1*14980Sedward #ifndef lint 2*14980Sedward static char *sccsid = "@(#)wwmove.c 3.1 83/09/14"; 3*14980Sedward #endif 4*14980Sedward 5*14980Sedward #include "ww.h" 6*14980Sedward 7*14980Sedward /* 8*14980Sedward * Move a window. Should be unattached. 9*14980Sedward */ 10*14980Sedward wwmove(w, row, col) 11*14980Sedward register struct ww *w; 12*14980Sedward { 13*14980Sedward if (w->ww_forw != 0 || w->ww_back != 0) 14*14980Sedward return; /* sanity */ 15*14980Sedward 16*14980Sedward w->ww_w.t = row; 17*14980Sedward w->ww_w.b = w->ww_w.t + w->ww_w.nr; 18*14980Sedward w->ww_w.l = col; 19*14980Sedward w->ww_w.r = w->ww_w.l + w->ww_w.nc; 20*14980Sedward 21*14980Sedward w->ww_i.t = MAX(w->ww_w.t, 0); 22*14980Sedward w->ww_i.b = MIN(w->ww_w.b, wwnrow); 23*14980Sedward w->ww_i.nr = w->ww_i.b - w->ww_i.t; 24*14980Sedward w->ww_i.l = MAX(w->ww_w.l, 0); 25*14980Sedward w->ww_i.r = MIN(w->ww_w.r, wwncol); 26*14980Sedward w->ww_i.nc = w->ww_i.r - w->ww_i.l; 27*14980Sedward } 28