1*6773Srrh /*
2*6773Srrh  *	back.h	1.1	82/05/11
3*6773Srrh  */
4*6773Srrh 
5*6773Srrh #include <sgtty.h>
6*6773Srrh 
7*6773Srrh #define rnum(r)	(rand(0)/(32767/r+1))
8*6773Srrh #define D0	dice[0]
9*6773Srrh #define D1	dice[1]
10*6773Srrh #define swap	{D0 ^= D1; D1 ^= D0; D0 ^= D1; d0 = 1-d0;}
11*6773Srrh 
12*6773Srrh /*
13*6773Srrh  *
14*6773Srrh  * Some numerical conventions:
15*6773Srrh  *
16*6773Srrh  *	Arrays have white's value in [0], red in [1].
17*6773Srrh  *	Numeric values which are one color or the other use
18*6773Srrh  *	-1 for white, 1 for red.
19*6773Srrh  *	Hence, white will be negative values, red positive one.
20*6773Srrh  *	This makes a lot of sense since white is going in decending
21*6773Srrh  *	order around the board, and red is ascending.
22*6773Srrh  *
23*6773Srrh  */
24*6773Srrh 
25*6773Srrh char	EXEC[];			/* object for main program */
26*6773Srrh char	TEACH[];		/* object for tutorial program */
27*6773Srrh 
28*6773Srrh int	pnum;			/* color of player:
29*6773Srrh 					-1 = white
30*6773Srrh 					 1 = red
31*6773Srrh 					 0 = both
32*6773Srrh 					 2 = not yet init'ed */
33*6773Srrh char	args[100];		/* args passed to teachgammon and back */
34*6773Srrh int	acnt;			/* length of args */
35*6773Srrh int	aflag;			/* flag to ask for rules or instructions */
36*6773Srrh int	bflag;			/* flag for automatic board printing */
37*6773Srrh int	cflag;			/* case conversion flag */
38*6773Srrh int	hflag;			/* flag for cleaning screen */
39*6773Srrh int	mflag;			/* backgammon flag */
40*6773Srrh int	raflag;			/* 'roll again' flag for recovered game */
41*6773Srrh int	rflag;			/* recovered game flag */
42*6773Srrh int	tflag;			/* cursor addressing flag */
43*6773Srrh int	rfl;			/* saved value of rflag */
44*6773Srrh int	iroll;			/* special flag for inputting rolls */
45*6773Srrh int	board[26];		/* board:  negative values are white,
46*6773Srrh 				   positive are red */
47*6773Srrh int	dice[2];		/* value of dice */
48*6773Srrh int	mvlim;			/* 'move limit':  max. number of moves */
49*6773Srrh int	mvl;			/* working copy of mvlim */
50*6773Srrh int	p[5];			/* starting position of moves */
51*6773Srrh int	g[5];			/* ending position of moves (goals) */
52*6773Srrh int	h[4];			/* flag for each move if a man was hit */
53*6773Srrh int	cturn;			/* whose turn it currently is:
54*6773Srrh 					-1 = white
55*6773Srrh 					 1 = red
56*6773Srrh 					 0 = just quitted
57*6773Srrh 					-2 = white just lost
58*6773Srrh 					 2 = red just lost */
59*6773Srrh int	d0;			/* flag if dice have been reversed from
60*6773Srrh 				   original position */
61*6773Srrh int	table[6][6];		/* odds table for possible rolls */
62*6773Srrh int	rscore;			/* red's score */
63*6773Srrh int	wscore;			/* white's score */
64*6773Srrh int	gvalue;			/* value of game (64 max.) */
65*6773Srrh int	dlast;			/* who doubled last (0 = neither) */
66*6773Srrh int	bar;			/* position of bar for current player */
67*6773Srrh int	home;			/* position of home for current player */
68*6773Srrh int	off[2];			/* number of men off board */
69*6773Srrh int	*offptr;		/* pointer to off for current player */
70*6773Srrh int	*offopp;		/* pointer to off for opponent */
71*6773Srrh int	in[2];			/* number of men in inner table */
72*6773Srrh int	*inptr;			/* pointer to in for current player */
73*6773Srrh int	*inopp;			/* pointer to in for opponent */
74*6773Srrh 
75*6773Srrh int	ncin;			/* number of characters in cin */
76*6773Srrh char	cin[100];		/* input line of current move
77*6773Srrh 				   (used for reconstructing input after
78*6773Srrh 				   a backspace) */
79*6773Srrh 
80*6773Srrh char	*color[];
81*6773Srrh 				/* colors as strings */
82*6773Srrh char	**colorptr;		/* color of current player */
83*6773Srrh char	**Colorptr;		/* color of current player, capitalized */
84*6773Srrh int	colen;			/* length of color of current player */
85*6773Srrh 
86*6773Srrh struct sgttyb	tty;		/* tty information buffer */
87*6773Srrh int		old;		/* original tty status */
88*6773Srrh int		noech;		/* original tty status without echo */
89*6773Srrh int		raw;		/* raw tty status, no echo */
90*6773Srrh 
91*6773Srrh int	curr;			/* row position of cursor */
92*6773Srrh int	curc;			/* column position of cursor */
93*6773Srrh int	begscr;			/* 'beginning' of screen
94*6773Srrh 				   (not including board) */
95*6773Srrh 
96*6773Srrh int	getout();		/* function to exit backgammon cleanly */
97