125995Smckusick /*
2*60859Sbostic * Copyright (c) 1980, 1993
3*60859Sbostic * The Regents of the University of California. All rights reserved.
434205Sbostic *
542606Sbostic * %sccs.include.redist.c%
625995Smckusick */
725995Smckusick
811694Smckusick #ifndef lint
9*60859Sbostic static char sccsid[] = "@(#)setup.c 8.1 (Berkeley) 05/31/93";
1034205Sbostic #endif /* not lint */
1111694Smckusick
1211694Smckusick # include "trek.h"
1311694Smckusick # include "getpar.h"
1411694Smckusick
1511694Smckusick /*
1611694Smckusick ** INITIALIZE THE GAME
1711694Smckusick **
1811694Smckusick ** The length, skill, and password are read, and the game
1911694Smckusick ** is initialized. It is far too difficult to describe all
2011694Smckusick ** that goes on in here, but it is all straight-line code;
2111694Smckusick ** give it a look.
2211694Smckusick **
2311694Smckusick ** Game restart and tournament games are handled here.
2411694Smckusick */
2511694Smckusick
2612798Slayer struct cvntab Lentab[] =
2711694Smckusick {
2812798Slayer "s", "hort", (int (*)())1, 0,
2912798Slayer "m", "edium", (int (*)())2, 0,
3012798Slayer "l", "ong", (int (*)())4, 0,
3111694Smckusick "restart", "", 0, 0,
3211694Smckusick 0
3311694Smckusick };
3411694Smckusick
3512798Slayer struct cvntab Skitab[] =
3611694Smckusick {
3712798Slayer "n", "ovice", (int (*)())1, 0,
3812798Slayer "f", "air", (int (*)())2, 0,
3912798Slayer "g", "ood", (int (*)())3, 0,
4012798Slayer "e", "xpert", (int (*)())4, 0,
4112798Slayer "c", "ommodore", (int (*)())5, 0,
4212798Slayer "i", "mpossible", (int (*)())6, 0,
4311694Smckusick 0
4411694Smckusick };
4511694Smckusick
setup()4611694Smckusick setup()
4711694Smckusick {
4811694Smckusick struct cvntab *r;
4911694Smckusick register int i, j;
5012798Slayer double f;
5111694Smckusick int d;
5211694Smckusick int fd;
5311694Smckusick int klump;
5411694Smckusick int ix, iy;
5511694Smckusick register struct quad *q;
5611694Smckusick struct event *e;
5711694Smckusick
5811694Smckusick while (1)
5911694Smckusick {
6011694Smckusick r = getcodpar("What length game", Lentab);
6112798Slayer Game.length = (int) r->value;
6211694Smckusick if (Game.length == 0)
6311694Smckusick {
6411694Smckusick if (restartgame())
6511694Smckusick continue;
6611694Smckusick return;
6711694Smckusick }
6811694Smckusick break;
6911694Smckusick }
7011694Smckusick r = getcodpar("What skill game", Skitab);
7112798Slayer Game.skill = (int) r->value;
7211694Smckusick Game.tourn = 0;
7311694Smckusick getstrpar("Enter a password", Game.passwd, 14, 0);
7411694Smckusick if (sequal(Game.passwd, "tournament"))
7511694Smckusick {
7611694Smckusick getstrpar("Enter tournament code", Game.passwd, 14, 0);
7711694Smckusick Game.tourn = 1;
7811694Smckusick d = 0;
7911694Smckusick for (i = 0; Game.passwd[i]; i++)
8012798Slayer d += Game.passwd[i] << i;
8111694Smckusick srand(d);
8211694Smckusick }
8311694Smckusick Param.bases = Now.bases = ranf(6 - Game.skill) + 2;
8411694Smckusick if (Game.skill == 6)
8511694Smckusick Param.bases = Now.bases = 1;
8611694Smckusick Param.time = Now.time = 6.0 * Game.length + 2.0;
8711694Smckusick i = Game.skill;
8811694Smckusick j = Game.length;
8911694Smckusick Param.klings = Now.klings = i * j * 3.5 * (franf() + 0.75);
9011694Smckusick if (Param.klings < i * j * 5)
9111694Smckusick Param.klings = Now.klings = i * j * 5;
9211694Smckusick if (Param.klings <= i) /* numerical overflow problems */
9311694Smckusick Param.klings = Now.klings = 127;
9411694Smckusick Param.energy = Ship.energy = 5000;
9511694Smckusick Param.torped = Ship.torped = 10;
9611694Smckusick Ship.ship = ENTERPRISE;
9711694Smckusick Ship.shipname = "Enterprise";
9811694Smckusick Param.shield = Ship.shield = 1500;
9911694Smckusick Param.resource = Now.resource = Param.klings * Param.time;
10011694Smckusick Param.reserves = Ship.reserves = (6 - Game.skill) * 2.0;
10111694Smckusick Param.crew = Ship.crew = 387;
10211694Smckusick Param.brigfree = Ship.brigfree = 400;
10311694Smckusick Ship.shldup = 1;
10411694Smckusick Ship.cond = GREEN;
10511694Smckusick Ship.warp = 5.0;
10611694Smckusick Ship.warp2 = 25.0;
10711694Smckusick Ship.warp3 = 125.0;
10811694Smckusick Ship.sinsbad = 0;
10911694Smckusick Ship.cloaked = 0;
11011694Smckusick Param.date = Now.date = (ranf(20) + 20) * 100;
11111694Smckusick f = Game.skill;
11211694Smckusick f = log(f + 0.5);
11311694Smckusick for (i = 0; i < NDEV; i++)
11411694Smckusick if (Device[i].name[0] == '*')
11511694Smckusick Param.damfac[i] = 0;
11611694Smckusick else
11711694Smckusick Param.damfac[i] = f;
11811694Smckusick /* these probabilities must sum to 1000 */
11911694Smckusick Param.damprob[WARP] = 70; /* warp drive 7.0% */
12011694Smckusick Param.damprob[SRSCAN] = 110; /* short range scanners 11.0% */
12111694Smckusick Param.damprob[LRSCAN] = 110; /* long range scanners 11.0% */
12211694Smckusick Param.damprob[PHASER] = 125; /* phasers 12.5% */
12311694Smckusick Param.damprob[TORPED] = 125; /* photon torpedoes 12.5% */
12411694Smckusick Param.damprob[IMPULSE] = 75; /* impulse engines 7.5% */
12511694Smckusick Param.damprob[SHIELD] = 150; /* shield control 15.0% */
12611694Smckusick Param.damprob[COMPUTER] = 20; /* computer 2.0% */
12711694Smckusick Param.damprob[SSRADIO] = 35; /* subspace radio 3.5% */
12811694Smckusick Param.damprob[LIFESUP] = 30; /* life support 3.0% */
12911694Smckusick Param.damprob[SINS] = 20; /* navigation system 2.0% */
13011694Smckusick Param.damprob[CLOAK] = 50; /* cloaking device 5.0% */
13111694Smckusick Param.damprob[XPORTER] = 80; /* transporter 8.0% */
13211694Smckusick /* check to see that I didn't blow it */
13311694Smckusick for (i = j = 0; i < NDEV; i++)
13412798Slayer j += Param.damprob[i];
13511694Smckusick if (j != 1000)
13611694Smckusick syserr("Device probabilities sum to %d", j);
13711694Smckusick Param.dockfac = 0.5;
13811694Smckusick Param.regenfac = (5 - Game.skill) * 0.05;
13911694Smckusick if (Param.regenfac < 0.0)
14011694Smckusick Param.regenfac = 0.0;
14111694Smckusick Param.warptime = 10;
14211694Smckusick Param.stopengy = 50;
14311694Smckusick Param.shupengy = 40;
14411694Smckusick i = Game.skill;
14511694Smckusick Param.klingpwr = 100 + 150 * i;
14611694Smckusick if (i >= 6)
14712798Slayer Param.klingpwr += 150;
14811694Smckusick Param.phasfac = 0.8;
14911694Smckusick Param.hitfac = 0.5;
15011694Smckusick Param.klingcrew = 200;
15111694Smckusick Param.srndrprob = 0.0035;
15211694Smckusick Param.moveprob[KM_OB] = 45;
15311694Smckusick Param.movefac[KM_OB] = .09;
15411694Smckusick Param.moveprob[KM_OA] = 40;
15511694Smckusick Param.movefac[KM_OA] = -0.05;
15611694Smckusick Param.moveprob[KM_EB] = 40;
15711694Smckusick Param.movefac[KM_EB] = 0.075;
15811694Smckusick Param.moveprob[KM_EA] = 25 + 5 * Game.skill;
15911694Smckusick Param.movefac[KM_EA] = -0.06 * Game.skill;
16011694Smckusick Param.moveprob[KM_LB] = 0;
16111694Smckusick Param.movefac[KM_LB] = 0.0;
16211694Smckusick Param.moveprob[KM_LA] = 10 + 10 * Game.skill;
16311694Smckusick Param.movefac[KM_LA] = 0.25;
16411694Smckusick Param.eventdly[E_SNOVA] = 0.5;
16511694Smckusick Param.eventdly[E_LRTB] = 25.0;
16611694Smckusick Param.eventdly[E_KATSB] = 1.0;
16711694Smckusick Param.eventdly[E_KDESB] = 3.0;
16811694Smckusick Param.eventdly[E_ISSUE] = 1.0;
16911694Smckusick Param.eventdly[E_SNAP] = 0.5;
17011694Smckusick Param.eventdly[E_ENSLV] = 0.5;
17111694Smckusick Param.eventdly[E_REPRO] = 2.0;
17211694Smckusick Param.navigcrud[0] = 1.50;
17311694Smckusick Param.navigcrud[1] = 0.75;
17411694Smckusick Param.cloakenergy = 1000;
17511694Smckusick Param.energylow = 1000;
17611694Smckusick for (i = 0; i < MAXEVENTS; i++)
17711694Smckusick {
17811694Smckusick e = &Event[i];
17911694Smckusick e->date = 1e50;
18011694Smckusick e->evcode = 0;
18111694Smckusick }
18211694Smckusick xsched(E_SNOVA, 1, 0, 0, 0);
18311694Smckusick xsched(E_LRTB, Param.klings, 0, 0, 0);
18411694Smckusick xsched(E_KATSB, 1, 0, 0, 0);
18511694Smckusick xsched(E_ISSUE, 1, 0, 0, 0);
18611694Smckusick xsched(E_SNAP, 1, 0, 0, 0);
18711694Smckusick Ship.sectx = ranf(NSECTS);
18811694Smckusick Ship.secty = ranf(NSECTS);
18911694Smckusick Game.killk = Game.kills = Game.killb = 0;
19011694Smckusick Game.deaths = Game.negenbar = 0;
19111694Smckusick Game.captives = 0;
19211694Smckusick Game.killinhab = 0;
19311694Smckusick Game.helps = 0;
19411694Smckusick Game.killed = 0;
19511694Smckusick Game.snap = 0;
19611694Smckusick Move.endgame = 0;
19711694Smckusick
19811694Smckusick /* setup stars */
19911694Smckusick for (i = 0; i < NQUADS; i++)
20011694Smckusick for (j = 0; j < NQUADS; j++)
20111694Smckusick {
20211694Smckusick q = &Quad[i][j];
20311694Smckusick q->klings = q->bases = 0;
20411694Smckusick q->scanned = -1;
20511694Smckusick q->stars = ranf(9) + 1;
20611694Smckusick q->holes = ranf(3) - q->stars / 5;
20712798Slayer q->qsystemname = 0;
20811694Smckusick }
20911694Smckusick
21011694Smckusick /* select inhabited starsystems */
21111694Smckusick for (d = 1; d < NINHAB; d++)
21211694Smckusick {
21311694Smckusick do
21411694Smckusick {
21511694Smckusick i = ranf(NQUADS);
21611694Smckusick j = ranf(NQUADS);
21711694Smckusick q = &Quad[i][j];
21812798Slayer } while (q->qsystemname);
21912798Slayer q->qsystemname = d;
22011694Smckusick }
22111694Smckusick
22211694Smckusick /* position starbases */
22311694Smckusick for (i = 0; i < Param.bases; i++)
22411694Smckusick {
22511694Smckusick while (1)
22611694Smckusick {
22711694Smckusick ix = ranf(NQUADS);
22811694Smckusick iy = ranf(NQUADS);
22911694Smckusick q = &Quad[ix][iy];
23011694Smckusick if (q->bases > 0)
23111694Smckusick continue;
23211694Smckusick break;
23311694Smckusick }
23411694Smckusick q->bases = 1;
23511694Smckusick Now.base[i].x = ix;
23611694Smckusick Now.base[i].y = iy;
23711694Smckusick q->scanned = 1001;
23811694Smckusick /* start the Enterprise near starbase */
23911694Smckusick if (i == 0)
24011694Smckusick {
24111694Smckusick Ship.quadx = ix;
24211694Smckusick Ship.quady = iy;
24311694Smckusick }
24411694Smckusick }
24511694Smckusick
24611694Smckusick /* position klingons */
24711694Smckusick for (i = Param.klings; i > 0; )
24811694Smckusick {
24911694Smckusick klump = ranf(4) + 1;
25011694Smckusick if (klump > i)
25111694Smckusick klump = i;
25211694Smckusick while (1)
25311694Smckusick {
25411694Smckusick ix = ranf(NQUADS);
25511694Smckusick iy = ranf(NQUADS);
25611694Smckusick q = &Quad[ix][iy];
25711694Smckusick if (q->klings + klump > MAXKLQUAD)
25811694Smckusick continue;
25912798Slayer q->klings += klump;
26012798Slayer i -= klump;
26111694Smckusick break;
26211694Smckusick }
26311694Smckusick }
26411694Smckusick
26511694Smckusick /* initialize this quadrant */
26611694Smckusick printf("%d Klingons\n%d starbase", Param.klings, Param.bases);
26711694Smckusick if (Param.bases > 1)
26811694Smckusick printf("s");
26911694Smckusick printf(" at %d,%d", Now.base[0].x, Now.base[0].y);
27011694Smckusick for (i = 1; i < Param.bases; i++)
27111694Smckusick printf(", %d,%d", Now.base[i].x, Now.base[i].y);
27211694Smckusick printf("\nIt takes %d units to kill a Klingon\n", Param.klingpwr);
27311694Smckusick Move.free = 0;
27411694Smckusick initquad(0);
27511694Smckusick srscan(1);
27611694Smckusick attack(0);
27711694Smckusick }
278