134602Sbostic /*
234602Sbostic  * gamesupport.c - auxiliary routines for support of Phantasia
334602Sbostic  */
434602Sbostic 
534602Sbostic #include "include.h"
634602Sbostic 
734602Sbostic /************************************************************************
834602Sbostic /
934602Sbostic / FUNCTION NAME: changestats()
1034602Sbostic /
1134602Sbostic / FUNCTION: examine/change statistics for a player
1234602Sbostic /
1334602Sbostic / AUTHOR: E. A. Estes, 12/4/85
1434602Sbostic /
1534602Sbostic / ARGUMENTS:
1634602Sbostic /	bool ingameflag - set if called while playing game (Wizard only)
1734602Sbostic /
1834602Sbostic / RETURN VALUE: none
1934602Sbostic /
2034602Sbostic / MODULES CALLED: freerecord(), writerecord(), descrstatus(), truncstring(),
2134602Sbostic /	time(), more(), wmove(), wclear(), strcmp(), printw(), strcpy(),
2234602Sbostic /	infloat(), waddstr(), cleanup(), findname(), userlist(), mvprintw(),
2334602Sbostic /	localtime(), getanswer(), descrtype(), getstring()
2434602Sbostic /
2534602Sbostic / GLOBAL INPUTS: LINES, *Login, Other, Wizard, Player, *stdscr, Databuf[],
2634602Sbostic /	Fileloc
2734602Sbostic /
2834602Sbostic / GLOBAL OUTPUTS: Echo
2934602Sbostic /
3034602Sbostic / DESCRIPTION:
3134602Sbostic /	Prompt for player name to examine/change.
3234602Sbostic /	If the name is NULL, print a list of all players.
3334602Sbostic /	If we are called from within the game, check for the
3434602Sbostic /	desired name being the same as the current player's name.
3534602Sbostic /	Only the 'Wizard' may alter players.
3634602Sbostic /	Items are changed only if a non-zero value is specified.
3734602Sbostic /	To change an item to 0, use 0.1; it will be truncated later.
3834602Sbostic /
3934602Sbostic /	Players may alter their names and passwords, if the following
4034602Sbostic /	are true:
4134602Sbostic /	    - current login matches the character's logins
4234602Sbostic /	    - the password is known
4334602Sbostic /	    - the player is not in the middle of the game (ingameflag == FALSE)
4434602Sbostic /
4534602Sbostic /	The last condition is imposed for two reasons:
4634602Sbostic /	    - the game could possibly get a bit hectic if a player were
4734602Sbostic /	      continually changing his/her name
4834602Sbostic /	    - another player structure would be necessary to check for names
4934602Sbostic /	      already in use
5034602Sbostic /
5134602Sbostic /************************************************************************/
5234602Sbostic 
changestats(ingameflag)5334602Sbostic changestats(ingameflag)
5434602Sbostic bool	ingameflag;
5534602Sbostic {
5634602Sbostic static char	flag[2] = /* for printing values of bools */
5734602Sbostic 	{'F', 'T'};
5834602Sbostic register struct player	*playerp;/* pointer to structure to alter */
5934602Sbostic register char	*prompt;	/* pointer to prompt string */
6034602Sbostic int	c;			/* input */
6134602Sbostic int	today;			/* day of year of today */
6234602Sbostic int	temp;			/* temporary variable */
6334602Sbostic long	loc;			/* location in player file */
6434602Sbostic long	now;			/* time now */
6534602Sbostic double	dtemp;			/* temporary variable */
6634602Sbostic bool	*bptr;			/* pointer to bool item to change */
6734602Sbostic double	*dptr;			/* pointer to double item to change */
6834602Sbostic short	*sptr;			/* pointer to short item to change */
6934602Sbostic 
7034602Sbostic     clear();
7134602Sbostic 
7234602Sbostic     for (;;)
7334602Sbostic 	/* get name of player to examine/alter */
7434602Sbostic 	{
7534602Sbostic 	mvaddstr(5, 0, "Which character do you want to look at ? ");
7634602Sbostic 	getstring(Databuf, SZ_DATABUF);
7734602Sbostic 	truncstring(Databuf);
7834602Sbostic 
7934602Sbostic 	if (Databuf[0] == '\0')
8034602Sbostic 	    userlist(ingameflag);
8134602Sbostic 	else
8234602Sbostic 	    break;
8334602Sbostic 	}
8434602Sbostic 
8534602Sbostic     loc = -1L;
8634602Sbostic 
8734602Sbostic     if (!ingameflag)
8834602Sbostic 	/* use 'Player' structure */
8934602Sbostic 	playerp = &Player;
9034602Sbostic     else if (strcmp(Databuf, Player.p_name) == 0)
9134602Sbostic 	/* alter/examine current player */
9234602Sbostic 	{
9334602Sbostic 	playerp = &Player;
9434602Sbostic 	loc = Fileloc;
9534602Sbostic 	}
9634602Sbostic     else
9734602Sbostic 	/* use 'Other' structure */
9834602Sbostic 	playerp = &Other;
9934602Sbostic 
10034602Sbostic     /* find player on file */
10134602Sbostic     if (loc < 0L && (loc = findname(Databuf, playerp)) < 0L)
10234602Sbostic 	/* didn't find player */
10334602Sbostic 	{
10434602Sbostic 	clear();
10534602Sbostic 	mvaddstr(11, 0, "Not found.");
10634602Sbostic 	return;
10734602Sbostic 	}
10834602Sbostic 
10934602Sbostic     time(&now);
11034602Sbostic     today = localtime(&now)->tm_yday;
11134602Sbostic 
11234602Sbostic     clear();
11334602Sbostic 
11434602Sbostic     for (;;)
11534602Sbostic 	/* print player structure, and prompt for action */
11634602Sbostic 	{
11734602Sbostic 	mvprintw(0, 0,"A:Name         %s\n", playerp->p_name);
11834602Sbostic 
11934602Sbostic 	if (Wizard)
12034602Sbostic 	    printw("B:Password     %s\n", playerp->p_password);
12134602Sbostic 	else
12234602Sbostic 	    addstr("B:Password     XXXXXXXX\n");
12334602Sbostic 
12434602Sbostic 	printw(" :Login        %s\n", playerp->p_login);
12534602Sbostic 
12634602Sbostic 	printw("C:Experience   %.0f\n", playerp->p_experience);
12734602Sbostic 	printw("D:Level        %.0f\n", playerp->p_level);
12834602Sbostic 	printw("E:Strength     %.0f\n", playerp->p_strength);
12934602Sbostic 	printw("F:Sword        %.0f\n", playerp->p_sword);
13034602Sbostic 	printw(" :Might        %.0f\n", playerp->p_might);
13134602Sbostic 	printw("G:Energy       %.0f\n", playerp->p_energy);
13234602Sbostic 	printw("H:Max-Energy   %.0f\n", playerp->p_maxenergy);
13334602Sbostic 	printw("I:Shield       %.0f\n", playerp->p_shield);
13434602Sbostic 	printw("J:Quickness    %.0f\n", playerp->p_quickness);
13534602Sbostic 	printw("K:Quicksilver  %.0f\n", playerp->p_quksilver);
13634602Sbostic 	printw(" :Speed        %.0f\n", playerp->p_speed);
13734602Sbostic 	printw("L:Magic Level  %.0f\n", playerp->p_magiclvl);
13834602Sbostic 	printw("M:Mana         %.0f\n", playerp->p_mana);
13934602Sbostic 	printw("N:Brains       %.0f\n", playerp->p_brains);
14034602Sbostic 
14134602Sbostic 	if (Wizard || playerp->p_specialtype != SC_VALAR)
14234602Sbostic 	    mvaddstr(0, 40, descrstatus(playerp));
14334602Sbostic 
14434602Sbostic 	mvprintw(1, 40, "O:Poison       %0.3f\n", playerp->p_poison);
14534602Sbostic 	mvprintw(2, 40, "P:Gold         %.0f\n", playerp->p_gold);
14634602Sbostic 	mvprintw(3, 40, "Q:Gem          %.0f\n", playerp->p_gems);
14734602Sbostic 	mvprintw(4, 40, "R:Sin          %0.3f\n", playerp->p_sin);
14834602Sbostic 	if (Wizard)
14934602Sbostic 	    {
15034602Sbostic 	    mvprintw(5, 40, "S:X-coord      %.0f\n", playerp->p_x);
15134602Sbostic 	    mvprintw(6, 40, "T:Y-coord      %.0f\n", playerp->p_y);
15234602Sbostic 	    }
15334602Sbostic 	else
15434602Sbostic 	    {
15534602Sbostic 	    mvaddstr(5, 40, "S:X-coord      ?\n");
15634602Sbostic 	    mvaddstr(6, 40, "T:Y-coord      ?\n");
15734602Sbostic 	    }
15834602Sbostic 
15934602Sbostic 	mvprintw(7, 40, "U:Age          %ld\n", playerp->p_age);
16034602Sbostic 	mvprintw(8, 40, "V:Degenerated  %d\n", playerp->p_degenerated);
16134602Sbostic 
16234602Sbostic 	mvprintw(9, 40, "W:Type         %d (%s)\n",
16334602Sbostic 	    playerp->p_type, descrtype(playerp, FALSE) + 1);
16434602Sbostic 	mvprintw(10, 40, "X:Special Type %d\n", playerp->p_specialtype);
16534602Sbostic 	mvprintw(11, 40, "Y:Lives        %d\n", playerp->p_lives);
16634602Sbostic 	mvprintw(12, 40, "Z:Crowns       %d\n", playerp->p_crowns);
16734602Sbostic 	mvprintw(13, 40, "0:Charms       %d\n", playerp->p_charms);
16834602Sbostic 	mvprintw(14, 40, "1:Amulets      %d\n", playerp->p_amulets);
16934602Sbostic 	mvprintw(15, 40, "2:Holy Water   %d\n", playerp->p_holywater);
17034602Sbostic 
17134602Sbostic 	temp = today - playerp->p_lastused;
17234602Sbostic 	if (temp < 0)
17334602Sbostic 	    /* last year */
17434602Sbostic 	    temp += 365;
17534602Sbostic 	mvprintw(16, 40, "3:Lastused     %d  (%d)\n", playerp->p_lastused,  temp);
17634602Sbostic 
17734602Sbostic 	mvprintw(18, 8, "4:Palantir %c  5:Blessing %c  6:Virgin %c  7:Blind %c",
17834602Sbostic 	    flag[playerp->p_palantir],
17934602Sbostic 	    flag[playerp->p_blessing],
18034602Sbostic 	    flag[playerp->p_virgin],
18134602Sbostic 	    flag[playerp->p_blindness]);
18234602Sbostic 
18334602Sbostic 	if (!Wizard)
18434602Sbostic 	    mvprintw(19, 8, "8:Ring    %c",
18534602Sbostic 		flag[playerp->p_ring.ring_type != R_NONE]);
18634602Sbostic 	else
18734602Sbostic 	    mvprintw(19, 8, "8:Ring    %d  9:Duration %d",
18834602Sbostic 		playerp->p_ring.ring_type, playerp->p_ring.ring_duration);
18934602Sbostic 
19034602Sbostic 	if (!Wizard
19134602Sbostic 	    /* not wizard */
19234602Sbostic 	    && (ingameflag || strcmp(Login, playerp->p_login) != 0))
19334602Sbostic 	    /* in game or not examining own character */
19434602Sbostic 	    {
19534602Sbostic 	    if (ingameflag)
19634602Sbostic 		{
19734602Sbostic 		more(LINES - 1);
19834602Sbostic 		clear();
19934602Sbostic 		return;
20034602Sbostic 		}
20134602Sbostic 	    else
20234602Sbostic 		cleanup(TRUE);
20334602Sbostic 		/*NOTREACHED*/
20434602Sbostic 	    }
20534602Sbostic 
20634602Sbostic 	mvaddstr(20, 0, "!:Quit       ?:Delete");
20734602Sbostic 	mvaddstr(21, 0, "What would you like to change ? ");
20834602Sbostic 
20934602Sbostic 	if (Wizard)
21034602Sbostic 	    c = getanswer(" ", TRUE);
21134602Sbostic 	else
21234602Sbostic 	    /* examining own player; allow to change name and password */
21334602Sbostic 	    c = getanswer("!BA", FALSE);
21434602Sbostic 
21534602Sbostic 	switch (c)
21634602Sbostic 	    {
21734602Sbostic 	    case 'A':	/* change name */
21834602Sbostic 	    case 'B':	/* change password */
21934602Sbostic 		if (!Wizard)
22034602Sbostic 		    /* prompt for password */
22134602Sbostic 		    {
22234602Sbostic 		    mvaddstr(23, 0, "Password ? ");
22334602Sbostic 		    Echo = FALSE;
22434602Sbostic 		    getstring(Databuf, 9);
22534602Sbostic 		    Echo = TRUE;
22634602Sbostic 		    if (strcmp(Databuf, playerp->p_password) != 0)
22734602Sbostic 			continue;
22834602Sbostic 		    }
22934602Sbostic 
23034602Sbostic 		if (c == 'A')
23134602Sbostic 		    /* get new name */
23234602Sbostic 		    {
23334602Sbostic 		    mvaddstr(23, 0, "New name: ");
23434602Sbostic 		    getstring(Databuf, SZ_NAME);
23534602Sbostic 		    truncstring(Databuf);
23634602Sbostic 		    if (Databuf[0] != '\0')
23734602Sbostic 			if (Wizard || findname(Databuf, &Other) < 0L)
23834602Sbostic 			    strcpy(playerp->p_name, Databuf);
23934602Sbostic 		    }
24034602Sbostic 		else
24134602Sbostic 		    /* get new password */
24234602Sbostic 		    {
24334602Sbostic 		    if (!Wizard)
24434602Sbostic 			Echo = FALSE;
24534602Sbostic 
24634602Sbostic 		    do
24734602Sbostic 			/* get two copies of new password until they match */
24834602Sbostic 			{
24934602Sbostic 			/* get first copy */
25034602Sbostic 			mvaddstr(23, 0, "New password ? ");
25134602Sbostic 			getstring(Databuf, SZ_PASSWORD);
25234602Sbostic 			if (Databuf[0] == '\0')
25334602Sbostic 			    break;
25434602Sbostic 
25534602Sbostic 			/* get second copy */
25634602Sbostic 			mvaddstr(23, 0, "One more time ? ");
25734602Sbostic 			getstring(playerp->p_password, SZ_PASSWORD);
25834602Sbostic 			}
25934602Sbostic 		    while (strcmp(playerp->p_password, Databuf) != 0);
26034602Sbostic 
26134602Sbostic 		    Echo = TRUE;
26234602Sbostic 		    }
26334602Sbostic 
26434602Sbostic 		continue;
26534602Sbostic 
26634602Sbostic 	    case 'C':	/* change experience */
26734602Sbostic 		prompt = "experience";
26834602Sbostic 		dptr = &playerp->p_experience;
26934602Sbostic 		goto DALTER;
27034602Sbostic 
27134602Sbostic 	    case 'D':	/* change level */
27234602Sbostic 		prompt = "level";
27334602Sbostic 		dptr = &playerp->p_level;
27434602Sbostic 		goto DALTER;
27534602Sbostic 
27634602Sbostic 	    case 'E':	/* change strength */
27734602Sbostic 		prompt = "strength";
27834602Sbostic 		dptr = &playerp->p_strength;
27934602Sbostic 		goto DALTER;
28034602Sbostic 
28134602Sbostic 	    case 'F':	/* change swords */
28234602Sbostic 		prompt = "sword";
28334602Sbostic 		dptr = &playerp->p_sword;
28434602Sbostic 		goto DALTER;
28534602Sbostic 
28634602Sbostic 	    case 'G':	/* change energy */
28734602Sbostic 		prompt = "energy";
28834602Sbostic 		dptr = &playerp->p_energy;
28934602Sbostic 		goto DALTER;
29034602Sbostic 
29134602Sbostic 	    case 'H':	/* change maximum energy */
29234602Sbostic 		prompt = "max energy";
29334602Sbostic 		dptr = &playerp->p_maxenergy;
29434602Sbostic 		goto DALTER;
29534602Sbostic 
29634602Sbostic 	    case 'I':	/* change shields */
29734602Sbostic 		prompt = "shield";
29834602Sbostic 		dptr = &playerp->p_shield;
29934602Sbostic 		goto DALTER;
30034602Sbostic 
30134602Sbostic 	    case 'J':	/* change quickness */
30234602Sbostic 		prompt = "quickness";
30334602Sbostic 		dptr = &playerp->p_quickness;
30434602Sbostic 		goto DALTER;
30534602Sbostic 
30634602Sbostic 	    case 'K':	/* change quicksilver */
30734602Sbostic 		prompt = "quicksilver";
30834602Sbostic 		dptr = &playerp->p_quksilver;
30934602Sbostic 		goto DALTER;
31034602Sbostic 
31134602Sbostic 	    case 'L':	/* change magic */
31234602Sbostic 		prompt = "magic level";
31334602Sbostic 		dptr = &playerp->p_magiclvl;
31434602Sbostic 		goto DALTER;
31534602Sbostic 
31634602Sbostic 	    case 'M':	/* change mana */
31734602Sbostic 		prompt = "mana";
31834602Sbostic 		dptr = &playerp->p_mana;
31934602Sbostic 		goto DALTER;
32034602Sbostic 
32134602Sbostic 	    case 'N':	/* change brains */
32234602Sbostic 		prompt = "brains";
32334602Sbostic 		dptr = &playerp->p_brains;
32434602Sbostic 		goto DALTER;
32534602Sbostic 
32634602Sbostic 	    case 'O':	/* change poison */
32734602Sbostic 		prompt = "poison";
32834602Sbostic 		dptr = &playerp->p_poison;
32934602Sbostic 		goto DALTER;
33034602Sbostic 
33134602Sbostic 	    case 'P':	/* change gold */
33234602Sbostic 		prompt = "gold";
33334602Sbostic 		dptr = &playerp->p_gold;
33434602Sbostic 		goto DALTER;
33534602Sbostic 
33634602Sbostic 	    case 'Q':	/* change gems */
33734602Sbostic 		prompt = "gems";
33834602Sbostic 		dptr = &playerp->p_gems;
33934602Sbostic 		goto DALTER;
34034602Sbostic 
34134602Sbostic 	    case 'R':	/* change sin */
34234602Sbostic 		prompt = "sin";
34334602Sbostic 		dptr = &playerp->p_sin;
34434602Sbostic 		goto DALTER;
34534602Sbostic 
34634602Sbostic 	    case 'S':	/* change x coord */
34734602Sbostic 		prompt = "x";
34834602Sbostic 		dptr = &playerp->p_x;
34934602Sbostic 		goto DALTER;
35034602Sbostic 
35134602Sbostic 	    case 'T':	/* change y coord */
35234602Sbostic 		prompt = "y";
35334602Sbostic 		dptr = &playerp->p_y;
35434602Sbostic 		goto DALTER;
35534602Sbostic 
35634602Sbostic 	    case 'U':	/* change age */
35734602Sbostic 		mvprintw(23, 0, "age = %ld; age = ", playerp->p_age);
35834602Sbostic 		dtemp = infloat();
35934602Sbostic 		if (dtemp != 0.0)
36034602Sbostic 		    playerp->p_age = (long) dtemp;
36134602Sbostic 		continue;
36234602Sbostic 
36334602Sbostic 	    case 'V':	/* change degen */
36434602Sbostic 		mvprintw(23, 0, "degen = %d; degen = ", playerp->p_degenerated);
36534602Sbostic 		dtemp = infloat();
36634602Sbostic 		if (dtemp != 0.0)
36734602Sbostic 		    playerp->p_degenerated = (int) dtemp;
36834602Sbostic 		continue;
36934602Sbostic 
37034602Sbostic 	    case 'W':	/* change type */
37134602Sbostic 		prompt = "type";
37234602Sbostic 		sptr = &playerp->p_type;
37334602Sbostic 		goto SALTER;
37434602Sbostic 
37534602Sbostic 	    case 'X':	/* change special type */
37634602Sbostic 		prompt = "special type";
37734602Sbostic 		sptr = &playerp->p_specialtype;
37834602Sbostic 		goto SALTER;
37934602Sbostic 
38034602Sbostic 	    case 'Y':	/* change lives */
38134602Sbostic 		prompt = "lives";
38234602Sbostic 		sptr = &playerp->p_lives;
38334602Sbostic 		goto SALTER;
38434602Sbostic 
38534602Sbostic 	    case 'Z':	/* change crowns */
38634602Sbostic 		prompt = "crowns";
38734602Sbostic 		sptr = &playerp->p_crowns;
38834602Sbostic 		goto SALTER;
38934602Sbostic 
39034602Sbostic 	    case '0':	/* change charms */
39134602Sbostic 		prompt = "charm";
39234602Sbostic 		sptr = &playerp->p_charms;
39334602Sbostic 		goto SALTER;
39434602Sbostic 
39534602Sbostic 	    case '1':	/* change amulet */
39634602Sbostic 		prompt = "amulet";
39734602Sbostic 		sptr = &playerp->p_amulets;
39834602Sbostic 		goto SALTER;
39934602Sbostic 
40034602Sbostic 	    case '2':	/* change holy water */
40134602Sbostic 		prompt = "holy water";
40234602Sbostic 		sptr = &playerp->p_holywater;
40334602Sbostic 		goto SALTER;
40434602Sbostic 
40534602Sbostic 	    case '3':	/* change last-used */
40634602Sbostic 		prompt = "last-used";
40734602Sbostic 		sptr = &playerp->p_lastused;
40834602Sbostic 		goto SALTER;
40934602Sbostic 
41034602Sbostic 	    case '4':	/* change palantir */
41134602Sbostic 		prompt = "palantir";
41234602Sbostic 		bptr = &playerp->p_palantir;
41334602Sbostic 		goto BALTER;
41434602Sbostic 
41534602Sbostic 	    case '5':	/* change blessing */
41634602Sbostic 		prompt = "blessing";
41734602Sbostic 		bptr = &playerp->p_blessing;
41834602Sbostic 		goto BALTER;
41934602Sbostic 
42034602Sbostic 	    case '6':	/* change virgin */
42134602Sbostic 		prompt = "virgin";
42234602Sbostic 		bptr = &playerp->p_virgin;
42334602Sbostic 		goto BALTER;
42434602Sbostic 
42534602Sbostic 	    case '7':	/* change blindness */
42634602Sbostic 		prompt = "blindness";
42734602Sbostic 		bptr = &playerp->p_blindness;
42834602Sbostic 		goto BALTER;
42934602Sbostic 
43034602Sbostic 	    case '8':	/* change ring type */
43134602Sbostic 		prompt = "ring-type";
43234602Sbostic 		sptr = &playerp->p_ring.ring_type;
43334602Sbostic 		goto SALTER;
43434602Sbostic 
43534602Sbostic 	    case '9':	/* change ring duration */
43634602Sbostic 		prompt = "ring-duration";
43734602Sbostic 		sptr = &playerp->p_ring.ring_duration;
43834602Sbostic 		goto SALTER;
43934602Sbostic 
44034602Sbostic 	    case '!':	/* quit, update */
44134602Sbostic 		if (Wizard &&
44234602Sbostic 		    (!ingameflag || playerp != &Player))
44334602Sbostic 		    /* turn off status if not modifying self */
44434602Sbostic 		    {
44534602Sbostic 		    playerp->p_status = S_OFF;
44634602Sbostic 		    playerp->p_tampered = T_OFF;
44734602Sbostic 		    }
44834602Sbostic 
44934602Sbostic 		writerecord(playerp, loc);
45034602Sbostic 		clear();
45134602Sbostic 		return;
45234602Sbostic 
45334602Sbostic 	    case '?':	/* delete player */
45434602Sbostic 		if (ingameflag && playerp == &Player)
45534602Sbostic 		    /* cannot delete self */
45634602Sbostic 		    continue;
45734602Sbostic 
45834602Sbostic 		freerecord(playerp, loc);
45934602Sbostic 		clear();
46034602Sbostic 		return;
46134602Sbostic 
46234602Sbostic 	    default:
46334602Sbostic 		continue;
46434602Sbostic 	    }
46534602Sbostic DALTER:
46634602Sbostic 	mvprintw(23, 0, "%s = %f; %s = ", prompt, *dptr, prompt);
46734602Sbostic 	dtemp = infloat();
46834602Sbostic 	if (dtemp != 0.0)
46934602Sbostic 	    *dptr = dtemp;
47034602Sbostic 	continue;
47134602Sbostic 
47234602Sbostic SALTER:
47334602Sbostic 	mvprintw(23, 0, "%s = %d; %s = ", prompt, *sptr, prompt);
47434602Sbostic 	dtemp = infloat();
47534602Sbostic 	if (dtemp != 0.0)
47634602Sbostic 	    *sptr = (short) dtemp;
47734602Sbostic 	continue;
47834602Sbostic 
47934602Sbostic BALTER:
48034602Sbostic 	mvprintw(23, 0, "%s = %c; %s = ", prompt, flag[*bptr], prompt);
48134602Sbostic 	c = getanswer("\nTF", TRUE);
48234602Sbostic 	if (c == 'T')
48334602Sbostic 	    *bptr = TRUE;
48434602Sbostic 	else if (c == 'F')
48534602Sbostic 	    *bptr = FALSE;
48634602Sbostic 	continue;
48734602Sbostic 	}
48834602Sbostic }
48934602Sbostic /**/
49034602Sbostic /************************************************************************
49134602Sbostic /
49234602Sbostic / FUNCTION NAME: monstlist()
49334602Sbostic /
49434602Sbostic / FUNCTION: print a monster listing
49534602Sbostic /
49634602Sbostic / AUTHOR: E. A. Estes, 2/27/86
49734602Sbostic /
49834602Sbostic / ARGUMENTS: none
49934602Sbostic /
50034602Sbostic / RETURN VALUE: none
50134602Sbostic /
50234602Sbostic / MODULES CALLED: puts(), fread(), fseek(), printf()
50334602Sbostic /
50434602Sbostic / GLOBAL INPUTS: Curmonster, *Monstfp
50534602Sbostic /
50634602Sbostic / GLOBAL OUTPUTS: none
50734602Sbostic /
50834602Sbostic / DESCRIPTION:
50934602Sbostic /	Read monster file, and print a monster listing on standard output.
51034602Sbostic /
51134602Sbostic /************************************************************************/
51234602Sbostic 
monstlist()51334602Sbostic monstlist()
51434602Sbostic {
51534602Sbostic register int 	count = 0;		/* count in file */
51634602Sbostic 
51734602Sbostic     puts(" #)  Name                 Str  Brain  Quick  Energy  Exper  Treas  Type  Flock%\n");
51834602Sbostic     fseek(Monstfp, 0L, 0);
51934602Sbostic     while (fread((char *) &Curmonster, SZ_MONSTERSTRUCT, 1, Monstfp) == 1)
52034602Sbostic 	printf("%2d)  %-20.20s%4.0f   %4.0f     %2.0f   %5.0f  %5.0f     %2d    %2d     %3.0f\n", count++,
52134602Sbostic 	    Curmonster.m_name, Curmonster.m_strength, Curmonster.m_brains,
52234602Sbostic 	    Curmonster.m_speed, Curmonster.m_energy, Curmonster.m_experience,
52334602Sbostic 	    Curmonster.m_treasuretype, Curmonster.m_type, Curmonster.m_flock);
52434602Sbostic }
52534602Sbostic /**/
52634602Sbostic /************************************************************************
52734602Sbostic /
52834602Sbostic / FUNCTION NAME: scorelist()
52934602Sbostic /
53034602Sbostic / FUNCTION: print player score board
53134602Sbostic /
53234602Sbostic / AUTHOR: E. A. Estes, 12/4/85
53334602Sbostic /
53434602Sbostic / ARGUMENTS: none
53534602Sbostic /
53634602Sbostic / RETURN VALUE: none
53734602Sbostic /
53834602Sbostic / MODULES CALLED: fread(), fopen(), printf(), fclose()
53934602Sbostic /
540*40279Sbostic / GLOBAL INPUTS:
54134602Sbostic /
54234602Sbostic / GLOBAL OUTPUTS: none
54334602Sbostic /
54434602Sbostic / DESCRIPTION:
54534602Sbostic /	Read the scoreboard file and print the contents.
54634602Sbostic /
54734602Sbostic /************************************************************************/
54834602Sbostic 
scorelist()54934602Sbostic scorelist()
55034602Sbostic {
55134602Sbostic struct	scoreboard	sbuf;	/* for reading entries */
55234602Sbostic register FILE	*fp;		/* to open the file */
55334602Sbostic 
554*40279Sbostic     if ((fp = fopen(_PATH_SCORE, "r")) != NULL)
55534602Sbostic 	{
55634602Sbostic 	while (fread((char *) &sbuf, SZ_SCORESTRUCT, 1, fp) == 1)
55734602Sbostic 	    printf("%-20s   (%-9s)  Level: %6.0f  Type: %s\n",
55834602Sbostic 		sbuf.sb_name, sbuf.sb_login, sbuf.sb_level, sbuf.sb_type);
55934602Sbostic 	fclose(fp);
56034602Sbostic 	}
56134602Sbostic }
56234602Sbostic /**/
56334602Sbostic /************************************************************************
56434602Sbostic /
56534602Sbostic / FUNCTION NAME: activelist()
56634602Sbostic /
56734602Sbostic / FUNCTION: print list of active players to standard output
56834602Sbostic /
56934602Sbostic / AUTHOR: E. A. Estes, 3/7/86
57034602Sbostic /
57134602Sbostic / ARGUMENTS: none
57234602Sbostic /
57334602Sbostic / RETURN VALUE: none
57434602Sbostic /
57534602Sbostic / MODULES CALLED: descrstatus(), fread(), fseek(), printf(), descrtype()
57634602Sbostic /
57734602Sbostic / GLOBAL INPUTS: Other, *Playersfp
57834602Sbostic /
57934602Sbostic / GLOBAL OUTPUTS: none
58034602Sbostic /
58134602Sbostic / DESCRIPTION:
58234602Sbostic /	Read player file, and print list of active records to standard output.
58334602Sbostic /
58434602Sbostic /************************************************************************/
58534602Sbostic 
activelist()58634602Sbostic activelist()
58734602Sbostic {
58834602Sbostic     fseek(Playersfp, 0L, 0);
58934602Sbostic     printf("Current characters on file are:\n\n");
59034602Sbostic 
59134602Sbostic     while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
59234602Sbostic 	if (Other.p_status != S_NOTUSED)
59334602Sbostic 	    printf("%-20s   (%-9s)  Level: %6.0f  %s  (%s)\n",
59434602Sbostic 		Other.p_name, Other.p_login, Other.p_level,
59534602Sbostic 		descrtype(&Other, FALSE), descrstatus(&Other));
59634602Sbostic 
59734602Sbostic }
59834602Sbostic /**/
59934602Sbostic /************************************************************************
60034602Sbostic /
60134602Sbostic / FUNCTION NAME: purgeoldplayers()
60234602Sbostic /
60334602Sbostic / FUNCTION: purge inactive players from player file
60434602Sbostic /
60534602Sbostic / AUTHOR: E. A. Estes, 12/4/85
60634602Sbostic /
60734602Sbostic / ARGUMENTS: none
60834602Sbostic /
60934602Sbostic / RETURN VALUE: none
61034602Sbostic /
61134602Sbostic / MODULES CALLED: freerecord(), time(), fread(), fseek(), localtime()
61234602Sbostic /
61334602Sbostic / GLOBAL INPUTS: Other, *Playersfp
61434602Sbostic /
61534602Sbostic / GLOBAL OUTPUTS: none
61634602Sbostic /
61734602Sbostic / DESCRIPTION:
61834602Sbostic /	Delete characters which have not been used with the last
61934602Sbostic /	three weeks.
62034602Sbostic /
62134602Sbostic /************************************************************************/
62234602Sbostic 
purgeoldplayers()62334602Sbostic purgeoldplayers()
62434602Sbostic {
62534602Sbostic int	today;		/* day of year for today */
62634602Sbostic int	daysold;	/* how many days since the character has been used */
62734602Sbostic long	ltime;		/* time in seconds */
62834602Sbostic long	loc = 0L;	/* location in file */
62934602Sbostic 
63034602Sbostic     time(&ltime);
63134602Sbostic     today = localtime(&ltime)->tm_yday;
63234602Sbostic 
63334602Sbostic     for (;;)
63434602Sbostic 	{
63534602Sbostic 	fseek(Playersfp, loc, 0);
63634602Sbostic 	if (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) != 1)
63734602Sbostic 	    break;
63834602Sbostic 
63934602Sbostic 	daysold = today - Other.p_lastused;
64034602Sbostic 	if (daysold < 0)
64134602Sbostic 	    daysold += 365;
64234602Sbostic 
64334602Sbostic 	if (daysold > N_DAYSOLD)
64434602Sbostic 	    /* player hasn't been used in a while; delete */
64534602Sbostic 	    freerecord(&Other, loc);
64634602Sbostic 
64734602Sbostic 	loc += SZ_PLAYERSTRUCT;
64834602Sbostic 	}
64934602Sbostic }
65034602Sbostic /**/
65134602Sbostic /************************************************************************
65234602Sbostic /
65334602Sbostic / FUNCTION NAME: enterscore()
65434602Sbostic /
65534602Sbostic / FUNCTION: enter player into scoreboard
65634602Sbostic /
65734602Sbostic / AUTHOR: E. A. Estes, 12/4/85
65834602Sbostic /
65934602Sbostic / ARGUMENTS: none
66034602Sbostic /
66134602Sbostic / RETURN VALUE: none
66234602Sbostic /
66334602Sbostic / MODULES CALLED: fread(), fseek(), fopen(), error(), strcmp(), fclose(),
66434602Sbostic /	strcpy(), fwrite(), descrtype()
66534602Sbostic /
666*40279Sbostic / GLOBAL INPUTS: Player
66734602Sbostic /
66834602Sbostic / GLOBAL OUTPUTS: none
66934602Sbostic /
67034602Sbostic / DESCRIPTION:
67134602Sbostic /	The scoreboard keeps track of the highest character on a
67234602Sbostic /	per-login basis.
67334602Sbostic /	Search the scoreboard for an entry for the current login,
67434602Sbostic /	if an entry is found, and it is lower than the current player,
67534602Sbostic /	replace it, otherwise create an entry.
67634602Sbostic /
67734602Sbostic /************************************************************************/
67834602Sbostic 
enterscore()67934602Sbostic enterscore()
68034602Sbostic {
68134602Sbostic struct	scoreboard sbuf;		/* buffer to read in scoreboard entries */
68234602Sbostic FILE	*fp;				/* to open scoreboard file */
68334602Sbostic long	loc = 0L;			/* location in scoreboard file */
68434602Sbostic bool	found = FALSE;			/* set if we found an entry for this login */
68534602Sbostic 
686*40279Sbostic     if ((fp = fopen(_PATH_SCORE, "r+")) != NULL)
68734602Sbostic 	{
68834602Sbostic 	while (fread((char *) &sbuf, SZ_SCORESTRUCT, 1, fp) == 1)
68934602Sbostic 	    if (strcmp(Player.p_login, sbuf.sb_login) == 0)
69034602Sbostic 		{
69134602Sbostic 		found = TRUE;
69234602Sbostic 		break;
69334602Sbostic 		}
69434602Sbostic 	    else
69534602Sbostic 		loc += SZ_SCORESTRUCT;
69634602Sbostic 	}
69734602Sbostic     else
69834602Sbostic 	{
699*40279Sbostic 	error(_PATH_SCORE);
70034602Sbostic 	/*NOTREACHED*/
70134602Sbostic 	}
70234602Sbostic 
70334602Sbostic     /*
70434602Sbostic      * At this point, 'loc' will either indicate a point beyond
70534602Sbostic      * the end of file, or the place where the previous entry
70634602Sbostic      * was found.
70734602Sbostic      */
70834602Sbostic 
70934602Sbostic     if ((!found) || Player.p_level > sbuf.sb_level)
71034602Sbostic 	/* put new entry in for this login */
71134602Sbostic 	{
71234602Sbostic 	strcpy(sbuf.sb_login, Player.p_login);
71334602Sbostic 	strcpy(sbuf.sb_name, Player.p_name);
71434602Sbostic 	sbuf.sb_level = Player.p_level;
71534602Sbostic 	strcpy(sbuf.sb_type, descrtype(&Player, TRUE));
71634602Sbostic 	}
71734602Sbostic 
71834602Sbostic     /* update entry */
71934602Sbostic     fseek(fp, loc, 0);
72034602Sbostic     fwrite((char *) &sbuf, SZ_SCORESTRUCT, 1, fp);
72134602Sbostic     fclose(fp);
72234602Sbostic }
723