xref: /csrg-svn/games/larn/datfiles/larn.help (revision 36989)
1*36989Sbostic5    Welcome to the game of Larn.  At this moment, you face a great problem.
2*36989SbosticYour daughter has contracted a strange disease, and none of your home remedies
3*36989Sbosticseem to have any effect.  You sense that she is in mortal danger, and you must
4*36989Sbostictry to save her.  Time ago you heard of a land of great danger and opportunity.
5*36989SbosticPerhaps here is the solution you need.
6*36989Sbostic
7*36989Sbostic    It has been said that there once was a great magician who called himself
8*36989SbosticPolinneaus.  Many years ago, after having many miraculous successes, Polinneaus
9*36989Sbosticretired to the caverns of Larn, where he devoted most of his time to the
10*36989Sbosticcreation of magic.   Rumors have it that one day Polinneaus set out to dispel
11*36989Sbostican attacking army in a forest some distance to the north.  It is believed that
12*36989Sbostichere he met his demise.
13*36989Sbostic
14*36989Sbostic    The caverns of Larn, it is thought, must be magnificent in design,
15*36989Sbosticand contain much magic and treasure.  One option you have is to undertake a
16*36989Sbosticjourney into these caverns.
17*36989Sbostic
18*36989Sbostic
19*36989Sbostic    Good Luck!  You're going to need it!
20*36989Sbostic
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23*36989Sbostic
24*36989Sbostic		    Help File for The Caverns of Larn
25*36989Sbostic
26*36989Sbostich  move to the left	   H  run left			.  stay here
27*36989Sbosticj  move down		   J  run down			Z  teleport yourself
28*36989Sbostick  move up		   K  run up			c  cast a spell
29*36989Sbosticl  move to the right	   L  run right			r  read a scroll
30*36989Sbosticy  move northwest	   Y  run northwest		q  quaff a potion
31*36989Sbosticu  move northeast	   U  run northeast		W  wear armor
32*36989Sbosticb  move southwest	   B  run southwest		T  take off armor
33*36989Sbosticn  move southeast	   N  run southeast		w  wield a weapon
34*36989Sbostic^  identify a trap	   g  give present pack weight	P  give tax status
35*36989Sbosticd  drop an item	           i  inventory your pockets	Q  quit the game
36*36989Sbosticv  print program version   S  save the game		D  list all items found
37*36989Sbostic?  this help screen	   A  create diagnostic file    e  eat something
38*36989Sbostic				(wizards only)
39*36989Sbosticlarn ++   restore checkpointed game
40*36989Sbosticlarn -s   list the scoreboard
41*36989Sbosticlarn -i   list scores with inventories
42*36989Sbosticlarn -n   suppress welcome message when beginning a game
43*36989Sbosticlarn -h   print out all the command line options
44*36989Sbosticlarn -<number>      specify difficulty of the game (may be used with -n)
45*36989Sbosticlarn -o<optsfile>   specify the .larnopts file to be used
46*36989Sbosticlarn -c           create new scoreboards -- prompts for a password
47*36989Sbostic			    Special Notes
48*36989Sbostic
49*36989SbosticWhen dropping gold, if you type '*' as your amount, all your gold gets dropped.
50*36989SbosticIn general, typing in '*' means all of what your interested in.  This is true
51*36989Sbosticwhen visiting the bank, or when contributing at altars.
52*36989Sbostic
53*36989SbosticLarn may need a VT100 to operate.  A check is made of the environment variable
54*36989Sbostic"TERM" and it must be equal to "vt100".  This only applies if
55*36989Sbosticthe game has been compiled with "VT100" defined in the Makefile.  If compiled
56*36989Sbosticto use termcap, there are no terminal restrictions, save needing cm, ce, & cl
57*36989Sbostictermcap entries.
58*36989Sbostic
59*36989SbosticWhen in the store, trading post, school, or home, an <escape> will get you out.
60*36989Sbostic
61*36989Sbosticlarn -l           print out the larn log file
62*36989Sbostic
63*36989SbosticWhen casting a spell, if you need a list of spells you can cast, type 'D' as
64*36989Sbosticthe first letter of your spell.  The available list of spells will be shown,
65*36989Sbosticafter which you may enter the spell code.  This only works on the 1st letter
66*36989Sbosticof the spell you are casting.
67*36989Sbostic
68*36989SbosticThe Author of Larn is Noah Morgan (1982-3), Copying for Profit is Prohibited
69*36989SbosticCopyright 1986 by Noah Morgan, All Rights Reserved.
70*36989Sbostic			Background Information for Larn
71*36989Sbostic
72*36989Sbostic    Welcome to the game of Larn.  At this moment, you face a great problem.
73*36989SbosticYour daughter has contracted a strange disease, and none of your home remedies
74*36989Sbosticseem to have any effect.  You sense that she is in mortal danger, and you must
75*36989Sbostictry to save her.  Time ago you heard of a land of great danger and opportunity.
76*36989SbosticPerhaps here is the solution you need.
77*36989Sbostic
78*36989Sbostic    It has been said that there once was a great magician who called himself
79*36989SbosticPolinneaus.  Many years ago, after having many miraculous successes, Polinneaus
80*36989Sbosticretired to the caverns of Larn, where he devoted most of his time to the
81*36989Sbosticcreation of magic.   Rumors have it that one day Polinneaus set out to dispel
82*36989Sbostican attacking army in a forest some distance to the north.  It is believed that
83*36989Sbostichere he met his demise.
84*36989Sbostic
85*36989Sbostic    The caverns of Larn, it is thought, must be magnificent in design,
86*36989Sbosticand contain much magic and treasure.  One option you have is to undertake a
87*36989Sbosticjourney into these caverns.
88*36989Sbostic
89*36989Sbostic    Good Luck!  You're going to need it!
90*36989Sbostic
91*36989Sbostic
92*36989Sbostic
93*36989Sbostic		    How to use the .larnopts option file
94*36989Sbostic
95*36989SbosticThe file ".larnopts", if used, should be in your home directory (see -o).
96*36989SbosticA sequence of words terminated by whitespace is used to specify options.
97*36989Sbostic
98*36989Sbostic	Word                     Meaning
99*36989Sbostic
100*36989Sbostic    bold-objects		  select bold display of objects
101*36989Sbostic    inverse-objects		  select inverse video display of objects
102*36989Sbostic    no-introduction		  do not display intro message
103*36989Sbostic    enable-checkpointing          turn on periodic checkpointing
104*36989Sbostic    no-beep			  disable beeping of the terminal
105*36989Sbostic    male			  choose your sex to be a man
106*36989Sbostic    female			  choose your sex to be a woman
107*36989Sbostic    name: "your name"		  choose your playing name
108*36989Sbostic    monster: "monst name"	  choose a name for a monster
109*36989Sbostic    savefile: "save-file-name"    define what the savegame filename will be
110*36989Sbostic
111*36989SbosticYour name and monster names must be enclosed in double quotation marks and may
112*36989Sbosticbe up to 34 characters long.  Longer names are truncated.  Anything enclosed in
113*36989Sbosticquotation marks is considered one word, and must be separated from other words
114*36989Sbosticby whitespace.
115*36989Sbostic
116*36989Sbostic	       Explanation of the Larn scoreboard facility
117*36989Sbostic
118*36989Sbostic    Larn supports TWO scoreboards, one for winners, and one for deceased
119*36989Sbosticcharacters.  Each player (by userid or playerid, see UIDSCORE in Makefile)
120*36989Sbosticis allowed one slot on each scoreboard, if the score is in the top ten for
121*36989Sbosticthat scoreboard.  This design helps insure that frequent players of Larn
122*36989Sbosticdo not hog the scoreboard, and gives more players a chance for glory.  Level
123*36989Sbosticof difficulty is also noted on the scoreboards, and this takes precedence
124*36989Sbosticover score for determining what entry is on the scoreboard.  For example:
125*36989Sbosticif "Yar, the Bug Slayer" has a score of 128003 on the scoreboard at diff 0,
126*36989Sbosticthen his game at diff 1 and a score of 4112 would replace his previous
127*36989Sbosticentry on the scoreboard.  Note that when a player dies, his inventory is
128*36989Sbosticstored in the scoreboard so that everyone can see what items the player had
129*36989Sbosticat the time of his death.
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