xref: /minix3/external/bsd/lutok/dist/examples/hello.cpp (revision 11be35a165022172ed3cea20f2b5df0307540b0e)
1*11be35a1SLionel Sambuc // Copyright 2012 Google Inc.
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28*11be35a1SLionel Sambuc 
29*11be35a1SLionel Sambuc /// \file examples/hello.cpp
30*11be35a1SLionel Sambuc /// Minimal example using Lua code to print a traditional hello-world message.
31*11be35a1SLionel Sambuc 
32*11be35a1SLionel Sambuc #include <cstdlib>
33*11be35a1SLionel Sambuc 
34*11be35a1SLionel Sambuc #include <lutok/state.ipp>
35*11be35a1SLionel Sambuc 
36*11be35a1SLionel Sambuc 
37*11be35a1SLionel Sambuc /// Program's entry point.
38*11be35a1SLionel Sambuc ///
39*11be35a1SLionel Sambuc /// \return A system exit code.
40*11be35a1SLionel Sambuc int
main(void)41*11be35a1SLionel Sambuc main(void)
42*11be35a1SLionel Sambuc {
43*11be35a1SLionel Sambuc     // Initializes a new Lua state.  Every Lua state is independent from each
44*11be35a1SLionel Sambuc     // other.
45*11be35a1SLionel Sambuc     lutok::state state;
46*11be35a1SLionel Sambuc 
47*11be35a1SLionel Sambuc     // Loads the standard library into the Lua state.  Among many other
48*11be35a1SLionel Sambuc     // functions, this gives us access to print(), which is used below.
49*11be35a1SLionel Sambuc     state.open_base();
50*11be35a1SLionel Sambuc 
51*11be35a1SLionel Sambuc     // Pushes the print() function into the Lua stack, then its only argument,
52*11be35a1SLionel Sambuc     // and then proceeds to execute it within the Lua state.
53*11be35a1SLionel Sambuc     state.get_global("print");
54*11be35a1SLionel Sambuc     state.push_string("Hello, world!");
55*11be35a1SLionel Sambuc     state.pcall(1, 0, 0);
56*11be35a1SLionel Sambuc 
57*11be35a1SLionel Sambuc     return EXIT_SUCCESS;
58*11be35a1SLionel Sambuc }
59