1*30268Sbostic /* 2*30268Sbostic * Copyright (c) 1986 Regents of the University of California. 3*30268Sbostic * All rights reserved. The Berkeley software License Agreement 4*30268Sbostic * specifies the terms and conditions for redistribution. 5*30268Sbostic */ 6*30268Sbostic 7*30268Sbostic #ifndef lint 8*30268Sbostic static char sccsid[] = "@(#)rnd.c 5.1 (Berkeley) 12/09/86"; 9*30268Sbostic #endif not lint 10*30268Sbostic 11*30268Sbostic /* 12*30268Sbostic * code for when the good (berkeley) random number generator is around 13*30268Sbostic */ 14*30268Sbostic 15*30268Sbostic rnd(num) 16*30268Sbostic { 17*30268Sbostic return (random() % num); 18*30268Sbostic } 19*30268Sbostic 20*30268Sbostic srnd(num) 21*30268Sbostic { 22*30268Sbostic srandom(num); 23*30268Sbostic } 24*30268Sbostic 25*30268Sbostic #ifdef NO_RANDOM 26*30268Sbostic 27*30268Sbostic #ifndef lint 28*30268Sbostic static char sccsid[] = "@(#)random.c 4.2 (Berkeley) 83/01/02"; 29*30268Sbostic #endif 30*30268Sbostic 31*30268Sbostic #include <stdio.h> 32*30268Sbostic 33*30268Sbostic /* 34*30268Sbostic * random.c: 35*30268Sbostic * An improved random number generation package. In addition to the standard 36*30268Sbostic * rand()/srand() like interface, this package also has a special state info 37*30268Sbostic * interface. The initstate() routine is called with a seed, an array of 38*30268Sbostic * bytes, and a count of how many bytes are being passed in; this array is then 39*30268Sbostic * initialized to contain information for random number generation with that 40*30268Sbostic * much state information. Good sizes for the amount of state information are 41*30268Sbostic * 32, 64, 128, and 256 bytes. The state can be switched by calling the 42*30268Sbostic * setstate() routine with the same array as was initiallized with initstate(). 43*30268Sbostic * By default, the package runs with 128 bytes of state information and 44*30268Sbostic * generates far better random numbers than a linear congruential generator. 45*30268Sbostic * If the amount of state information is less than 32 bytes, a simple linear 46*30268Sbostic * congruential R.N.G. is used. 47*30268Sbostic * Internally, the state information is treated as an array of longs; the 48*30268Sbostic * zeroeth element of the array is the type of R.N.G. being used (small 49*30268Sbostic * integer); the remainder of the array is the state information for the 50*30268Sbostic * R.N.G. Thus, 32 bytes of state information will give 7 longs worth of 51*30268Sbostic * state information, which will allow a degree seven polynomial. (Note: the 52*30268Sbostic * zeroeth word of state information also has some other information stored 53*30268Sbostic * in it -- see setstate() for details). 54*30268Sbostic * The random number generation technique is a linear feedback shift register 55*30268Sbostic * approach, employing trinomials (since there are fewer terms to sum up that 56*30268Sbostic * way). In this approach, the least significant bit of all the numbers in 57*30268Sbostic * the state table will act as a linear feedback shift register, and will have 58*30268Sbostic * period 2^deg - 1 (where deg is the degree of the polynomial being used, 59*30268Sbostic * assuming that the polynomial is irreducible and primitive). The higher 60*30268Sbostic * order bits will have longer periods, since their values are also influenced 61*30268Sbostic * by pseudo-random carries out of the lower bits. The total period of the 62*30268Sbostic * generator is approximately deg*(2**deg - 1); thus doubling the amount of 63*30268Sbostic * state information has a vast influence on the period of the generator. 64*30268Sbostic * Note: the deg*(2**deg - 1) is an approximation only good for large deg, 65*30268Sbostic * when the period of the shift register is the dominant factor. With deg 66*30268Sbostic * equal to seven, the period is actually much longer than the 7*(2**7 - 1) 67*30268Sbostic * predicted by this formula. 68*30268Sbostic */ 69*30268Sbostic 70*30268Sbostic 71*30268Sbostic 72*30268Sbostic /* 73*30268Sbostic * For each of the currently supported random number generators, we have a 74*30268Sbostic * break value on the amount of state information (you need at least this 75*30268Sbostic * many bytes of state info to support this random number generator), a degree 76*30268Sbostic * for the polynomial (actually a trinomial) that the R.N.G. is based on, and 77*30268Sbostic * the separation between the two lower order coefficients of the trinomial. 78*30268Sbostic */ 79*30268Sbostic 80*30268Sbostic #define TYPE_0 0 /* linear congruential */ 81*30268Sbostic #define BREAK_0 8 82*30268Sbostic #define DEG_0 0 83*30268Sbostic #define SEP_0 0 84*30268Sbostic 85*30268Sbostic #define TYPE_1 1 /* x**7 + x**3 + 1 */ 86*30268Sbostic #define BREAK_1 32 87*30268Sbostic #define DEG_1 7 88*30268Sbostic #define SEP_1 3 89*30268Sbostic 90*30268Sbostic #define TYPE_2 2 /* x**15 + x + 1 */ 91*30268Sbostic #define BREAK_2 64 92*30268Sbostic #define DEG_2 15 93*30268Sbostic #define SEP_2 1 94*30268Sbostic 95*30268Sbostic #define TYPE_3 3 /* x**31 + x**3 + 1 */ 96*30268Sbostic #define BREAK_3 128 97*30268Sbostic #define DEG_3 31 98*30268Sbostic #define SEP_3 3 99*30268Sbostic 100*30268Sbostic #define TYPE_4 4 /* x**63 + x + 1 */ 101*30268Sbostic #define BREAK_4 256 102*30268Sbostic #define DEG_4 63 103*30268Sbostic #define SEP_4 1 104*30268Sbostic 105*30268Sbostic 106*30268Sbostic /* 107*30268Sbostic * Array versions of the above information to make code run faster -- relies 108*30268Sbostic * on fact that TYPE_i == i. 109*30268Sbostic */ 110*30268Sbostic 111*30268Sbostic #define MAX_TYPES 5 /* max number of types above */ 112*30268Sbostic 113*30268Sbostic static int degrees[ MAX_TYPES ] = { DEG_0, DEG_1, DEG_2, 114*30268Sbostic DEG_3, DEG_4 }; 115*30268Sbostic 116*30268Sbostic static int seps[ MAX_TYPES ] = { SEP_0, SEP_1, SEP_2, 117*30268Sbostic SEP_3, SEP_4 }; 118*30268Sbostic 119*30268Sbostic 120*30268Sbostic 121*30268Sbostic /* 122*30268Sbostic * Initially, everything is set up as if from : 123*30268Sbostic * initstate( 1, &randtbl, 128 ); 124*30268Sbostic * Note that this initialization takes advantage of the fact that srandom() 125*30268Sbostic * advances the front and rear pointers 10*rand_deg times, and hence the 126*30268Sbostic * rear pointer which starts at 0 will also end up at zero; thus the zeroeth 127*30268Sbostic * element of the state information, which contains info about the current 128*30268Sbostic * position of the rear pointer is just 129*30268Sbostic * MAX_TYPES*(rptr - state) + TYPE_3 == TYPE_3. 130*30268Sbostic */ 131*30268Sbostic 132*30268Sbostic static long randtbl[ DEG_3 + 1 ] = { TYPE_3, 133*30268Sbostic 0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342, 134*30268Sbostic 0xde3b81e0, 0xdf0a6fb5, 0xf103bc02, 0x48f340fb, 135*30268Sbostic 0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd, 136*30268Sbostic 0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86, 137*30268Sbostic 0xda672e2a, 0x1588ca88, 0xe369735d, 0x904f35f7, 138*30268Sbostic 0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc, 139*30268Sbostic 0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b, 140*30268Sbostic 0xf5ad9d0e, 0x8999220b, 0x27fb47b9 }; 141*30268Sbostic 142*30268Sbostic /* 143*30268Sbostic * fptr and rptr are two pointers into the state info, a front and a rear 144*30268Sbostic * pointer. These two pointers are always rand_sep places aparts, as they cycle 145*30268Sbostic * cyclically through the state information. (Yes, this does mean we could get 146*30268Sbostic * away with just one pointer, but the code for random() is more efficient this 147*30268Sbostic * way). The pointers are left positioned as they would be from the call 148*30268Sbostic * initstate( 1, randtbl, 128 ) 149*30268Sbostic * (The position of the rear pointer, rptr, is really 0 (as explained above 150*30268Sbostic * in the initialization of randtbl) because the state table pointer is set 151*30268Sbostic * to point to randtbl[1] (as explained below). 152*30268Sbostic */ 153*30268Sbostic 154*30268Sbostic static long *fptr = &randtbl[ SEP_3 + 1 ]; 155*30268Sbostic static long *rptr = &randtbl[ 1 ]; 156*30268Sbostic 157*30268Sbostic 158*30268Sbostic 159*30268Sbostic /* 160*30268Sbostic * The following things are the pointer to the state information table, 161*30268Sbostic * the type of the current generator, the degree of the current polynomial 162*30268Sbostic * being used, and the separation between the two pointers. 163*30268Sbostic * Note that for efficiency of random(), we remember the first location of 164*30268Sbostic * the state information, not the zeroeth. Hence it is valid to access 165*30268Sbostic * state[-1], which is used to store the type of the R.N.G. 166*30268Sbostic * Also, we remember the last location, since this is more efficient than 167*30268Sbostic * indexing every time to find the address of the last element to see if 168*30268Sbostic * the front and rear pointers have wrapped. 169*30268Sbostic */ 170*30268Sbostic 171*30268Sbostic static long *state = &randtbl[ 1 ]; 172*30268Sbostic 173*30268Sbostic static int rand_type = TYPE_3; 174*30268Sbostic static int rand_deg = DEG_3; 175*30268Sbostic static int rand_sep = SEP_3; 176*30268Sbostic 177*30268Sbostic static long *end_ptr = &randtbl[ DEG_3 + 1 ]; 178*30268Sbostic 179*30268Sbostic 180*30268Sbostic 181*30268Sbostic /* 182*30268Sbostic * srandom: 183*30268Sbostic * Initialize the random number generator based on the given seed. If the 184*30268Sbostic * type is the trivial no-state-information type, just remember the seed. 185*30268Sbostic * Otherwise, initializes state[] based on the given "seed" via a linear 186*30268Sbostic * congruential generator. Then, the pointers are set to known locations 187*30268Sbostic * that are exactly rand_sep places apart. Lastly, it cycles the state 188*30268Sbostic * information a given number of times to get rid of any initial dependencies 189*30268Sbostic * introduced by the L.C.R.N.G. 190*30268Sbostic * Note that the initialization of randtbl[] for default usage relies on 191*30268Sbostic * values produced by this routine. 192*30268Sbostic */ 193*30268Sbostic 194*30268Sbostic srandom( x ) 195*30268Sbostic 196*30268Sbostic unsigned x; 197*30268Sbostic { 198*30268Sbostic register int i, j; 199*30268Sbostic 200*30268Sbostic if( rand_type == TYPE_0 ) { 201*30268Sbostic state[ 0 ] = x; 202*30268Sbostic } 203*30268Sbostic else { 204*30268Sbostic j = 1; 205*30268Sbostic state[ 0 ] = x; 206*30268Sbostic for( i = 1; i < rand_deg; i++ ) { 207*30268Sbostic state[i] = 1103515245*state[i - 1] + 12345; 208*30268Sbostic } 209*30268Sbostic fptr = &state[ rand_sep ]; 210*30268Sbostic rptr = &state[ 0 ]; 211*30268Sbostic for( i = 0; i < 10*rand_deg; i++ ) random(); 212*30268Sbostic } 213*30268Sbostic } 214*30268Sbostic 215*30268Sbostic 216*30268Sbostic 217*30268Sbostic /* 218*30268Sbostic * initstate: 219*30268Sbostic * Initialize the state information in the given array of n bytes for 220*30268Sbostic * future random number generation. Based on the number of bytes we 221*30268Sbostic * are given, and the break values for the different R.N.G.'s, we choose 222*30268Sbostic * the best (largest) one we can and set things up for it. srandom() is 223*30268Sbostic * then called to initialize the state information. 224*30268Sbostic * Note that on return from srandom(), we set state[-1] to be the type 225*30268Sbostic * multiplexed with the current value of the rear pointer; this is so 226*30268Sbostic * successive calls to initstate() won't lose this information and will 227*30268Sbostic * be able to restart with setstate(). 228*30268Sbostic * Note: the first thing we do is save the current state, if any, just like 229*30268Sbostic * setstate() so that it doesn't matter when initstate is called. 230*30268Sbostic * Returns a pointer to the old state. 231*30268Sbostic */ 232*30268Sbostic 233*30268Sbostic char * 234*30268Sbostic initstate( seed, arg_state, n ) 235*30268Sbostic 236*30268Sbostic unsigned seed; /* seed for R. N. G. */ 237*30268Sbostic char *arg_state; /* pointer to state array */ 238*30268Sbostic int n; /* # bytes of state info */ 239*30268Sbostic { 240*30268Sbostic register char *ostate = (char *)( &state[ -1 ] ); 241*30268Sbostic 242*30268Sbostic if( rand_type == TYPE_0 ) state[ -1 ] = rand_type; 243*30268Sbostic else state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type; 244*30268Sbostic if( n < BREAK_1 ) { 245*30268Sbostic if( n < BREAK_0 ) { 246*30268Sbostic fprintf( stderr, "initstate: not enough state (%d bytes) with which to do jack; ignored.\n" ); 247*30268Sbostic return; 248*30268Sbostic } 249*30268Sbostic rand_type = TYPE_0; 250*30268Sbostic rand_deg = DEG_0; 251*30268Sbostic rand_sep = SEP_0; 252*30268Sbostic } 253*30268Sbostic else { 254*30268Sbostic if( n < BREAK_2 ) { 255*30268Sbostic rand_type = TYPE_1; 256*30268Sbostic rand_deg = DEG_1; 257*30268Sbostic rand_sep = SEP_1; 258*30268Sbostic } 259*30268Sbostic else { 260*30268Sbostic if( n < BREAK_3 ) { 261*30268Sbostic rand_type = TYPE_2; 262*30268Sbostic rand_deg = DEG_2; 263*30268Sbostic rand_sep = SEP_2; 264*30268Sbostic } 265*30268Sbostic else { 266*30268Sbostic if( n < BREAK_4 ) { 267*30268Sbostic rand_type = TYPE_3; 268*30268Sbostic rand_deg = DEG_3; 269*30268Sbostic rand_sep = SEP_3; 270*30268Sbostic } 271*30268Sbostic else { 272*30268Sbostic rand_type = TYPE_4; 273*30268Sbostic rand_deg = DEG_4; 274*30268Sbostic rand_sep = SEP_4; 275*30268Sbostic } 276*30268Sbostic } 277*30268Sbostic } 278*30268Sbostic } 279*30268Sbostic state = &( ( (long *)arg_state )[1] ); /* first location */ 280*30268Sbostic end_ptr = &state[ rand_deg ]; /* must set end_ptr before srandom */ 281*30268Sbostic srandom( seed ); 282*30268Sbostic if( rand_type == TYPE_0 ) state[ -1 ] = rand_type; 283*30268Sbostic else state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type; 284*30268Sbostic return( ostate ); 285*30268Sbostic } 286*30268Sbostic 287*30268Sbostic 288*30268Sbostic 289*30268Sbostic /* 290*30268Sbostic * setstate: 291*30268Sbostic * Restore the state from the given state array. 292*30268Sbostic * Note: it is important that we also remember the locations of the pointers 293*30268Sbostic * in the current state information, and restore the locations of the pointers 294*30268Sbostic * from the old state information. This is done by multiplexing the pointer 295*30268Sbostic * location into the zeroeth word of the state information. 296*30268Sbostic * Note that due to the order in which things are done, it is OK to call 297*30268Sbostic * setstate() with the same state as the current state. 298*30268Sbostic * Returns a pointer to the old state information. 299*30268Sbostic */ 300*30268Sbostic 301*30268Sbostic char * 302*30268Sbostic setstate( arg_state ) 303*30268Sbostic 304*30268Sbostic char *arg_state; 305*30268Sbostic { 306*30268Sbostic register long *new_state = (long *)arg_state; 307*30268Sbostic register int type = new_state[0]%MAX_TYPES; 308*30268Sbostic register int rear = new_state[0]/MAX_TYPES; 309*30268Sbostic char *ostate = (char *)( &state[ -1 ] ); 310*30268Sbostic 311*30268Sbostic if( rand_type == TYPE_0 ) state[ -1 ] = rand_type; 312*30268Sbostic else state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type; 313*30268Sbostic switch( type ) { 314*30268Sbostic case TYPE_0: 315*30268Sbostic case TYPE_1: 316*30268Sbostic case TYPE_2: 317*30268Sbostic case TYPE_3: 318*30268Sbostic case TYPE_4: 319*30268Sbostic rand_type = type; 320*30268Sbostic rand_deg = degrees[ type ]; 321*30268Sbostic rand_sep = seps[ type ]; 322*30268Sbostic break; 323*30268Sbostic 324*30268Sbostic default: 325*30268Sbostic fprintf( stderr, "setstate: state info has been munged; not changed.\n" ); 326*30268Sbostic } 327*30268Sbostic state = &new_state[ 1 ]; 328*30268Sbostic if( rand_type != TYPE_0 ) { 329*30268Sbostic rptr = &state[ rear ]; 330*30268Sbostic fptr = &state[ (rear + rand_sep)%rand_deg ]; 331*30268Sbostic } 332*30268Sbostic end_ptr = &state[ rand_deg ]; /* set end_ptr too */ 333*30268Sbostic return( ostate ); 334*30268Sbostic } 335*30268Sbostic 336*30268Sbostic 337*30268Sbostic 338*30268Sbostic /* 339*30268Sbostic * random: 340*30268Sbostic * If we are using the trivial TYPE_0 R.N.G., just do the old linear 341*30268Sbostic * congruential bit. Otherwise, we do our fancy trinomial stuff, which is the 342*30268Sbostic * same in all ther other cases due to all the global variables that have been 343*30268Sbostic * set up. The basic operation is to add the number at the rear pointer into 344*30268Sbostic * the one at the front pointer. Then both pointers are advanced to the next 345*30268Sbostic * location cyclically in the table. The value returned is the sum generated, 346*30268Sbostic * reduced to 31 bits by throwing away the "least random" low bit. 347*30268Sbostic * Note: the code takes advantage of the fact that both the front and 348*30268Sbostic * rear pointers can't wrap on the same call by not testing the rear 349*30268Sbostic * pointer if the front one has wrapped. 350*30268Sbostic * Returns a 31-bit random number. 351*30268Sbostic */ 352*30268Sbostic 353*30268Sbostic long 354*30268Sbostic random() 355*30268Sbostic { 356*30268Sbostic long i; 357*30268Sbostic 358*30268Sbostic if( rand_type == TYPE_0 ) { 359*30268Sbostic i = state[0] = ( state[0]*1103515245 + 12345 )&0x7fffffff; 360*30268Sbostic } 361*30268Sbostic else { 362*30268Sbostic *fptr += *rptr; 363*30268Sbostic i = (*fptr >> 1)&0x7fffffff; /* chucking least random bit */ 364*30268Sbostic if( ++fptr >= end_ptr ) { 365*30268Sbostic fptr = state; 366*30268Sbostic ++rptr; 367*30268Sbostic } 368*30268Sbostic else { 369*30268Sbostic if( ++rptr >= end_ptr ) rptr = state; 370*30268Sbostic } 371*30268Sbostic } 372*30268Sbostic return( i ); 373*30268Sbostic } 374*30268Sbostic 375*30268Sbostic #endif NO_RANDOM 376