1*41247Sbostic /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 2*41247Sbostic /* hack.mon.c - version 1.0.3 */ 3*41247Sbostic 4*41247Sbostic #include "hack.h" 5*41247Sbostic #include "hack.mfndpos.h" 6*41247Sbostic #define NULL (char *) 0 7*41247Sbostic extern struct monst *makemon(); 8*41247Sbostic extern struct obj *mkobj_at(); 9*41247Sbostic 10*41247Sbostic int warnlevel; /* used by movemon and dochugw */ 11*41247Sbostic long lastwarntime; 12*41247Sbostic int lastwarnlev; 13*41247Sbostic char *warnings[] = { 14*41247Sbostic "white", "pink", "red", "ruby", "purple", "black" 15*41247Sbostic }; 16*41247Sbostic 17*41247Sbostic movemon() 18*41247Sbostic { 19*41247Sbostic register struct monst *mtmp; 20*41247Sbostic register int fr; 21*41247Sbostic 22*41247Sbostic warnlevel = 0; 23*41247Sbostic 24*41247Sbostic while(1) { 25*41247Sbostic /* find a monster that we haven't treated yet */ 26*41247Sbostic /* note that mtmp or mtmp->nmon might get killed 27*41247Sbostic while mtmp moves, so we cannot just walk down the 28*41247Sbostic chain (even new monsters might get created!) */ 29*41247Sbostic for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) 30*41247Sbostic if(mtmp->mlstmv < moves) goto next_mon; 31*41247Sbostic /* treated all monsters */ 32*41247Sbostic break; 33*41247Sbostic 34*41247Sbostic next_mon: 35*41247Sbostic mtmp->mlstmv = moves; 36*41247Sbostic 37*41247Sbostic /* most monsters drown in pools */ 38*41247Sbostic { boolean inpool, iseel; 39*41247Sbostic 40*41247Sbostic inpool = (levl[mtmp->mx][mtmp->my].typ == POOL); 41*41247Sbostic iseel = (mtmp->data->mlet == ';'); 42*41247Sbostic if(inpool && !iseel) { 43*41247Sbostic if(cansee(mtmp->mx,mtmp->my)) 44*41247Sbostic pline("%s drowns.", Monnam(mtmp)); 45*41247Sbostic mondead(mtmp); 46*41247Sbostic continue; 47*41247Sbostic } 48*41247Sbostic /* but eels have a difficult time outside */ 49*41247Sbostic if(iseel && !inpool) { 50*41247Sbostic if(mtmp->mhp > 1) mtmp->mhp--; 51*41247Sbostic mtmp->mflee = 1; 52*41247Sbostic mtmp->mfleetim += 2; 53*41247Sbostic } 54*41247Sbostic } 55*41247Sbostic if(mtmp->mblinded && !--mtmp->mblinded) 56*41247Sbostic mtmp->mcansee = 1; 57*41247Sbostic if(mtmp->mfleetim && !--mtmp->mfleetim) 58*41247Sbostic mtmp->mflee = 0; 59*41247Sbostic if(mtmp->mimic) continue; 60*41247Sbostic if(mtmp->mspeed != MSLOW || !(moves%2)){ 61*41247Sbostic /* continue if the monster died fighting */ 62*41247Sbostic fr = -1; 63*41247Sbostic if(Conflict && cansee(mtmp->mx,mtmp->my) 64*41247Sbostic && (fr = fightm(mtmp)) == 2) 65*41247Sbostic continue; 66*41247Sbostic if(fr<0 && dochugw(mtmp)) 67*41247Sbostic continue; 68*41247Sbostic } 69*41247Sbostic if(mtmp->mspeed == MFAST && dochugw(mtmp)) 70*41247Sbostic continue; 71*41247Sbostic } 72*41247Sbostic 73*41247Sbostic warnlevel -= u.ulevel; 74*41247Sbostic if(warnlevel >= SIZE(warnings)) 75*41247Sbostic warnlevel = SIZE(warnings)-1; 76*41247Sbostic if(warnlevel >= 0) 77*41247Sbostic if(warnlevel > lastwarnlev || moves > lastwarntime + 5){ 78*41247Sbostic register char *rr; 79*41247Sbostic switch(Warning & (LEFT_RING | RIGHT_RING)){ 80*41247Sbostic case LEFT_RING: 81*41247Sbostic rr = "Your left ring glows"; 82*41247Sbostic break; 83*41247Sbostic case RIGHT_RING: 84*41247Sbostic rr = "Your right ring glows"; 85*41247Sbostic break; 86*41247Sbostic case LEFT_RING | RIGHT_RING: 87*41247Sbostic rr = "Both your rings glow"; 88*41247Sbostic break; 89*41247Sbostic default: 90*41247Sbostic rr = "Your fingertips glow"; 91*41247Sbostic break; 92*41247Sbostic } 93*41247Sbostic pline("%s %s!", rr, warnings[warnlevel]); 94*41247Sbostic lastwarntime = moves; 95*41247Sbostic lastwarnlev = warnlevel; 96*41247Sbostic } 97*41247Sbostic 98*41247Sbostic dmonsfree(); /* remove all dead monsters */ 99*41247Sbostic } 100*41247Sbostic 101*41247Sbostic justswld(mtmp,name) 102*41247Sbostic register struct monst *mtmp; 103*41247Sbostic char *name; 104*41247Sbostic { 105*41247Sbostic 106*41247Sbostic mtmp->mx = u.ux; 107*41247Sbostic mtmp->my = u.uy; 108*41247Sbostic u.ustuck = mtmp; 109*41247Sbostic pmon(mtmp); 110*41247Sbostic kludge("%s swallows you!",name); 111*41247Sbostic more(); 112*41247Sbostic seeoff(1); 113*41247Sbostic u.uswallow = 1; 114*41247Sbostic u.uswldtim = 0; 115*41247Sbostic swallowed(); 116*41247Sbostic } 117*41247Sbostic 118*41247Sbostic youswld(mtmp,dam,die,name) 119*41247Sbostic register struct monst *mtmp; 120*41247Sbostic register dam,die; 121*41247Sbostic char *name; 122*41247Sbostic { 123*41247Sbostic if(mtmp != u.ustuck) return; 124*41247Sbostic kludge("%s digests you!",name); 125*41247Sbostic u.uhp -= dam; 126*41247Sbostic if(u.uswldtim++ >= die){ /* a3 */ 127*41247Sbostic pline("It totally digests you!"); 128*41247Sbostic u.uhp = -1; 129*41247Sbostic } 130*41247Sbostic if(u.uhp < 1) done_in_by(mtmp); 131*41247Sbostic /* flags.botlx = 1; /* should we show status line ? */ 132*41247Sbostic } 133*41247Sbostic 134*41247Sbostic dochugw(mtmp) register struct monst *mtmp; { 135*41247Sbostic register x = mtmp->mx; 136*41247Sbostic register y = mtmp->my; 137*41247Sbostic register d = dochug(mtmp); 138*41247Sbostic register dd; 139*41247Sbostic if(!d) /* monster still alive */ 140*41247Sbostic if(Warning) 141*41247Sbostic if(!mtmp->mpeaceful) 142*41247Sbostic if(mtmp->data->mlevel > warnlevel) 143*41247Sbostic if((dd = dist(mtmp->mx,mtmp->my)) < dist(x,y)) 144*41247Sbostic if(dd < 100) 145*41247Sbostic if(!canseemon(mtmp)) 146*41247Sbostic warnlevel = mtmp->data->mlevel; 147*41247Sbostic return(d); 148*41247Sbostic } 149*41247Sbostic 150*41247Sbostic /* returns 1 if monster died moving, 0 otherwise */ 151*41247Sbostic dochug(mtmp) 152*41247Sbostic register struct monst *mtmp; 153*41247Sbostic { 154*41247Sbostic register struct permonst *mdat; 155*41247Sbostic register tmp, nearby, scared; 156*41247Sbostic 157*41247Sbostic if(mtmp->cham && !rn2(6)) 158*41247Sbostic (void) newcham(mtmp, &mons[dlevel+14+rn2(CMNUM-14-dlevel)]); 159*41247Sbostic mdat = mtmp->data; 160*41247Sbostic if(mdat->mlevel < 0) 161*41247Sbostic panic("bad monster %c (%d)",mdat->mlet,mdat->mlevel); 162*41247Sbostic 163*41247Sbostic /* regenerate monsters */ 164*41247Sbostic if((!(moves%20) || index(MREGEN, mdat->mlet)) && 165*41247Sbostic mtmp->mhp < mtmp->mhpmax) 166*41247Sbostic mtmp->mhp++; 167*41247Sbostic 168*41247Sbostic if(mtmp->mfroz) return(0); /* frozen monsters don't do anything */ 169*41247Sbostic 170*41247Sbostic if(mtmp->msleep) { 171*41247Sbostic /* wake up, or get out of here. */ 172*41247Sbostic /* ettins are hard to surprise */ 173*41247Sbostic /* Nymphs and Leprechauns do not easily wake up */ 174*41247Sbostic if(cansee(mtmp->mx,mtmp->my) && 175*41247Sbostic (!Stealth || (mdat->mlet == 'e' && rn2(10))) && 176*41247Sbostic (!index("NL",mdat->mlet) || !rn2(50)) && 177*41247Sbostic (Aggravate_monster || index("d1", mdat->mlet) 178*41247Sbostic || (!rn2(7) && !mtmp->mimic))) 179*41247Sbostic mtmp->msleep = 0; 180*41247Sbostic else return(0); 181*41247Sbostic } 182*41247Sbostic 183*41247Sbostic /* not frozen or sleeping: wipe out texts written in the dust */ 184*41247Sbostic wipe_engr_at(mtmp->mx, mtmp->my, 1); 185*41247Sbostic 186*41247Sbostic /* confused monsters get unconfused with small probability */ 187*41247Sbostic if(mtmp->mconf && !rn2(50)) mtmp->mconf = 0; 188*41247Sbostic 189*41247Sbostic /* some monsters teleport */ 190*41247Sbostic if(mtmp->mflee && index("tNL", mdat->mlet) && !rn2(40)){ 191*41247Sbostic rloc(mtmp); 192*41247Sbostic return(0); 193*41247Sbostic } 194*41247Sbostic if(mdat->mmove < rnd(6)) return(0); 195*41247Sbostic 196*41247Sbostic /* fleeing monsters might regain courage */ 197*41247Sbostic if(mtmp->mflee && !mtmp->mfleetim 198*41247Sbostic && mtmp->mhp == mtmp->mhpmax && !rn2(25)) 199*41247Sbostic mtmp->mflee = 0; 200*41247Sbostic 201*41247Sbostic nearby = (dist(mtmp->mx, mtmp->my) < 3); 202*41247Sbostic scared = (nearby && (sengr_at("Elbereth", u.ux, u.uy) || 203*41247Sbostic sobj_at(SCR_SCARE_MONSTER, u.ux, u.uy))); 204*41247Sbostic if(scared && !mtmp->mflee) { 205*41247Sbostic mtmp->mflee = 1; 206*41247Sbostic mtmp->mfleetim = (rn2(7) ? rnd(10) : rnd(100)); 207*41247Sbostic } 208*41247Sbostic 209*41247Sbostic if(!nearby || 210*41247Sbostic mtmp->mflee || 211*41247Sbostic mtmp->mconf || 212*41247Sbostic (mtmp->minvis && !rn2(3)) || 213*41247Sbostic (index("BIuy", mdat->mlet) && !rn2(4)) || 214*41247Sbostic (mdat->mlet == 'L' && !u.ugold && (mtmp->mgold || rn2(2))) || 215*41247Sbostic (!mtmp->mcansee && !rn2(4)) || 216*41247Sbostic mtmp->mpeaceful 217*41247Sbostic ) { 218*41247Sbostic tmp = m_move(mtmp,0); /* 2: monster died moving */ 219*41247Sbostic if(tmp == 2 || (tmp && mdat->mmove <= 12)) 220*41247Sbostic return(tmp == 2); 221*41247Sbostic } 222*41247Sbostic 223*41247Sbostic if(!index("Ea", mdat->mlet) && nearby && 224*41247Sbostic !mtmp->mpeaceful && u.uhp > 0 && !scared) { 225*41247Sbostic if(mhitu(mtmp)) 226*41247Sbostic return(1); /* monster died (e.g. 'y' or 'F') */ 227*41247Sbostic } 228*41247Sbostic /* extra movement for fast monsters */ 229*41247Sbostic if(mdat->mmove-12 > rnd(12)) tmp = m_move(mtmp,1); 230*41247Sbostic return(tmp == 2); 231*41247Sbostic } 232*41247Sbostic 233*41247Sbostic m_move(mtmp,after) 234*41247Sbostic register struct monst *mtmp; 235*41247Sbostic { 236*41247Sbostic register struct monst *mtmp2; 237*41247Sbostic register nx,ny,omx,omy,appr,nearer,cnt,i,j; 238*41247Sbostic xchar gx,gy,nix,niy,chcnt; 239*41247Sbostic schar chi; 240*41247Sbostic boolean likegold, likegems, likeobjs; 241*41247Sbostic char msym = mtmp->data->mlet; 242*41247Sbostic schar mmoved = 0; /* not strictly nec.: chi >= 0 will do */ 243*41247Sbostic coord poss[9]; 244*41247Sbostic int info[9]; 245*41247Sbostic 246*41247Sbostic if(mtmp->mfroz || mtmp->msleep) 247*41247Sbostic return(0); 248*41247Sbostic if(mtmp->mtrapped) { 249*41247Sbostic i = mintrap(mtmp); 250*41247Sbostic if(i == 2) return(2); /* he died */ 251*41247Sbostic if(i == 1) return(0); /* still in trap, so didnt move */ 252*41247Sbostic } 253*41247Sbostic if(mtmp->mhide && o_at(mtmp->mx,mtmp->my) && rn2(10)) 254*41247Sbostic return(0); /* do not leave hiding place */ 255*41247Sbostic 256*41247Sbostic #ifndef NOWORM 257*41247Sbostic if(mtmp->wormno) 258*41247Sbostic goto not_special; 259*41247Sbostic #endif NOWORM 260*41247Sbostic 261*41247Sbostic /* my dog gets a special treatment */ 262*41247Sbostic if(mtmp->mtame) { 263*41247Sbostic return( dog_move(mtmp, after) ); 264*41247Sbostic } 265*41247Sbostic 266*41247Sbostic /* likewise for shopkeeper */ 267*41247Sbostic if(mtmp->isshk) { 268*41247Sbostic mmoved = shk_move(mtmp); 269*41247Sbostic if(mmoved >= 0) 270*41247Sbostic goto postmov; 271*41247Sbostic mmoved = 0; /* follow player outside shop */ 272*41247Sbostic } 273*41247Sbostic 274*41247Sbostic /* and for the guard */ 275*41247Sbostic if(mtmp->isgd) { 276*41247Sbostic mmoved = gd_move(); 277*41247Sbostic goto postmov; 278*41247Sbostic } 279*41247Sbostic 280*41247Sbostic /* teleport if that lies in our nature ('t') or when badly wounded ('1') */ 281*41247Sbostic if((msym == 't' && !rn2(5)) 282*41247Sbostic || (msym == '1' && (mtmp->mhp < 7 || (!xdnstair && !rn2(5)) 283*41247Sbostic || levl[u.ux][u.uy].typ == STAIRS))) { 284*41247Sbostic if(mtmp->mhp < 7 || (msym == 't' && rn2(2))) 285*41247Sbostic rloc(mtmp); 286*41247Sbostic else 287*41247Sbostic mnexto(mtmp); 288*41247Sbostic mmoved = 1; 289*41247Sbostic goto postmov; 290*41247Sbostic } 291*41247Sbostic 292*41247Sbostic /* spit fire ('D') or use a wand ('1') when appropriate */ 293*41247Sbostic if(index("D1", msym)) 294*41247Sbostic inrange(mtmp); 295*41247Sbostic 296*41247Sbostic if(msym == 'U' && !mtmp->mcan && canseemon(mtmp) && 297*41247Sbostic mtmp->mcansee && rn2(5)) { 298*41247Sbostic if(!Confusion) 299*41247Sbostic pline("%s's gaze has confused you!", Monnam(mtmp)); 300*41247Sbostic else 301*41247Sbostic pline("You are getting more and more confused."); 302*41247Sbostic if(rn2(3)) mtmp->mcan = 1; 303*41247Sbostic Confusion += d(3,4); /* timeout */ 304*41247Sbostic } 305*41247Sbostic not_special: 306*41247Sbostic if(!mtmp->mflee && u.uswallow && u.ustuck != mtmp) return(1); 307*41247Sbostic appr = 1; 308*41247Sbostic if(mtmp->mflee) appr = -1; 309*41247Sbostic if(mtmp->mconf || Invis || !mtmp->mcansee || 310*41247Sbostic (index("BIy", msym) && !rn2(3))) 311*41247Sbostic appr = 0; 312*41247Sbostic omx = mtmp->mx; 313*41247Sbostic omy = mtmp->my; 314*41247Sbostic gx = u.ux; 315*41247Sbostic gy = u.uy; 316*41247Sbostic if(msym == 'L' && appr == 1 && mtmp->mgold > u.ugold) 317*41247Sbostic appr = -1; 318*41247Sbostic 319*41247Sbostic /* random criterion for 'smell' or track finding ability 320*41247Sbostic should use mtmp->msmell or sth 321*41247Sbostic */ 322*41247Sbostic if(msym == '@' || 323*41247Sbostic ('a' <= msym && msym <= 'z')) { 324*41247Sbostic extern coord *gettrack(); 325*41247Sbostic register coord *cp; 326*41247Sbostic schar mroom; 327*41247Sbostic mroom = inroom(omx,omy); 328*41247Sbostic if(mroom < 0 || mroom != inroom(u.ux,u.uy)){ 329*41247Sbostic cp = gettrack(omx,omy); 330*41247Sbostic if(cp){ 331*41247Sbostic gx = cp->x; 332*41247Sbostic gy = cp->y; 333*41247Sbostic } 334*41247Sbostic } 335*41247Sbostic } 336*41247Sbostic 337*41247Sbostic /* look for gold or jewels nearby */ 338*41247Sbostic likegold = (index("LOD", msym) != NULL); 339*41247Sbostic likegems = (index("ODu", msym) != NULL); 340*41247Sbostic likeobjs = mtmp->mhide; 341*41247Sbostic #define SRCHRADIUS 25 342*41247Sbostic { xchar mind = SRCHRADIUS; /* not too far away */ 343*41247Sbostic register int dd; 344*41247Sbostic if(likegold){ 345*41247Sbostic register struct gold *gold; 346*41247Sbostic for(gold = fgold; gold; gold = gold->ngold) 347*41247Sbostic if((dd = DIST(omx,omy,gold->gx,gold->gy)) < mind){ 348*41247Sbostic mind = dd; 349*41247Sbostic gx = gold->gx; 350*41247Sbostic gy = gold->gy; 351*41247Sbostic } 352*41247Sbostic } 353*41247Sbostic if(likegems || likeobjs){ 354*41247Sbostic register struct obj *otmp; 355*41247Sbostic for(otmp = fobj; otmp; otmp = otmp->nobj) 356*41247Sbostic if(likeobjs || otmp->olet == GEM_SYM) 357*41247Sbostic if(msym != 'u' || 358*41247Sbostic objects[otmp->otyp].g_val != 0) 359*41247Sbostic if((dd = DIST(omx,omy,otmp->ox,otmp->oy)) < mind){ 360*41247Sbostic mind = dd; 361*41247Sbostic gx = otmp->ox; 362*41247Sbostic gy = otmp->oy; 363*41247Sbostic } 364*41247Sbostic } 365*41247Sbostic if(mind < SRCHRADIUS && appr == -1) { 366*41247Sbostic if(dist(omx,omy) < 10) { 367*41247Sbostic gx = u.ux; 368*41247Sbostic gy = u.uy; 369*41247Sbostic } else 370*41247Sbostic appr = 1; 371*41247Sbostic } 372*41247Sbostic } 373*41247Sbostic nix = omx; 374*41247Sbostic niy = omy; 375*41247Sbostic cnt = mfndpos(mtmp,poss,info, 376*41247Sbostic msym == 'u' ? NOTONL : 377*41247Sbostic (msym == '@' || msym == '1') ? (ALLOW_SSM | ALLOW_TRAPS) : 378*41247Sbostic index(UNDEAD, msym) ? NOGARLIC : ALLOW_TRAPS); 379*41247Sbostic /* ALLOW_ROCK for some monsters ? */ 380*41247Sbostic chcnt = 0; 381*41247Sbostic chi = -1; 382*41247Sbostic for(i=0; i<cnt; i++) { 383*41247Sbostic nx = poss[i].x; 384*41247Sbostic ny = poss[i].y; 385*41247Sbostic for(j=0; j<MTSZ && j<cnt-1; j++) 386*41247Sbostic if(nx == mtmp->mtrack[j].x && ny == mtmp->mtrack[j].y) 387*41247Sbostic if(rn2(4*(cnt-j))) goto nxti; 388*41247Sbostic #ifdef STUPID 389*41247Sbostic /* some stupid compilers think that this is too complicated */ 390*41247Sbostic { int d1 = DIST(nx,ny,gx,gy); 391*41247Sbostic int d2 = DIST(nix,niy,gx,gy); 392*41247Sbostic nearer = (d1 < d2); 393*41247Sbostic } 394*41247Sbostic #else 395*41247Sbostic nearer = (DIST(nx,ny,gx,gy) < DIST(nix,niy,gx,gy)); 396*41247Sbostic #endif STUPID 397*41247Sbostic if((appr == 1 && nearer) || (appr == -1 && !nearer) || 398*41247Sbostic !mmoved || 399*41247Sbostic (!appr && !rn2(++chcnt))){ 400*41247Sbostic nix = nx; 401*41247Sbostic niy = ny; 402*41247Sbostic chi = i; 403*41247Sbostic mmoved = 1; 404*41247Sbostic } 405*41247Sbostic nxti: ; 406*41247Sbostic } 407*41247Sbostic if(mmoved){ 408*41247Sbostic if(info[chi] & ALLOW_M){ 409*41247Sbostic mtmp2 = m_at(nix,niy); 410*41247Sbostic if(hitmm(mtmp,mtmp2) == 1 && rn2(4) && 411*41247Sbostic hitmm(mtmp2,mtmp) == 2) return(2); 412*41247Sbostic return(0); 413*41247Sbostic } 414*41247Sbostic if(info[chi] & ALLOW_U){ 415*41247Sbostic (void) hitu(mtmp, d(mtmp->data->damn, mtmp->data->damd)+1); 416*41247Sbostic return(0); 417*41247Sbostic } 418*41247Sbostic mtmp->mx = nix; 419*41247Sbostic mtmp->my = niy; 420*41247Sbostic for(j=MTSZ-1; j>0; j--) mtmp->mtrack[j] = mtmp->mtrack[j-1]; 421*41247Sbostic mtmp->mtrack[0].x = omx; 422*41247Sbostic mtmp->mtrack[0].y = omy; 423*41247Sbostic #ifndef NOWORM 424*41247Sbostic if(mtmp->wormno) worm_move(mtmp); 425*41247Sbostic #endif NOWORM 426*41247Sbostic } else { 427*41247Sbostic if(msym == 'u' && rn2(2)){ 428*41247Sbostic rloc(mtmp); 429*41247Sbostic return(0); 430*41247Sbostic } 431*41247Sbostic #ifndef NOWORM 432*41247Sbostic if(mtmp->wormno) worm_nomove(mtmp); 433*41247Sbostic #endif NOWORM 434*41247Sbostic } 435*41247Sbostic postmov: 436*41247Sbostic if(mmoved == 1) { 437*41247Sbostic if(mintrap(mtmp) == 2) /* he died */ 438*41247Sbostic return(2); 439*41247Sbostic if(likegold) mpickgold(mtmp); 440*41247Sbostic if(likegems) mpickgems(mtmp); 441*41247Sbostic if(mtmp->mhide) mtmp->mundetected = 1; 442*41247Sbostic } 443*41247Sbostic pmon(mtmp); 444*41247Sbostic return(mmoved); 445*41247Sbostic } 446*41247Sbostic 447*41247Sbostic mpickgold(mtmp) register struct monst *mtmp; { 448*41247Sbostic register struct gold *gold; 449*41247Sbostic while(gold = g_at(mtmp->mx, mtmp->my)){ 450*41247Sbostic mtmp->mgold += gold->amount; 451*41247Sbostic freegold(gold); 452*41247Sbostic if(levl[mtmp->mx][mtmp->my].scrsym == '$') 453*41247Sbostic newsym(mtmp->mx, mtmp->my); 454*41247Sbostic } 455*41247Sbostic } 456*41247Sbostic 457*41247Sbostic mpickgems(mtmp) register struct monst *mtmp; { 458*41247Sbostic register struct obj *otmp; 459*41247Sbostic for(otmp = fobj; otmp; otmp = otmp->nobj) 460*41247Sbostic if(otmp->olet == GEM_SYM) 461*41247Sbostic if(otmp->ox == mtmp->mx && otmp->oy == mtmp->my) 462*41247Sbostic if(mtmp->data->mlet != 'u' || objects[otmp->otyp].g_val != 0){ 463*41247Sbostic freeobj(otmp); 464*41247Sbostic mpickobj(mtmp, otmp); 465*41247Sbostic if(levl[mtmp->mx][mtmp->my].scrsym == GEM_SYM) 466*41247Sbostic newsym(mtmp->mx, mtmp->my); /* %% */ 467*41247Sbostic return; /* pick only one object */ 468*41247Sbostic } 469*41247Sbostic } 470*41247Sbostic 471*41247Sbostic /* return number of acceptable neighbour positions */ 472*41247Sbostic mfndpos(mon,poss,info,flag) 473*41247Sbostic register struct monst *mon; 474*41247Sbostic coord poss[9]; 475*41247Sbostic int info[9], flag; 476*41247Sbostic { 477*41247Sbostic register int x,y,nx,ny,cnt = 0,ntyp; 478*41247Sbostic register struct monst *mtmp; 479*41247Sbostic int nowtyp; 480*41247Sbostic boolean pool; 481*41247Sbostic 482*41247Sbostic x = mon->mx; 483*41247Sbostic y = mon->my; 484*41247Sbostic nowtyp = levl[x][y].typ; 485*41247Sbostic 486*41247Sbostic pool = (mon->data->mlet == ';'); 487*41247Sbostic nexttry: /* eels prefer the water, but if there is no water nearby, 488*41247Sbostic they will crawl over land */ 489*41247Sbostic if(mon->mconf) { 490*41247Sbostic flag |= ALLOW_ALL; 491*41247Sbostic flag &= ~NOTONL; 492*41247Sbostic } 493*41247Sbostic for(nx = x-1; nx <= x+1; nx++) for(ny = y-1; ny <= y+1; ny++) 494*41247Sbostic if(nx != x || ny != y) if(isok(nx,ny)) 495*41247Sbostic if(!IS_ROCK(ntyp = levl[nx][ny].typ)) 496*41247Sbostic if(!(nx != x && ny != y && (nowtyp == DOOR || ntyp == DOOR))) 497*41247Sbostic if((ntyp == POOL) == pool) { 498*41247Sbostic info[cnt] = 0; 499*41247Sbostic if(nx == u.ux && ny == u.uy){ 500*41247Sbostic if(!(flag & ALLOW_U)) continue; 501*41247Sbostic info[cnt] = ALLOW_U; 502*41247Sbostic } else if(mtmp = m_at(nx,ny)){ 503*41247Sbostic if(!(flag & ALLOW_M)) continue; 504*41247Sbostic info[cnt] = ALLOW_M; 505*41247Sbostic if(mtmp->mtame){ 506*41247Sbostic if(!(flag & ALLOW_TM)) continue; 507*41247Sbostic info[cnt] |= ALLOW_TM; 508*41247Sbostic } 509*41247Sbostic } 510*41247Sbostic if(sobj_at(CLOVE_OF_GARLIC, nx, ny)) { 511*41247Sbostic if(flag & NOGARLIC) continue; 512*41247Sbostic info[cnt] |= NOGARLIC; 513*41247Sbostic } 514*41247Sbostic if(sobj_at(SCR_SCARE_MONSTER, nx, ny) || 515*41247Sbostic (!mon->mpeaceful && sengr_at("Elbereth", nx, ny))) { 516*41247Sbostic if(!(flag & ALLOW_SSM)) continue; 517*41247Sbostic info[cnt] |= ALLOW_SSM; 518*41247Sbostic } 519*41247Sbostic if(sobj_at(ENORMOUS_ROCK, nx, ny)) { 520*41247Sbostic if(!(flag & ALLOW_ROCK)) continue; 521*41247Sbostic info[cnt] |= ALLOW_ROCK; 522*41247Sbostic } 523*41247Sbostic if(!Invis && online(nx,ny)){ 524*41247Sbostic if(flag & NOTONL) continue; 525*41247Sbostic info[cnt] |= NOTONL; 526*41247Sbostic } 527*41247Sbostic /* we cannot avoid traps of an unknown kind */ 528*41247Sbostic { register struct trap *ttmp = t_at(nx, ny); 529*41247Sbostic register int tt; 530*41247Sbostic if(ttmp) { 531*41247Sbostic tt = 1 << ttmp->ttyp; 532*41247Sbostic if(mon->mtrapseen & tt){ 533*41247Sbostic if(!(flag & tt)) continue; 534*41247Sbostic info[cnt] |= tt; 535*41247Sbostic } 536*41247Sbostic } 537*41247Sbostic } 538*41247Sbostic poss[cnt].x = nx; 539*41247Sbostic poss[cnt].y = ny; 540*41247Sbostic cnt++; 541*41247Sbostic } 542*41247Sbostic if(!cnt && pool && nowtyp != POOL) { 543*41247Sbostic pool = FALSE; 544*41247Sbostic goto nexttry; 545*41247Sbostic } 546*41247Sbostic return(cnt); 547*41247Sbostic } 548*41247Sbostic 549*41247Sbostic dist(x,y) int x,y; { 550*41247Sbostic return((x-u.ux)*(x-u.ux) + (y-u.uy)*(y-u.uy)); 551*41247Sbostic } 552*41247Sbostic 553*41247Sbostic poisoned(string, pname) 554*41247Sbostic register char *string, *pname; 555*41247Sbostic { 556*41247Sbostic register int i; 557*41247Sbostic 558*41247Sbostic if(Blind) pline("It was poisoned."); 559*41247Sbostic else pline("The %s was poisoned!",string); 560*41247Sbostic if(Poison_resistance) { 561*41247Sbostic pline("The poison doesn't seem to affect you."); 562*41247Sbostic return; 563*41247Sbostic } 564*41247Sbostic i = rn2(10); 565*41247Sbostic if(i == 0) { 566*41247Sbostic u.uhp = -1; 567*41247Sbostic pline("I am afraid the poison was deadly ..."); 568*41247Sbostic } else if(i <= 5) { 569*41247Sbostic losestr(rn1(3,3)); 570*41247Sbostic } else { 571*41247Sbostic losehp(rn1(10,6), pname); 572*41247Sbostic } 573*41247Sbostic if(u.uhp < 1) { 574*41247Sbostic killer = pname; 575*41247Sbostic done("died"); 576*41247Sbostic } 577*41247Sbostic } 578*41247Sbostic 579*41247Sbostic mondead(mtmp) 580*41247Sbostic register struct monst *mtmp; 581*41247Sbostic { 582*41247Sbostic relobj(mtmp,1); 583*41247Sbostic unpmon(mtmp); 584*41247Sbostic relmon(mtmp); 585*41247Sbostic unstuck(mtmp); 586*41247Sbostic if(mtmp->isshk) shkdead(mtmp); 587*41247Sbostic if(mtmp->isgd) gddead(); 588*41247Sbostic #ifndef NOWORM 589*41247Sbostic if(mtmp->wormno) wormdead(mtmp); 590*41247Sbostic #endif NOWORM 591*41247Sbostic monfree(mtmp); 592*41247Sbostic } 593*41247Sbostic 594*41247Sbostic /* called when monster is moved to larger structure */ 595*41247Sbostic replmon(mtmp,mtmp2) 596*41247Sbostic register struct monst *mtmp, *mtmp2; 597*41247Sbostic { 598*41247Sbostic relmon(mtmp); 599*41247Sbostic monfree(mtmp); 600*41247Sbostic mtmp2->nmon = fmon; 601*41247Sbostic fmon = mtmp2; 602*41247Sbostic if(u.ustuck == mtmp) u.ustuck = mtmp2; 603*41247Sbostic if(mtmp2->isshk) replshk(mtmp,mtmp2); 604*41247Sbostic if(mtmp2->isgd) replgd(mtmp,mtmp2); 605*41247Sbostic } 606*41247Sbostic 607*41247Sbostic relmon(mon) 608*41247Sbostic register struct monst *mon; 609*41247Sbostic { 610*41247Sbostic register struct monst *mtmp; 611*41247Sbostic 612*41247Sbostic if(mon == fmon) fmon = fmon->nmon; 613*41247Sbostic else { 614*41247Sbostic for(mtmp = fmon; mtmp->nmon != mon; mtmp = mtmp->nmon) ; 615*41247Sbostic mtmp->nmon = mon->nmon; 616*41247Sbostic } 617*41247Sbostic } 618*41247Sbostic 619*41247Sbostic /* we do not free monsters immediately, in order to have their name 620*41247Sbostic available shortly after their demise */ 621*41247Sbostic struct monst *fdmon; /* chain of dead monsters, need not to be saved */ 622*41247Sbostic 623*41247Sbostic monfree(mtmp) register struct monst *mtmp; { 624*41247Sbostic mtmp->nmon = fdmon; 625*41247Sbostic fdmon = mtmp; 626*41247Sbostic } 627*41247Sbostic 628*41247Sbostic dmonsfree(){ 629*41247Sbostic register struct monst *mtmp; 630*41247Sbostic while(mtmp = fdmon){ 631*41247Sbostic fdmon = mtmp->nmon; 632*41247Sbostic free((char *) mtmp); 633*41247Sbostic } 634*41247Sbostic } 635*41247Sbostic 636*41247Sbostic unstuck(mtmp) 637*41247Sbostic register struct monst *mtmp; 638*41247Sbostic { 639*41247Sbostic if(u.ustuck == mtmp) { 640*41247Sbostic if(u.uswallow){ 641*41247Sbostic u.ux = mtmp->mx; 642*41247Sbostic u.uy = mtmp->my; 643*41247Sbostic u.uswallow = 0; 644*41247Sbostic setsee(); 645*41247Sbostic docrt(); 646*41247Sbostic } 647*41247Sbostic u.ustuck = 0; 648*41247Sbostic } 649*41247Sbostic } 650*41247Sbostic 651*41247Sbostic killed(mtmp) 652*41247Sbostic register struct monst *mtmp; 653*41247Sbostic { 654*41247Sbostic #ifdef lint 655*41247Sbostic #define NEW_SCORING 656*41247Sbostic #endif lint 657*41247Sbostic register int tmp,tmp2,nk,x,y; 658*41247Sbostic register struct permonst *mdat; 659*41247Sbostic extern long newuexp(); 660*41247Sbostic 661*41247Sbostic if(mtmp->cham) mtmp->data = PM_CHAMELEON; 662*41247Sbostic mdat = mtmp->data; 663*41247Sbostic if(Blind) pline("You destroy it!"); 664*41247Sbostic else { 665*41247Sbostic pline("You destroy %s!", 666*41247Sbostic mtmp->mtame ? amonnam(mtmp, "poor") : monnam(mtmp)); 667*41247Sbostic } 668*41247Sbostic if(u.umconf) { 669*41247Sbostic if(!Blind) pline("Your hands stop glowing blue."); 670*41247Sbostic u.umconf = 0; 671*41247Sbostic } 672*41247Sbostic 673*41247Sbostic /* count killed monsters */ 674*41247Sbostic #define MAXMONNO 100 675*41247Sbostic nk = 1; /* in case we cannot find it in mons */ 676*41247Sbostic tmp = mdat - mons; /* index in mons array (if not 'd', '@', ...) */ 677*41247Sbostic if(tmp >= 0 && tmp < CMNUM+2) { 678*41247Sbostic extern char fut_geno[]; 679*41247Sbostic u.nr_killed[tmp]++; 680*41247Sbostic if((nk = u.nr_killed[tmp]) > MAXMONNO && 681*41247Sbostic !index(fut_geno, mdat->mlet)) 682*41247Sbostic charcat(fut_geno, mdat->mlet); 683*41247Sbostic } 684*41247Sbostic 685*41247Sbostic /* punish bad behaviour */ 686*41247Sbostic if(mdat->mlet == '@') Telepat = 0, u.uluck -= 2; 687*41247Sbostic if(mtmp->mpeaceful || mtmp->mtame) u.uluck--; 688*41247Sbostic if(mdat->mlet == 'u') u.uluck -= 5; 689*41247Sbostic if((int)u.uluck < LUCKMIN) u.uluck = LUCKMIN; 690*41247Sbostic 691*41247Sbostic /* give experience points */ 692*41247Sbostic tmp = 1 + mdat->mlevel * mdat->mlevel; 693*41247Sbostic if(mdat->ac < 3) tmp += 2*(7 - mdat->ac); 694*41247Sbostic if(index("AcsSDXaeRTVWU&In:P", mdat->mlet)) 695*41247Sbostic tmp += 2*mdat->mlevel; 696*41247Sbostic if(index("DeV&P",mdat->mlet)) tmp += (7*mdat->mlevel); 697*41247Sbostic if(mdat->mlevel > 6) tmp += 50; 698*41247Sbostic if(mdat->mlet == ';') tmp += 1000; 699*41247Sbostic 700*41247Sbostic #ifdef NEW_SCORING 701*41247Sbostic /* ------- recent addition: make nr of points decrease 702*41247Sbostic when this is not the first of this kind */ 703*41247Sbostic { int ul = u.ulevel; 704*41247Sbostic int ml = mdat->mlevel; 705*41247Sbostic 706*41247Sbostic if(ul < 14) /* points are given based on present and future level */ 707*41247Sbostic for(tmp2 = 0; !tmp2 || ul + tmp2 <= ml; tmp2++) 708*41247Sbostic if(u.uexp + 1 + (tmp + ((tmp2 <= 0) ? 0 : 4<<(tmp2-1)))/nk 709*41247Sbostic >= 10*pow((unsigned)(ul-1))) 710*41247Sbostic if(++ul == 14) break; 711*41247Sbostic 712*41247Sbostic tmp2 = ml - ul -1; 713*41247Sbostic tmp = (tmp + ((tmp2 < 0) ? 0 : 4<<tmp2))/nk; 714*41247Sbostic if(!tmp) tmp = 1; 715*41247Sbostic } 716*41247Sbostic /* note: ul is not necessarily the future value of u.ulevel */ 717*41247Sbostic /* ------- end of recent valuation change ------- */ 718*41247Sbostic #endif NEW_SCORING 719*41247Sbostic 720*41247Sbostic more_experienced(tmp,0); 721*41247Sbostic flags.botl = 1; 722*41247Sbostic while(u.ulevel < 14 && u.uexp >= newuexp()){ 723*41247Sbostic pline("Welcome to experience level %u.", ++u.ulevel); 724*41247Sbostic tmp = rnd(10); 725*41247Sbostic if(tmp < 3) tmp = rnd(10); 726*41247Sbostic u.uhpmax += tmp; 727*41247Sbostic u.uhp += tmp; 728*41247Sbostic flags.botl = 1; 729*41247Sbostic } 730*41247Sbostic 731*41247Sbostic /* dispose of monster and make cadaver */ 732*41247Sbostic x = mtmp->mx; y = mtmp->my; 733*41247Sbostic mondead(mtmp); 734*41247Sbostic tmp = mdat->mlet; 735*41247Sbostic if(tmp == 'm') { /* he killed a minotaur, give him a wand of digging */ 736*41247Sbostic /* note: the dead minotaur will be on top of it! */ 737*41247Sbostic mksobj_at(WAN_DIGGING, x, y); 738*41247Sbostic /* if(cansee(x,y)) atl(x,y,fobj->olet); */ 739*41247Sbostic stackobj(fobj); 740*41247Sbostic } else 741*41247Sbostic #ifndef NOWORM 742*41247Sbostic if(tmp == 'w') { 743*41247Sbostic mksobj_at(WORM_TOOTH, x, y); 744*41247Sbostic stackobj(fobj); 745*41247Sbostic } else 746*41247Sbostic #endif NOWORM 747*41247Sbostic if(!letter(tmp) || (!index("mw", tmp) && !rn2(3))) tmp = 0; 748*41247Sbostic 749*41247Sbostic if(ACCESSIBLE(levl[x][y].typ)) /* might be mimic in wall or dead eel*/ 750*41247Sbostic if(x != u.ux || y != u.uy) /* might be here after swallowed */ 751*41247Sbostic if(index("NTVm&",mdat->mlet) || rn2(5)) { 752*41247Sbostic register struct obj *obj2 = mkobj_at(tmp,x,y); 753*41247Sbostic if(cansee(x,y)) 754*41247Sbostic atl(x,y,obj2->olet); 755*41247Sbostic stackobj(obj2); 756*41247Sbostic } 757*41247Sbostic } 758*41247Sbostic 759*41247Sbostic kludge(str,arg) 760*41247Sbostic register char *str,*arg; 761*41247Sbostic { 762*41247Sbostic if(Blind) { 763*41247Sbostic if(*str == '%') pline(str,"It"); 764*41247Sbostic else pline(str,"it"); 765*41247Sbostic } else pline(str,arg); 766*41247Sbostic } 767*41247Sbostic 768*41247Sbostic rescham() /* force all chameleons to become normal */ 769*41247Sbostic { 770*41247Sbostic register struct monst *mtmp; 771*41247Sbostic 772*41247Sbostic for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) 773*41247Sbostic if(mtmp->cham) { 774*41247Sbostic mtmp->cham = 0; 775*41247Sbostic (void) newcham(mtmp, PM_CHAMELEON); 776*41247Sbostic } 777*41247Sbostic } 778*41247Sbostic 779*41247Sbostic newcham(mtmp,mdat) /* make a chameleon look like a new monster */ 780*41247Sbostic /* returns 1 if the monster actually changed */ 781*41247Sbostic register struct monst *mtmp; 782*41247Sbostic register struct permonst *mdat; 783*41247Sbostic { 784*41247Sbostic register mhp, hpn, hpd; 785*41247Sbostic 786*41247Sbostic if(mdat == mtmp->data) return(0); /* still the same monster */ 787*41247Sbostic #ifndef NOWORM 788*41247Sbostic if(mtmp->wormno) wormdead(mtmp); /* throw tail away */ 789*41247Sbostic #endif NOWORM 790*41247Sbostic if (u.ustuck == mtmp) { 791*41247Sbostic if (u.uswallow) { 792*41247Sbostic u.uswallow = 0; 793*41247Sbostic u.uswldtim = 0; 794*41247Sbostic mnexto (mtmp); 795*41247Sbostic docrt (); 796*41247Sbostic prme (); 797*41247Sbostic } 798*41247Sbostic u.ustuck = 0; 799*41247Sbostic } 800*41247Sbostic hpn = mtmp->mhp; 801*41247Sbostic hpd = (mtmp->data->mlevel)*8; 802*41247Sbostic if(!hpd) hpd = 4; 803*41247Sbostic mtmp->data = mdat; 804*41247Sbostic mhp = (mdat->mlevel)*8; 805*41247Sbostic /* new hp: same fraction of max as before */ 806*41247Sbostic mtmp->mhp = 2 + (hpn*mhp)/hpd; 807*41247Sbostic hpn = mtmp->mhpmax; 808*41247Sbostic mtmp->mhpmax = 2 + (hpn*mhp)/hpd; 809*41247Sbostic mtmp->minvis = (mdat->mlet == 'I') ? 1 : 0; 810*41247Sbostic #ifndef NOWORM 811*41247Sbostic if(mdat->mlet == 'w' && getwn(mtmp)) initworm(mtmp); 812*41247Sbostic /* perhaps we should clear mtmp->mtame here? */ 813*41247Sbostic #endif NOWORM 814*41247Sbostic unpmon(mtmp); /* necessary for 'I' and to force pmon */ 815*41247Sbostic pmon(mtmp); 816*41247Sbostic return(1); 817*41247Sbostic } 818*41247Sbostic 819*41247Sbostic mnexto(mtmp) /* Make monster mtmp next to you (if possible) */ 820*41247Sbostic struct monst *mtmp; 821*41247Sbostic { 822*41247Sbostic extern coord enexto(); 823*41247Sbostic coord mm; 824*41247Sbostic mm = enexto(u.ux, u.uy); 825*41247Sbostic mtmp->mx = mm.x; 826*41247Sbostic mtmp->my = mm.y; 827*41247Sbostic pmon(mtmp); 828*41247Sbostic } 829*41247Sbostic 830*41247Sbostic ishuman(mtmp) register struct monst *mtmp; { 831*41247Sbostic return(mtmp->data->mlet == '@'); 832*41247Sbostic } 833*41247Sbostic 834*41247Sbostic setmangry(mtmp) register struct monst *mtmp; { 835*41247Sbostic if(!mtmp->mpeaceful) return; 836*41247Sbostic if(mtmp->mtame) return; 837*41247Sbostic mtmp->mpeaceful = 0; 838*41247Sbostic if(ishuman(mtmp)) pline("%s gets angry!", Monnam(mtmp)); 839*41247Sbostic } 840*41247Sbostic 841*41247Sbostic /* not one hundred procent correct: now a snake may hide under an 842*41247Sbostic invisible object */ 843*41247Sbostic canseemon(mtmp) 844*41247Sbostic register struct monst *mtmp; 845*41247Sbostic { 846*41247Sbostic return((!mtmp->minvis || See_invisible) 847*41247Sbostic && (!mtmp->mhide || !o_at(mtmp->mx,mtmp->my)) 848*41247Sbostic && cansee(mtmp->mx, mtmp->my)); 849*41247Sbostic } 850