1*e28fc908Sdholland /* $NetBSD: phantglobs.c,v 1.6 2009/08/31 08:27:16 dholland Exp $ */ 2dcfebd78Scgd 386a62b8dSjtc /* 486a62b8dSjtc * phantglobs.c - globals for Phantasia 586a62b8dSjtc */ 686a62b8dSjtc 7*e28fc908Sdholland #include <setjmp.h> 8*e28fc908Sdholland #include <stdio.h> 9*e28fc908Sdholland 10*e28fc908Sdholland #include "phantdefs.h" 11*e28fc908Sdholland #include "phantstruct.h" 12*e28fc908Sdholland #include "phantglobs.h" 13*e28fc908Sdholland 1486a62b8dSjtc 1586a62b8dSjtc double Circle; /* which circle player is in */ 1686a62b8dSjtc double Shield; /* force field thrown up in monster battle */ 1786a62b8dSjtc 1886a62b8dSjtc bool Beyond; /* set if player is beyond point of no return */ 1986a62b8dSjtc bool Marsh; /* set if player is in dead marshes */ 2086a62b8dSjtc bool Throne; /* set if player is on throne */ 2186a62b8dSjtc bool Changed; /* set if important player stats have changed */ 2286a62b8dSjtc bool Wizard; /* set if player is the 'wizard' of the game */ 2386a62b8dSjtc bool Timeout; /* set if short timeout waiting for input */ 2486a62b8dSjtc bool Windows; /* set if we are set up for curses stuff */ 2586a62b8dSjtc bool Luckout; /* set if we have tried to luck out in fight */ 2686a62b8dSjtc bool Foestrikes; /* set if foe gets a chance to hit in battleplayer() */ 2786a62b8dSjtc bool Echo; /* set if echo input to terminal */ 2886a62b8dSjtc 2986a62b8dSjtc int Users; /* number of users currently playing */ 3086a62b8dSjtc int Whichmonster; /* which monster we are fighting */ 3186a62b8dSjtc int Lines; /* line on screen counter for fight routines */ 3286a62b8dSjtc 3386a62b8dSjtc jmp_buf Fightenv; /* used to jump into fight routine */ 3486a62b8dSjtc jmp_buf Timeoenv; /* used for timing out waiting for input */ 3586a62b8dSjtc 3686a62b8dSjtc long Fileloc; /* location in file of player statistics */ 3786a62b8dSjtc 38a6bb9f4eSmycroft const char *Login; /* pointer to login of player */ 39092d3130Sjsm const char *Enemyname; /* pointer name of monster/player we are battling*/ 4086a62b8dSjtc 4186a62b8dSjtc struct player Player; /* stats for player */ 4286a62b8dSjtc struct player Other; /* stats for another player */ 4386a62b8dSjtc 4486a62b8dSjtc struct monster Curmonster;/* stats for current monster */ 4586a62b8dSjtc 4686a62b8dSjtc struct energyvoid Enrgyvoid;/* energy void buffer */ 4786a62b8dSjtc 48092d3130Sjsm const struct charstats *Statptr;/* pointer into Stattable[] */ 4986a62b8dSjtc 5086a62b8dSjtc /* lookup table for character type dependent statistics */ 51092d3130Sjsm const struct charstats Stattable[7] = { 5286a62b8dSjtc /* MAGIC USER */ 53a232aee2Slukem { 5486a62b8dSjtc 15.0, 200.0, 18.0, 175.0, 10, 55a232aee2Slukem {30, 6, 0.0}, {10, 6, 2.0}, {50, 51, 75.0}, 56a232aee2Slukem {30, 16, 20.0}, {60, 26, 6.0}, {5, 5, 2.75} 57a232aee2Slukem }, 5886a62b8dSjtc 5986a62b8dSjtc /* FIGHTER */ 60a232aee2Slukem { 6186a62b8dSjtc 10.0, 110.0, 15.0, 220.0, 20, 62a232aee2Slukem {30, 6, 0.0}, {40, 16, 3.0}, {30, 21, 40.0}, 63a232aee2Slukem {45, 26, 30.0}, {25, 21, 3.0}, {3, 4, 1.5} 64a232aee2Slukem }, 6586a62b8dSjtc 6686a62b8dSjtc /* ELF */ 67a232aee2Slukem { 6886a62b8dSjtc 12.0, 150.0, 17.0, 190.0, 13, 69a232aee2Slukem {32, 7, 0.0}, {35, 11, 2.5}, {45, 46, 65.0}, 70a232aee2Slukem {30, 21, 25.0}, {40, 26, 4.0}, {4, 4, 2.0} 71a232aee2Slukem }, 7286a62b8dSjtc 7386a62b8dSjtc /* DWARF */ 74a232aee2Slukem { 7.0, 80.0, 13.0, 255.0, 25, 75a232aee2Slukem {25, 6, 0.0}, {50, 21, 5.0}, {25, 21, 30.0}, 76a232aee2Slukem {60, 41, 35.0}, {20, 21, 2.5}, {2, 4, 1.0} 77a232aee2Slukem }, 7886a62b8dSjtc 7986a62b8dSjtc /* HALFLING */ 80a232aee2Slukem { 8186a62b8dSjtc 11.0, 80.0, 10.0, 125.0, 40, 82a232aee2Slukem {34, 0, 0.0}, {20, 6, 2.0}, {25, 21, 30.0}, 83a232aee2Slukem {55, 36, 30.0}, {40, 36, 4.5}, {1, 4, 1.0} 84a232aee2Slukem }, 8586a62b8dSjtc 8686a62b8dSjtc /* EXPERIMENTO */ 87a232aee2Slukem { 9.0, 90.0, 16.0, 160.0, 20, 88a232aee2Slukem {27, 0, 0.0}, {25, 0, 0.0}, {100, 0, 0.0}, 89a232aee2Slukem {35, 0, 0.0}, {25, 0, 0.0}, {2, 0, 0.0} 90a232aee2Slukem }, 9186a62b8dSjtc 9286a62b8dSjtc /* SUPER */ 93a232aee2Slukem { 9486a62b8dSjtc 15.0, 200.0, 10.0, 225.0, 40, 95a232aee2Slukem {38, 0, 0.0}, {65, 0, 5.0}, {100, 0, 75.0}, 96a232aee2Slukem {80, 0, 35.0}, {85, 0, 6.0}, {9, 0, 2.75} 97a232aee2Slukem } 9886a62b8dSjtc }; 9986a62b8dSjtc 10086a62b8dSjtc /* menu of items for purchase */ 101092d3130Sjsm const struct menuitem Menu[] = { 102a232aee2Slukem {"Mana", 1}, 103a232aee2Slukem {"Shield", 5}, 104a232aee2Slukem {"Book", 200}, 105a232aee2Slukem {"Sword", 500}, 106a232aee2Slukem {"Charm", 1000}, 107a232aee2Slukem {"Quicksilver", 2500}, 108a232aee2Slukem {"Blessing", 1000}, 10986a62b8dSjtc }; 11086a62b8dSjtc 11186a62b8dSjtc FILE *Playersfp; /* pointer to open player file */ 11286a62b8dSjtc FILE *Monstfp; /* pointer to open monster file */ 11386a62b8dSjtc FILE *Messagefp; /* pointer to open message file */ 11486a62b8dSjtc FILE *Energyvoidfp; /* pointer to open energy void file */ 11586a62b8dSjtc 11686a62b8dSjtc char Databuf[SZ_DATABUF]; /* a place to read data into */ 11786a62b8dSjtc 11886a62b8dSjtc /* some canned strings for messages */ 119092d3130Sjsm const char Illcmd[] = "Illegal command.\n"; 120092d3130Sjsm const char Illmove[] = "Too far.\n"; 121092d3130Sjsm const char Illspell[] = "Illegal spell.\n"; 122092d3130Sjsm const char Nomana[] = "Not enought mana for that spell.\n"; 123092d3130Sjsm const char Somebetter[] = "But you already have something better.\n"; 124092d3130Sjsm const char Nobetter[] = "That's no better than what you already have.\n"; 125