xref: /dflybsd-src/contrib/gcc-4.7/libstdc++-v3/src/c++98/math_stubs_float.cc (revision 04febcfb30580676d3e95f58a16c5137ee478b32)
1*e4b17023SJohn Marino // Stub definitions for float math.
2*e4b17023SJohn Marino 
3*e4b17023SJohn Marino // Copyright (C) 2001, 2002, 2003, 2009 Free Software Foundation, Inc.
4*e4b17023SJohn Marino //
5*e4b17023SJohn Marino // This file is part of the GNU ISO C++ Library.  This library is free
6*e4b17023SJohn Marino // software; you can redistribute it and/or modify it under the
7*e4b17023SJohn Marino // terms of the GNU General Public License as published by the
8*e4b17023SJohn Marino // Free Software Foundation; either version 3, or (at your option)
9*e4b17023SJohn Marino // any later version.
10*e4b17023SJohn Marino 
11*e4b17023SJohn Marino // This library is distributed in the hope that it will be useful,
12*e4b17023SJohn Marino // but WITHOUT ANY WARRANTY; without even the implied warranty of
13*e4b17023SJohn Marino // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14*e4b17023SJohn Marino // GNU General Public License for more details.
15*e4b17023SJohn Marino 
16*e4b17023SJohn Marino // Under Section 7 of GPL version 3, you are granted additional
17*e4b17023SJohn Marino // permissions described in the GCC Runtime Library Exception, version
18*e4b17023SJohn Marino // 3.1, as published by the Free Software Foundation.
19*e4b17023SJohn Marino 
20*e4b17023SJohn Marino // You should have received a copy of the GNU General Public License and
21*e4b17023SJohn Marino // a copy of the GCC Runtime Library Exception along with this program;
22*e4b17023SJohn Marino // see the files COPYING3 and COPYING.RUNTIME respectively.  If not, see
23*e4b17023SJohn Marino // <http://www.gnu.org/licenses/>.
24*e4b17023SJohn Marino 
25*e4b17023SJohn Marino #include <cmath>
26*e4b17023SJohn Marino 
27*e4b17023SJohn Marino // For targets which do not have support for float versions,
28*e4b17023SJohn Marino // we use the following crude approximations. We keep saying that we'll do
29*e4b17023SJohn Marino // better later, but never do.
30*e4b17023SJohn Marino 
31*e4b17023SJohn Marino extern "C"
32*e4b17023SJohn Marino {
33*e4b17023SJohn Marino #ifndef _GLIBCXX_HAVE_FABSF
34*e4b17023SJohn Marino   float
fabsf(float x)35*e4b17023SJohn Marino   fabsf(float x)
36*e4b17023SJohn Marino   {
37*e4b17023SJohn Marino     return (float) fabs(x);
38*e4b17023SJohn Marino   }
39*e4b17023SJohn Marino #endif
40*e4b17023SJohn Marino 
41*e4b17023SJohn Marino #ifndef _GLIBCXX_HAVE_ACOSF
42*e4b17023SJohn Marino   float
acosf(float x)43*e4b17023SJohn Marino   acosf(float x)
44*e4b17023SJohn Marino   {
45*e4b17023SJohn Marino     return (float) acos(x);
46*e4b17023SJohn Marino   }
47*e4b17023SJohn Marino #endif
48*e4b17023SJohn Marino 
49*e4b17023SJohn Marino #ifndef _GLIBCXX_HAVE_ASINF
50*e4b17023SJohn Marino   float
asinf(float x)51*e4b17023SJohn Marino   asinf(float x)
52*e4b17023SJohn Marino   {
53*e4b17023SJohn Marino     return (float) asin(x);
54*e4b17023SJohn Marino   }
55*e4b17023SJohn Marino #endif
56*e4b17023SJohn Marino 
57*e4b17023SJohn Marino #ifndef _GLIBCXX_HAVE_ATANF
58*e4b17023SJohn Marino   float
atanf(float x)59*e4b17023SJohn Marino   atanf(float x)
60*e4b17023SJohn Marino   {
61*e4b17023SJohn Marino     return (float) atan(x);
62*e4b17023SJohn Marino   }
63*e4b17023SJohn Marino #endif
64*e4b17023SJohn Marino 
65*e4b17023SJohn Marino #ifndef _GLIBCXX_HAVE_ATAN2F
66*e4b17023SJohn Marino   float
atan2f(float x,float y)67*e4b17023SJohn Marino   atan2f(float x, float y)
68*e4b17023SJohn Marino   {
69*e4b17023SJohn Marino     return (float) atan2(x, y);
70*e4b17023SJohn Marino   }
71*e4b17023SJohn Marino #endif
72*e4b17023SJohn Marino 
73*e4b17023SJohn Marino #ifndef _GLIBCXX_HAVE_CEILF
74*e4b17023SJohn Marino   float
ceilf(float x)75*e4b17023SJohn Marino   ceilf(float x)
76*e4b17023SJohn Marino   {
77*e4b17023SJohn Marino     return (float) ceil(x);
78*e4b17023SJohn Marino   }
79*e4b17023SJohn Marino #endif
80*e4b17023SJohn Marino 
81*e4b17023SJohn Marino #ifndef _GLIBCXX_HAVE_COSF
82*e4b17023SJohn Marino   float
cosf(float x)83*e4b17023SJohn Marino   cosf(float x)
84*e4b17023SJohn Marino   {
85*e4b17023SJohn Marino     return (float) cos(x);
86*e4b17023SJohn Marino   }
87*e4b17023SJohn Marino #endif
88*e4b17023SJohn Marino 
89*e4b17023SJohn Marino #ifndef _GLIBCXX_HAVE_COSHF
90*e4b17023SJohn Marino   float
coshf(float x)91*e4b17023SJohn Marino   coshf(float x)
92*e4b17023SJohn Marino   {
93*e4b17023SJohn Marino     return (float) cosh(x);
94*e4b17023SJohn Marino   }
95*e4b17023SJohn Marino #endif
96*e4b17023SJohn Marino 
97*e4b17023SJohn Marino #ifndef _GLIBCXX_HAVE_EXPF
98*e4b17023SJohn Marino   float
expf(float x)99*e4b17023SJohn Marino   expf(float x)
100*e4b17023SJohn Marino   {
101*e4b17023SJohn Marino     return (float) exp(x);
102*e4b17023SJohn Marino   }
103*e4b17023SJohn Marino #endif
104*e4b17023SJohn Marino 
105*e4b17023SJohn Marino #ifndef _GLIBCXX_HAVE_FLOORF
106*e4b17023SJohn Marino   float
floorf(float x)107*e4b17023SJohn Marino   floorf(float x)
108*e4b17023SJohn Marino   {
109*e4b17023SJohn Marino     return (float) floor(x);
110*e4b17023SJohn Marino   }
111*e4b17023SJohn Marino #endif
112*e4b17023SJohn Marino 
113*e4b17023SJohn Marino #ifndef _GLIBCXX_HAVE_FMODF
114*e4b17023SJohn Marino   float
fmodf(float x,float y)115*e4b17023SJohn Marino   fmodf(float x, float y)
116*e4b17023SJohn Marino   {
117*e4b17023SJohn Marino     return (float) fmod(x, y);
118*e4b17023SJohn Marino   }
119*e4b17023SJohn Marino #endif
120*e4b17023SJohn Marino 
121*e4b17023SJohn Marino #ifndef _GLIBCXX_HAVE_FREXPF
122*e4b17023SJohn Marino   float
frexpf(float x,int * exp)123*e4b17023SJohn Marino   frexpf(float x, int *exp)
124*e4b17023SJohn Marino   {
125*e4b17023SJohn Marino     return (float) frexp(x, exp);
126*e4b17023SJohn Marino   }
127*e4b17023SJohn Marino #endif
128*e4b17023SJohn Marino 
129*e4b17023SJohn Marino #ifndef _GLIBCXX_HAVE_SQRTF
130*e4b17023SJohn Marino   float
sqrtf(float x)131*e4b17023SJohn Marino   sqrtf(float x)
132*e4b17023SJohn Marino   {
133*e4b17023SJohn Marino     return (float) sqrt(x);
134*e4b17023SJohn Marino   }
135*e4b17023SJohn Marino #endif
136*e4b17023SJohn Marino 
137*e4b17023SJohn Marino #ifndef _GLIBCXX_HAVE_HYPOTF
138*e4b17023SJohn Marino   float
hypotf(float x,float y)139*e4b17023SJohn Marino   hypotf(float x, float y)
140*e4b17023SJohn Marino   {
141*e4b17023SJohn Marino     float s = fabsf(x) + fabsf(y);
142*e4b17023SJohn Marino     if (s == 0.0F)
143*e4b17023SJohn Marino       return s;
144*e4b17023SJohn Marino     x /= s; y /= s;
145*e4b17023SJohn Marino     return s * sqrtf(x * x + y * y);
146*e4b17023SJohn Marino   }
147*e4b17023SJohn Marino #endif
148*e4b17023SJohn Marino 
149*e4b17023SJohn Marino #ifndef _GLIBCXX_HAVE_LDEXPF
150*e4b17023SJohn Marino   float
ldexpf(float x,int exp)151*e4b17023SJohn Marino   ldexpf(float x, int exp)
152*e4b17023SJohn Marino   {
153*e4b17023SJohn Marino     return (float) ldexp(x, exp);
154*e4b17023SJohn Marino   }
155*e4b17023SJohn Marino #endif
156*e4b17023SJohn Marino 
157*e4b17023SJohn Marino #ifndef _GLIBCXX_HAVE_LOGF
158*e4b17023SJohn Marino   float
logf(float x)159*e4b17023SJohn Marino   logf(float x)
160*e4b17023SJohn Marino   {
161*e4b17023SJohn Marino     return (float) log(x);
162*e4b17023SJohn Marino   }
163*e4b17023SJohn Marino #endif
164*e4b17023SJohn Marino 
165*e4b17023SJohn Marino #ifndef _GLIBCXX_HAVE_LOG10F
166*e4b17023SJohn Marino   float
log10f(float x)167*e4b17023SJohn Marino   log10f(float x)
168*e4b17023SJohn Marino   {
169*e4b17023SJohn Marino     return (float) log10(x);
170*e4b17023SJohn Marino   }
171*e4b17023SJohn Marino #endif
172*e4b17023SJohn Marino 
173*e4b17023SJohn Marino #ifndef _GLIBCXX_HAVE_MODFF
174*e4b17023SJohn Marino   float
modff(float x,float * iptr)175*e4b17023SJohn Marino   modff(float x, float *iptr)
176*e4b17023SJohn Marino   {
177*e4b17023SJohn Marino     double result, temp;
178*e4b17023SJohn Marino 
179*e4b17023SJohn Marino     result = modf(x, &temp);
180*e4b17023SJohn Marino     *iptr = (float) temp;
181*e4b17023SJohn Marino     return (float) result;
182*e4b17023SJohn Marino   }
183*e4b17023SJohn Marino #endif
184*e4b17023SJohn Marino 
185*e4b17023SJohn Marino #ifndef _GLIBCXX_HAVE_POWF
186*e4b17023SJohn Marino   float
powf(float x,float y)187*e4b17023SJohn Marino   powf(float x, float y)
188*e4b17023SJohn Marino   {
189*e4b17023SJohn Marino     return (float) pow(x, y);
190*e4b17023SJohn Marino   }
191*e4b17023SJohn Marino #endif
192*e4b17023SJohn Marino 
193*e4b17023SJohn Marino #ifndef _GLIBCXX_HAVE_SINF
194*e4b17023SJohn Marino   float
sinf(float x)195*e4b17023SJohn Marino   sinf(float x)
196*e4b17023SJohn Marino   {
197*e4b17023SJohn Marino     return (float) sin(x);
198*e4b17023SJohn Marino   }
199*e4b17023SJohn Marino #endif
200*e4b17023SJohn Marino 
201*e4b17023SJohn Marino #ifndef _GLIBCXX_HAVE_SINHF
202*e4b17023SJohn Marino   float
sinhf(float x)203*e4b17023SJohn Marino   sinhf(float x)
204*e4b17023SJohn Marino   {
205*e4b17023SJohn Marino     return (float) sinh(x);
206*e4b17023SJohn Marino   }
207*e4b17023SJohn Marino #endif
208*e4b17023SJohn Marino 
209*e4b17023SJohn Marino #ifndef _GLIBCXX_HAVE_TANF
210*e4b17023SJohn Marino   float
tanf(float x)211*e4b17023SJohn Marino   tanf(float x)
212*e4b17023SJohn Marino   {
213*e4b17023SJohn Marino     return (float) tan(x);
214*e4b17023SJohn Marino   }
215*e4b17023SJohn Marino #endif
216*e4b17023SJohn Marino 
217*e4b17023SJohn Marino #ifndef _GLIBCXX_HAVE_TANHF
218*e4b17023SJohn Marino   float
tanhf(float x)219*e4b17023SJohn Marino   tanhf(float x)
220*e4b17023SJohn Marino   {
221*e4b17023SJohn Marino     return (float) tanh(x);
222*e4b17023SJohn Marino   }
223*e4b17023SJohn Marino #endif
224*e4b17023SJohn Marino } // extern "C"
225