1*11c3b524SAaron LI /* $NetBSD: prop.c,v 1.20 2012/06/19 05:35:32 dholland Exp $ */
2*11c3b524SAaron LI
3*11c3b524SAaron LI /*
4*11c3b524SAaron LI * Copyright (c) 1980, 1993
5*11c3b524SAaron LI * The Regents of the University of California. All rights reserved.
6*11c3b524SAaron LI *
7*11c3b524SAaron LI * Redistribution and use in source and binary forms, with or without
8*11c3b524SAaron LI * modification, are permitted provided that the following conditions
9*11c3b524SAaron LI * are met:
10*11c3b524SAaron LI * 1. Redistributions of source code must retain the above copyright
11*11c3b524SAaron LI * notice, this list of conditions and the following disclaimer.
12*11c3b524SAaron LI * 2. Redistributions in binary form must reproduce the above copyright
13*11c3b524SAaron LI * notice, this list of conditions and the following disclaimer in the
14*11c3b524SAaron LI * documentation and/or other materials provided with the distribution.
15*11c3b524SAaron LI * 3. Neither the name of the University nor the names of its contributors
16*11c3b524SAaron LI * may be used to endorse or promote products derived from this software
17*11c3b524SAaron LI * without specific prior written permission.
18*11c3b524SAaron LI *
19*11c3b524SAaron LI * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20*11c3b524SAaron LI * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21*11c3b524SAaron LI * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22*11c3b524SAaron LI * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23*11c3b524SAaron LI * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24*11c3b524SAaron LI * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25*11c3b524SAaron LI * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26*11c3b524SAaron LI * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27*11c3b524SAaron LI * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28*11c3b524SAaron LI * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29*11c3b524SAaron LI * SUCH DAMAGE.
30*11c3b524SAaron LI *
31*11c3b524SAaron LI * @(#)prop.c 8.1 (Berkeley) 5/31/93
32*11c3b524SAaron LI */
33*11c3b524SAaron LI
34*11c3b524SAaron LI #include <stdlib.h>
35*11c3b524SAaron LI
36*11c3b524SAaron LI #include "monop.h"
37*11c3b524SAaron LI
38*11c3b524SAaron LI static int value(SQUARE *);
39*11c3b524SAaron LI
40*11c3b524SAaron LI /*
41*11c3b524SAaron LI * This routine deals with buying property, setting all the
42*11c3b524SAaron LI * appropriate flags.
43*11c3b524SAaron LI */
44*11c3b524SAaron LI void
buy(int playernum,SQUARE * sqrp)45*11c3b524SAaron LI buy(int playernum, SQUARE *sqrp)
46*11c3b524SAaron LI {
47*11c3b524SAaron LI trading = FALSE;
48*11c3b524SAaron LI sqrp->owner = playernum;
49*11c3b524SAaron LI add_list(playernum, &(play[playernum].own_list), cur_p->loc);
50*11c3b524SAaron LI }
51*11c3b524SAaron LI
52*11c3b524SAaron LI /*
53*11c3b524SAaron LI * This routine adds an item to the list.
54*11c3b524SAaron LI */
55*11c3b524SAaron LI void
add_list(int plr,OWN ** head,int op_sqr)56*11c3b524SAaron LI add_list(int plr, OWN **head, int op_sqr)
57*11c3b524SAaron LI {
58*11c3b524SAaron LI int val;
59*11c3b524SAaron LI OWN *tp, *last_tp;
60*11c3b524SAaron LI OWN *op;
61*11c3b524SAaron LI
62*11c3b524SAaron LI op = calloc(1, sizeof (OWN));
63*11c3b524SAaron LI if (op == NULL)
64*11c3b524SAaron LI errx(1, "out of memory");
65*11c3b524SAaron LI op->sqr = &board[op_sqr];
66*11c3b524SAaron LI val = value(op->sqr);
67*11c3b524SAaron LI last_tp = NULL;
68*11c3b524SAaron LI for (tp = *head; tp && value(tp->sqr) < val; tp = tp->next)
69*11c3b524SAaron LI if (val == value(tp->sqr)) {
70*11c3b524SAaron LI free(op);
71*11c3b524SAaron LI return;
72*11c3b524SAaron LI }
73*11c3b524SAaron LI else
74*11c3b524SAaron LI last_tp = tp;
75*11c3b524SAaron LI op->next = tp;
76*11c3b524SAaron LI if (last_tp != NULL)
77*11c3b524SAaron LI last_tp->next = op;
78*11c3b524SAaron LI else
79*11c3b524SAaron LI *head = op;
80*11c3b524SAaron LI if (!trading)
81*11c3b524SAaron LI set_ownlist(plr);
82*11c3b524SAaron LI }
83*11c3b524SAaron LI
84*11c3b524SAaron LI /*
85*11c3b524SAaron LI * This routine deletes property from the list.
86*11c3b524SAaron LI */
87*11c3b524SAaron LI void
del_list(int plr,OWN ** head,short op_sqr)88*11c3b524SAaron LI del_list(int plr, OWN **head, short op_sqr)
89*11c3b524SAaron LI {
90*11c3b524SAaron LI OWN *op, *last_op;
91*11c3b524SAaron LI
92*11c3b524SAaron LI switch (board[op_sqr].type) {
93*11c3b524SAaron LI case PRPTY:
94*11c3b524SAaron LI board[op_sqr].desc->mon_desc->num_own--;
95*11c3b524SAaron LI break;
96*11c3b524SAaron LI case RR:
97*11c3b524SAaron LI play[plr].num_rr--;
98*11c3b524SAaron LI break;
99*11c3b524SAaron LI case UTIL:
100*11c3b524SAaron LI play[plr].num_util--;
101*11c3b524SAaron LI break;
102*11c3b524SAaron LI }
103*11c3b524SAaron LI last_op = NULL;
104*11c3b524SAaron LI for (op = *head; op; op = op->next)
105*11c3b524SAaron LI if (op->sqr == &board[op_sqr])
106*11c3b524SAaron LI break;
107*11c3b524SAaron LI else
108*11c3b524SAaron LI last_op = op;
109*11c3b524SAaron LI if (op == NULL)
110*11c3b524SAaron LI return;
111*11c3b524SAaron LI if (last_op == NULL)
112*11c3b524SAaron LI *head = op->next;
113*11c3b524SAaron LI else {
114*11c3b524SAaron LI last_op->next = op->next;
115*11c3b524SAaron LI free(op);
116*11c3b524SAaron LI }
117*11c3b524SAaron LI }
118*11c3b524SAaron LI
119*11c3b524SAaron LI /*
120*11c3b524SAaron LI * This routine calculates the value for sorting of the
121*11c3b524SAaron LI * given square.
122*11c3b524SAaron LI */
123*11c3b524SAaron LI static int
value(SQUARE * sqp)124*11c3b524SAaron LI value(SQUARE *sqp)
125*11c3b524SAaron LI {
126*11c3b524SAaron LI int sqr;
127*11c3b524SAaron LI
128*11c3b524SAaron LI sqr = sqnum(sqp);
129*11c3b524SAaron LI switch (sqp->type) {
130*11c3b524SAaron LI case SAFE:
131*11c3b524SAaron LI return 0;
132*11c3b524SAaron LI default: /* Specials, etc */
133*11c3b524SAaron LI return 1;
134*11c3b524SAaron LI case UTIL:
135*11c3b524SAaron LI if (sqr == 12)
136*11c3b524SAaron LI return 2;
137*11c3b524SAaron LI else
138*11c3b524SAaron LI return 3;
139*11c3b524SAaron LI case RR:
140*11c3b524SAaron LI return 4 + sqr/10;
141*11c3b524SAaron LI case PRPTY:
142*11c3b524SAaron LI return 8 + (sqp->desc) - prop;
143*11c3b524SAaron LI }
144*11c3b524SAaron LI }
145*11c3b524SAaron LI
146*11c3b524SAaron LI /*
147*11c3b524SAaron LI * This routine accepts bids for the current piece of property.
148*11c3b524SAaron LI */
149*11c3b524SAaron LI void
bid(void)150*11c3b524SAaron LI bid(void)
151*11c3b524SAaron LI {
152*11c3b524SAaron LI static bool in[MAX_PL];
153*11c3b524SAaron LI int i, num_in, cur_max;
154*11c3b524SAaron LI char buf[257];
155*11c3b524SAaron LI int cur_bid;
156*11c3b524SAaron LI
157*11c3b524SAaron LI printf("\nSo it goes up for auction. Type your bid after your name\n");
158*11c3b524SAaron LI for (i = 0; i < num_play; i++)
159*11c3b524SAaron LI in[i] = TRUE;
160*11c3b524SAaron LI i = -1;
161*11c3b524SAaron LI cur_max = 0;
162*11c3b524SAaron LI num_in = num_play;
163*11c3b524SAaron LI while (num_in > 1 || (cur_max == 0 && num_in > 0)) {
164*11c3b524SAaron LI i = (i + 1) % num_play;
165*11c3b524SAaron LI if (in[i]) {
166*11c3b524SAaron LI do {
167*11c3b524SAaron LI (void)snprintf(buf, sizeof(buf), "%s: ",
168*11c3b524SAaron LI name_list[i]);
169*11c3b524SAaron LI cur_bid = get_int(buf);
170*11c3b524SAaron LI if (cur_bid == 0) {
171*11c3b524SAaron LI in[i] = FALSE;
172*11c3b524SAaron LI if (--num_in == 0)
173*11c3b524SAaron LI break;
174*11c3b524SAaron LI } else if (cur_bid <= cur_max) {
175*11c3b524SAaron LI printf("You must bid higher than %d "
176*11c3b524SAaron LI "to stay in\n", cur_max);
177*11c3b524SAaron LI printf("(bid of 0 drops you out)\n");
178*11c3b524SAaron LI } else if (cur_bid > play[i].money) {
179*11c3b524SAaron LI printf("You can't bid more than your cash ($%d)\n",
180*11c3b524SAaron LI play[i].money);
181*11c3b524SAaron LI cur_bid = -1;
182*11c3b524SAaron LI }
183*11c3b524SAaron LI } while (cur_bid != 0 && cur_bid <= cur_max);
184*11c3b524SAaron LI cur_max = (cur_bid ? cur_bid : cur_max);
185*11c3b524SAaron LI }
186*11c3b524SAaron LI }
187*11c3b524SAaron LI if (cur_max != 0) {
188*11c3b524SAaron LI while (!in[i])
189*11c3b524SAaron LI i = (i + 1) % num_play;
190*11c3b524SAaron LI printf("It goes to %s (%d) for $%d\n",play[i].name,i+1,cur_max);
191*11c3b524SAaron LI buy(i, &board[cur_p->loc]);
192*11c3b524SAaron LI play[i].money -= cur_max;
193*11c3b524SAaron LI }
194*11c3b524SAaron LI else
195*11c3b524SAaron LI printf("Nobody seems to want it, so we'll leave it for "
196*11c3b524SAaron LI "later\n");
197*11c3b524SAaron LI }
198*11c3b524SAaron LI
199*11c3b524SAaron LI /*
200*11c3b524SAaron LI * This routine calculates the value of the property
201*11c3b524SAaron LI * of given player.
202*11c3b524SAaron LI */
203*11c3b524SAaron LI int
prop_worth(PLAY * plp)204*11c3b524SAaron LI prop_worth(PLAY *plp)
205*11c3b524SAaron LI {
206*11c3b524SAaron LI OWN *op;
207*11c3b524SAaron LI int worth;
208*11c3b524SAaron LI
209*11c3b524SAaron LI worth = 0;
210*11c3b524SAaron LI for (op = plp->own_list; op; op = op->next) {
211*11c3b524SAaron LI if (op->sqr->type == PRPTY && op->sqr->desc->monop)
212*11c3b524SAaron LI worth += op->sqr->desc->mon_desc->h_cost * 50 *
213*11c3b524SAaron LI op->sqr->desc->houses;
214*11c3b524SAaron LI worth += op->sqr->cost;
215*11c3b524SAaron LI }
216*11c3b524SAaron LI return worth;
217*11c3b524SAaron LI }
218