xref: /llvm-project/llvm/test/CodeGen/DirectX/Metadata/shaderModel-cs-val-ver-0.0.ll (revision 8aa8c0590c09a52737787ed7c35befa3fbede231)
1*5e9dd882SXiang Li; RUN: opt -S -dxil-prepare  %s | FileCheck %s
2*5e9dd882SXiang Li
3*5e9dd882SXiang Litarget triple = "dxil-pc-shadermodel6.6-compute"
4*5e9dd882SXiang Li
5*5e9dd882SXiang Lidefine void @entry() #0 {
6*5e9dd882SXiang Lientry:
7*5e9dd882SXiang Li  ret void
8*5e9dd882SXiang Li}
9*5e9dd882SXiang Li
10*5e9dd882SXiang Li; Make sure experimental attribute is left when validation version is 0.0.
11*5e9dd882SXiang Li; CHECK:attributes #0 = { noinline nounwind "exp-shader"="cs" }
12*5e9dd882SXiang Liattributes #0 = { noinline nounwind "exp-shader"="cs" "hlsl.numthreads"="1,2,1" "hlsl.shader"="compute" }
13*5e9dd882SXiang Li
14*5e9dd882SXiang Li!dx.valver = !{!0}
15*5e9dd882SXiang Li
16*5e9dd882SXiang Li!0 = !{i32 0, i32 0}
17