xref: /csrg-svn/games/trek/destruct.c (revision 60857)
121274Sdist /*
2*60857Sbostic  * Copyright (c) 1980, 1993
3*60857Sbostic  *	The Regents of the University of California.  All rights reserved.
434205Sbostic  *
542605Sbostic  * %sccs.include.redist.c%
621274Sdist  */
721274Sdist 
811667Smckusick #ifndef lint
9*60857Sbostic static char sccsid[] = "@(#)destruct.c	8.1 (Berkeley) 05/31/93";
1034205Sbostic #endif /* not lint */
1111667Smckusick 
1211667Smckusick # include	"trek.h"
1311667Smckusick 
1411667Smckusick /*
1511667Smckusick **  Self Destruct Sequence
1611667Smckusick **
1711667Smckusick **	The computer starts up the self destruct sequence.  Obviously,
1811667Smckusick **	if the computer is out nothing can happen.  You get a countdown
1911667Smckusick **	and a request for password.  This must match the password that
2011667Smckusick **	you entered at the start of the game.
2111667Smckusick **
2211667Smckusick **	You get to destroy things when you blow up; hence, it is
2311667Smckusick **	possible to win the game by destructing if you take the last
2411667Smckusick **	Klingon with you.
2511667Smckusick **
2611667Smckusick **	By the way, the \032 in the message is a ^Z, which is because
2711667Smckusick **	the terminal in my office is an ADM-3, which uses that char-
2811667Smckusick **	acter to clear the screen.  I also stick in a \014 (form feed)
2911667Smckusick **	because that clears some other screens.
3011667Smckusick **
3111667Smckusick **	Uses trace flag 41
3211667Smckusick */
3311667Smckusick 
destruct()3411667Smckusick destruct()
3511667Smckusick {
3611667Smckusick 	char		checkpass[15];
3711667Smckusick 	register int	i, j;
3812737Slayer 	double		zap;
3911667Smckusick 
4011667Smckusick 	if (damaged(COMPUTER))
4111667Smckusick 		return (out(COMPUTER));
4234713Sbostic 	printf("\n\07 --- WORKING ---\07\n");
4311667Smckusick 	sleep(3);
4411667Smckusick 	/* output the count 10 9 8 7 6 */
4511667Smckusick 	for (i = 10; i > 5; i--)
4611667Smckusick 	{
4711667Smckusick 		for (j = 10;  j > i; j--)
4811667Smckusick 			printf("   ");
4911667Smckusick 		printf("%d\n", i);
5011667Smckusick 		sleep(1);
5111667Smckusick 	}
5211667Smckusick 	/* check for password on new line only */
5311667Smckusick 	skiptonl(0);
5411667Smckusick 	getstrpar("Enter password verification", checkpass, 14, 0);
5511667Smckusick 	sleep(2);
5611667Smckusick 	if (!sequal(checkpass, Game.passwd))
5711667Smckusick 		return (printf("Self destruct sequence aborted\n"));
5811667Smckusick 	printf("Password verified; self destruct sequence continues:\n");
5911667Smckusick 	sleep(2);
6011667Smckusick 	/* output count 5 4 3 2 1 0 */
6111667Smckusick 	for (i = 5; i >= 0; i--)
6211667Smckusick 	{
6311667Smckusick 		sleep(1);
6411667Smckusick 		for (j = 5; j > i; j--)
6511667Smckusick 			printf("   ");
6611667Smckusick 		printf("%d\n", i);
6711667Smckusick 	}
6811667Smckusick 	sleep(2);
6911667Smckusick 	printf("\032\014***** %s destroyed *****\n", Ship.shipname);
7011667Smckusick 	Game.killed = 1;
7111667Smckusick 	/* let's see what we can blow up!!!! */
7211667Smckusick 	zap = 20.0 * Ship.energy;
7312344Slayer 	Game.deaths += Ship.crew;
7411667Smckusick 	for (i = 0; i < Etc.nkling; )
7511667Smckusick 	{
7611667Smckusick 		if (Etc.klingon[i].power * Etc.klingon[i].dist <= zap)
7711667Smckusick 			killk(Etc.klingon[i].x, Etc.klingon[i].y);
7811667Smckusick 		else
7912344Slayer 			i++;
8011667Smckusick 	}
8111667Smckusick 	/* if we didn't kill the last Klingon (detected by killk), */
8211667Smckusick 	/* then we lose.... */
8311667Smckusick 	lose(L_DSTRCT);
8411667Smckusick }
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