xref: /openbsd-src/usr.bin/file/magdir/iff (revision 0ee74395949c27152548431c5cb896cb486a0866)
1*0ee74395Schl#	$OpenBSD: iff,v 1.4 2009/04/24 18:54:34 chl Exp $
2e2a32a0eSderaadt
3e2a32a0eSderaadt#------------------------------------------------------------------------------
4e2a32a0eSderaadt# iff:	file(1) magic for Interchange File Format (see also "audio" & "images")
5e2a32a0eSderaadt#
6e2a32a0eSderaadt# Daniel Quinlan (quinlan@yggdrasil.com) -- IFF was designed by Electronic
7e2a32a0eSderaadt# Arts for file interchange.  It has also been used by Apple, SGI, and
8e2a32a0eSderaadt# especially Commodore-Amiga.
9e2a32a0eSderaadt#
10e2a32a0eSderaadt# IFF files begin with an 8 byte FORM header, followed by a 4 character
11e2a32a0eSderaadt# FORM type, which is followed by the first chunk in the FORM.
12e2a32a0eSderaadt
13e2a32a0eSderaadt0	string		FORM		IFF data
14e2a32a0eSderaadt#>4	belong		x		\b, FORM is %d bytes long
15e2a32a0eSderaadt# audio formats
16e2a32a0eSderaadt>8	string		AIFF		\b, AIFF audio
17*0ee74395Schl!:mime	audio/x-aiff
18e2a32a0eSderaadt>8	string		AIFC		\b, AIFF-C compressed audio
19*0ee74395Schl!:mime	audio/x-aiff
20e2a32a0eSderaadt>8	string		8SVX		\b, 8SVX 8-bit sampled sound voice
21*0ee74395Schl!:mime	audio/x-aiff
22380b5c7dSchl>8	string		16SV		\b, 16SV 16-bit sampled sound voice
23e2a32a0eSderaadt>8	string		SAMP		\b, SAMP sampled audio
24380b5c7dSchl>8	string		MAUD		\b, MAUD MacroSystem audio
25380b5c7dSchl>8	string		SMUS		\b, SMUS simple music
26380b5c7dSchl>8	string		CMUS		\b, CMUS complex music
27e2a32a0eSderaadt# image formats
28e2a32a0eSderaadt>8	string		ILBMBMHD	\b, ILBM interleaved image
29e2a32a0eSderaadt>>20	beshort		x		\b, %d x
30e2a32a0eSderaadt>>22	beshort		x		%d
31e2a32a0eSderaadt>8	string		RGBN		\b, RGBN 12-bit RGB image
32e2a32a0eSderaadt>8	string		RGB8		\b, RGB8 24-bit RGB image
33380b5c7dSchl>8	string		DEEP		\b, DEEP TVPaint/XiPaint image
34e2a32a0eSderaadt>8	string		DR2D		\b, DR2D 2-D object
35e2a32a0eSderaadt>8	string		TDDD		\b, TDDD 3-D rendering
36380b5c7dSchl>8	string		LWOB		\b, LWOB 3-D object
37380b5c7dSchl>8	string		LWO2		\b, LWO2 3-D object, v2
38380b5c7dSchl>8	string		LWLO		\b, LWLO 3-D layered object
39380b5c7dSchl>8	string		REAL		\b, REAL Real3D rendering
40380b5c7dSchl>8	string		MC4D		\b, MC4D MaxonCinema4D rendering
41380b5c7dSchl>8	string		ANIM		\b, ANIM animation
42380b5c7dSchl>8	string		YAFA		\b, YAFA animation
43380b5c7dSchl>8	string		SSA\ 		\b, SSA super smooth animation
44380b5c7dSchl>8	string		ACBM		\b, ACBM continuous image
45380b5c7dSchl>8	string		FAXX		\b, FAXX fax image
46e2a32a0eSderaadt# other formats
47e2a32a0eSderaadt>8	string		FTXT		\b, FTXT formatted text
48380b5c7dSchl>8	string		CTLG		\b, CTLG message catalog
49380b5c7dSchl>8	string		PREF		\b, PREF preferences
50380b5c7dSchl>8	string		DTYP		\b, DTYP datatype description
51380b5c7dSchl>8	string		PTCH		\b, PTCH binary patch
52380b5c7dSchl>8	string		AMFF		\b, AMFF AmigaMetaFile format
53380b5c7dSchl>8	string		WZRD		\b, WZRD StormWIZARD resource
54380b5c7dSchl>8	string		DOC\ 		\b, DOC desktop publishing document
55380b5c7dSchl
56380b5c7dSchl# These go at the end of the iff rules
57380b5c7dSchl#
58380b5c7dSchl# I don't see why these might collide with anything else.
59380b5c7dSchl#
60380b5c7dSchl# Interactive Fiction related formats
61380b5c7dSchl#
62380b5c7dSchl>8	string		IFRS		\b, Blorb Interactive Fiction
63380b5c7dSchl>>24	string		Exec		with executable chunk
64380b5c7dSchl>8	string          IFZS		\b, Z-machine or Glulx saved game file (Quetzal)
65