1*0Sstevel@tonic-gate /*
2*0Sstevel@tonic-gate * CDDL HEADER START
3*0Sstevel@tonic-gate *
4*0Sstevel@tonic-gate * The contents of this file are subject to the terms of the
5*0Sstevel@tonic-gate * Common Development and Distribution License, Version 1.0 only
6*0Sstevel@tonic-gate * (the "License"). You may not use this file except in compliance
7*0Sstevel@tonic-gate * with the License.
8*0Sstevel@tonic-gate *
9*0Sstevel@tonic-gate * You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE
10*0Sstevel@tonic-gate * or http://www.opensolaris.org/os/licensing.
11*0Sstevel@tonic-gate * See the License for the specific language governing permissions
12*0Sstevel@tonic-gate * and limitations under the License.
13*0Sstevel@tonic-gate *
14*0Sstevel@tonic-gate * When distributing Covered Code, include this CDDL HEADER in each
15*0Sstevel@tonic-gate * file and include the License file at usr/src/OPENSOLARIS.LICENSE.
16*0Sstevel@tonic-gate * If applicable, add the following below this CDDL HEADER, with the
17*0Sstevel@tonic-gate * fields enclosed by brackets "[]" replaced with your own identifying
18*0Sstevel@tonic-gate * information: Portions Copyright [yyyy] [name of copyright owner]
19*0Sstevel@tonic-gate *
20*0Sstevel@tonic-gate * CDDL HEADER END
21*0Sstevel@tonic-gate */
22*0Sstevel@tonic-gate /*
23*0Sstevel@tonic-gate * Copyright 1997 Sun Microsystems, Inc. All rights reserved.
24*0Sstevel@tonic-gate * Use is subject to license terms.
25*0Sstevel@tonic-gate */
26*0Sstevel@tonic-gate
27*0Sstevel@tonic-gate /* Copyright (c) 1988 AT&T */
28*0Sstevel@tonic-gate /* All Rights Reserved */
29*0Sstevel@tonic-gate
30*0Sstevel@tonic-gate /*
31*0Sstevel@tonic-gate * University Copyright- Copyright (c) 1982, 1986, 1988
32*0Sstevel@tonic-gate * The Regents of the University of California
33*0Sstevel@tonic-gate * All Rights Reserved
34*0Sstevel@tonic-gate *
35*0Sstevel@tonic-gate * University Acknowledgment- Portions of this document are derived from
36*0Sstevel@tonic-gate * software developed by the University of California, Berkeley, and its
37*0Sstevel@tonic-gate * contributors.
38*0Sstevel@tonic-gate */
39*0Sstevel@tonic-gate
40*0Sstevel@tonic-gate #pragma ident "%Z%%M% %I% %E% SMI"
41*0Sstevel@tonic-gate
42*0Sstevel@tonic-gate /*LINTLIBRARY*/
43*0Sstevel@tonic-gate
44*0Sstevel@tonic-gate /*
45*0Sstevel@tonic-gate * Code for various kinds of delays. Most of this is nonportable and
46*0Sstevel@tonic-gate * requires various enhancements to the operating system, so it won't
47*0Sstevel@tonic-gate * work on all systems. It is included in curses to provide a portable
48*0Sstevel@tonic-gate * interface, and so curses itself can use it for function keys.
49*0Sstevel@tonic-gate */
50*0Sstevel@tonic-gate
51*0Sstevel@tonic-gate #include <sys/types.h>
52*0Sstevel@tonic-gate #include "curses_inc.h"
53*0Sstevel@tonic-gate
54*0Sstevel@tonic-gate /*
55*0Sstevel@tonic-gate * Delay the output for ms milliseconds.
56*0Sstevel@tonic-gate * Note that this is NOT the same as a high resolution sleep. It will
57*0Sstevel@tonic-gate * cause a delay in the output but will not necessarily suspend the
58*0Sstevel@tonic-gate * processor. For applications needing to sleep for 1/10th second,
59*0Sstevel@tonic-gate * this is not a usable substitute. It causes a pause in the displayed
60*0Sstevel@tonic-gate * output, for example, for the eye wink in snake. It is disrecommended
61*0Sstevel@tonic-gate * for "delay" to be much more than 1/2 second, especially at high
62*0Sstevel@tonic-gate * baud rates, because of all the characters it will output. Note
63*0Sstevel@tonic-gate * that due to system delays, the actual pause could be even more.
64*0Sstevel@tonic-gate * You can't get a decent pac-man game with this routine.
65*0Sstevel@tonic-gate */
66*0Sstevel@tonic-gate
67*0Sstevel@tonic-gate int
delay_output(int ms)68*0Sstevel@tonic-gate delay_output(int ms)
69*0Sstevel@tonic-gate {
70*0Sstevel@tonic-gate extern int _outchar(char);
71*0Sstevel@tonic-gate
72*0Sstevel@tonic-gate return (_delay(ms * 10, _outchar));
73*0Sstevel@tonic-gate }
74