xref: /onnv-gate/usr/src/cmd/lms/SyncLib/Include/Thread.h (revision 9203:3ebffd0a1b10)
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31*9203SMark.Logan@Sun.COM //////////////////////////////////////////////////////////////////////////
32*9203SMark.Logan@Sun.COM // Thread.h
33*9203SMark.Logan@Sun.COM //
34*9203SMark.Logan@Sun.COM // This file contains an OS independent interface for thread manipulation
35*9203SMark.Logan@Sun.COM // A Thread class is defined for easy usage.
36*9203SMark.Logan@Sun.COM //
37*9203SMark.Logan@Sun.COM // Usage:
38*9203SMark.Logan@Sun.COM //
39*9203SMark.Logan@Sun.COM // Option 1: Construct an instance of the "Thread" class with an external
40*9203SMark.Logan@Sun.COM // callback function. When calling the "start" method, the thread will be
41*9203SMark.Logan@Sun.COM // started on the callback function
42*9203SMark.Logan@Sun.COM //
43*9203SMark.Logan@Sun.COM // Option 2: Subclass the "Thread" class and reimplement the virtual "run"
44*9203SMark.Logan@Sun.COM // method. When calling the "start" method, the thread will be started
45*9203SMark.Logan@Sun.COM // on the "run" function.
46*9203SMark.Logan@Sun.COM //
47*9203SMark.Logan@Sun.COM // Implementation overview:
48*9203SMark.Logan@Sun.COM // Calling the "start" method will start the new thread, which will call the
49*9203SMark.Logan@Sun.COM // "run" method. The default implementation of the "run" method will call
50*9203SMark.Logan@Sun.COM // the Callback function given in the constructor.
51*9203SMark.Logan@Sun.COM //
52*9203SMark.Logan@Sun.COM //////////////////////////////////////////////////////////////////////////
53*9203SMark.Logan@Sun.COM #ifndef _LAD_THREAD_H
54*9203SMark.Logan@Sun.COM #define _LAD_THREAD_H
55*9203SMark.Logan@Sun.COM 
56*9203SMark.Logan@Sun.COM #ifndef WAIT_INFINITE
57*9203SMark.Logan@Sun.COM #define WAIT_INFINITE 0xffffffff
58*9203SMark.Logan@Sun.COM #endif
59*9203SMark.Logan@Sun.COM #ifndef NULL
60*9203SMark.Logan@Sun.COM #define NULL 0
61*9203SMark.Logan@Sun.COM #endif
62*9203SMark.Logan@Sun.COM 
63*9203SMark.Logan@Sun.COM typedef void (*CallbackFunction) (void *);
64*9203SMark.Logan@Sun.COM 
65*9203SMark.Logan@Sun.COM class OSThread;
66*9203SMark.Logan@Sun.COM 
67*9203SMark.Logan@Sun.COM class Thread
68*9203SMark.Logan@Sun.COM {
69*9203SMark.Logan@Sun.COM 	friend class OSThread;
70*9203SMark.Logan@Sun.COM 
71*9203SMark.Logan@Sun.COM public:
72*9203SMark.Logan@Sun.COM 	Thread(CallbackFunction func = NULL, void *param = NULL);
73*9203SMark.Logan@Sun.COM 	Thread(const Thread &rhs);
74*9203SMark.Logan@Sun.COM 	virtual ~Thread();
75*9203SMark.Logan@Sun.COM 
76*9203SMark.Logan@Sun.COM 	// wait for the thread to complete; return true if the thread completed,
77*9203SMark.Logan@Sun.COM 	// false on timeout
78*9203SMark.Logan@Sun.COM 	bool wait(unsigned long msecs = WAIT_INFINITE) const;
79*9203SMark.Logan@Sun.COM 	// start the new thread, return true on success
80*9203SMark.Logan@Sun.COM 	bool start();
81*9203SMark.Logan@Sun.COM 	// true if the thread is in running state
82*9203SMark.Logan@Sun.COM 	bool running() const;
83*9203SMark.Logan@Sun.COM 	// measure the time (in msecs) from thread start-time
84*9203SMark.Logan@Sun.COM 	long elapsedTime() const;
85*9203SMark.Logan@Sun.COM 
86*9203SMark.Logan@Sun.COM 	// return ID for the current thread
87*9203SMark.Logan@Sun.COM 	static unsigned long currentThread();
88*9203SMark.Logan@Sun.COM 	// put the current thread to sleep
89*9203SMark.Logan@Sun.COM 	static void msleep(long msecs);
90*9203SMark.Logan@Sun.COM 
91*9203SMark.Logan@Sun.COM 	Thread &operator=(const Thread &rhs);
92*9203SMark.Logan@Sun.COM 
93*9203SMark.Logan@Sun.COM protected:
94*9203SMark.Logan@Sun.COM 	virtual void run();
95*9203SMark.Logan@Sun.COM 
96*9203SMark.Logan@Sun.COM private:
97*9203SMark.Logan@Sun.COM 	CallbackFunction _func;
98*9203SMark.Logan@Sun.COM 	void *_param;
99*9203SMark.Logan@Sun.COM 	long _startTime;
100*9203SMark.Logan@Sun.COM 	OSThread *_osThread;
101*9203SMark.Logan@Sun.COM };
102*9203SMark.Logan@Sun.COM 
103*9203SMark.Logan@Sun.COM #endif //_LAD_THREAD_H
104*9203SMark.Logan@Sun.COM 
105