134598Sbostic /*
234598Sbostic * interplayer.c - player to player routines for Phantasia
334598Sbostic */
434598Sbostic
534598Sbostic #include "include.h"
634598Sbostic
734598Sbostic /************************************************************************
834598Sbostic /
934598Sbostic / FUNCTION NAME: checkbattle()
1034598Sbostic /
1134598Sbostic / FUNCTION: check to see if current player should battle another
1234598Sbostic /
1334598Sbostic / AUTHOR: E. A. Estes, 12/4/85
1434598Sbostic /
1534598Sbostic / ARGUMENTS: none
1634598Sbostic /
1734598Sbostic / RETURN VALUE: none
1834598Sbostic /
1934598Sbostic / MODULES CALLED: battleplayer(), fread(), fseek()
2034598Sbostic /
2134598Sbostic / GLOBAL INPUTS: Other, Users, Player, Fileloc, *Playersfp
2234598Sbostic /
2334598Sbostic / GLOBAL OUTPUTS: Users
2434598Sbostic /
2534598Sbostic / DESCRIPTION:
2634598Sbostic / Seach player file for a foe at the same coordinates as the
2734598Sbostic / current player.
2834598Sbostic / Also update user count.
2934598Sbostic /
3034598Sbostic /************************************************************************/
3134598Sbostic
checkbattle()3234598Sbostic checkbattle()
3334598Sbostic {
3434598Sbostic long foeloc = 0L; /* location in file of person to fight */
3534598Sbostic
3634598Sbostic Users = 0;
3734598Sbostic fseek(Playersfp, 0L, 0);
3834598Sbostic
3934598Sbostic while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
4034598Sbostic {
4134598Sbostic if (Other.p_status != S_OFF
4234598Sbostic && Other.p_status != S_NOTUSED
4334598Sbostic && Other.p_status != S_HUNGUP
4434598Sbostic && (Other.p_status != S_CLOAKED || Other.p_specialtype != SC_VALAR))
4534598Sbostic /* player is on and not a cloaked valar */
4634598Sbostic {
4734598Sbostic ++Users;
4834598Sbostic
4934598Sbostic if (Player.p_x == Other.p_x
5034598Sbostic && Player.p_y == Other.p_y
5134598Sbostic /* same coordinates */
5234598Sbostic && foeloc != Fileloc
5334598Sbostic /* not self */
5434598Sbostic && Player.p_status == S_PLAYING
5534598Sbostic && (Other.p_status == S_PLAYING || Other.p_status == S_INBATTLE)
5634598Sbostic /* both are playing */
5734598Sbostic && Other.p_specialtype != SC_VALAR
5834598Sbostic && Player.p_specialtype != SC_VALAR)
5934598Sbostic /* neither is valar */
6034598Sbostic {
6134598Sbostic battleplayer(foeloc);
6234598Sbostic return;
6334598Sbostic }
6434598Sbostic }
6534598Sbostic foeloc += SZ_PLAYERSTRUCT;
6634598Sbostic }
6734598Sbostic }
6834598Sbostic /**/
6934598Sbostic /************************************************************************
7034598Sbostic /
7134598Sbostic / FUNCTION NAME: battleplayer()
7234598Sbostic /
7334598Sbostic / FUNCTION: inter-terminal battle with another player
7434598Sbostic /
7534598Sbostic / AUTHOR: E. A. Estes, 2/15/86
7634598Sbostic /
7734598Sbostic / ARGUMENTS:
7834598Sbostic / long foeplace - location in player file of person to battle
7934598Sbostic /
8034598Sbostic / RETURN VALUE: none
8134598Sbostic /
8234598Sbostic / MODULES CALLED: readrecord(), readmessage(), writerecord(), collecttaxes(),
8334598Sbostic / displaystats(), fabs(), more(), death(), sleep(), wmove(), waddch(), printw(),
8434598Sbostic / myturn(), altercoordinates(), waddstr(), wrefresh(), mvprintw(),
8534598Sbostic / getanswer(), wclrtoeol(), wclrtobot()
8634598Sbostic /
8734598Sbostic / GLOBAL INPUTS: Foestrikes, LINES, Lines, Other, Shield, Player, *stdscr,
8834598Sbostic / Fileloc, *Enemyname
8934598Sbostic /
9034598Sbostic / GLOBAL OUTPUTS: Foestrikes, Lines, Shield, Player, Luckout, *Enemyname
9134598Sbostic /
9234598Sbostic / DESCRIPTION:
9334598Sbostic / Inter-terminal battle is a very fragile and slightly klugy thing.
9434598Sbostic / At any time, one player is master and the other is slave.
9534598Sbostic / We pick who is master first by speed and level. After that,
9634598Sbostic / the slave waits for the master to relinquish its turn, and
9734598Sbostic / the slave becomes master, and so on.
9834598Sbostic /
9934598Sbostic / The items in the player structure which control the handshake are:
10034598Sbostic / p_tampered:
10134598Sbostic / master increments this to relinquish control
10234598Sbostic / p_istat:
10334598Sbostic / master sets this to specify particular action
10434598Sbostic / p_1scratch:
10534598Sbostic / set to total damage inflicted so far; changes to indicate action
10634598Sbostic /
10734598Sbostic /************************************************************************/
10834598Sbostic
battleplayer(foeplace)10934598Sbostic battleplayer(foeplace)
11034598Sbostic long foeplace;
11134598Sbostic {
11234598Sbostic double dtemp; /* for temporary calculations */
11334598Sbostic double oldhits = 0.0; /* previous damage inflicted by foe */
11434598Sbostic register int loop; /* for timing out */
11534598Sbostic int ch; /* input */
11634598Sbostic short oldtampered; /* old value of foe's p_tampered */
11734598Sbostic
11834598Sbostic Lines = 8;
11934598Sbostic Luckout = FALSE;
12034598Sbostic mvaddstr(4, 0, "Preparing for battle!\n");
12134598Sbostic refresh();
12234598Sbostic
12334598Sbostic #ifdef SYS5
12434598Sbostic flushinp();
12534598Sbostic #endif
12634598Sbostic
12734598Sbostic /* set up variables, file, etc. */
12834598Sbostic Player.p_status = S_INBATTLE;
12934598Sbostic Shield = Player.p_energy;
13034598Sbostic
13134598Sbostic /* if p_tampered is not 0, someone else may try to change it (king, etc.) */
13234598Sbostic Player.p_tampered = oldtampered = 1;
13334598Sbostic Player.p_1scratch = 0.0;
13434598Sbostic Player.p_istat = I_OFF;
13534598Sbostic
13634598Sbostic readrecord(&Other, foeplace);
13734598Sbostic if (fabs(Player.p_level - Other.p_level) > 20.0)
13834598Sbostic /* see if players are greatly mismatched */
13934598Sbostic {
14034598Sbostic dtemp = (Player.p_level - Other.p_level) / MAX(Player.p_level, Other.p_level);
14134598Sbostic if (dtemp < -0.5)
14234598Sbostic /* foe outweighs this one */
14334598Sbostic Player.p_speed *= 2.0;
14434598Sbostic }
14534598Sbostic
14634598Sbostic writerecord(&Player, Fileloc); /* write out all our info */
14734598Sbostic
14834598Sbostic if (Player.p_blindness)
14934598Sbostic Enemyname = "someone";
15034598Sbostic else
15134598Sbostic Enemyname = Other.p_name;
15234598Sbostic
15334598Sbostic mvprintw(6, 0, "You have encountered %s Level: %.0f\n", Enemyname, Other.p_level);
15434598Sbostic refresh();
15534598Sbostic
15634598Sbostic for (loop = 0; Other.p_status != S_INBATTLE && loop < 30; ++loop)
15734598Sbostic /* wait for foe to respond */
15834598Sbostic {
15934598Sbostic readrecord(&Other, foeplace);
16034598Sbostic sleep(1);
16134598Sbostic }
16234598Sbostic
16334598Sbostic if (Other.p_status != S_INBATTLE)
16434598Sbostic /* foe did not respond */
16534598Sbostic {
16634598Sbostic mvprintw(5, 0, "%s is not responding.\n", Enemyname);
16734598Sbostic goto LEAVE;
16834598Sbostic }
16934598Sbostic /* else, we are ready to battle */
17034598Sbostic
17134598Sbostic move(4, 0);
17234598Sbostic clrtoeol();
17334598Sbostic
17434598Sbostic /*
17534598Sbostic * determine who is first master
17634598Sbostic * if neither player is faster, check level
17734598Sbostic * if neither level is greater, battle is not allowed
17834598Sbostic * (this should never happen, but we have to handle it)
17934598Sbostic */
18034598Sbostic if (Player.p_speed > Other.p_speed)
18134598Sbostic Foestrikes = FALSE;
18234598Sbostic else if (Other.p_speed > Player.p_speed)
18334598Sbostic Foestrikes = TRUE;
18434598Sbostic else if (Player.p_level > Other.p_level)
18534598Sbostic Foestrikes = FALSE;
18634598Sbostic else if (Other.p_level > Player.p_level)
18734598Sbostic Foestrikes = TRUE;
18834598Sbostic else
18934598Sbostic /* no one is faster */
19034598Sbostic {
19134598Sbostic printw("You can't fight %s yet.", Enemyname);
19234598Sbostic goto LEAVE;
19334598Sbostic }
19434598Sbostic
19534598Sbostic for (;;)
19634598Sbostic {
19734598Sbostic displaystats();
19834598Sbostic readmessage();
19934598Sbostic mvprintw(1, 26, "%20.0f", Shield); /* overprint energy */
20034598Sbostic
20134598Sbostic if (!Foestrikes)
20234598Sbostic /* take action against foe */
20334598Sbostic myturn();
20434598Sbostic else
20534598Sbostic /* wait for foe to take action */
20634598Sbostic {
20734598Sbostic mvaddstr(4, 0, "Waiting...\n");
20834598Sbostic clrtoeol();
20934598Sbostic refresh();
21034598Sbostic
21134598Sbostic for (loop = 0; loop < 20; ++loop)
21234598Sbostic /* wait for foe to act */
21334598Sbostic {
21434598Sbostic readrecord(&Other, foeplace);
21534598Sbostic if (Other.p_1scratch != oldhits)
21634598Sbostic /* p_1scratch changes to indicate action */
21734598Sbostic break;
21834598Sbostic else
21934598Sbostic /* wait and try again */
22034598Sbostic {
22134598Sbostic sleep(1);
22234598Sbostic addch('.');
22334598Sbostic refresh();
22434598Sbostic }
22534598Sbostic }
22634598Sbostic
22734598Sbostic if (Other.p_1scratch == oldhits)
22834598Sbostic {
22934598Sbostic /* timeout */
23034598Sbostic mvaddstr(22, 0, "Timeout: waiting for response. Do you want to wait ? ");
23134598Sbostic ch = getanswer("NY", FALSE);
23234598Sbostic move(22, 0);
23334598Sbostic clrtobot();
23434598Sbostic if (ch == 'Y')
23534598Sbostic continue;
23634598Sbostic else
23734598Sbostic break;
23834598Sbostic }
23934598Sbostic else
24034598Sbostic /* foe took action */
24134598Sbostic {
24234598Sbostic switch (Other.p_istat)
24334598Sbostic {
24434598Sbostic case I_RAN: /* foe ran away */
24534598Sbostic mvprintw(Lines++, 0, "%s ran away!", Enemyname);
24634598Sbostic break;
24734598Sbostic
24834598Sbostic case I_STUCK: /* foe tried to run, but couldn't */
24934598Sbostic mvprintw(Lines++, 0, "%s tried to run away.", Enemyname);
25034598Sbostic break;
25134598Sbostic
25234598Sbostic case I_BLEWIT: /* foe tried to luckout, but didn't */
25334598Sbostic mvprintw(Lines++, 0, "%s tried to luckout!", Enemyname);
25434598Sbostic break;
25534598Sbostic
25634598Sbostic default:
25734598Sbostic dtemp = Other.p_1scratch - oldhits;
25834598Sbostic mvprintw(Lines++, 0, "%s hit you %.0f times!", Enemyname, dtemp);
25934598Sbostic Shield -= dtemp;
26034598Sbostic break;
26134598Sbostic }
26234598Sbostic
26334598Sbostic oldhits = Other.p_1scratch; /* keep track of old hits */
26434598Sbostic
26534598Sbostic if (Other.p_tampered != oldtampered)
26634598Sbostic /* p_tampered changes to relinquish turn */
26734598Sbostic {
26834598Sbostic oldtampered = Other.p_tampered;
26934598Sbostic Foestrikes = FALSE;
27034598Sbostic }
27134598Sbostic }
27234598Sbostic }
27334598Sbostic
27434598Sbostic /* decide what happens next */
27534598Sbostic refresh();
27634598Sbostic if (Lines > LINES - 2)
27734598Sbostic {
27834598Sbostic more(Lines);
27934598Sbostic move(Lines = 8, 0);
28034598Sbostic clrtobot();
28134598Sbostic }
28234598Sbostic
28334598Sbostic if (Other.p_istat == I_KILLED || Shield < 0.0)
28434598Sbostic /* we died */
28534598Sbostic {
28634598Sbostic Shield = -2.0; /* insure this value is negative */
28734598Sbostic break;
28834598Sbostic }
28934598Sbostic
29034598Sbostic if (Player.p_istat == I_KILLED)
29134598Sbostic /* we killed foe; award treasre */
29234598Sbostic {
29334598Sbostic mvprintw(Lines++, 0, "You killed %s!", Enemyname);
29434598Sbostic Player.p_experience += Other.p_experience;
29534598Sbostic Player.p_crowns += (Player.p_level < 1000.0) ? Other.p_crowns : 0;
29634598Sbostic Player.p_amulets += Other.p_amulets;
29734598Sbostic Player.p_charms += Other.p_charms;
29834598Sbostic collecttaxes(Other.p_gold, Other.p_gems);
29934598Sbostic Player.p_sword = MAX(Player.p_sword, Other.p_sword);
30034598Sbostic Player.p_shield = MAX(Player.p_shield, Other.p_shield);
30134598Sbostic Player.p_quksilver = MAX(Player.p_quksilver, Other.p_quksilver);
30234598Sbostic if (Other.p_virgin && !Player.p_virgin)
30334598Sbostic {
30434598Sbostic mvaddstr(Lines++, 0, "You have rescued a virgin. Will you be honorable ? ");
30534598Sbostic if ((ch = getanswer("YN", FALSE)) == 'Y')
30634598Sbostic Player.p_virgin = TRUE;
30734598Sbostic else
30834598Sbostic {
30934598Sbostic ++Player.p_sin;
31034598Sbostic Player.p_experience += 8000.0;
31134598Sbostic }
31234598Sbostic }
31334598Sbostic sleep(3); /* give other person time to die */
31434598Sbostic break;
31534598Sbostic }
31634598Sbostic else if (Player.p_istat == I_RAN || Other.p_istat == I_RAN)
31734598Sbostic /* either player ran away */
31834598Sbostic break;
31934598Sbostic }
32034598Sbostic
32134598Sbostic LEAVE:
32234598Sbostic /* clean up things and leave */
32334598Sbostic writerecord(&Player, Fileloc); /* update a final time */
32434598Sbostic altercoordinates(0.0, 0.0, A_NEAR); /* move away from battle site */
32534598Sbostic Player.p_energy = Shield; /* set energy to actual value */
32634598Sbostic Player.p_tampered = T_OFF; /* clear p_tampered */
32734598Sbostic
32834598Sbostic more(Lines); /* pause */
32934598Sbostic
33034598Sbostic move(4, 0);
33134598Sbostic clrtobot(); /* clear bottom area of screen */
33234598Sbostic
33334598Sbostic if (Player.p_energy < 0.0)
33434598Sbostic /* we are dead */
33534598Sbostic death("Interterminal battle");
33634598Sbostic }
33734598Sbostic /**/
33834598Sbostic /************************************************************************
33934598Sbostic /
34034598Sbostic / FUNCTION NAME: myturn()
34134598Sbostic /
34234598Sbostic / FUNCTION: process players action against foe in battle
34334598Sbostic /
34434598Sbostic / AUTHOR: E. A. Estes, 2/7/86
34534598Sbostic /
34634598Sbostic / ARGUMENTS: none
34734598Sbostic /
34834598Sbostic / RETURN VALUE: none
34934598Sbostic /
35034598Sbostic / MODULES CALLED: writerecord(), inputoption(), floor(), wmove(), drandom(),
35134598Sbostic / waddstr(), wrefresh(), mvprintw(), wclrtoeol(), wclrtobot()
35234598Sbostic /
35334598Sbostic / GLOBAL INPUTS: Lines, Other, Player, *stdscr, Fileloc, Luckout,
35434598Sbostic / *Enemyname
35534598Sbostic /
35634598Sbostic / GLOBAL OUTPUTS: Foestrikes, Lines, Player, Luckout
35734598Sbostic /
35834598Sbostic / DESCRIPTION:
35934598Sbostic / Take action action against foe, and decide who is master
36034598Sbostic / for next iteration.
36134598Sbostic /
36234598Sbostic /************************************************************************/
36334598Sbostic
myturn()36434598Sbostic myturn()
36534598Sbostic {
36634598Sbostic double dtemp; /* for temporary calculations */
36734598Sbostic int ch; /* input */
36834598Sbostic
36934598Sbostic mvaddstr(7, 0, "1:Fight 2:Run Away! 3:Power Blast ");
37034598Sbostic if (Luckout)
37134598Sbostic clrtoeol();
37234598Sbostic else
37334598Sbostic addstr("4:Luckout ");
37434598Sbostic
37534598Sbostic ch = inputoption();
37634598Sbostic move(Lines = 8, 0);
37734598Sbostic clrtobot();
37834598Sbostic
37934598Sbostic switch (ch)
38034598Sbostic {
38134598Sbostic default: /* fight */
38234598Sbostic dtemp = ROLL(2.0, Player.p_might);
38334598Sbostic HIT:
38434598Sbostic mvprintw(Lines++, 0, "You hit %s %.0f times!", Enemyname, dtemp);
38534598Sbostic Player.p_sin += 0.5;
38634598Sbostic Player.p_1scratch += dtemp;
38734598Sbostic Player.p_istat = I_OFF;
38834598Sbostic break;
38934598Sbostic
39034598Sbostic case '2': /* run away */
39134598Sbostic Player.p_1scratch -= 1.0; /* change this to indicate action */
39234598Sbostic if (drandom() > 0.25)
39334598Sbostic {
39434598Sbostic mvaddstr(Lines++, 0, "You got away!");
39534598Sbostic Player.p_istat = I_RAN;
39634598Sbostic }
39734598Sbostic else
39834598Sbostic {
39934598Sbostic mvprintw(Lines++, 0, "%s is still after you!", Enemyname);
40034598Sbostic Player.p_istat = I_STUCK;
40134598Sbostic }
40234598Sbostic break;
40334598Sbostic
40434598Sbostic case '3': /* power blast */
40534598Sbostic dtemp = MIN(Player.p_mana, Player.p_level * 5.0);
40634598Sbostic Player.p_mana -= dtemp;
40734598Sbostic dtemp *= (drandom() + 0.5) * Player.p_magiclvl * 0.2 + 2.0;
40834598Sbostic mvprintw(Lines++, 0, "You blasted %s !", Enemyname);
40934598Sbostic goto HIT;
41034598Sbostic
41134598Sbostic case '4': /* luckout */
41234598Sbostic if (Luckout || drandom() > 0.1)
41334598Sbostic {
41434598Sbostic if (Luckout)
41534598Sbostic mvaddstr(Lines++, 0, "You already tried that!");
41634598Sbostic else
41734598Sbostic {
41834598Sbostic mvaddstr(Lines++, 0, "Not this time . . .");
41934598Sbostic Luckout = TRUE;
42034598Sbostic }
42134598Sbostic
42234598Sbostic Player.p_1scratch -= 1.0;
42334598Sbostic Player.p_istat = I_BLEWIT;
42434598Sbostic }
42534598Sbostic else
42634598Sbostic {
42734598Sbostic mvaddstr(Lines++, 0, "You just lucked out!");
42834598Sbostic Player.p_1scratch = Other.p_energy * 1.1;
42934598Sbostic }
43034598Sbostic break;
43134598Sbostic }
43234598Sbostic
43334598Sbostic refresh();
43434598Sbostic Player.p_1scratch = floor(Player.p_1scratch); /* clean up any mess */
43534598Sbostic
43634598Sbostic if (Player.p_1scratch > Other.p_energy)
43734598Sbostic Player.p_istat = I_KILLED;
43834598Sbostic else if (drandom() * Player.p_speed < drandom() * Other.p_speed)
43934598Sbostic /* relinquish control */
44034598Sbostic {
44134598Sbostic ++Player.p_tampered;
44234598Sbostic Foestrikes = TRUE;
44334598Sbostic }
44434598Sbostic
44534598Sbostic writerecord(&Player, Fileloc); /* let foe know what we did */
44634598Sbostic }
44734598Sbostic /**/
44834598Sbostic /************************************************************************
44934598Sbostic /
45034598Sbostic / FUNCTION NAME: checktampered()
45134598Sbostic /
45234598Sbostic / FUNCTION: check if current player has been tampered with
45334598Sbostic /
45434598Sbostic / AUTHOR: E. A. Estes, 12/4/85
45534598Sbostic /
45634598Sbostic / ARGUMENTS: none
45734598Sbostic /
45834598Sbostic / RETURN VALUE: none
45934598Sbostic /
46034598Sbostic / MODULES CALLED: readrecord(), fread(), fseek(), tampered(), writevoid()
46134598Sbostic /
46234598Sbostic / GLOBAL INPUTS: *Energyvoidfp, Other, Player, Fileloc, Enrgyvoid
46334598Sbostic /
46434598Sbostic / GLOBAL OUTPUTS: Enrgyvoid
46534598Sbostic /
46634598Sbostic / DESCRIPTION:
46734598Sbostic / Check for energy voids, holy grail, and tampering by other
46834598Sbostic / players.
46934598Sbostic /
47034598Sbostic /************************************************************************/
47134598Sbostic
checktampered()47234598Sbostic checktampered()
47334598Sbostic {
47434598Sbostic long loc = 0L; /* location in energy void file */
47534598Sbostic
47634598Sbostic /* first check for energy voids */
47734598Sbostic fseek(Energyvoidfp, 0L, 0);
47834598Sbostic while (fread((char *) &Enrgyvoid, SZ_VOIDSTRUCT, 1, Energyvoidfp) == 1)
47934598Sbostic if (Enrgyvoid.ev_active
48034598Sbostic && Enrgyvoid.ev_x == Player.p_x
48134598Sbostic && Enrgyvoid.ev_y == Player.p_y)
48234598Sbostic /* sitting on one */
48334598Sbostic {
48434598Sbostic if (loc > 0L)
48534598Sbostic /* not the holy grail; inactivate energy void */
48634598Sbostic {
48734598Sbostic Enrgyvoid.ev_active = FALSE;
48834598Sbostic writevoid(&Enrgyvoid, loc);
48934598Sbostic tampered(T_NRGVOID, 0.0, 0.0);
49034598Sbostic }
49134598Sbostic else if (Player.p_status != S_CLOAKED)
49234598Sbostic /* holy grail */
49334598Sbostic tampered(T_GRAIL, 0.0, 0.0);
49434598Sbostic break;
49534598Sbostic }
49634598Sbostic else
49734598Sbostic loc += SZ_VOIDSTRUCT;
49834598Sbostic
49934598Sbostic /* now check for other things */
50034598Sbostic readrecord(&Other, Fileloc);
50134598Sbostic if (Other.p_tampered != T_OFF)
50234598Sbostic tampered(Other.p_tampered, Other.p_1scratch, Other.p_2scratch);
50334598Sbostic }
50434598Sbostic /**/
50534598Sbostic /************************************************************************
50634598Sbostic /
50734598Sbostic / FUNCTION NAME: tampered()
50834598Sbostic /
50934598Sbostic / FUNCTION: take care of tampering by other players
51034598Sbostic /
51134598Sbostic / AUTHOR: E. A. Estes, 12/4/85
51234598Sbostic /
51334598Sbostic / ARGUMENTS:
51434598Sbostic / int what - what type of tampering
51534598Sbostic / double arg1, arg2 - rest of tampering info
51634598Sbostic /
51734598Sbostic / RETURN VALUE: none
51834598Sbostic /
51934598Sbostic / MODULES CALLED: writerecord(), more(), fread(), death(), fseek(), sleep(),
52034598Sbostic / floor(), wmove(), waddch(), drandom(), printw(), altercoordinates(),
52134598Sbostic / waddstr(), wrefresh(), encounter(), writevoid()
52234598Sbostic /
52334598Sbostic / GLOBAL INPUTS: Other, Player, *stdscr, Enrgyvoid, *Playersfp
52434598Sbostic /
52534598Sbostic / GLOBAL OUTPUTS: Other, Player, Changed, Enrgyvoid
52634598Sbostic /
52734598Sbostic / DESCRIPTION:
52834598Sbostic / Take care of energy voids, holy grail, decree and intervention
52934598Sbostic / action on current player.
53034598Sbostic /
53134598Sbostic /************************************************************************/
53234598Sbostic
tampered(what,arg1,arg2)53334598Sbostic tampered(what, arg1, arg2)
53434598Sbostic int what;
53534598Sbostic double arg1;
53634598Sbostic double arg2;
53734598Sbostic {
53834598Sbostic long loc; /* location in file of other players */
53934598Sbostic
54034598Sbostic Changed = TRUE;
54134598Sbostic move(4,0);
54234598Sbostic
54334598Sbostic Player.p_tampered = T_OFF; /* no longer tampered with */
54434598Sbostic
54534598Sbostic switch (what)
54634598Sbostic {
54734598Sbostic case T_NRGVOID:
54834598Sbostic addstr("You've hit an energy void !\n");
54934598Sbostic Player.p_mana /= 3.0;
55034598Sbostic Player.p_energy /= 2.0;
55134598Sbostic Player.p_gold = floor(Player.p_gold/1.25) + 0.1;
55234598Sbostic altercoordinates(0.0, 0.0, A_NEAR);
55334598Sbostic break;
55434598Sbostic
55534598Sbostic case T_TRANSPORT:
55634598Sbostic addstr("The king transported you ! ");
55734598Sbostic if (Player.p_charms > 0)
55834598Sbostic {
55934598Sbostic addstr("But your charm saved you. . .\n");
56034598Sbostic --Player.p_charms;
56134598Sbostic }
56234598Sbostic else
56334598Sbostic {
56434598Sbostic altercoordinates(0.0, 0.0, A_FAR);
56534598Sbostic addch('\n');
56634598Sbostic }
56734598Sbostic break;
56834598Sbostic
56934598Sbostic case T_BESTOW:
57034598Sbostic printw("The king has bestowed %.0f gold pieces on you !\n", arg1);
57134598Sbostic Player.p_gold += arg1;
57234598Sbostic break;
57334598Sbostic
57434598Sbostic case T_CURSED:
57534598Sbostic addstr("You've been cursed ! ");
57634598Sbostic if (Player.p_blessing)
57734598Sbostic {
57834598Sbostic addstr("But your blessing saved you. . .\n");
57934598Sbostic Player.p_blessing = FALSE;
58034598Sbostic }
58134598Sbostic else
58234598Sbostic {
58334598Sbostic addch('\n');
58434598Sbostic Player.p_poison += 2.0;
58534598Sbostic Player.p_energy = 10.0;
58634598Sbostic Player.p_maxenergy *= 0.95;
58734598Sbostic Player.p_status = S_PLAYING; /* no longer cloaked */
58834598Sbostic }
58934598Sbostic break;
59034598Sbostic
59134598Sbostic case T_VAPORIZED:
59234598Sbostic addstr("You have been vaporized!\n");
59334598Sbostic more(7);
59434598Sbostic death("Vaporization");
59534598Sbostic break;
59634598Sbostic
59734598Sbostic case T_MONSTER:
59834598Sbostic addstr("The Valar zapped you with a monster!\n");
59934598Sbostic more(7);
60034598Sbostic encounter((int) arg1);
60134598Sbostic return;
60234598Sbostic
60334598Sbostic case T_BLESSED:
60434598Sbostic addstr("The Valar has blessed you!\n");
60534598Sbostic Player.p_energy = (Player.p_maxenergy *= 1.05) + Player.p_shield;
60634598Sbostic Player.p_mana += 500.0;
60734598Sbostic Player.p_strength += 0.5;
60834598Sbostic Player.p_brains += 0.5;
60934598Sbostic Player.p_magiclvl += 0.5;
61034598Sbostic Player.p_poison = MIN(0.5, Player.p_poison);
61134598Sbostic break;
61234598Sbostic
61334598Sbostic case T_RELOCATE:
61434598Sbostic addstr("You've been relocated. . .\n");
61534598Sbostic altercoordinates(arg1, arg2, A_FORCED);
61634598Sbostic break;
61734598Sbostic
61834598Sbostic case T_HEAL:
61934598Sbostic addstr("You've been healed!\n");
62034598Sbostic Player.p_poison -= 0.25;
62134598Sbostic Player.p_energy = Player.p_maxenergy + Player.p_shield;
62234598Sbostic break;
62334598Sbostic
62434598Sbostic case T_EXVALAR:
62534598Sbostic addstr("You are no longer Valar!\n");
62634598Sbostic Player.p_specialtype = SC_COUNCIL;
62734598Sbostic break;
62834598Sbostic
62934598Sbostic case T_GRAIL:
63034598Sbostic addstr("You have found The Holy Grail!!\n");
63134598Sbostic if (Player.p_specialtype < SC_COUNCIL)
63234598Sbostic /* must be council of wise to behold grail */
63334598Sbostic {
63434598Sbostic addstr("However, you are not experienced enough to behold it.\n");
63534598Sbostic Player.p_sin *= Player.p_sin;
63634598Sbostic Player.p_mana += 1000;
63734598Sbostic }
63834598Sbostic else if (Player.p_specialtype == SC_VALAR
63934598Sbostic || Player.p_specialtype == SC_EXVALAR)
64034598Sbostic {
64134598Sbostic addstr("You have made it to the position of Valar once already.\n");
64234598Sbostic addstr("The Grail is of no more use to you now.\n");
64334598Sbostic }
64434598Sbostic else
64534598Sbostic {
64634598Sbostic addstr("It is now time to see if you are worthy to behold it. . .\n");
64734598Sbostic refresh();
64834598Sbostic sleep(4);
64934598Sbostic
65034598Sbostic if (drandom() / 2.0 < Player.p_sin)
65134598Sbostic {
65234598Sbostic addstr("You have failed!\n");
65334598Sbostic Player.p_strength =
65434598Sbostic Player.p_mana =
65534598Sbostic Player.p_energy =
65634598Sbostic Player.p_maxenergy =
65734598Sbostic Player.p_magiclvl =
65834598Sbostic Player.p_brains =
65934598Sbostic Player.p_experience =
66034598Sbostic Player.p_quickness = 1.0;
66134598Sbostic
66234598Sbostic altercoordinates(1.0, 1.0, A_FORCED);
66334598Sbostic Player.p_level = 0.0;
66434598Sbostic }
66534598Sbostic else
66634598Sbostic {
66734598Sbostic addstr("You made to position of Valar!\n");
66834598Sbostic Player.p_specialtype = SC_VALAR;
66934598Sbostic Player.p_lives = 5;
67034598Sbostic fseek(Playersfp, 0L, 0);
67134598Sbostic loc = 0L;
67234598Sbostic while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
67334598Sbostic /* search for existing valar */
67434598Sbostic if (Other.p_specialtype == SC_VALAR
67534598Sbostic && Other.p_status != S_NOTUSED)
67634598Sbostic /* found old valar */
67734598Sbostic {
67834598Sbostic Other.p_tampered = T_EXVALAR;
67934598Sbostic writerecord(&Other, loc);
68034598Sbostic break;
68134598Sbostic }
68234598Sbostic else
68334598Sbostic loc += SZ_PLAYERSTRUCT;
68434598Sbostic }
68534598Sbostic }
68634598Sbostic
68734598Sbostic /* move grail to new location */
68834598Sbostic Enrgyvoid.ev_active = TRUE;
68934598Sbostic Enrgyvoid.ev_x = ROLL(-1.0e6, 2.0e6);
69034598Sbostic Enrgyvoid.ev_y = ROLL(-1.0e6, 2.0e6);
69134598Sbostic writevoid(&Enrgyvoid, 0L);
69234598Sbostic break;
69334598Sbostic }
69434598Sbostic refresh();
69534598Sbostic sleep(2);
69634598Sbostic }
69734598Sbostic /**/
69834598Sbostic /************************************************************************
69934598Sbostic /
70034598Sbostic / FUNCTION NAME: userlist()
70134598Sbostic /
70234598Sbostic / FUNCTION: print list of players and locations
70334598Sbostic /
70434598Sbostic / AUTHOR: E. A. Estes, 2/28/86
70534598Sbostic /
70634598Sbostic / ARGUMENTS:
70734598Sbostic / bool ingameflag - set if called while playing
70834598Sbostic /
70934598Sbostic / RETURN VALUE: none
71034598Sbostic /
71134598Sbostic / MODULES CALLED: descrstatus(), descrlocation(), more(), fread(), fseek(),
71234598Sbostic / floor(), wmove(), printw(), waddstr(), distance(), wrefresh(),
71334598Sbostic / descrtype(), wclrtobot()
71434598Sbostic /
71534598Sbostic / GLOBAL INPUTS: LINES, Other, Circle, Wizard, Player, *stdscr, *Playersfp
71634598Sbostic /
71734598Sbostic / GLOBAL OUTPUTS: none
71834598Sbostic /
71934598Sbostic / DESCRIPTION:
72034598Sbostic / We can only see the coordinate of those closer to the origin
72134598Sbostic / from us.
72234598Sbostic / Kings and council of the wise can see and can be seen by everyone.
72334598Sbostic / Palantirs are good for seeing everyone; and the valar can use
72434598Sbostic / one to see through a 'cloak' spell.
72534598Sbostic / The valar has no coordinates, and is completely invisible if
72634598Sbostic / cloaked.
72734598Sbostic /
72834598Sbostic /************************************************************************/
72934598Sbostic
userlist(ingameflag)73034598Sbostic userlist(ingameflag)
73134598Sbostic bool ingameflag;
73234598Sbostic {
73334598Sbostic register int numusers = 0; /* number of users on file */
73434598Sbostic
73534598Sbostic if (ingameflag && Player.p_blindness)
73634598Sbostic {
73734598Sbostic mvaddstr(8, 0, "You cannot see anyone.\n");
73834598Sbostic return;
73934598Sbostic }
74034598Sbostic
74134598Sbostic fseek(Playersfp, 0L, 0);
74234598Sbostic mvaddstr(8, 0,
74334598Sbostic "Name X Y Lvl Type Login Status\n");
74434598Sbostic
74534598Sbostic while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
74634598Sbostic {
74734598Sbostic if (Other.p_status == S_NOTUSED
74834598Sbostic /* record is unused */
74934598Sbostic || (Other.p_specialtype == SC_VALAR && Other.p_status == S_CLOAKED))
75034598Sbostic /* cloaked valar */
75134598Sbostic {
75234598Sbostic if (!Wizard)
75334598Sbostic /* wizard can see everything on file */
75434598Sbostic continue;
75534598Sbostic }
75634598Sbostic
75734598Sbostic ++numusers;
75834598Sbostic
75934598Sbostic if (ingameflag &&
76034598Sbostic /* must be playing for the rest of these conditions */
76134598Sbostic (Player.p_specialtype >= SC_KING
76234598Sbostic /* kings and higher can see others */
76334598Sbostic || Other.p_specialtype >= SC_KING
76434598Sbostic /* kings and higher can be seen by others */
76534598Sbostic || Circle >= CIRCLE(Other.p_x, Other.p_y)
76634598Sbostic /* those nearer the origin can be seen */
76734598Sbostic || Player.p_palantir)
76834598Sbostic /* palantir enables one to see others */
76934598Sbostic && (Other.p_status != S_CLOAKED
77034598Sbostic || (Player.p_specialtype == SC_VALAR && Player.p_palantir))
77134598Sbostic /* not cloaked; valar can see through cloak with a palantir */
77234598Sbostic && Other.p_specialtype != SC_VALAR)
77334598Sbostic /* not a valar */
77434598Sbostic /* coordinates should be printed */
77534598Sbostic printw("%-20s %8.0f %8.0f ",
77634598Sbostic Other.p_name, Other.p_x, Other.p_y);
77734598Sbostic else
77834598Sbostic /* cannot see player's coordinates */
77934598Sbostic printw("%-20s %19.19s ",
78034598Sbostic Other.p_name, descrlocation(&Other, TRUE));
78134598Sbostic
78234598Sbostic printw("%6.0f %s %-9.9s%s\n", Other.p_level, descrtype(&Other, TRUE),
78334598Sbostic Other.p_login, descrstatus(&Other));
78434598Sbostic
78534598Sbostic if ((numusers % (LINES - 10)) == 0)
78634598Sbostic {
78734598Sbostic more(LINES - 1);
78834598Sbostic move(9, 0);
78934598Sbostic clrtobot();
79034598Sbostic }
79134598Sbostic }
79234598Sbostic
79334598Sbostic printw("Total players on file = %d\n", numusers);
79434598Sbostic refresh();
79534598Sbostic }
79634598Sbostic /**/
79734598Sbostic /************************************************************************
79834598Sbostic /
79934598Sbostic / FUNCTION NAME: throneroom()
80034598Sbostic /
80134598Sbostic / FUNCTION: king stuff upon entering throne
80234598Sbostic /
80334598Sbostic / AUTHOR: E. A. Estes, 12/16/85
80434598Sbostic /
80534598Sbostic / ARGUMENTS: none
80634598Sbostic /
80734598Sbostic / RETURN VALUE: none
80834598Sbostic /
80934598Sbostic / MODULES CALLED: writerecord(), fread(), fseek(), fopen(), wmove(), fclose(),
81034598Sbostic / fwrite(), altercoordinates(), waddstr(), fprintf()
81134598Sbostic /
812*40279Sbostic / GLOBAL INPUTS: *Energyvoidfp, Other, Player, *stdscr,
813*40279Sbostic / Enrgyvoid, *Playersfp
81434598Sbostic /
81534598Sbostic / GLOBAL OUTPUTS: Other, Player, Changed
81634598Sbostic /
81734598Sbostic / DESCRIPTION:
81834598Sbostic / If player is not already king, make him/her so if the old king
81934598Sbostic / is not playing.
82034598Sbostic / Clear energy voids with new king.
82134598Sbostic / Print 'decree' prompt.
82234598Sbostic /
82334598Sbostic /************************************************************************/
82434598Sbostic
throneroom()82534598Sbostic throneroom()
82634598Sbostic {
82734598Sbostic FILE *fp; /* to clear energy voids */
82834598Sbostic long loc = 0L; /* location of old king in player file */
82934598Sbostic
83034598Sbostic if (Player.p_specialtype < SC_KING)
83134598Sbostic /* not already king -- assumes crown */
83234598Sbostic {
83334598Sbostic fseek(Playersfp, 0L, 0);
83434598Sbostic while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
83534598Sbostic if (Other.p_specialtype == SC_KING && Other.p_status != S_NOTUSED)
83634598Sbostic /* found old king */
83734598Sbostic {
83834598Sbostic if (Other.p_status != S_OFF)
83934598Sbostic /* old king is playing */
84034598Sbostic {
84134598Sbostic mvaddstr( 4, 0, "The king is playing, so you cannot steal his throne\n");
84234598Sbostic altercoordinates(0.0, 0.0, A_NEAR);
84334598Sbostic move(6, 0);
84434598Sbostic return;
84534598Sbostic }
84634598Sbostic else
84734598Sbostic /* old king is not playing - remove him/her */
84834598Sbostic {
84934598Sbostic Other.p_specialtype = SC_NONE;
85034598Sbostic if (Other.p_crowns)
85134598Sbostic --Other.p_crowns;
85234598Sbostic writerecord(&Other, loc);
85334598Sbostic break;
85434598Sbostic }
85534598Sbostic }
85634598Sbostic else
85734598Sbostic loc += SZ_PLAYERSTRUCT;
85834598Sbostic
85934598Sbostic /* make player new king */
86034598Sbostic Changed = TRUE;
86134598Sbostic Player.p_specialtype = SC_KING;
86234598Sbostic mvaddstr(4, 0, "You have become king!\n");
86334598Sbostic
86434598Sbostic /* let everyone else know */
865*40279Sbostic fp = fopen(_PATH_MESS, "w");
86634598Sbostic fprintf(fp, "All hail the new king!");
86734598Sbostic fclose(fp);
86834598Sbostic
86934598Sbostic /* clear all energy voids; retain location of holy grail */
87034598Sbostic fseek(Energyvoidfp, 0L, 0);
87134598Sbostic fread((char *) &Enrgyvoid, SZ_VOIDSTRUCT, 1, Energyvoidfp);
872*40279Sbostic fp = fopen(_PATH_VOID, "w");
87334598Sbostic fwrite((char *) &Enrgyvoid, SZ_VOIDSTRUCT, 1, fp);
87434598Sbostic fclose(fp);
87534598Sbostic }
87634598Sbostic
87734598Sbostic mvaddstr(6, 0, "0:Decree ");
87834598Sbostic }
87934598Sbostic /**/
88034598Sbostic /************************************************************************
88134598Sbostic /
88234598Sbostic / FUNCTION NAME: dotampered()
88334598Sbostic /
88434598Sbostic / FUNCTION: king and valar special options
88534598Sbostic /
88634598Sbostic / AUTHOR: E. A. Estes, 2/28/86
88734598Sbostic /
88834598Sbostic / ARGUMENTS: none
88934598Sbostic /
89034598Sbostic / RETURN VALUE: none
89134598Sbostic /
89234598Sbostic / MODULES CALLED: writerecord(), truncstring(), fread(), fseek(), fopen(),
89334598Sbostic / floor(), wmove(), drandom(), fclose(), fwrite(), sscanf(), strcmp(),
89434598Sbostic / infloat(), waddstr(), findname(), distance(), userlist(), mvprintw(),
89534598Sbostic / allocvoid(), getanswer(), getstring(), wclrtoeol(), writevoid()
89634598Sbostic /
89734598Sbostic / GLOBAL INPUTS: *Energyvoidfp, Other, Illcmd[], Wizard, Player, *stdscr,
898*40279Sbostic / Databuf[], Enrgyvoid
89934598Sbostic /
90034598Sbostic / GLOBAL OUTPUTS: Other, Player, Enrgyvoid
90134598Sbostic /
90234598Sbostic / DESCRIPTION:
90334598Sbostic / Tamper with other players. Handle king/valar specific options.
90434598Sbostic /
90534598Sbostic /************************************************************************/
90634598Sbostic
dotampered()90734598Sbostic dotampered()
90834598Sbostic {
90934598Sbostic short tamper; /* value for tampering with other players */
91034598Sbostic char *option; /* pointer to option description */
91134598Sbostic double temp1 = 0.0, temp2 = 0.0; /* other tampering values */
91234598Sbostic int ch; /* input */
91334598Sbostic long loc; /* location in energy void file */
91434598Sbostic FILE *fp; /* for opening gold file */
91534598Sbostic
91634598Sbostic move(6, 0);
91734598Sbostic clrtoeol();
91834598Sbostic if (Player.p_specialtype < SC_COUNCIL && !Wizard)
91934598Sbostic /* king options */
92034598Sbostic {
92134598Sbostic addstr("1:Transport 2:Curse 3:Energy Void 4:Bestow 5:Collect Taxes ");
92234598Sbostic
92334598Sbostic ch = getanswer(" ", TRUE);
92434598Sbostic move(6, 0);
92534598Sbostic clrtoeol();
92634598Sbostic move(4, 0);
92734598Sbostic switch (ch)
92834598Sbostic {
92934598Sbostic case '1': /* transport someone */
93034598Sbostic tamper = T_TRANSPORT;
93134598Sbostic option = "transport";
93234598Sbostic break;
93334598Sbostic
93434598Sbostic case '2': /* curse another */
93534598Sbostic tamper = T_CURSED;
93634598Sbostic option = "curse";
93734598Sbostic break;
93834598Sbostic
93934598Sbostic case '3': /* create energy void */
94034598Sbostic if ((loc = allocvoid()) > 20L * SZ_VOIDSTRUCT)
94134598Sbostic /* can only have 20 void active at once */
94234598Sbostic mvaddstr(5, 0, "Sorry, void creation limit reached.\n");
94334598Sbostic else
94434598Sbostic {
94534598Sbostic addstr("Enter the X Y coordinates of void ? ");
94634598Sbostic getstring(Databuf, SZ_DATABUF);
94734613Sbostic sscanf(Databuf, "%lf %lf", &temp1, &temp2);
94834598Sbostic Enrgyvoid.ev_x = floor(temp1);
94934598Sbostic Enrgyvoid.ev_y = floor(temp2);
95034598Sbostic Enrgyvoid.ev_active = TRUE;
95134598Sbostic writevoid(&Enrgyvoid, loc);
95234598Sbostic mvaddstr(5, 0, "It is done.\n");
95334598Sbostic }
95434598Sbostic return;
95534598Sbostic
95634598Sbostic case '4': /* bestow gold to subject */
95734598Sbostic tamper = T_BESTOW;
95834598Sbostic addstr("How much gold to bestow ? ");
95934598Sbostic temp1 = infloat();
96034598Sbostic if (temp1 > Player.p_gold || temp1 < 0)
96134598Sbostic {
96234598Sbostic mvaddstr(5, 0, "You don't have that !\n");
96334598Sbostic return;
96434598Sbostic }
96534598Sbostic
96634598Sbostic /* adjust gold after we are sure it will be given to someone */
96734598Sbostic option = "give gold to";
96834598Sbostic break;
96934598Sbostic
97034598Sbostic case '5': /* collect accumulated taxes */
971*40279Sbostic if ((fp = fopen(_PATH_GOLD, "r+")) != NULL)
97234598Sbostic /* collect taxes */
97334598Sbostic {
97434598Sbostic fread((char *) &temp1, sizeof(double), 1, fp);
97534598Sbostic fseek(fp, 0L, 0);
97634598Sbostic /* clear out value */
97734598Sbostic temp2 = 0.0;
97834598Sbostic fwrite((char *) &temp2, sizeof(double), 1, fp);
97934598Sbostic fclose(fp);
98034598Sbostic }
98134598Sbostic
98234598Sbostic mvprintw(4, 0, "You have collected %.0f in gold.\n", temp1);
98334598Sbostic Player.p_gold += floor(temp1);
98434598Sbostic return;
98534598Sbostic
98634598Sbostic default:
98734598Sbostic return;
98834598Sbostic }
98934598Sbostic /* end of king options */
99034598Sbostic }
99134598Sbostic else
99234598Sbostic /* council of wise, valar, wizard options */
99334598Sbostic {
99434598Sbostic addstr("1:Heal ");
99534598Sbostic if (Player.p_palantir || Wizard)
99634598Sbostic addstr("2:Seek Grail ");
99734598Sbostic if (Player.p_specialtype == SC_VALAR || Wizard)
99834598Sbostic addstr("3:Throw Monster 4:Relocate 5:Bless ");
99934598Sbostic if (Wizard)
100034598Sbostic addstr("6:Vaporize ");
100134598Sbostic
100234598Sbostic ch = getanswer(" ", TRUE);
100334598Sbostic if (!Wizard)
100434598Sbostic {
100534598Sbostic if (ch > '2' && Player.p_specialtype != SC_VALAR)
100634598Sbostic {
100734598Sbostic ILLCMD();
100834598Sbostic return;
100934598Sbostic }
101034598Sbostic
101134598Sbostic if (Player.p_mana < MM_INTERVENE)
101234598Sbostic {
101334598Sbostic mvaddstr(5, 0, "No mana left.\n");
101434598Sbostic return;
101534598Sbostic }
101634598Sbostic else
101734598Sbostic Player.p_mana -= MM_INTERVENE;
101834598Sbostic }
101934598Sbostic
102034598Sbostic switch (ch)
102134598Sbostic {
102234598Sbostic case '1': /* heal another */
102334598Sbostic tamper = T_HEAL;
102434598Sbostic option = "heal";
102534598Sbostic break;
102634598Sbostic
102734598Sbostic case '2': /* seek grail */
102834598Sbostic if (Player.p_palantir)
102934598Sbostic /* need a palantir to seek */
103034598Sbostic {
103134598Sbostic fseek(Energyvoidfp, 0L, 0);
103234598Sbostic fread((char *) &Enrgyvoid, SZ_VOIDSTRUCT, 1, Energyvoidfp);
103334598Sbostic temp1 = distance(Player.p_x, Enrgyvoid.ev_x, Player.p_y, Enrgyvoid.ev_y);
103434598Sbostic temp1 += ROLL(-temp1 / 10.0, temp1 / 5.0); /* add some error */
103534598Sbostic mvprintw(5, 0, "The palantir says the Grail is about %.0f away.\n", temp1);
103634598Sbostic }
103734598Sbostic else
103834598Sbostic /* no palantir */
103934598Sbostic mvaddstr(5, 0, "You need a palantir to seek the Grail.\n");
104034598Sbostic return;
104134598Sbostic
104234598Sbostic case '3': /* lob monster at someone */
104334598Sbostic mvaddstr(4, 0, "Which monster [0-99] ? ");
104434598Sbostic temp1 = infloat();
104534598Sbostic temp1 = MAX(0.0, MIN(99.0, temp1));
104634598Sbostic tamper = T_MONSTER;
104734598Sbostic option = "throw a monster at";
104834598Sbostic break;
104934598Sbostic
105034598Sbostic case '4': /* move another player */
105134598Sbostic mvaddstr(4, 0, "New X Y coordinates ? ");
105234598Sbostic getstring(Databuf, SZ_DATABUF);
105334613Sbostic sscanf(Databuf, "%lf %lf", &temp1, &temp2);
105434598Sbostic tamper = T_RELOCATE;
105534598Sbostic option = "relocate";
105634598Sbostic break;
105734598Sbostic
105834598Sbostic case '5': /* bless a player */
105934598Sbostic tamper = T_BLESSED;
106034598Sbostic option = "bless";
106134598Sbostic break;
106234598Sbostic
106334598Sbostic case '6': /* kill off a player */
106434598Sbostic if (Wizard)
106534598Sbostic {
106634598Sbostic tamper = T_VAPORIZED;
106734598Sbostic option = "vaporize";
106834598Sbostic break;
106934598Sbostic }
107034598Sbostic else
107134598Sbostic return;
107234598Sbostic
107334598Sbostic default:
107434598Sbostic return;
107534598Sbostic }
107634598Sbostic
107734598Sbostic /* adjust age after we are sure intervention will be done */
107834598Sbostic /* end of valar, etc. options */
107934598Sbostic }
108034598Sbostic
108134598Sbostic for (;;)
108234598Sbostic /* prompt for player to affect */
108334598Sbostic {
108434598Sbostic mvprintw(4, 0, "Who do you want to %s ? ", option);
108534598Sbostic getstring(Databuf, SZ_DATABUF);
108634598Sbostic truncstring(Databuf);
108734598Sbostic
108834598Sbostic if (Databuf[0] == '\0')
108934598Sbostic userlist(TRUE);
109034598Sbostic else
109134598Sbostic break;
109234598Sbostic }
109334598Sbostic
109434598Sbostic if (strcmp(Player.p_name, Databuf) != 0)
109534598Sbostic /* name other than self */
109634598Sbostic {
109734598Sbostic if ((loc = findname(Databuf, &Other)) >= 0L)
109834598Sbostic {
109934598Sbostic if (Other.p_tampered != T_OFF)
110034598Sbostic {
110134598Sbostic mvaddstr(5, 0, "That person has something pending already.\n");
110234598Sbostic return;
110334598Sbostic }
110434598Sbostic else
110534598Sbostic {
110634598Sbostic if (tamper == T_RELOCATE
110734598Sbostic && CIRCLE(temp1, temp2) < CIRCLE(Other.p_x, Other.p_y)
110834598Sbostic && !Wizard)
110934598Sbostic mvaddstr(5, 0, "Cannot move someone closer to the Lord's Chamber.\n");
111034598Sbostic else
111134598Sbostic {
111234598Sbostic if (tamper == T_BESTOW) Player.p_gold -= floor(temp1);
111334598Sbostic if (!Wizard && (tamper == T_HEAL || tamper == T_MONSTER ||
111434598Sbostic tamper == T_RELOCATE || tamper == T_BLESSED))
111534598Sbostic Player.p_age += N_AGE; /* age penalty */
111634598Sbostic Other.p_tampered = tamper;
111734598Sbostic Other.p_1scratch = floor(temp1);
111834598Sbostic Other.p_2scratch = floor(temp2);
111934598Sbostic writerecord(&Other, loc);
112034598Sbostic mvaddstr(5, 0, "It is done.\n");
112134598Sbostic }
112234598Sbostic return;
112334598Sbostic }
112434598Sbostic }
112534598Sbostic else
112634598Sbostic /* player not found */
112734598Sbostic mvaddstr(5, 0, "There is no one by that name.\n");
112834598Sbostic }
112934598Sbostic else
113034598Sbostic /* self */
113134598Sbostic mvaddstr(5, 0, "You may not do it to yourself!\n");
113234598Sbostic }
113334598Sbostic /**/
113434598Sbostic /************************************************************************
113534598Sbostic /
113634598Sbostic / FUNCTION NAME: writevoid()
113734598Sbostic /
113834598Sbostic / FUNCTION: update energy void entry in energy void file
113934598Sbostic /
114034598Sbostic / AUTHOR: E. A. Estes, 12/4/85
114134598Sbostic /
114234598Sbostic / ARGUMENTS:
114334598Sbostic / struct energyvoid *vp - pointer to structure to write to file
114434598Sbostic / long loc - location in file to update
114534598Sbostic /
114634598Sbostic / RETURN VALUE: none
114734598Sbostic /
114834598Sbostic / MODULES CALLED: fseek(), fwrite(), fflush()
114934598Sbostic /
115034598Sbostic / GLOBAL INPUTS: *Energyvoidfp
115134598Sbostic /
115234598Sbostic / GLOBAL OUTPUTS: none
115334598Sbostic /
115434598Sbostic / DESCRIPTION:
115534598Sbostic / Write out energy void structure at specified location.
115634598Sbostic /
115734598Sbostic /************************************************************************/
115834598Sbostic
writevoid(vp,loc)115934598Sbostic writevoid(vp, loc)
116034598Sbostic register struct energyvoid *vp;
116134598Sbostic long loc;
116234598Sbostic {
116334598Sbostic
116434598Sbostic fseek(Energyvoidfp, loc, 0);
116534598Sbostic fwrite((char *) vp, SZ_VOIDSTRUCT, 1, Energyvoidfp);
116634598Sbostic fflush(Energyvoidfp);
116734598Sbostic fseek(Energyvoidfp, 0L, 0);
116834598Sbostic }
116934598Sbostic /**/
117034598Sbostic /************************************************************************
117134598Sbostic /
117234598Sbostic / FUNCTION NAME: allocvoid()
117334598Sbostic /
117434598Sbostic / FUNCTION: allocate space for a new energy void
117534598Sbostic /
117634598Sbostic / AUTHOR: E. A. Estes, 12/4/85
117734598Sbostic /
117834598Sbostic / ARGUMENTS: none
117934598Sbostic /
118034598Sbostic / RETURN VALUE: location of new energy void space
118134598Sbostic /
118234598Sbostic / MODULES CALLED: fread(), fseek()
118334598Sbostic /
118434598Sbostic / GLOBAL INPUTS: *Energyvoidfp, Enrgyvoid
118534598Sbostic /
118634598Sbostic / GLOBAL OUTPUTS: none
118734598Sbostic /
118834598Sbostic / DESCRIPTION:
118934598Sbostic / Search energy void file for an inactive entry and return its
119034598Sbostic / location.
119134598Sbostic / If no inactive ones are found, return one more than last location.
119234598Sbostic /
119334598Sbostic /************************************************************************/
119434598Sbostic
119534598Sbostic long
allocvoid()119634598Sbostic allocvoid()
119734598Sbostic {
119834598Sbostic long loc = 0L; /* location of new energy void */
119934598Sbostic
120034598Sbostic fseek(Energyvoidfp, 0L, 0);
120134598Sbostic while (fread((char *) &Enrgyvoid, SZ_VOIDSTRUCT, 1, Energyvoidfp) == 1)
120234598Sbostic if (Enrgyvoid.ev_active)
120334598Sbostic loc += SZ_VOIDSTRUCT;
120434598Sbostic else
120534598Sbostic break;
120634598Sbostic
120734598Sbostic return(loc);
120834598Sbostic }
1209