xref: /openbsd-src/games/robots/play_level.c (revision 2010f3c835ae4bf769b9e69e53a37d2dfeb4a7e5)
1*2010f3c8Smestre /*	$OpenBSD: play_level.c,v 1.10 2016/01/04 17:33:24 mestre Exp $	*/
2df930be7Sderaadt /*	$NetBSD: play_level.c,v 1.3 1995/04/22 10:09:03 cgd Exp $	*/
3df930be7Sderaadt 
4df930be7Sderaadt /*
5df930be7Sderaadt  * Copyright (c) 1980, 1993
6df930be7Sderaadt  *	The Regents of the University of California.  All rights reserved.
7df930be7Sderaadt  *
8df930be7Sderaadt  * Redistribution and use in source and binary forms, with or without
9df930be7Sderaadt  * modification, are permitted provided that the following conditions
10df930be7Sderaadt  * are met:
11df930be7Sderaadt  * 1. Redistributions of source code must retain the above copyright
12df930be7Sderaadt  *    notice, this list of conditions and the following disclaimer.
13df930be7Sderaadt  * 2. Redistributions in binary form must reproduce the above copyright
14df930be7Sderaadt  *    notice, this list of conditions and the following disclaimer in the
15df930be7Sderaadt  *    documentation and/or other materials provided with the distribution.
167a09557bSmillert  * 3. Neither the name of the University nor the names of its contributors
17df930be7Sderaadt  *    may be used to endorse or promote products derived from this software
18df930be7Sderaadt  *    without specific prior written permission.
19df930be7Sderaadt  *
20df930be7Sderaadt  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21df930be7Sderaadt  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22df930be7Sderaadt  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23df930be7Sderaadt  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
24df930be7Sderaadt  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25df930be7Sderaadt  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26df930be7Sderaadt  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
27df930be7Sderaadt  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
28df930be7Sderaadt  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29df930be7Sderaadt  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
30df930be7Sderaadt  * SUCH DAMAGE.
31df930be7Sderaadt  */
32df930be7Sderaadt 
33df930be7Sderaadt #include "robots.h"
34df930be7Sderaadt 
35df930be7Sderaadt /*
36df930be7Sderaadt  * play_level:
37df930be7Sderaadt  *	Let the player play the current level
38df930be7Sderaadt  */
39d648d61bSpjanzen void
play_level(void)403eb8c9edSjsg play_level(void)
41df930be7Sderaadt {
4297419aa0Spjanzen 	COORD	*cp;
43df930be7Sderaadt 
44df930be7Sderaadt 	move(My_pos.y, My_pos.x);
45df930be7Sderaadt 	addch(PLAYER);
46df930be7Sderaadt 	refresh();
47df930be7Sderaadt 	for (cp = Robots; cp < &Robots[MAXROBOTS]; cp++) {
48df930be7Sderaadt 		if (cp->y < 0)
49df930be7Sderaadt 			continue;
50df930be7Sderaadt 		move(cp->y, cp->x);
51df930be7Sderaadt 		addch(ROBOT);
52df930be7Sderaadt 	}
53df930be7Sderaadt 	refresh();
54df930be7Sderaadt #ifdef DEBUG
55df930be7Sderaadt 	standout();
56df930be7Sderaadt 	move(Min.y, Min.x);
57df930be7Sderaadt 	addch(inch());
58df930be7Sderaadt 	move(Max.y, Max.x);
59df930be7Sderaadt 	addch(inch());
60df930be7Sderaadt 	standend();
6154da88e4Spjanzen #endif /* DEBUG */
624c144bbcSpjanzen 	flushinp();
63df930be7Sderaadt 	while (!Dead && Num_robots > 0) {
64df930be7Sderaadt 		move(My_pos.y, My_pos.x);
65df930be7Sderaadt 		if (!jumping())
66df930be7Sderaadt 			refresh();
67df930be7Sderaadt 		get_move();
68df930be7Sderaadt 		if (Field[My_pos.y][My_pos.x] != 0)
69df930be7Sderaadt 			Dead = TRUE;
70df930be7Sderaadt 		if (!Dead)
714c144bbcSpjanzen 			move_robots();
72df930be7Sderaadt 		if (Was_bonus) {
73df930be7Sderaadt 			move(Y_PROMPT, X_PROMPT);
74df930be7Sderaadt 			clrtoeol();
75df930be7Sderaadt 			move(Y_PROMPT + 1, X_PROMPT);
76df930be7Sderaadt 			clrtoeol();
77df930be7Sderaadt 			Was_bonus = FALSE;
78df930be7Sderaadt 		}
79df930be7Sderaadt 	}
80df930be7Sderaadt 
81df930be7Sderaadt 	/*
82df930be7Sderaadt 	 * if the player didn't die, add on the possible bonuses
83df930be7Sderaadt 	 */
84df930be7Sderaadt 
85df930be7Sderaadt 	if (!Dead) {
86df930be7Sderaadt 		Was_bonus = FALSE;
87df930be7Sderaadt 
88df930be7Sderaadt 		if (Level == Start_level && Start_level > 1) {
89df930be7Sderaadt 			move(Y_PROMPT, X_PROMPT);
90df930be7Sderaadt 			printw("Advance bonus: %d", S_BONUS);
91df930be7Sderaadt 			refresh();
92df930be7Sderaadt 			add_score(S_BONUS);
93df930be7Sderaadt 			Was_bonus = TRUE;
94df930be7Sderaadt 		}
95df930be7Sderaadt 
96df930be7Sderaadt 		if (Wait_bonus != 0) {
97df930be7Sderaadt 			if (!Was_bonus)
98df930be7Sderaadt 				move(Y_PROMPT, X_PROMPT);
99df930be7Sderaadt 			else
100df930be7Sderaadt 				move(Y_PROMPT + 1, X_PROMPT);
101df930be7Sderaadt 			printw("Wait bonus: %d", Wait_bonus);
102df930be7Sderaadt 			refresh();
103df930be7Sderaadt 			add_score(Wait_bonus);
104df930be7Sderaadt 			Was_bonus = TRUE;
105df930be7Sderaadt 		}
106df930be7Sderaadt 	}
107df930be7Sderaadt }
108