1 //===-- BreakpointBase.cpp --------------------------------------*- C++ -*-===// 2 // 3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. 4 // See https://llvm.org/LICENSE.txt for license information. 5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception 6 // 7 //===----------------------------------------------------------------------===// 8 9 #include "BreakpointBase.h" 10 #include "llvm/ADT/StringExtras.h" 11 12 using namespace lldb_vscode; 13 14 BreakpointBase::BreakpointBase(const llvm::json::Object &obj) 15 : condition(std::string(GetString(obj, "condition"))), 16 hitCondition(std::string(GetString(obj, "hitCondition"))), 17 logMessage(std::string(GetString(obj, "logMessage"))) {} 18 19 void BreakpointBase::SetCondition() { bp.SetCondition(condition.c_str()); } 20 21 void BreakpointBase::SetHitCondition() { 22 uint64_t hitCount = 0; 23 if (llvm::to_integer(hitCondition, hitCount)) 24 bp.SetIgnoreCount(hitCount - 1); 25 } 26 27 void BreakpointBase::UpdateBreakpoint(const BreakpointBase &request_bp) { 28 if (condition != request_bp.condition) { 29 condition = request_bp.condition; 30 SetCondition(); 31 } 32 if (hitCondition != request_bp.hitCondition) { 33 hitCondition = request_bp.hitCondition; 34 SetHitCondition(); 35 } 36 } 37 38 const char *BreakpointBase::GetBreakpointLabel() { 39 // Breakpoints in LLDB can have names added to them which are kind of like 40 // labels or categories. All breakpoints that are set through the IDE UI get 41 // sent through the various VS code DAP set*Breakpoint packets, and these 42 // breakpoints will be labeled with this name so if breakpoint update events 43 // come in for breakpoints that the IDE doesn't know about, like if a 44 // breakpoint is set manually using the debugger console, we won't report any 45 // updates on them and confused the IDE. This function gets called by all of 46 // the breakpoint classes after they set breakpoints to mark a breakpoint as 47 // a UI breakpoint. We can later check a lldb::SBBreakpoint object that comes 48 // in via LLDB breakpoint changed events and check the breakpoint by calling 49 // "bool lldb::SBBreakpoint::MatchesName(const char *)" to check if a 50 // breakpoint in one of the UI breakpoints that we should report changes for. 51 return "vscode"; 52 } 53