1*86d7f5d3SJohn Marino /* mpn_toom44_mul -- Multiply {ap,an} and {bp,bn} where an and bn are close in
2*86d7f5d3SJohn Marino size. Or more accurately, bn <= an < (4/3)bn.
3*86d7f5d3SJohn Marino
4*86d7f5d3SJohn Marino Contributed to the GNU project by Torbjorn Granlund and Marco Bodrato.
5*86d7f5d3SJohn Marino
6*86d7f5d3SJohn Marino THE FUNCTION IN THIS FILE IS INTERNAL WITH A MUTABLE INTERFACE. IT IS ONLY
7*86d7f5d3SJohn Marino SAFE TO REACH IT THROUGH DOCUMENTED INTERFACES. IN FACT, IT IS ALMOST
8*86d7f5d3SJohn Marino GUARANTEED THAT IT WILL CHANGE OR DISAPPEAR IN A FUTURE GNU MP RELEASE.
9*86d7f5d3SJohn Marino
10*86d7f5d3SJohn Marino Copyright 2006, 2007, 2008 Free Software Foundation, Inc.
11*86d7f5d3SJohn Marino
12*86d7f5d3SJohn Marino This file is part of the GNU MP Library.
13*86d7f5d3SJohn Marino
14*86d7f5d3SJohn Marino The GNU MP Library is free software; you can redistribute it and/or modify
15*86d7f5d3SJohn Marino it under the terms of the GNU Lesser General Public License as published by
16*86d7f5d3SJohn Marino the Free Software Foundation; either version 3 of the License, or (at your
17*86d7f5d3SJohn Marino option) any later version.
18*86d7f5d3SJohn Marino
19*86d7f5d3SJohn Marino The GNU MP Library is distributed in the hope that it will be useful, but
20*86d7f5d3SJohn Marino WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
21*86d7f5d3SJohn Marino or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
22*86d7f5d3SJohn Marino License for more details.
23*86d7f5d3SJohn Marino
24*86d7f5d3SJohn Marino You should have received a copy of the GNU Lesser General Public License
25*86d7f5d3SJohn Marino along with the GNU MP Library. If not, see http://www.gnu.org/licenses/. */
26*86d7f5d3SJohn Marino
27*86d7f5d3SJohn Marino
28*86d7f5d3SJohn Marino #include "gmp.h"
29*86d7f5d3SJohn Marino #include "gmp-impl.h"
30*86d7f5d3SJohn Marino
31*86d7f5d3SJohn Marino /* Evaluate in: 0, +1, -1, +2, -2, 1/2, +inf
32*86d7f5d3SJohn Marino
33*86d7f5d3SJohn Marino <-s--><--n--><--n--><--n-->
34*86d7f5d3SJohn Marino ____ ______ ______ ______
35*86d7f5d3SJohn Marino |_a3_|___a2_|___a1_|___a0_|
36*86d7f5d3SJohn Marino |b3_|___b2_|___b1_|___b0_|
37*86d7f5d3SJohn Marino <-t-><--n--><--n--><--n-->
38*86d7f5d3SJohn Marino
39*86d7f5d3SJohn Marino v0 = a0 * b0 # A(0)*B(0)
40*86d7f5d3SJohn Marino v1 = ( a0+ a1+ a2+ a3)*( b0+ b1+ b2+ b3) # A(1)*B(1) ah <= 3 bh <= 3
41*86d7f5d3SJohn Marino vm1 = ( a0- a1+ a2- a3)*( b0- b1+ b2- b3) # A(-1)*B(-1) |ah| <= 1 |bh| <= 1
42*86d7f5d3SJohn Marino v2 = ( a0+2a1+4a2+8a3)*( b0+2b1+4b2+8b3) # A(2)*B(2) ah <= 14 bh <= 14
43*86d7f5d3SJohn Marino vm2 = ( a0-2a1+4a2-8a3)*( b0-2b1+4b2-8b3) # A(2)*B(2) ah <= 9 |bh| <= 9
44*86d7f5d3SJohn Marino vh = (8a0+4a1+2a2+ a3)*(8b0+4b1+2b2+ b3) # A(1/2)*B(1/2) ah <= 14 bh <= 14
45*86d7f5d3SJohn Marino vinf= a3 * b2 # A(inf)*B(inf)
46*86d7f5d3SJohn Marino */
47*86d7f5d3SJohn Marino
48*86d7f5d3SJohn Marino #if TUNE_PROGRAM_BUILD
49*86d7f5d3SJohn Marino #define MAYBE_mul_basecase 1
50*86d7f5d3SJohn Marino #define MAYBE_mul_toom22 1
51*86d7f5d3SJohn Marino #define MAYBE_mul_toom44 1
52*86d7f5d3SJohn Marino #else
53*86d7f5d3SJohn Marino #define MAYBE_mul_basecase \
54*86d7f5d3SJohn Marino (MUL_TOOM44_THRESHOLD < 4 * MUL_TOOM22_THRESHOLD)
55*86d7f5d3SJohn Marino #define MAYBE_mul_toom22 \
56*86d7f5d3SJohn Marino (MUL_TOOM44_THRESHOLD < 4 * MUL_TOOM33_THRESHOLD)
57*86d7f5d3SJohn Marino #define MAYBE_mul_toom44 \
58*86d7f5d3SJohn Marino (MUL_FFT_THRESHOLD >= 4 * MUL_TOOM44_THRESHOLD)
59*86d7f5d3SJohn Marino #endif
60*86d7f5d3SJohn Marino
61*86d7f5d3SJohn Marino #define TOOM44_MUL_N_REC(p, a, b, n, ws) \
62*86d7f5d3SJohn Marino do { \
63*86d7f5d3SJohn Marino if (MAYBE_mul_basecase \
64*86d7f5d3SJohn Marino && BELOW_THRESHOLD (n, MUL_TOOM22_THRESHOLD)) \
65*86d7f5d3SJohn Marino mpn_mul_basecase (p, a, n, b, n); \
66*86d7f5d3SJohn Marino else if (MAYBE_mul_toom22 \
67*86d7f5d3SJohn Marino && BELOW_THRESHOLD (n, MUL_TOOM33_THRESHOLD)) \
68*86d7f5d3SJohn Marino mpn_toom22_mul (p, a, n, b, n, ws); \
69*86d7f5d3SJohn Marino else if (! MAYBE_mul_toom44 \
70*86d7f5d3SJohn Marino || BELOW_THRESHOLD (n, MUL_TOOM44_THRESHOLD)) \
71*86d7f5d3SJohn Marino mpn_toom33_mul (p, a, n, b, n, ws); \
72*86d7f5d3SJohn Marino else \
73*86d7f5d3SJohn Marino mpn_toom44_mul (p, a, n, b, n, ws); \
74*86d7f5d3SJohn Marino } while (0)
75*86d7f5d3SJohn Marino
76*86d7f5d3SJohn Marino /* Use of scratch space. In the product area, we store
77*86d7f5d3SJohn Marino
78*86d7f5d3SJohn Marino ___________________
79*86d7f5d3SJohn Marino |vinf|____|_v1_|_v0_|
80*86d7f5d3SJohn Marino s+t 2n-1 2n+1 2n
81*86d7f5d3SJohn Marino
82*86d7f5d3SJohn Marino The other recursive products, vm1, v2, vm2, vh are stored in the
83*86d7f5d3SJohn Marino scratch area. When computing them, we use the product area for
84*86d7f5d3SJohn Marino intermediate values.
85*86d7f5d3SJohn Marino
86*86d7f5d3SJohn Marino Next, we compute v1. We can store the intermediate factors at v0
87*86d7f5d3SJohn Marino and at vh + 2n + 2.
88*86d7f5d3SJohn Marino
89*86d7f5d3SJohn Marino Finally, for v0 and vinf, factors are parts of the input operands,
90*86d7f5d3SJohn Marino and we need scratch space only for the recursive multiplication.
91*86d7f5d3SJohn Marino
92*86d7f5d3SJohn Marino In all, if S(an) is the scratch need, the needed space is bounded by
93*86d7f5d3SJohn Marino
94*86d7f5d3SJohn Marino S(an) <= 4 (2*ceil(an/4) + 1) + 1 + S(ceil(an/4) + 1)
95*86d7f5d3SJohn Marino
96*86d7f5d3SJohn Marino which should give S(n) = 8 n/3 + c log(n) for some constant c.
97*86d7f5d3SJohn Marino */
98*86d7f5d3SJohn Marino
99*86d7f5d3SJohn Marino void
mpn_toom44_mul(mp_ptr pp,mp_srcptr ap,mp_size_t an,mp_srcptr bp,mp_size_t bn,mp_ptr scratch)100*86d7f5d3SJohn Marino mpn_toom44_mul (mp_ptr pp,
101*86d7f5d3SJohn Marino mp_srcptr ap, mp_size_t an,
102*86d7f5d3SJohn Marino mp_srcptr bp, mp_size_t bn,
103*86d7f5d3SJohn Marino mp_ptr scratch)
104*86d7f5d3SJohn Marino {
105*86d7f5d3SJohn Marino mp_size_t n, s, t;
106*86d7f5d3SJohn Marino mp_limb_t cy;
107*86d7f5d3SJohn Marino enum toom7_flags flags;
108*86d7f5d3SJohn Marino
109*86d7f5d3SJohn Marino #define a0 ap
110*86d7f5d3SJohn Marino #define a1 (ap + n)
111*86d7f5d3SJohn Marino #define a2 (ap + 2*n)
112*86d7f5d3SJohn Marino #define a3 (ap + 3*n)
113*86d7f5d3SJohn Marino #define b0 bp
114*86d7f5d3SJohn Marino #define b1 (bp + n)
115*86d7f5d3SJohn Marino #define b2 (bp + 2*n)
116*86d7f5d3SJohn Marino #define b3 (bp + 3*n)
117*86d7f5d3SJohn Marino
118*86d7f5d3SJohn Marino ASSERT (an >= bn);
119*86d7f5d3SJohn Marino
120*86d7f5d3SJohn Marino n = (an + 3) >> 2;
121*86d7f5d3SJohn Marino
122*86d7f5d3SJohn Marino s = an - 3 * n;
123*86d7f5d3SJohn Marino t = bn - 3 * n;
124*86d7f5d3SJohn Marino
125*86d7f5d3SJohn Marino ASSERT (0 < s && s <= n);
126*86d7f5d3SJohn Marino ASSERT (0 < t && t <= n);
127*86d7f5d3SJohn Marino ASSERT (s >= t);
128*86d7f5d3SJohn Marino
129*86d7f5d3SJohn Marino /* NOTE: The multiplications to v2, vm2, vh and vm1 overwrites the
130*86d7f5d3SJohn Marino * following limb, so these must be computed in order, and we need a
131*86d7f5d3SJohn Marino * one limb gap to tp. */
132*86d7f5d3SJohn Marino #define v0 pp /* 2n */
133*86d7f5d3SJohn Marino #define v1 (pp + 2 * n) /* 2n+1 */
134*86d7f5d3SJohn Marino #define vinf (pp + 6 * n) /* s+t */
135*86d7f5d3SJohn Marino #define v2 scratch /* 2n+1 */
136*86d7f5d3SJohn Marino #define vm2 (scratch + 2 * n + 1) /* 2n+1 */
137*86d7f5d3SJohn Marino #define vh (scratch + 4 * n + 2) /* 2n+1 */
138*86d7f5d3SJohn Marino #define vm1 (scratch + 6 * n + 3) /* 2n+1 */
139*86d7f5d3SJohn Marino #define tp (scratch + 8*n + 5)
140*86d7f5d3SJohn Marino
141*86d7f5d3SJohn Marino /* apx and bpx must not overlap with v1 */
142*86d7f5d3SJohn Marino #define apx pp /* n+1 */
143*86d7f5d3SJohn Marino #define amx (pp + n + 1) /* n+1 */
144*86d7f5d3SJohn Marino #define bmx (pp + 2*n + 2) /* n+1 */
145*86d7f5d3SJohn Marino #define bpx (pp + 4*n + 2) /* n+1 */
146*86d7f5d3SJohn Marino
147*86d7f5d3SJohn Marino /* Total scratch need: 8*n + 5 + scratch for recursive calls. This
148*86d7f5d3SJohn Marino gives roughly 32 n/3 + log term. */
149*86d7f5d3SJohn Marino
150*86d7f5d3SJohn Marino /* Compute apx = a0 + 2 a1 + 4 a2 + 8 a3 and amx = a0 - 2 a1 + 4 a2 - 8 a3. */
151*86d7f5d3SJohn Marino flags = toom7_w1_neg & mpn_toom_eval_dgr3_pm2 (apx, amx, ap, n, s, tp);
152*86d7f5d3SJohn Marino
153*86d7f5d3SJohn Marino /* Compute bpx = b0 + 2 b1 + 4 b2 + 8 b3 and bmx = b0 - 2 b1 + 4 b2 - 8 b3. */
154*86d7f5d3SJohn Marino flags ^= toom7_w1_neg & mpn_toom_eval_dgr3_pm2 (bpx, bmx, bp, n, t, tp);
155*86d7f5d3SJohn Marino
156*86d7f5d3SJohn Marino TOOM44_MUL_N_REC (v2, apx, bpx, n + 1, tp); /* v2, 2n+1 limbs */
157*86d7f5d3SJohn Marino TOOM44_MUL_N_REC (vm2, amx, bmx, n + 1, tp); /* vm2, 2n+1 limbs */
158*86d7f5d3SJohn Marino
159*86d7f5d3SJohn Marino /* Compute apx = 8 a0 + 4 a1 + 2 a2 + a3 = (((2*a0 + a1) * 2 + a2) * 2 + a3 */
160*86d7f5d3SJohn Marino #if HAVE_NATIVE_mpn_addlsh1_n
161*86d7f5d3SJohn Marino cy = mpn_addlsh1_n (apx, a1, a0, n);
162*86d7f5d3SJohn Marino cy = 2*cy + mpn_addlsh1_n (apx, a2, apx, n);
163*86d7f5d3SJohn Marino if (s < n)
164*86d7f5d3SJohn Marino {
165*86d7f5d3SJohn Marino mp_limb_t cy2;
166*86d7f5d3SJohn Marino cy2 = mpn_addlsh1_n (apx, a3, apx, s);
167*86d7f5d3SJohn Marino apx[n] = 2*cy + mpn_lshift (apx + s, apx + s, n - s, 1);
168*86d7f5d3SJohn Marino MPN_INCR_U (apx + s, n+1-s, cy2);
169*86d7f5d3SJohn Marino }
170*86d7f5d3SJohn Marino else
171*86d7f5d3SJohn Marino apx[n] = 2*cy + mpn_addlsh1_n (apx, a3, apx, n);
172*86d7f5d3SJohn Marino #else
173*86d7f5d3SJohn Marino cy = mpn_lshift (apx, a0, n, 1);
174*86d7f5d3SJohn Marino cy += mpn_add_n (apx, apx, a1, n);
175*86d7f5d3SJohn Marino cy = 2*cy + mpn_lshift (apx, apx, n, 1);
176*86d7f5d3SJohn Marino cy += mpn_add_n (apx, apx, a2, n);
177*86d7f5d3SJohn Marino cy = 2*cy + mpn_lshift (apx, apx, n, 1);
178*86d7f5d3SJohn Marino apx[n] = cy + mpn_add (apx, apx, n, a3, s);
179*86d7f5d3SJohn Marino #endif
180*86d7f5d3SJohn Marino
181*86d7f5d3SJohn Marino /* Compute bpx = 8 b0 + 4 b1 + 2 b2 + b3 = (((2*b0 + b1) * 2 + b2) * 2 + b3 */
182*86d7f5d3SJohn Marino #if HAVE_NATIVE_mpn_addlsh1_n
183*86d7f5d3SJohn Marino cy = mpn_addlsh1_n (bpx, b1, b0, n);
184*86d7f5d3SJohn Marino cy = 2*cy + mpn_addlsh1_n (bpx, b2, bpx, n);
185*86d7f5d3SJohn Marino if (t < n)
186*86d7f5d3SJohn Marino {
187*86d7f5d3SJohn Marino mp_limb_t cy2;
188*86d7f5d3SJohn Marino cy2 = mpn_addlsh1_n (bpx, b3, bpx, t);
189*86d7f5d3SJohn Marino bpx[n] = 2*cy + mpn_lshift (bpx + t, bpx + t, n - t, 1);
190*86d7f5d3SJohn Marino MPN_INCR_U (bpx + t, n+1-t, cy2);
191*86d7f5d3SJohn Marino }
192*86d7f5d3SJohn Marino else
193*86d7f5d3SJohn Marino bpx[n] = 2*cy + mpn_addlsh1_n (bpx, b3, bpx, n);
194*86d7f5d3SJohn Marino #else
195*86d7f5d3SJohn Marino cy = mpn_lshift (bpx, b0, n, 1);
196*86d7f5d3SJohn Marino cy += mpn_add_n (bpx, bpx, b1, n);
197*86d7f5d3SJohn Marino cy = 2*cy + mpn_lshift (bpx, bpx, n, 1);
198*86d7f5d3SJohn Marino cy += mpn_add_n (bpx, bpx, b2, n);
199*86d7f5d3SJohn Marino cy = 2*cy + mpn_lshift (bpx, bpx, n, 1);
200*86d7f5d3SJohn Marino bpx[n] = cy + mpn_add (bpx, bpx, n, b3, t);
201*86d7f5d3SJohn Marino #endif
202*86d7f5d3SJohn Marino
203*86d7f5d3SJohn Marino ASSERT (apx[n] < 15);
204*86d7f5d3SJohn Marino ASSERT (bpx[n] < 15);
205*86d7f5d3SJohn Marino
206*86d7f5d3SJohn Marino TOOM44_MUL_N_REC (vh, apx, bpx, n + 1, tp); /* vh, 2n+1 limbs */
207*86d7f5d3SJohn Marino
208*86d7f5d3SJohn Marino /* Compute apx = a0 + a1 + a2 + a3 and amx = a0 - a1 + a2 - a3. */
209*86d7f5d3SJohn Marino flags |= toom7_w3_neg & mpn_toom_eval_dgr3_pm1 (apx, amx, ap, n, s, tp);
210*86d7f5d3SJohn Marino
211*86d7f5d3SJohn Marino /* Compute bpx = b0 + b1 + b2 + b3 bnd bmx = b0 - b1 + b2 - b3. */
212*86d7f5d3SJohn Marino flags ^= toom7_w3_neg & mpn_toom_eval_dgr3_pm1 (bpx, bmx, bp, n, t, tp);
213*86d7f5d3SJohn Marino
214*86d7f5d3SJohn Marino TOOM44_MUL_N_REC (vm1, amx, bmx, n + 1, tp); /* vm1, 2n+1 limbs */
215*86d7f5d3SJohn Marino /* Clobbers amx, bmx. */
216*86d7f5d3SJohn Marino TOOM44_MUL_N_REC (v1, apx, bpx, n + 1, tp); /* v1, 2n+1 limbs */
217*86d7f5d3SJohn Marino
218*86d7f5d3SJohn Marino TOOM44_MUL_N_REC (v0, a0, b0, n, tp);
219*86d7f5d3SJohn Marino if (s > t)
220*86d7f5d3SJohn Marino mpn_mul (vinf, a3, s, b3, t);
221*86d7f5d3SJohn Marino else
222*86d7f5d3SJohn Marino TOOM44_MUL_N_REC (vinf, a3, b3, s, tp); /* vinf, s+t limbs */
223*86d7f5d3SJohn Marino
224*86d7f5d3SJohn Marino mpn_toom_interpolate_7pts (pp, n, flags, vm2, vm1, v2, vh, s + t, tp);
225*86d7f5d3SJohn Marino }
226