16773Srrh /*
2*9318Smckusick  *	back.h	4.2	82/11/22
36773Srrh  */
46773Srrh 
56773Srrh #include <sgtty.h>
66773Srrh 
7*9318Smckusick #define rnum(r)	(random()%r)
86773Srrh #define D0	dice[0]
96773Srrh #define D1	dice[1]
106773Srrh #define swap	{D0 ^= D1; D1 ^= D0; D0 ^= D1; d0 = 1-d0;}
116773Srrh 
126773Srrh /*
136773Srrh  *
146773Srrh  * Some numerical conventions:
156773Srrh  *
166773Srrh  *	Arrays have white's value in [0], red in [1].
176773Srrh  *	Numeric values which are one color or the other use
186773Srrh  *	-1 for white, 1 for red.
196773Srrh  *	Hence, white will be negative values, red positive one.
206773Srrh  *	This makes a lot of sense since white is going in decending
216773Srrh  *	order around the board, and red is ascending.
226773Srrh  *
236773Srrh  */
246773Srrh 
256773Srrh char	EXEC[];			/* object for main program */
266773Srrh char	TEACH[];		/* object for tutorial program */
276773Srrh 
286773Srrh int	pnum;			/* color of player:
296773Srrh 					-1 = white
306773Srrh 					 1 = red
316773Srrh 					 0 = both
326773Srrh 					 2 = not yet init'ed */
336773Srrh char	args[100];		/* args passed to teachgammon and back */
346773Srrh int	acnt;			/* length of args */
356773Srrh int	aflag;			/* flag to ask for rules or instructions */
366773Srrh int	bflag;			/* flag for automatic board printing */
376773Srrh int	cflag;			/* case conversion flag */
386773Srrh int	hflag;			/* flag for cleaning screen */
396773Srrh int	mflag;			/* backgammon flag */
406773Srrh int	raflag;			/* 'roll again' flag for recovered game */
416773Srrh int	rflag;			/* recovered game flag */
426773Srrh int	tflag;			/* cursor addressing flag */
436773Srrh int	rfl;			/* saved value of rflag */
446773Srrh int	iroll;			/* special flag for inputting rolls */
456773Srrh int	board[26];		/* board:  negative values are white,
466773Srrh 				   positive are red */
476773Srrh int	dice[2];		/* value of dice */
486773Srrh int	mvlim;			/* 'move limit':  max. number of moves */
496773Srrh int	mvl;			/* working copy of mvlim */
506773Srrh int	p[5];			/* starting position of moves */
516773Srrh int	g[5];			/* ending position of moves (goals) */
526773Srrh int	h[4];			/* flag for each move if a man was hit */
536773Srrh int	cturn;			/* whose turn it currently is:
546773Srrh 					-1 = white
556773Srrh 					 1 = red
566773Srrh 					 0 = just quitted
576773Srrh 					-2 = white just lost
586773Srrh 					 2 = red just lost */
596773Srrh int	d0;			/* flag if dice have been reversed from
606773Srrh 				   original position */
616773Srrh int	table[6][6];		/* odds table for possible rolls */
626773Srrh int	rscore;			/* red's score */
636773Srrh int	wscore;			/* white's score */
646773Srrh int	gvalue;			/* value of game (64 max.) */
656773Srrh int	dlast;			/* who doubled last (0 = neither) */
666773Srrh int	bar;			/* position of bar for current player */
676773Srrh int	home;			/* position of home for current player */
686773Srrh int	off[2];			/* number of men off board */
696773Srrh int	*offptr;		/* pointer to off for current player */
706773Srrh int	*offopp;		/* pointer to off for opponent */
716773Srrh int	in[2];			/* number of men in inner table */
726773Srrh int	*inptr;			/* pointer to in for current player */
736773Srrh int	*inopp;			/* pointer to in for opponent */
746773Srrh 
756773Srrh int	ncin;			/* number of characters in cin */
766773Srrh char	cin[100];		/* input line of current move
776773Srrh 				   (used for reconstructing input after
786773Srrh 				   a backspace) */
796773Srrh 
806773Srrh char	*color[];
816773Srrh 				/* colors as strings */
826773Srrh char	**colorptr;		/* color of current player */
836773Srrh char	**Colorptr;		/* color of current player, capitalized */
846773Srrh int	colen;			/* length of color of current player */
856773Srrh 
866773Srrh struct sgttyb	tty;		/* tty information buffer */
876773Srrh int		old;		/* original tty status */
886773Srrh int		noech;		/* original tty status without echo */
896773Srrh int		raw;		/* raw tty status, no echo */
906773Srrh 
916773Srrh int	curr;			/* row position of cursor */
926773Srrh int	curc;			/* column position of cursor */
936773Srrh int	begscr;			/* 'beginning' of screen
946773Srrh 				   (not including board) */
956773Srrh 
966773Srrh int	getout();		/* function to exit backgammon cleanly */
97