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2*0e552da7Schristos.. _design:
3*0e552da7Schristos
4*0e552da7SchristosDesign overview
5*0e552da7Schristos===============
6*0e552da7Schristos
7*0e552da7Schristoslibuv is cross-platform support library which was originally written for `Node.js`_. It's designed
8*0e552da7Schristosaround the event-driven asynchronous I/O model.
9*0e552da7Schristos
10*0e552da7Schristos.. _Node.js: https://nodejs.org
11*0e552da7Schristos
12*0e552da7SchristosThe library provides much more than a simple abstraction over different I/O polling mechanisms:
13*0e552da7Schristos'handles' and 'streams' provide a high level abstraction for sockets and other entities;
14*0e552da7Schristoscross-platform file I/O and threading functionality is also provided, amongst other things.
15*0e552da7Schristos
16*0e552da7SchristosHere is a diagram illustrating the different parts that compose libuv and what subsystem they
17*0e552da7Schristosrelate to:
18*0e552da7Schristos
19*0e552da7Schristos.. image:: static/architecture.png
20*0e552da7Schristos    :scale: 75%
21*0e552da7Schristos    :align: center
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23*0e552da7Schristos
24*0e552da7SchristosHandles and requests
25*0e552da7Schristos^^^^^^^^^^^^^^^^^^^^
26*0e552da7Schristos
27*0e552da7Schristoslibuv provides users with 2 abstractions to work with, in combination with the event loop:
28*0e552da7Schristoshandles and requests.
29*0e552da7Schristos
30*0e552da7SchristosHandles represent long-lived objects capable of performing certain operations while active. Some examples:
31*0e552da7Schristos
32*0e552da7Schristos- A prepare handle gets its callback called once every loop iteration when active.
33*0e552da7Schristos- A TCP server handle that gets its connection callback called every time there is a new connection.
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35*0e552da7SchristosRequests represent (typically) short-lived operations. These operations can be performed over a
36*0e552da7Schristoshandle: write requests are used to write data on a handle; or standalone: getaddrinfo requests
37*0e552da7Schristosdon't need a handle they run directly on the loop.
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39*0e552da7Schristos
40*0e552da7SchristosThe I/O loop
41*0e552da7Schristos^^^^^^^^^^^^
42*0e552da7Schristos
43*0e552da7SchristosThe I/O (or event) loop is the central part of libuv. It establishes the content for all I/O
44*0e552da7Schristosoperations, and it's meant to be tied to a single thread. One can run multiple event loops
45*0e552da7Schristosas long as each runs in a different thread. The libuv event loop (or any other API involving
46*0e552da7Schristosthe loop or handles, for that matter) **is not thread-safe** except where stated otherwise.
47*0e552da7Schristos
48*0e552da7SchristosThe event loop follows the rather usual single threaded asynchronous I/O approach: all (network)
49*0e552da7SchristosI/O is performed on non-blocking sockets which are polled using the best mechanism available
50*0e552da7Schristoson the given platform: epoll on Linux, kqueue on OSX and other BSDs, event ports on SunOS and IOCP
51*0e552da7Schristoson Windows. As part of a loop iteration the loop will block waiting for I/O activity on sockets
52*0e552da7Schristoswhich have been added to the poller and callbacks will be fired indicating socket conditions
53*0e552da7Schristos(readable, writable hangup) so handles can read, write or perform the desired I/O operation.
54*0e552da7Schristos
55*0e552da7SchristosIn order to better understand how the event loop operates, the following diagram illustrates all
56*0e552da7Schristosstages of a loop iteration:
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58*0e552da7Schristos.. image:: static/loop_iteration.png
59*0e552da7Schristos    :scale: 75%
60*0e552da7Schristos    :align: center
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63*0e552da7Schristos#. The loop concept of 'now' is updated. The event loop caches the current time at the start of
64*0e552da7Schristos   the event loop tick in order to reduce the number of time-related system calls.
65*0e552da7Schristos
66*0e552da7Schristos#. If the loop is *alive*  an iteration is started, otherwise the loop will exit immediately. So,
67*0e552da7Schristos   when is a loop considered to be *alive*? If a loop has active and ref'd handles, active
68*0e552da7Schristos   requests or closing handles it's considered to be *alive*.
69*0e552da7Schristos
70*0e552da7Schristos#. Due timers are run. All active timers scheduled for a time before the loop's concept of *now*
71*0e552da7Schristos   get their callbacks called.
72*0e552da7Schristos
73*0e552da7Schristos#. Pending callbacks are called. All I/O callbacks are called right after polling for I/O, for the
74*0e552da7Schristos   most part. There are cases, however, in which calling such a callback is deferred for the next
75*0e552da7Schristos   loop iteration. If the previous iteration deferred any I/O callback it will be run at this point.
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77*0e552da7Schristos#. Idle handle callbacks are called. Despite the unfortunate name, idle handles are run on every
78*0e552da7Schristos   loop iteration, if they are active.
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80*0e552da7Schristos#. Prepare handle callbacks are called. Prepare handles get their callbacks called right before
81*0e552da7Schristos   the loop will block for I/O.
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83*0e552da7Schristos#. Poll timeout is calculated. Before blocking for I/O the loop calculates for how long it should
84*0e552da7Schristos   block. These are the rules when calculating the timeout:
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86*0e552da7Schristos        * If the loop was run with the ``UV_RUN_NOWAIT`` flag, the timeout is 0.
87*0e552da7Schristos        * If the loop is going to be stopped (:c:func:`uv_stop` was called), the timeout is 0.
88*0e552da7Schristos        * If there are no active handles or requests, the timeout is 0.
89*0e552da7Schristos        * If there are any idle handles active, the timeout is 0.
90*0e552da7Schristos        * If there are any handles pending to be closed, the timeout is 0.
91*0e552da7Schristos        * If none of the above cases matches, the timeout of the closest timer is taken, or
92*0e552da7Schristos          if there are no active timers, infinity.
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94*0e552da7Schristos#. The loop blocks for I/O. At this point the loop will block for I/O for the duration calculated
95*0e552da7Schristos   in the previous step. All I/O related handles that were monitoring a given file descriptor
96*0e552da7Schristos   for a read or write operation get their callbacks called at this point.
97*0e552da7Schristos
98*0e552da7Schristos#. Check handle callbacks are called. Check handles get their callbacks called right after the
99*0e552da7Schristos   loop has blocked for I/O. Check handles are essentially the counterpart of prepare handles.
100*0e552da7Schristos
101*0e552da7Schristos#. Close callbacks are called. If a handle was closed by calling :c:func:`uv_close` it will
102*0e552da7Schristos   get the close callback called.
103*0e552da7Schristos
104*0e552da7Schristos#. Special case in case the loop was run with ``UV_RUN_ONCE``, as it implies forward progress.
105*0e552da7Schristos   It's possible that no I/O callbacks were fired after blocking for I/O, but some time has passed
106*0e552da7Schristos   so there might be timers which are due, those timers get their callbacks called.
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108*0e552da7Schristos#. Iteration ends. If the loop was run with ``UV_RUN_NOWAIT`` or ``UV_RUN_ONCE`` modes the
109*0e552da7Schristos   iteration ends and :c:func:`uv_run` will return. If the loop was run with ``UV_RUN_DEFAULT``
110*0e552da7Schristos   it will continue from the start if it's still *alive*, otherwise it will also end.
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113*0e552da7Schristos.. important::
114*0e552da7Schristos    libuv uses a thread pool to make asynchronous file I/O operations possible, but
115*0e552da7Schristos    network I/O is **always** performed in a single thread, each loop's thread.
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117*0e552da7Schristos.. note::
118*0e552da7Schristos    While the polling mechanism is different, libuv makes the execution model consistent
119*0e552da7Schristos    across Unix systems and Windows.
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121*0e552da7Schristos
122*0e552da7SchristosFile I/O
123*0e552da7Schristos^^^^^^^^
124*0e552da7Schristos
125*0e552da7SchristosUnlike network I/O, there are no platform-specific file I/O primitives libuv could rely on,
126*0e552da7Schristosso the current approach is to run blocking file I/O operations in a thread pool.
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128*0e552da7SchristosFor a thorough explanation of the cross-platform file I/O landscape, check out
129*0e552da7Schristos`this post <https://blog.libtorrent.org/2012/10/asynchronous-disk-io/>`_.
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131*0e552da7Schristoslibuv currently uses a global thread pool on which all loops can queue work. 3 types of
132*0e552da7Schristosoperations are currently run on this pool:
133*0e552da7Schristos
134*0e552da7Schristos    * File system operations
135*0e552da7Schristos    * DNS functions (getaddrinfo and getnameinfo)
136*0e552da7Schristos    * User specified code via :c:func:`uv_queue_work`
137*0e552da7Schristos
138*0e552da7Schristos.. warning::
139*0e552da7Schristos    See the :c:ref:`threadpool` section for more details, but keep in mind the thread pool size
140*0e552da7Schristos    is quite limited.
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