xref: /netbsd-src/games/robots/auto.c (revision a4cc1f4f0637905f7929d8a1548fb2e9be0fa870)
1 /*	$NetBSD: auto.c,v 1.11 2009/07/20 06:39:06 dholland Exp $	*/
2 
3 /*-
4  * Copyright (c) 1999 The NetBSD Foundation, Inc.
5  * All rights reserved.
6  *
7  * This code is derived from software contributed to The NetBSD Foundation
8  * by Christos Zoulas.
9  *
10  * Redistribution and use in source and binary forms, with or without
11  * modification, are permitted provided that the following conditions
12  * are met:
13  * 1. Redistributions of source code must retain the above copyright
14  *    notice, this list of conditions and the following disclaimer.
15  * 2. Redistributions in binary form must reproduce the above copyright
16  *    notice, this list of conditions and the following disclaimer in the
17  *    documentation and/or other materials provided with the distribution.
18  *
19  * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
20  * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
21  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
22  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
23  * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
24  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
25  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
26  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
27  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
28  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
29  * POSSIBILITY OF SUCH DAMAGE.
30  */
31 
32 /*
33  *	Automatic move.
34  *	intelligent ?
35  *	Algo :
36  *		IF scrapheaps don't exist THEN
37  *			IF not in danger THEN
38  *				stay at current position
39  *		 	ELSE
40  *				move away from the closest robot
41  *			FI
42  *		ELSE
43  *			find closest heap
44  *			find closest robot
45  *			IF scrapheap is adjacent THEN
46  *				move behind the scrapheap
47  *			ELSE
48  *				take the move that takes you away from the
49  *				robots and closest to the heap
50  *			FI
51  *		FI
52  */
53 #include <curses.h>
54 #include <string.h>
55 #include "robots.h"
56 
57 #define ABS(a) (((a)>0)?(a):-(a))
58 #define MIN(a,b) (((a)>(b))?(b):(a))
59 #define MAX(a,b) (((a)<(b))?(b):(a))
60 
61 #define CONSDEBUG(a)
62 
63 static int distance(int, int, int, int);
64 static int xinc(int);
65 static int yinc(int);
66 static const char *find_moves(void);
67 static COORD *closest_robot(int *);
68 static COORD *closest_heap(int *);
69 static char move_towards(int, int);
70 static char move_away(COORD *);
71 static char move_between(COORD *, COORD *);
72 static int between(COORD *, COORD *);
73 
74 /* distance():
75  * return "move" number distance of the two coordinates
76  */
77 static int
distance(int x1,int y1,int x2,int y2)78 distance(int x1, int y1, int x2, int y2)
79 {
80 	return MAX(ABS(ABS(x1) - ABS(x2)), ABS(ABS(y1) - ABS(y2)));
81 }
82 
83 /* xinc():
84  * Return x coordinate moves
85  */
86 static int
xinc(int dir)87 xinc(int dir)
88 {
89         switch(dir) {
90         case 'b':
91         case 'h':
92         case 'y':
93                 return -1;
94         case 'l':
95         case 'n':
96         case 'u':
97                 return 1;
98         case 'j':
99         case 'k':
100         default:
101                 return 0;
102         }
103 }
104 
105 /* yinc():
106  * Return y coordinate moves
107  */
108 static int
yinc(int dir)109 yinc(int dir)
110 {
111         switch(dir) {
112         case 'k':
113         case 'u':
114         case 'y':
115                 return -1;
116         case 'b':
117         case 'j':
118         case 'n':
119                 return 1;
120         case 'h':
121         case 'l':
122         default:
123                 return 0;
124         }
125 }
126 
127 /* find_moves():
128  * Find possible moves
129  */
130 static const char *
find_moves(void)131 find_moves(void)
132 {
133         int x, y;
134         COORD test;
135         const char *m;
136         char *a;
137         static const char moves[] = ".hjklyubn";
138         static char ans[sizeof moves];
139         a = ans;
140 
141         for (m = moves; *m; m++) {
142                 test.x = My_pos.x + xinc(*m);
143                 test.y = My_pos.y + yinc(*m);
144                 move(test.y, test.x);
145                 switch(winch(stdscr)) {
146                 case ' ':
147                 case PLAYER:
148                         for (x = test.x - 1; x <= test.x + 1; x++) {
149                                 for (y = test.y - 1; y <= test.y + 1; y++) {
150                                         move(y, x);
151                                         if (winch(stdscr) == ROBOT)
152 						goto bad;
153                                 }
154                         }
155                         *a++ = *m;
156                 }
157         bad:;
158         }
159         *a = 0;
160         if (ans[0])
161                 return ans;
162         else
163                 return "t";
164 }
165 
166 /* closest_robot():
167  * return the robot closest to us
168  * and put in dist its distance
169  */
170 static COORD *
closest_robot(int * dist)171 closest_robot(int *dist)
172 {
173 	COORD *rob, *end, *minrob = NULL;
174 	int tdist, mindist;
175 
176 	mindist = 1000000;
177 	end = &Robots[MAXROBOTS];
178 	for (rob = Robots; rob < end; rob++) {
179 		tdist = distance(My_pos.x, My_pos.y, rob->x, rob->y);
180 		if (tdist < mindist) {
181 			minrob = rob;
182 			mindist = tdist;
183 		}
184 	}
185 	*dist = mindist;
186 	return minrob;
187 }
188 
189 /* closest_heap():
190  * return the heap closest to us
191  * and put in dist its distance
192  */
193 static COORD *
closest_heap(int * dist)194 closest_heap(int *dist)
195 {
196 	COORD *hp, *end, *minhp = NULL;
197 	int mindist, tdist;
198 
199 	mindist = 1000000;
200 	end = &Scrap[MAXROBOTS];
201 	for (hp = Scrap; hp < end; hp++) {
202 		if (hp->x == 0 && hp->y == 0)
203 			break;
204 		tdist = distance(My_pos.x, My_pos.y, hp->x, hp->y);
205 		if (tdist < mindist) {
206 			minhp = hp;
207 			mindist = tdist;
208 		}
209 	}
210 	*dist = mindist;
211 	return minhp;
212 }
213 
214 /* move_towards():
215  * move as close to the given direction as possible
216  */
217 static char
move_towards(int dx,int dy)218 move_towards(int dx, int dy)
219 {
220 	char ok_moves[10], best_move;
221 	char *ptr;
222 	int move_judge, cur_judge, mvx, mvy;
223 
224 	(void)strcpy(ok_moves, find_moves());
225 	best_move = ok_moves[0];
226 	if (best_move != 't') {
227 		mvx = xinc(best_move);
228 		mvy = yinc(best_move);
229 		move_judge = ABS(mvx - dx) + ABS(mvy - dy);
230 		for (ptr = &ok_moves[1]; *ptr != '\0'; ptr++) {
231 			mvx = xinc(*ptr);
232 			mvy = yinc(*ptr);
233 			cur_judge = ABS(mvx - dx) + ABS(mvy - dy);
234 			if (cur_judge < move_judge) {
235 				move_judge = cur_judge;
236 				best_move = *ptr;
237 			}
238 		}
239 	}
240 	return best_move;
241 }
242 
243 /* move_away():
244  * move away form the robot given
245  */
246 static char
move_away(COORD * rob)247 move_away(COORD *rob)
248 {
249 	int dx, dy;
250 
251 	dx = sign(My_pos.x - rob->x);
252 	dy = sign(My_pos.y - rob->y);
253 	return  move_towards(dx, dy);
254 }
255 
256 
257 /* move_between():
258  * move the closest heap between us and the closest robot
259  */
260 static char
move_between(COORD * rob,COORD * hp)261 move_between(COORD *rob, COORD *hp)
262 {
263 	int dx, dy;
264 	float slope, cons;
265 
266 	/* equation of the line between us and the closest robot */
267 	if (My_pos.x == rob->x) {
268 		/*
269 		 * me and the robot are aligned in x
270 		 * change my x so I get closer to the heap
271 		 * and my y far from the robot
272 		 */
273 		dx = - sign(My_pos.x - hp->x);
274 		dy = sign(My_pos.y - rob->y);
275 		CONSDEBUG(("aligned in x"));
276 	}
277 	else if (My_pos.y == rob->y) {
278 		/*
279 		 * me and the robot are aligned in y
280 		 * change my y so I get closer to the heap
281 		 * and my x far from the robot
282 		 */
283 		dx = sign(My_pos.x - rob->x);
284 		dy = -sign(My_pos.y - hp->y);
285 		CONSDEBUG(("aligned in y"));
286 	}
287 	else {
288 		CONSDEBUG(("no aligned"));
289 		slope = (My_pos.y - rob->y) / (My_pos.x - rob->x);
290 		cons = slope * rob->y;
291 		if (ABS(My_pos.x - rob->x) > ABS(My_pos.y - rob->y)) {
292 			/*
293 			 * we are closest to the robot in x
294 			 * move away from the robot in x and
295 			 * close to the scrap in y
296 			 */
297 			dx = sign(My_pos.x - rob->x);
298 			dy = sign(((slope * ((float) hp->x)) + cons) -
299 				  ((float) hp->y));
300 		}
301 		else {
302 			dx = sign(((slope * ((float) hp->x)) + cons) -
303 				  ((float) hp->y));
304 			dy = sign(My_pos.y - rob->y);
305 		}
306 	}
307 	CONSDEBUG(("me (%d,%d) robot(%d,%d) heap(%d,%d) delta(%d,%d)",
308 		My_pos.x, My_pos.y, rob->x, rob->y, hp->x, hp->y, dx, dy));
309 	return move_towards(dx, dy);
310 }
311 
312 /* between():
313  * Return true if the heap is between us and the robot
314  */
315 int
between(COORD * rob,COORD * hp)316 between(COORD *rob, COORD *hp)
317 {
318 	/* I = @ */
319 	if (hp->x > rob->x && My_pos.x < rob->x)
320 		return 0;
321 	/* @ = I */
322 	if (hp->x < rob->x && My_pos.x > rob->x)
323 		return 0;
324 	/* @ */
325 	/* = */
326 	/* I */
327 	if (hp->y < rob->y && My_pos.y > rob->y)
328 		return 0;
329 	/* I */
330 	/* = */
331 	/* @ */
332 	if (hp->y > rob->y && My_pos.y < rob->y)
333 		return 0;
334 	return 1;
335 }
336 
337 /* automove():
338  * find and do the best move if flag
339  * else get the first move;
340  */
341 char
automove(void)342 automove(void)
343 {
344 #if 0
345 	return  find_moves()[0];
346 #else
347 	COORD *robot_close;
348 	COORD *heap_close;
349 	int robot_dist, robot_heap, heap_dist;
350 
351 	robot_close = closest_robot(&robot_dist);
352 	if (robot_dist > 1)
353 		return('.');
354 	if (!Num_scrap)
355 		/* no scrap heaps just run away */
356 		return move_away(robot_close);
357 
358 	heap_close = closest_heap(&heap_dist);
359 	robot_heap = distance(robot_close->x, robot_close->y,
360 	    heap_close->x, heap_close->y);
361 	if (robot_heap <= heap_dist && !between(robot_close, heap_close)) {
362 		/*
363 		 * robot is closest to us from the heap. Run away!
364 		 */
365 		return  move_away(robot_close);
366 	}
367 
368 	return move_between(robot_close, heap_close);
369 #endif
370 }
371