1*50b862e2Sdholland /* $NetBSD: abandon.c,v 1.9 2009/05/24 21:44:56 dholland Exp $ */
2887dd216Scgd
361f28255Scgd /*
4887dd216Scgd * Copyright (c) 1980, 1993
5887dd216Scgd * The Regents of the University of California. All rights reserved.
661f28255Scgd *
761f28255Scgd * Redistribution and use in source and binary forms, with or without
861f28255Scgd * modification, are permitted provided that the following conditions
961f28255Scgd * are met:
1061f28255Scgd * 1. Redistributions of source code must retain the above copyright
1161f28255Scgd * notice, this list of conditions and the following disclaimer.
1261f28255Scgd * 2. Redistributions in binary form must reproduce the above copyright
1361f28255Scgd * notice, this list of conditions and the following disclaimer in the
1461f28255Scgd * documentation and/or other materials provided with the distribution.
15e5aeb4eaSagc * 3. Neither the name of the University nor the names of its contributors
1661f28255Scgd * may be used to endorse or promote products derived from this software
1761f28255Scgd * without specific prior written permission.
1861f28255Scgd *
1961f28255Scgd * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
2061f28255Scgd * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
2161f28255Scgd * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
2261f28255Scgd * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
2361f28255Scgd * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
2461f28255Scgd * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
2561f28255Scgd * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
2661f28255Scgd * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
2761f28255Scgd * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
2861f28255Scgd * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
2961f28255Scgd * SUCH DAMAGE.
3061f28255Scgd */
3161f28255Scgd
32ef383c95Schristos #include <sys/cdefs.h>
3361f28255Scgd #ifndef lint
34887dd216Scgd #if 0
35887dd216Scgd static char sccsid[] = "@(#)abandon.c 8.1 (Berkeley) 5/31/93";
36887dd216Scgd #else
37*50b862e2Sdholland __RCSID("$NetBSD: abandon.c,v 1.9 2009/05/24 21:44:56 dholland Exp $");
38887dd216Scgd #endif
3961f28255Scgd #endif /* not lint */
4061f28255Scgd
41ef383c95Schristos #include <stdio.h>
4261f28255Scgd #include "trek.h"
4361f28255Scgd
4461f28255Scgd /*
4561f28255Scgd ** Abandon Ship
4661f28255Scgd **
4761f28255Scgd ** The ship is abandoned. If your current ship is the Faire
4861f28255Scgd ** Queene, or if your shuttlecraft is dead, you're out of
4961f28255Scgd ** luck. You need the shuttlecraft in order for the captain
5061f28255Scgd ** (that's you!!) to escape.
5161f28255Scgd **
5261f28255Scgd ** Your crew can beam to an inhabited starsystem in the
5361f28255Scgd ** quadrant, if there is one and if the transporter is working.
5461f28255Scgd ** If there is no inhabited starsystem, or if the transporter
5561f28255Scgd ** is out, they are left to die in outer space.
5661f28255Scgd **
5761f28255Scgd ** These currently just count as regular deaths, but they
5861f28255Scgd ** should count very heavily against you.
5961f28255Scgd **
6061f28255Scgd ** If there are no starbases left, you are captured by the
6161f28255Scgd ** Klingons, who torture you mercilessly. However, if there
6261f28255Scgd ** is at least one starbase, you are returned to the
6361f28255Scgd ** Federation in a prisoner of war exchange. Of course, this
6461f28255Scgd ** can't happen unless you have taken some prisoners.
6561f28255Scgd **
6661f28255Scgd ** Uses trace flag 40
6761f28255Scgd */
6861f28255Scgd
69ef383c95Schristos /*ARGSUSED*/
70ef383c95Schristos void
abandon(int v __unused)71bf0917b6Sdholland abandon(int v __unused)
7261f28255Scgd {
73ef383c95Schristos struct quad *q;
74ef383c95Schristos int i;
7561f28255Scgd int j;
76ef383c95Schristos struct event *e;
7761f28255Scgd
78ef383c95Schristos if (Ship.ship == QUEENE) {
79ef383c95Schristos printf("You may not abandon ye Faire Queene\n");
80ef383c95Schristos return;
81ef383c95Schristos }
82*50b862e2Sdholland if (Ship.cond != DOCKED) {
83ef383c95Schristos if (damaged(SHUTTLE)) {
84ef383c95Schristos out(SHUTTLE);
85ef383c95Schristos return;
86ef383c95Schristos }
8761f28255Scgd printf("Officers escape in shuttlecraft\n");
8861f28255Scgd /* decide on fate of crew */
8961f28255Scgd q = &Quad[Ship.quadx][Ship.quady];
90*50b862e2Sdholland if (q->qsystemname == 0 || damaged(XPORTER)) {
9161f28255Scgd printf("Entire crew of %d left to die in outer space\n",
9261f28255Scgd Ship.crew);
9361f28255Scgd Game.deaths += Ship.crew;
94*50b862e2Sdholland } else {
9561f28255Scgd printf("Crew beams down to planet %s\n", systemname(q));
9661f28255Scgd }
9761f28255Scgd }
9861f28255Scgd /* see if you can be exchanged */
9961f28255Scgd if (Now.bases == 0 || Game.captives < 20 * Game.skill)
10061f28255Scgd lose(L_CAPTURED);
10161f28255Scgd /* re-outfit new ship */
10261f28255Scgd printf("You are hereby put in charge of an antiquated but still\n");
10361f28255Scgd printf(" functional ship, the Fairie Queene.\n");
10461f28255Scgd Ship.ship = QUEENE;
10561f28255Scgd Ship.shipname = "Fairie Queene";
10661f28255Scgd Param.energy = Ship.energy = 3000;
10761f28255Scgd Param.torped = Ship.torped = 6;
10861f28255Scgd Param.shield = Ship.shield = 1250;
10961f28255Scgd Ship.shldup = 0;
11061f28255Scgd Ship.cloaked = 0;
11161f28255Scgd Ship.warp = 5.0;
11261f28255Scgd Ship.warp2 = 25.0;
11361f28255Scgd Ship.warp3 = 125.0;
11461f28255Scgd Ship.cond = GREEN;
11561f28255Scgd /* clear out damages on old ship */
116*50b862e2Sdholland for (i = 0; i < MAXEVENTS; i++) {
11761f28255Scgd e = &Event[i];
11861f28255Scgd if (e->evcode != E_FIXDV)
11961f28255Scgd continue;
12061f28255Scgd unschedule(e);
12161f28255Scgd }
12261f28255Scgd /* get rid of some devices and redistribute probabilities */
12361f28255Scgd i = Param.damprob[SHUTTLE] + Param.damprob[CLOAK];
12461f28255Scgd Param.damprob[SHUTTLE] = Param.damprob[CLOAK] = 0;
12561f28255Scgd while (i > 0)
126*50b862e2Sdholland for (j = 0; j < NDEV; j++) {
127*50b862e2Sdholland if (Param.damprob[j] != 0) {
12861f28255Scgd Param.damprob[j] += 1;
12961f28255Scgd i--;
13061f28255Scgd if (i <= 0)
13161f28255Scgd break;
13261f28255Scgd }
13361f28255Scgd }
13461f28255Scgd /* pick a starbase to restart at */
13561f28255Scgd i = ranf(Now.bases);
13661f28255Scgd Ship.quadx = Now.base[i].x;
13761f28255Scgd Ship.quady = Now.base[i].y;
13861f28255Scgd /* setup that quadrant */
139*50b862e2Sdholland while (1) {
14061f28255Scgd initquad(1);
14161f28255Scgd Sect[Ship.sectx][Ship.secty] = EMPTY;
142*50b862e2Sdholland for (i = 0; i < 5; i++) {
14361f28255Scgd Ship.sectx = Etc.starbase.x + ranf(3) - 1;
14461f28255Scgd if (Ship.sectx < 0 || Ship.sectx >= NSECTS)
14561f28255Scgd continue;
14661f28255Scgd Ship.secty = Etc.starbase.y + ranf(3) - 1;
14761f28255Scgd if (Ship.secty < 0 || Ship.secty >= NSECTS)
14861f28255Scgd continue;
149*50b862e2Sdholland if (Sect[Ship.sectx][Ship.secty] == EMPTY) {
15061f28255Scgd Sect[Ship.sectx][Ship.secty] = QUEENE;
151ef383c95Schristos dock(0);
15261f28255Scgd compkldist(0);
15361f28255Scgd return;
15461f28255Scgd }
15561f28255Scgd }
15661f28255Scgd }
15761f28255Scgd }
158