xref: /csrg-svn/games/trek/setup.c (revision 60859)
125995Smckusick /*
2*60859Sbostic  * Copyright (c) 1980, 1993
3*60859Sbostic  *	The Regents of the University of California.  All rights reserved.
434205Sbostic  *
542606Sbostic  * %sccs.include.redist.c%
625995Smckusick  */
725995Smckusick 
811694Smckusick #ifndef lint
9*60859Sbostic static char sccsid[] = "@(#)setup.c	8.1 (Berkeley) 05/31/93";
1034205Sbostic #endif /* not lint */
1111694Smckusick 
1211694Smckusick # include	"trek.h"
1311694Smckusick # include	"getpar.h"
1411694Smckusick 
1511694Smckusick /*
1611694Smckusick **  INITIALIZE THE GAME
1711694Smckusick **
1811694Smckusick **	The length, skill, and password are read, and the game
1911694Smckusick **	is initialized.  It is far too difficult to describe all
2011694Smckusick **	that goes on in here, but it is all straight-line code;
2111694Smckusick **	give it a look.
2211694Smckusick **
2311694Smckusick **	Game restart and tournament games are handled here.
2411694Smckusick */
2511694Smckusick 
2612798Slayer struct cvntab	Lentab[] =
2711694Smckusick {
2812798Slayer 	"s",		"hort",			(int (*)())1,		0,
2912798Slayer 	"m",		"edium",		(int (*)())2,		0,
3012798Slayer 	"l",		"ong",			(int (*)())4,		0,
3111694Smckusick 	"restart",	"",			0,		0,
3211694Smckusick 	0
3311694Smckusick };
3411694Smckusick 
3512798Slayer struct cvntab	Skitab[] =
3611694Smckusick {
3712798Slayer 	"n",		"ovice",		(int (*)())1,		0,
3812798Slayer 	"f",		"air",			(int (*)())2,		0,
3912798Slayer 	"g",		"ood",			(int (*)())3,		0,
4012798Slayer 	"e",		"xpert",		(int (*)())4,		0,
4112798Slayer 	"c",		"ommodore",		(int (*)())5,		0,
4212798Slayer 	"i",		"mpossible",		(int (*)())6,		0,
4311694Smckusick 	0
4411694Smckusick };
4511694Smckusick 
setup()4611694Smckusick setup()
4711694Smckusick {
4811694Smckusick 	struct cvntab		*r;
4911694Smckusick 	register int		i, j;
5012798Slayer 	double			f;
5111694Smckusick 	int			d;
5211694Smckusick 	int			fd;
5311694Smckusick 	int			klump;
5411694Smckusick 	int			ix, iy;
5511694Smckusick 	register struct quad	*q;
5611694Smckusick 	struct event		*e;
5711694Smckusick 
5811694Smckusick 	while (1)
5911694Smckusick 	{
6011694Smckusick 		r = getcodpar("What length game", Lentab);
6112798Slayer 		Game.length = (int) r->value;
6211694Smckusick 		if (Game.length == 0)
6311694Smckusick 		{
6411694Smckusick 			if (restartgame())
6511694Smckusick 				continue;
6611694Smckusick 			return;
6711694Smckusick 		}
6811694Smckusick 		break;
6911694Smckusick 	}
7011694Smckusick 	r = getcodpar("What skill game", Skitab);
7112798Slayer 	Game.skill = (int) r->value;
7211694Smckusick 	Game.tourn = 0;
7311694Smckusick 	getstrpar("Enter a password", Game.passwd, 14, 0);
7411694Smckusick 	if (sequal(Game.passwd, "tournament"))
7511694Smckusick 	{
7611694Smckusick 		getstrpar("Enter tournament code", Game.passwd, 14, 0);
7711694Smckusick 		Game.tourn = 1;
7811694Smckusick 		d = 0;
7911694Smckusick 		for (i = 0; Game.passwd[i]; i++)
8012798Slayer 			d += Game.passwd[i] << i;
8111694Smckusick 		srand(d);
8211694Smckusick 	}
8311694Smckusick 	Param.bases = Now.bases = ranf(6 - Game.skill) + 2;
8411694Smckusick 	if (Game.skill == 6)
8511694Smckusick 		Param.bases = Now.bases = 1;
8611694Smckusick 	Param.time = Now.time = 6.0 * Game.length + 2.0;
8711694Smckusick 	i = Game.skill;
8811694Smckusick 	j = Game.length;
8911694Smckusick 	Param.klings = Now.klings = i * j * 3.5 * (franf() + 0.75);
9011694Smckusick 	if (Param.klings < i * j * 5)
9111694Smckusick 		Param.klings = Now.klings = i * j * 5;
9211694Smckusick 	if (Param.klings <= i)		/* numerical overflow problems */
9311694Smckusick 		Param.klings = Now.klings = 127;
9411694Smckusick 	Param.energy = Ship.energy = 5000;
9511694Smckusick 	Param.torped = Ship.torped = 10;
9611694Smckusick 	Ship.ship = ENTERPRISE;
9711694Smckusick 	Ship.shipname = "Enterprise";
9811694Smckusick 	Param.shield = Ship.shield = 1500;
9911694Smckusick 	Param.resource = Now.resource = Param.klings * Param.time;
10011694Smckusick 	Param.reserves = Ship.reserves = (6 - Game.skill) * 2.0;
10111694Smckusick 	Param.crew = Ship.crew = 387;
10211694Smckusick 	Param.brigfree = Ship.brigfree = 400;
10311694Smckusick 	Ship.shldup = 1;
10411694Smckusick 	Ship.cond = GREEN;
10511694Smckusick 	Ship.warp = 5.0;
10611694Smckusick 	Ship.warp2 = 25.0;
10711694Smckusick 	Ship.warp3 = 125.0;
10811694Smckusick 	Ship.sinsbad = 0;
10911694Smckusick 	Ship.cloaked = 0;
11011694Smckusick 	Param.date = Now.date = (ranf(20) + 20) * 100;
11111694Smckusick 	f = Game.skill;
11211694Smckusick 	f = log(f + 0.5);
11311694Smckusick 	for (i = 0; i < NDEV; i++)
11411694Smckusick 		if (Device[i].name[0] == '*')
11511694Smckusick 			Param.damfac[i] = 0;
11611694Smckusick 		else
11711694Smckusick 			Param.damfac[i] = f;
11811694Smckusick 	/* these probabilities must sum to 1000 */
11911694Smckusick 	Param.damprob[WARP] = 70;	/* warp drive		 7.0% */
12011694Smckusick 	Param.damprob[SRSCAN] = 110;	/* short range scanners	11.0% */
12111694Smckusick 	Param.damprob[LRSCAN] = 110;	/* long range scanners	11.0% */
12211694Smckusick 	Param.damprob[PHASER] = 125;	/* phasers		12.5% */
12311694Smckusick 	Param.damprob[TORPED] = 125;	/* photon torpedoes	12.5% */
12411694Smckusick 	Param.damprob[IMPULSE] = 75;	/* impulse engines	 7.5% */
12511694Smckusick 	Param.damprob[SHIELD] = 150;	/* shield control	15.0% */
12611694Smckusick 	Param.damprob[COMPUTER] = 20;	/* computer		 2.0% */
12711694Smckusick 	Param.damprob[SSRADIO] = 35;	/* subspace radio	 3.5% */
12811694Smckusick 	Param.damprob[LIFESUP] = 30;	/* life support		 3.0% */
12911694Smckusick 	Param.damprob[SINS] = 20;	/* navigation system	 2.0% */
13011694Smckusick 	Param.damprob[CLOAK] = 50;	/* cloaking device	 5.0% */
13111694Smckusick 	Param.damprob[XPORTER] = 80;	/* transporter		 8.0% */
13211694Smckusick 	/* check to see that I didn't blow it */
13311694Smckusick 	for (i = j = 0; i < NDEV; i++)
13412798Slayer 		j += Param.damprob[i];
13511694Smckusick 	if (j != 1000)
13611694Smckusick 		syserr("Device probabilities sum to %d", j);
13711694Smckusick 	Param.dockfac = 0.5;
13811694Smckusick 	Param.regenfac = (5 - Game.skill) * 0.05;
13911694Smckusick 	if (Param.regenfac < 0.0)
14011694Smckusick 		Param.regenfac = 0.0;
14111694Smckusick 	Param.warptime = 10;
14211694Smckusick 	Param.stopengy = 50;
14311694Smckusick 	Param.shupengy = 40;
14411694Smckusick 	i = Game.skill;
14511694Smckusick 	Param.klingpwr = 100 + 150 * i;
14611694Smckusick 	if (i >= 6)
14712798Slayer 		Param.klingpwr += 150;
14811694Smckusick 	Param.phasfac = 0.8;
14911694Smckusick 	Param.hitfac = 0.5;
15011694Smckusick 	Param.klingcrew = 200;
15111694Smckusick 	Param.srndrprob = 0.0035;
15211694Smckusick 	Param.moveprob[KM_OB] = 45;
15311694Smckusick 	Param.movefac[KM_OB] = .09;
15411694Smckusick 	Param.moveprob[KM_OA] = 40;
15511694Smckusick 	Param.movefac[KM_OA] = -0.05;
15611694Smckusick 	Param.moveprob[KM_EB] = 40;
15711694Smckusick 	Param.movefac[KM_EB] = 0.075;
15811694Smckusick 	Param.moveprob[KM_EA] = 25 + 5 * Game.skill;
15911694Smckusick 	Param.movefac[KM_EA] = -0.06 * Game.skill;
16011694Smckusick 	Param.moveprob[KM_LB] = 0;
16111694Smckusick 	Param.movefac[KM_LB] = 0.0;
16211694Smckusick 	Param.moveprob[KM_LA] = 10 + 10 * Game.skill;
16311694Smckusick 	Param.movefac[KM_LA] = 0.25;
16411694Smckusick 	Param.eventdly[E_SNOVA] = 0.5;
16511694Smckusick 	Param.eventdly[E_LRTB] = 25.0;
16611694Smckusick 	Param.eventdly[E_KATSB] = 1.0;
16711694Smckusick 	Param.eventdly[E_KDESB] = 3.0;
16811694Smckusick 	Param.eventdly[E_ISSUE] = 1.0;
16911694Smckusick 	Param.eventdly[E_SNAP] = 0.5;
17011694Smckusick 	Param.eventdly[E_ENSLV] = 0.5;
17111694Smckusick 	Param.eventdly[E_REPRO] = 2.0;
17211694Smckusick 	Param.navigcrud[0] = 1.50;
17311694Smckusick 	Param.navigcrud[1] = 0.75;
17411694Smckusick 	Param.cloakenergy = 1000;
17511694Smckusick 	Param.energylow = 1000;
17611694Smckusick 	for (i = 0; i < MAXEVENTS; i++)
17711694Smckusick 	{
17811694Smckusick 		e = &Event[i];
17911694Smckusick 		e->date = 1e50;
18011694Smckusick 		e->evcode = 0;
18111694Smckusick 	}
18211694Smckusick 	xsched(E_SNOVA, 1, 0, 0, 0);
18311694Smckusick 	xsched(E_LRTB, Param.klings, 0, 0, 0);
18411694Smckusick 	xsched(E_KATSB, 1, 0, 0, 0);
18511694Smckusick 	xsched(E_ISSUE, 1, 0, 0, 0);
18611694Smckusick 	xsched(E_SNAP, 1, 0, 0, 0);
18711694Smckusick 	Ship.sectx = ranf(NSECTS);
18811694Smckusick 	Ship.secty = ranf(NSECTS);
18911694Smckusick 	Game.killk = Game.kills = Game.killb = 0;
19011694Smckusick 	Game.deaths = Game.negenbar = 0;
19111694Smckusick 	Game.captives = 0;
19211694Smckusick 	Game.killinhab = 0;
19311694Smckusick 	Game.helps = 0;
19411694Smckusick 	Game.killed = 0;
19511694Smckusick 	Game.snap = 0;
19611694Smckusick 	Move.endgame = 0;
19711694Smckusick 
19811694Smckusick 	/* setup stars */
19911694Smckusick 	for (i = 0; i < NQUADS; i++)
20011694Smckusick 		for (j = 0; j < NQUADS; j++)
20111694Smckusick 		{
20211694Smckusick 			q = &Quad[i][j];
20311694Smckusick 			q->klings = q->bases = 0;
20411694Smckusick 			q->scanned = -1;
20511694Smckusick 			q->stars = ranf(9) + 1;
20611694Smckusick 			q->holes = ranf(3) - q->stars / 5;
20712798Slayer 			q->qsystemname = 0;
20811694Smckusick 		}
20911694Smckusick 
21011694Smckusick 	/* select inhabited starsystems */
21111694Smckusick 	for (d = 1; d < NINHAB; d++)
21211694Smckusick 	{
21311694Smckusick 		do
21411694Smckusick 		{
21511694Smckusick 			i = ranf(NQUADS);
21611694Smckusick 			j = ranf(NQUADS);
21711694Smckusick 			q = &Quad[i][j];
21812798Slayer 		} while (q->qsystemname);
21912798Slayer 		q->qsystemname = d;
22011694Smckusick 	}
22111694Smckusick 
22211694Smckusick 	/* position starbases */
22311694Smckusick 	for (i = 0; i < Param.bases; i++)
22411694Smckusick 	{
22511694Smckusick 		while (1)
22611694Smckusick 		{
22711694Smckusick 			ix = ranf(NQUADS);
22811694Smckusick 			iy = ranf(NQUADS);
22911694Smckusick 			q = &Quad[ix][iy];
23011694Smckusick 			if (q->bases > 0)
23111694Smckusick 				continue;
23211694Smckusick 			break;
23311694Smckusick 		}
23411694Smckusick 		q->bases = 1;
23511694Smckusick 		Now.base[i].x = ix;
23611694Smckusick 		Now.base[i].y = iy;
23711694Smckusick 		q->scanned = 1001;
23811694Smckusick 		/* start the Enterprise near starbase */
23911694Smckusick 		if (i == 0)
24011694Smckusick 		{
24111694Smckusick 			Ship.quadx = ix;
24211694Smckusick 			Ship.quady = iy;
24311694Smckusick 		}
24411694Smckusick 	}
24511694Smckusick 
24611694Smckusick 	/* position klingons */
24711694Smckusick 	for (i = Param.klings; i > 0; )
24811694Smckusick 	{
24911694Smckusick 		klump = ranf(4) + 1;
25011694Smckusick 		if (klump > i)
25111694Smckusick 			klump = i;
25211694Smckusick 		while (1)
25311694Smckusick 		{
25411694Smckusick 			ix = ranf(NQUADS);
25511694Smckusick 			iy = ranf(NQUADS);
25611694Smckusick 			q = &Quad[ix][iy];
25711694Smckusick 			if (q->klings + klump > MAXKLQUAD)
25811694Smckusick 				continue;
25912798Slayer 			q->klings += klump;
26012798Slayer 			i -= klump;
26111694Smckusick 			break;
26211694Smckusick 		}
26311694Smckusick 	}
26411694Smckusick 
26511694Smckusick 	/* initialize this quadrant */
26611694Smckusick 	printf("%d Klingons\n%d starbase", Param.klings, Param.bases);
26711694Smckusick 	if (Param.bases > 1)
26811694Smckusick 		printf("s");
26911694Smckusick 	printf(" at %d,%d", Now.base[0].x, Now.base[0].y);
27011694Smckusick 	for (i = 1; i < Param.bases; i++)
27111694Smckusick 		printf(", %d,%d", Now.base[i].x, Now.base[i].y);
27211694Smckusick 	printf("\nIt takes %d units to kill a Klingon\n", Param.klingpwr);
27311694Smckusick 	Move.free = 0;
27411694Smckusick 	initquad(0);
27511694Smckusick 	srscan(1);
27611694Smckusick 	attack(0);
27711694Smckusick }
278