xref: /openbsd-src/games/mille/roll.c (revision 56f9a7dc4a81dac179f24a870e2e9dfb2615d6c2)
1 /*	$OpenBSD: roll.c,v 1.9 2016/01/08 18:09:59 mestre Exp $	*/
2 /*	$NetBSD: roll.c,v 1.4 1995/03/24 05:02:07 cgd Exp $	*/
3 
4 /*
5  * Copyright (c) 1982, 1993
6  *	The Regents of the University of California.  All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions
10  * are met:
11  * 1. Redistributions of source code must retain the above copyright
12  *    notice, this list of conditions and the following disclaimer.
13  * 2. Redistributions in binary form must reproduce the above copyright
14  *    notice, this list of conditions and the following disclaimer in the
15  *    documentation and/or other materials provided with the distribution.
16  * 3. Neither the name of the University nor the names of its contributors
17  *    may be used to endorse or promote products derived from this software
18  *    without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
24  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
27  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
28  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
30  * SUCH DAMAGE.
31  */
32 
33 #include <stdlib.h>
34 
35 #include "mille.h"
36 
37 /*
38  *	This routine rolls ndie nside-sided dice.
39  *
40  * @(#)roll.c	1.1 (Berkeley) 4/1/82
41  *
42  */
43 
44 int
roll(int ndie,int nsides)45 roll(int ndie, int nsides)
46 {
47 	int	tot;
48 
49 	tot = 0;
50 	while (ndie--)
51 		tot += arc4random_uniform(nsides) + 1;
52 	return tot;
53 }
54