1*e69092beSFangrui Song #include "test.h" 2*e69092beSFangrui Song #include <cstdlib> 3*e69092beSFangrui Song 4*e69092beSFangrui Song bool on = false; 5*e69092beSFangrui Song int len = 42; 6*e69092beSFangrui Song double grid[10][10] = {0}; 7*e69092beSFangrui Song const char * hello = "world"; 8*e69092beSFangrui Song const char * world = "hello"; 9*e69092beSFangrui Song 10*e69092beSFangrui Song void A::B() {} 11*e69092beSFangrui Song 12*e69092beSFangrui Song void useless() {} 13*e69092beSFangrui Song 14*e69092beSFangrui Song double more_useless() { 15*e69092beSFangrui Song return 0; 16*e69092beSFangrui Song } 17*e69092beSFangrui Song 18*e69092beSFangrui Song int foo() { 19*e69092beSFangrui Song on = true; 20*e69092beSFangrui Song return 3; 21*e69092beSFangrui Song } 22*e69092beSFangrui Song 23*e69092beSFangrui Song int bar() { 24*e69092beSFangrui Song len--; 25*e69092beSFangrui Song return foo() + 45; 26*e69092beSFangrui Song } 27*e69092beSFangrui Song 28*e69092beSFangrui Song void assign(int ii, int jj) { 29*e69092beSFangrui Song grid[ii][jj] = (ii+1) * (jj+1); 30*e69092beSFangrui Song } 31*e69092beSFangrui Song 32*e69092beSFangrui Song void initialize_grid() { 33*e69092beSFangrui Song for (int ii = 0; ii < 2; ii++) 34*e69092beSFangrui Song for (int jj = 0; jj < 2; jj++) 35*e69092beSFangrui Song assign(ii, jj); 36*e69092beSFangrui Song } 37*e69092beSFangrui Song 38*e69092beSFangrui Song int main() { 39*e69092beSFangrui Song initialize_grid(); 40*e69092beSFangrui Song 41*e69092beSFangrui Song int a = 2; 42*e69092beSFangrui Song on = rand() % 2; 43*e69092beSFangrui Song if (on) { 44*e69092beSFangrui Song foo(); 45*e69092beSFangrui Song ++a; 46*e69092beSFangrui Song } else { 47*e69092beSFangrui Song bar(); 48*e69092beSFangrui Song a += rand(); 49*e69092beSFangrui Song } 50*e69092beSFangrui Song 51*e69092beSFangrui Song for (int ii = 0; ii < 10; ++ii) { 52*e69092beSFangrui Song switch (rand() % 5) { 53*e69092beSFangrui Song case 0: 54*e69092beSFangrui Song a += rand(); 55*e69092beSFangrui Song break; 56*e69092beSFangrui Song case 1: 57*e69092beSFangrui Song case 2: 58*e69092beSFangrui Song a += rand() / rand(); 59*e69092beSFangrui Song break; 60*e69092beSFangrui Song case 3: 61*e69092beSFangrui Song a -= rand(); 62*e69092beSFangrui Song break; 63*e69092beSFangrui Song default: 64*e69092beSFangrui Song a = -1; 65*e69092beSFangrui Song } 66*e69092beSFangrui Song } 67*e69092beSFangrui Song 68*e69092beSFangrui Song A thing; 69*e69092beSFangrui Song for (uint64_t ii = 0; ii < 4294967296; ++ii) 70*e69092beSFangrui Song thing.B(); 71*e69092beSFangrui Song 72*e69092beSFangrui Song return a + 8 + grid[2][3] + len; 73*e69092beSFangrui Song return more_useless(); 74*e69092beSFangrui Song } 75