPTION:
74634600Sbostic / Print important information about game, players, etc.
74734600Sbostic /
74834600Sbostic /************************************************************************/
74934600Sbostic
titlelist()75034600Sbostic titlelist()
75134600Sbostic {
75234600Sbostic register FILE *fp; /* used for opening various files */
75334600Sbostic bool councilfound = FALSE; /* set if we find a member of the council */
75434600Sbostic bool kingfound = FALSE; /* set if we find a king */
75534600Sbostic double hiexp, nxtexp; /* used for finding the two highest players */
75634600Sbostic double hilvl, nxtlvl; /* used for finding the two highest players */
75734600Sbostic char hiname[21], nxtname[21];/* used for finding the two highest players */
75834600Sbostic
75934600Sbostic mvaddstr(0, 14, "W e l c o m e t o P h a n t a s i a (vers. 3.3.2)!");
76034600Sbostic
76134600Sbostic /* print message of the day */
76240279Sbostic if ((fp = fopen(_PATH_MOTD, "r")) != NULL
76334600Sbostic && fgets(Databuf, SZ_DATABUF, fp) != NULL)
76434600Sbostic {
76534600Sbostic mvaddstr(2, 40 - strlen(Databuf) / 2, Databuf);
76634600Sbostic fclose(fp);
76734600Sbostic }
76834600Sbostic
76934600Sbostic /* search for king */
77034600Sbostic fseek(Playersfp, 0L, 0);
77134600Sbostic while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
77234600Sbostic if (Other.p_specialtype == SC_KING && Other.p_status != S_NOTUSED)
77334600Sbostic /* found the king */
77434600Sbostic {
77534600Sbostic sprintf(Databuf, "The present ruler is %s Level:%.0f",
77634600Sbostic Other.p_name, Other.p_level);
77734600Sbostic mvaddstr(4, 40 - strlen(Databuf) / 2, Databuf);
77834600Sbostic kingfound = TRUE;
77934600Sbostic break;
78034600Sbostic }
78134600Sbostic
78234600Sbostic if (!kingfound)
78334600Sbostic mvaddstr(4, 24, "There is no ruler at this time.");
78434600Sbostic
78534600Sbostic /* search for valar */
78634600Sbostic fseek(Playersfp, 0L, 0);
78734600Sbostic while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
78834600Sbostic if (Other.p_specialtype == SC_VALAR && Other.p_status != S_NOTUSED)
78934600Sbostic /* found the valar */
79034600Sbostic {
79134600Sbostic sprintf(Databuf, "The Valar is %s Login: %s", Other.p_name, Other.p_login);
79234600Sbostic mvaddstr(6, 40 - strlen(Databuf) / 2 , Databuf);
79334600Sbostic break;
79434600Sbostic }
79534600Sbostic
79634600Sbostic /* search for council of the wise */
79734600Sbostic fseek(Playersfp, 0L, 0);
79834600Sbostic Lines = 10;
79934600Sbostic while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
80034600Sbostic if (Other.p_specialtype == SC_COUNCIL && Other.p_status != S_NOTUSED)
80134600Sbostic /* found a member of the council */
80234600Sbostic {
80334600Sbostic if (!councilfound)
80434600Sbostic {
80534600Sbostic mvaddstr(8, 30, "Council of the Wise:");
80634600Sbostic councilfound = TRUE;
80734600Sbostic }
80834600Sbostic
80934600Sbostic /* This assumes a finite (<=5) number of C.O.W.: */
81034600Sbostic sprintf(Databuf, "%s Login: %s", Other.p_name, Other.p_login);
81134600Sbostic mvaddstr(Lines++, 40 - strlen(Databuf) / 2, Databuf);
81234600Sbostic }
81334600Sbostic
81434600Sbostic /* search for the two highest players */
81534600Sbostic nxtname[0] = hiname[0] = '\0';
81634600Sbostic hiexp = 0.0;
81734600Sbostic nxtlvl = hilvl = 0;
81834600Sbostic
81934600Sbostic fseek(Playersfp, 0L, 0);
82034600Sbostic while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
82134600Sbostic if (Other.p_experience > hiexp && Other.p_specialtype <= SC_KING && Other.p_status != S_NOTUSED)
82234600Sbostic /* highest found so far */
82334600Sbostic {
82434600Sbostic nxtexp = hiexp;
82534600Sbostic hiexp = Other.p_experience;
82634600Sbostic nxtlvl = hilvl;
82734600Sbostic hilvl = Other.p_level;
82834600Sbostic strcpy(nxtname, hiname);
82934600Sbostic strcpy(hiname, Other.p_name);
83034600Sbostic }
83134600Sbostic else if (Other.p_experience > nxtexp
83234600Sbostic && Other.p_specialtype <= SC_KING
83334600Sbostic && Other.p_status != S_NOTUSED)
83434600Sbostic /* next highest found so far */
83534600Sbostic {
83634600Sbostic nxtexp = Other.p_experience;
83734600Sbostic nxtlvl = Other.p_level;
83834600Sbostic strcpy(nxtname, Other.p_name);
83934600Sbostic }
84034600Sbostic
84134600Sbostic mvaddstr(15, 28, "Highest characters are:");
84234600Sbostic sprintf(Databuf, "%s Level:%.0f and %s Level:%.0f",
84334600Sbostic hiname, hilvl, nxtname, nxtlvl);
84434600Sbostic mvaddstr(17, 40 - strlen(Databuf) / 2, Databuf);
84534600Sbostic
84634600Sbostic /* print last to die */
84740279Sbostic if ((fp = fopen(_PATH_LASTDEAD,"r")) != NULL
84834600Sbostic && fgets(Databuf, SZ_DATABUF, fp) != NULL)
84934600Sbostic {
85034600Sbostic mvaddstr(19, 25, "The last character to die was:");
85134600Sbostic mvaddstr(20, 40 - strlen(Databuf) / 2,Databuf);
85234600Sbostic fclose(fp);
85334600Sbostic }
85434600Sbostic
85534600Sbostic refresh();
85634600Sbostic }
85734600Sbostic /**/
85834600Sbostic /************************************************************************
85934600Sbostic /
86034600Sbostic / FUNCTION NAME: recallplayer()
86134600Sbostic /
86234600Sbostic / FUNCTION: find a character on file
86334600Sbostic /
86434600Sbostic / AUTHOR: E. A. Estes, 12/4/85
86534600Sbostic /
86634600Sbostic / ARGUMENTS: none
86734600Sbostic /
86834600Sbostic / RETURN VALUE: none
86934600Sbostic /
87034600Sbostic / MODULES CALLED: writerecord(), truncstring(), more(), death(), wmove(),
87134600Sbostic / wclear(), strcmp(), printw(), cleanup(), waddstr(), findname(), mvprintw(),
87234600Sbostic / getanswer(), getstring()
87334600Sbostic /
87434600Sbostic / GLOBAL INPUTS: Player, *stdscr, Databuf[]
87534600Sbostic /
87634600Sbostic / GLOBAL OUTPUTS: Echo, Player
87734600Sbostic /
87834600Sbostic / DESCRIPTION:
87934600Sbostic / Search for a character of a certain name, and check password.
88034600Sbostic /
88134600Sbostic /************************************************************************/
88234600Sbostic
88334600Sbostic long
recallplayer()88434600Sbostic recallplayer()
88534600Sbostic {
88634600Sbostic long loc = 0L; /* location in player file */
88734600Sbostic register int loop; /* loop counter */
88834600Sbostic int ch; /* input */
88934600Sbostic
89034600Sbostic clear();
89134600Sbostic mvprintw(10, 0, "What was your character's name ? ");
89234600Sbostic getstring(Databuf, SZ_NAME);
89334600Sbostic truncstring(Databuf);
89434600Sbostic
89534600Sbostic if ((loc = findname(Databuf, &Player)) >= 0L)
89634600Sbostic /* found character */
89734600Sbostic {
89834600Sbostic Echo = FALSE;
89934600Sbostic
90034600Sbostic for (loop = 0; loop < 2; ++loop)
90134600Sbostic {
90234600Sbostic /* prompt for password */
90334600Sbostic mvaddstr(11, 0, "Password ? ");
90434600Sbostic getstring(Databuf, SZ_PASSWORD);
90534600Sbostic if (strcmp(Databuf, Player.p_password) == 0)
90634600Sbostic /* password good */
90734600Sbostic {
90834600Sbostic Echo = TRUE;
90934600Sbostic
91034600Sbostic if (Player.p_status != S_OFF)
91134600Sbostic /* player did not exit normally last time */
91234600Sbostic {
91334600Sbostic clear();
91434600Sbostic addstr("Your character did not exit normally last time.\n");
91534600Sbostic addstr("If you think you have good cause to have your character saved,\n");
916*41319Sbostic printw("you may quit and mail your reason to 'root'.\n");
91734600Sbostic addstr("Otherwise, continuing spells certain death.\n");
91834600Sbostic addstr("Do you want to quit ? ");
91934600Sbostic ch = getanswer("YN", FALSE);
92034600Sbostic if (ch == 'Y')
92134600Sbostic {
92234600Sbostic Player.p_status = S_HUNGUP;
92334600Sbostic writerecord(&Player, loc);
92434600Sbostic cleanup(TRUE);
92534600Sbostic /*NOTREACHED*/
92634600Sbostic }
92734600Sbostic death("Stupidity");
92834600Sbostic /*NOTREACHED*/
92934600Sbostic }
93034600Sbostic return(loc);
93134600Sbostic }
93234600Sbostic else
93334600Sbostic mvaddstr(12, 0, "No good.\n");
93434600Sbostic }
93534600Sbostic
93634600Sbostic Echo = TRUE;
93734600Sbostic }
93834600Sbostic else
93934600Sbostic mvaddstr(11, 0, "Not found.\n");
94034600Sbostic
94134600Sbostic more(13);
94234600Sbostic return(-1L);
94334600Sbostic }
94434600Sbostic /**/
94534600Sbostic /************************************************************************
94634600Sbostic /
94734600Sbostic / FUNCTION NAME: neatstuff()
94834600Sbostic /
94934600Sbostic / FUNCTION: do random stuff
95034600Sbostic /
95134600Sbostic / AUTHOR: E. A. Estes, 3/3/86
95234600Sbostic /
95334600Sbostic / ARGUMENTS: none
95434600Sbostic /
95534600Sbostic / RETURN VALUE: none
95634600Sbostic /
95734600Sbostic / MODULES CALLED: collecttaxes(), floor(), wmove(), drandom(), infloat(),
95834600Sbostic / waddstr(), mvprintw(), getanswer()
95934600Sbostic /
96034600Sbostic / GLOBAL INPUTS: Player, *stdscr, *Statptr
96134600Sbostic /
96234600Sbostic / GLOBAL OUTPUTS: Player
96334600Sbostic /
96434600Sbostic / DESCRIPTION:
96534600Sbostic / Handle gurus, medics, etc.
96634600Sbostic /
96734600Sbostic /************************************************************************/
96834600Sbostic
neatstuff()96934600Sbostic neatstuff()
97034600Sbostic {
97134600Sbostic double temp; /* for temporary calculations */
97234600Sbostic int ch; /* input */
97334600Sbostic
97434600Sbostic switch ((int) ROLL(0.0, 100.0))
97534600Sbostic {
97634600Sbostic case 1:
97734600Sbostic case 2:
97834600Sbostic if (Player.p_poison > 0.0)
97934600Sbostic {
98034600Sbostic mvaddstr(4, 0, "You've found a medic! How much will you offer to be cured ? ");
98134600Sbostic temp = floor(infloat());
98234600Sbostic if (temp < 0.0 || temp > Player.p_gold)
98334600Sbostic /* negative gold, or more than available */
98434600Sbostic {
98534600Sbostic mvaddstr(6, 0, "He was not amused, and made you worse.\n");
98634600Sbostic Player.p_poison += 1.0;
98734600Sbostic }
98834600Sbostic else if (drandom() / 2.0 > (temp + 1.0) / MAX(Player.p_gold, 1))
98934600Sbostic /* medic wants 1/2 of available gold */
99034600Sbostic mvaddstr(5, 0, "Sorry, he wasn't interested.\n");
99134600Sbostic else
99234600Sbostic {
99334600Sbostic mvaddstr(5, 0, "He accepted.");
99434600Sbostic Player.p_poison = MAX(0.0, Player.p_poison - 1.0);
99534600Sbostic Player.p_gold -= temp;
99634600Sbostic }
99734600Sbostic }
99834600Sbostic break;
99934600Sbostic
100034600Sbostic case 3:
100134600Sbostic mvaddstr(4, 0, "You've been caught raping and pillaging!\n");
100234600Sbostic Player.p_experience += 4000.0;
100334600Sbostic Player.p_sin += 0.5;
100434600Sbostic break;
100534600Sbostic
100634600Sbostic case 4:
100734600Sbostic temp = ROLL(10.0, 75.0);
100834600Sbostic mvprintw(4, 0, "You've found %.0f gold pieces, want them ? ", temp);
100934600Sbostic ch = getanswer("NY", FALSE);
101034600Sbostic
101134600Sbostic if (ch == 'Y')
101234600Sbostic collecttaxes(temp, 0.0);
101334600Sbostic break;
101434600Sbostic
101534600Sbostic case 5:
101634600Sbostic if (Player.p_sin > 1.0)
101734600Sbostic {
101834600Sbostic mvaddstr(4, 0, "You've found a Holy Orb!\n");
101934600Sbostic Player.p_sin -= 0.25;
102034600Sbostic }
102134600Sbostic break;
102234600Sbostic
102334600Sbostic case 6:
102434600Sbostic if (Player.p_poison < 1.0)
102534600Sbostic {
102634600Sbostic mvaddstr(4, 0, "You've been hit with a plague!\n");
102734600Sbostic Player.p_poison += 1.0;
102834600Sbostic }
102934600Sbostic break;
103034600Sbostic
103134600Sbostic case 7:
103234600Sbostic mvaddstr(4, 0, "You've found some holy water.\n");
103334600Sbostic ++Player.p_holywater;
103434600Sbostic break;
103534600Sbostic
103634600Sbostic case 8:
103734600Sbostic mvaddstr(4, 0, "You've met a Guru. . .");
103834600Sbostic if (drandom() * Player.p_sin > 1.0)
103934600Sbostic addstr("You disgusted him with your sins!\n");
104034600Sbostic else if (Player.p_poison > 0.0)
104134600Sbostic {
104234600Sbostic addstr("He looked kindly upon you, and cured you.\n");
104334600Sbostic Player.p_poison = 0.0;
104434600Sbostic }
104534600Sbostic else
104634600Sbostic {
104734600Sbostic addstr("He rewarded you for your virtue.\n");
104834600Sbostic Player.p_mana += 50.0;
104934600Sbostic Player.p_shield += 2.0;
105034600Sbostic }
105134600Sbostic break;
105234600Sbostic
105334600Sbostic case 9:
105434600Sbostic mvaddstr(4, 0, "You've found an amulet.\n");
105534600Sbostic ++Player.p_amulets;
105634600Sbostic break;
105734600Sbostic
105834600Sbostic case 10:
105934600Sbostic if (Player.p_blindness)
106034600Sbostic {
106134600Sbostic mvaddstr(4, 0, "You've regained your sight!\n");
106234600Sbostic Player.p_blindness = FALSE;
106334600Sbostic }
106434600Sbostic break;
106534600Sbostic
106634600Sbostic default: /* deal with poison */
106734600Sbostic if (Player.p_poison > 0.0)
106834600Sbostic {
106934600Sbostic temp = Player.p_poison * Statptr->c_weakness
107034600Sbostic * Player.p_maxenergy / 600.0;
107134600Sbostic if (Player.p_energy > Player.p_maxenergy / 10.0
107234600Sbostic && temp + 5.0 < Player.p_energy)
107334600Sbostic Player.p_energy -= temp;
107434600Sbostic }
107534600Sbostic break;
107634600Sbostic }
107734600Sbostic }
107834600Sbostic /**/
107934600Sbostic /************************************************************************
108034600Sbostic /
108134600Sbostic / FUNCTION NAME: genchar()
108234600Sbostic /
108334600Sbostic / FUNCTION: generate a random character
108434600Sbostic /
108534600Sbostic / AUTHOR: E. A. Estes, 12/4/85
108634600Sbostic /
108734600Sbostic / ARGUMENTS:
108834600Sbostic / int type - ASCII value of character type to generate
108934600Sbostic /
109034600Sbostic / RETURN VALUE: none
109134600Sbostic /
109234600Sbostic / MODULES CALLED: floor(), drandom()
109334600Sbostic /
109434600Sbostic / GLOBAL INPUTS: Wizard, Player, Stattable[]
109534600Sbostic /
109634600Sbostic / GLOBAL OUTPUTS: Player
109734600Sbostic /
109834600Sbostic / DESCRIPTION:
109934600Sbostic / Use the lookup table for rolling stats.
110034600Sbostic /
110134600Sbostic /************************************************************************/
110234600Sbostic
genchar(type)110334600Sbostic genchar(type)
110434600Sbostic int type;
110534600Sbostic {
110634600Sbostic register int subscript; /* used for subscripting into Stattable */
110734600Sbostic register struct charstats *statptr;/* for pointing into Stattable */
110834600Sbostic
110934600Sbostic subscript = type - '1';
111034600Sbostic
111134600Sbostic if (subscript < C_MAGIC || subscript > C_EXPER)
111234600Sbostic if (subscript != C_SUPER || !Wizard)
111334600Sbostic /* fighter is default */
111434600Sbostic subscript = C_FIGHTER;
111534600Sbostic
111634600Sbostic statptr = &Stattable[subscript];
111734600Sbostic
111834600Sbostic Player.p_quickness =
111934600Sbostic ROLL(statptr->c_quickness.base, statptr->c_quickness.interval);
112034600Sbostic Player.p_strength =
112134600Sbostic ROLL(statptr->c_strength.base, statptr->c_strength.interval);
112234600Sbostic Player.p_mana =
112334600Sbostic ROLL(statptr->c_mana.base, statptr->c_mana.interval);
112434600Sbostic Player.p_maxenergy =
112534600Sbostic Player.p_energy =
112634600Sbostic ROLL(statptr->c_energy.base, statptr->c_energy.interval);
112734600Sbostic Player.p_brains =
112834600Sbostic ROLL(statptr->c_brains.base, statptr->c_brains.interval);
112934600Sbostic Player.p_magiclvl =
113034600Sbostic ROLL(statptr->c_magiclvl.base, statptr->c_magiclvl.interval);
113134600Sbostic
113234600Sbostic Player.p_type = subscript;
113334600Sbostic
113434600Sbostic if (Player.p_type == C_HALFLING)
113534600Sbostic /* give halfling some experience */
113634600Sbostic Player.p_experience = ROLL(600.0, 200.0);
113734600Sbostic }
113834600Sbostic /**/
113934600Sbostic /************************************************************************
114034600Sbostic /
114134600Sbostic / FUNCTION NAME: playinit()
114234600Sbostic /
114334600Sbostic / FUNCTION: initialize for playing game
114434600Sbostic /
114534600Sbostic / AUTHOR: E. A. Estes, 12/4/85
114634600Sbostic /
114734600Sbostic / ARGUMENTS: none
114834600Sbostic /
114934600Sbostic / RETURN VALUE: none
115034600Sbostic /
115134600Sbostic / MODULES CALLED: signal(), wclear(), noecho(), crmode(), initscr(),
115234600Sbostic / wrefresh()
115334600Sbostic /
115434600Sbostic / GLOBAL INPUTS: *stdscr, ill_sig()
115534600Sbostic /
115634600Sbostic / GLOBAL OUTPUTS: Windows
115734600Sbostic /
115834600Sbostic / DESCRIPTION:
115934600Sbostic / Catch a bunch of signals, and turn on curses stuff.
116034600Sbostic /
116134600Sbostic /************************************************************************/
116234600Sbostic
playinit()116334600Sbostic playinit()
116434600Sbostic {
116534600Sbostic /* catch/ingnore signals */
116634600Sbostic
116734600Sbostic #ifdef BSD41
116834600Sbostic sigignore(SIGQUIT);
116934600Sbostic sigignore(SIGALRM);
117034600Sbostic sigignore(SIGTERM);
117134600Sbostic sigignore(SIGTSTP);
117234600Sbostic sigignore(SIGTTIN);
117334600Sbostic sigignore(SIGTTOU);
117434600Sbostic sighold(SIGINT);
117534600Sbostic sigset(SIGHUP, ill_sig);
117634600Sbostic sigset(SIGTRAP, ill_sig);
117734600Sbostic sigset(SIGIOT, ill_sig);
117834600Sbostic sigset(SIGEMT, ill_sig);
117934600Sbostic sigset(SIGFPE, ill_sig);
118034600Sbostic sigset(SIGBUS, ill_sig);
118134600Sbostic sigset(SIGSEGV, ill_sig);
118234600Sbostic sigset(SIGSYS, ill_sig);
118334600Sbostic sigset(SIGPIPE, ill_sig);
118434600Sbostic #endif
118534600Sbostic #ifdef BSD42
118634600Sbostic signal(SIGQUIT, ill_sig);
118734600Sbostic signal(SIGALRM, SIG_IGN);
118834600Sbostic signal(SIGTERM, SIG_IGN);
118934600Sbostic signal(SIGTSTP, SIG_IGN);
119034600Sbostic signal(SIGTTIN, SIG_IGN);
119134600Sbostic signal(SIGTTOU, SIG_IGN);
119234600Sbostic signal(SIGINT, ill_sig);
119334600Sbostic signal(SIGHUP, SIG_DFL);
119434600Sbostic signal(SIGTRAP, ill_sig);
119534600Sbostic signal(SIGIOT, ill_sig);
119634600Sbostic signal(SIGEMT, ill_sig);
119734600Sbostic signal(SIGFPE, ill_sig);
119834600Sbostic signal(SIGBUS, ill_sig);
119934600Sbostic signal(SIGSEGV, ill_sig);
120034600Sbostic signal(SIGSYS, ill_sig);
120134600Sbostic signal(SIGPIPE, ill_sig);
120234600Sbostic #endif
120334600Sbostic #ifdef SYS3
120434600Sbostic signal(SIGINT, SIG_IGN);
120534600Sbostic signal(SIGQUIT, SIG_IGN);
120634600Sbostic signal(SIGTERM, SIG_IGN);
120734600Sbostic signal(SIGALRM, SIG_IGN);
120834600Sbostic signal(SIGHUP, ill_sig);
120934600Sbostic signal(SIGTRAP, ill_sig);
121034600Sbostic signal(SIGIOT, ill_sig);
121134600Sbostic signal(SIGEMT, ill_sig);
121234600Sbostic signal(SIGFPE, ill_sig);
121334600Sbostic signal(SIGBUS, ill_sig);
121434600Sbostic signal(SIGSEGV, ill_sig);
121534600Sbostic signal(SIGSYS, ill_sig);
121634600Sbostic signal(SIGPIPE, ill_sig);
121734600Sbostic #endif
121834600Sbostic #ifdef SYS5
121934600Sbostic signal(SIGINT, SIG_IGN);
122034600Sbostic signal(SIGQUIT, SIG_IGN);
122134600Sbostic signal(SIGTERM, SIG_IGN);
122234600Sbostic signal(SIGALRM, SIG_IGN);
122334600Sbostic signal(SIGHUP, ill_sig);
122434600Sbostic signal(SIGTRAP, ill_sig);
122534600Sbostic signal(SIGIOT, ill_sig);
122634600Sbostic signal(SIGEMT, ill_sig);
122734600Sbostic signal(SIGFPE, ill_sig);
122834600Sbostic signal(SIGBUS, ill_sig);
122934600Sbostic signal(SIGSEGV, ill_sig);
123034600Sbostic signal(SIGSYS, ill_sig);
123134600Sbostic signal(SIGPIPE, ill_sig);
123234600Sbostic #endif
123334600Sbostic
123434600Sbostic initscr(); /* turn on curses */
123534600Sbostic noecho(); /* do not echo input */
123634600Sbostic crmode(); /* do not process erase, kill */
123734600Sbostic clear();
123834600Sbostic refresh();
123934600Sbostic Windows = TRUE; /* mark the state */
124034600Sbostic }
124134600Sbostic
124234600Sbostic /**/
124334600Sbostic /************************************************************************
124434600Sbostic /
124534600Sbostic / FUNCTION NAME: cleanup()
124634600Sbostic /
124734600Sbostic / FUNCTION: close some files, and maybe exit
124834600Sbostic /
124934600Sbostic / AUTHOR: E. A. Estes, 12/4/85
125034600Sbostic /
125134600Sbostic / ARGUMENTS:
125234600Sbostic / bool doexit - exit flag
125334600Sbostic /
125434600Sbostic / RETURN VALUE: none
125534600Sbostic /
125634600Sbostic / MODULES CALLED: exit(), wmove(), fclose(), endwin(), nocrmode(), wrefresh()
125734600Sbostic /
125834600Sbostic / GLOBAL INPUTS: *Energyvoidfp, LINES, *stdscr, Windows, *Monstfp,
125934600Sbostic / *Messagefp, *Playersfp
126034600Sbostic /
126134600Sbostic / GLOBAL OUTPUTS: none
126234600Sbostic /
126334600Sbostic / DESCRIPTION:
126434600Sbostic / Close all open files. If we are "in curses" terminate curses.
126534600Sbostic / If 'doexit' is set, exit, otherwise return.
126634600Sbostic /
126734600Sbostic /************************************************************************/
126834600Sbostic
cleanup(doexit)126934600Sbostic cleanup(doexit)
127034600Sbostic bool doexit;
127134600Sbostic {
127234600Sbostic if (Windows)
127334600Sbostic {
127434600Sbostic move(LINES - 2, 0);
127534600Sbostic refresh();
127634600Sbostic nocrmode();
127734600Sbostic endwin();
127834600Sbostic }
127934600Sbostic
128034600Sbostic fclose(Playersfp);
128134600Sbostic fclose(Monstfp);
128234600Sbostic fclose(Messagefp);
128334600Sbostic fclose(Energyvoidfp);
128434600Sbostic
128534600Sbostic if (doexit)
128634600Sbostic exit(0);
128734600Sbostic /*NOTREACHED*/
128834600Sbostic }
1289