141247Sbostic /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
241247Sbostic /* hack.mon.c - version 1.0.3 */
341247Sbostic
441247Sbostic #include "hack.h"
541247Sbostic #include "hack.mfndpos.h"
6*43466Sbostic
7*43466Sbostic #ifndef NULL
841247Sbostic #define NULL (char *) 0
9*43466Sbostic #endif
10*43466Sbostic
1141247Sbostic extern struct monst *makemon();
1241247Sbostic extern struct obj *mkobj_at();
1341247Sbostic
1441247Sbostic int warnlevel; /* used by movemon and dochugw */
1541247Sbostic long lastwarntime;
1641247Sbostic int lastwarnlev;
1741247Sbostic char *warnings[] = {
1841247Sbostic "white", "pink", "red", "ruby", "purple", "black"
1941247Sbostic };
2041247Sbostic
movemon()2141247Sbostic movemon()
2241247Sbostic {
2341247Sbostic register struct monst *mtmp;
2441247Sbostic register int fr;
2541247Sbostic
2641247Sbostic warnlevel = 0;
2741247Sbostic
2841247Sbostic while(1) {
2941247Sbostic /* find a monster that we haven't treated yet */
3041247Sbostic /* note that mtmp or mtmp->nmon might get killed
3141247Sbostic while mtmp moves, so we cannot just walk down the
3241247Sbostic chain (even new monsters might get created!) */
3341247Sbostic for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
3441247Sbostic if(mtmp->mlstmv < moves) goto next_mon;
3541247Sbostic /* treated all monsters */
3641247Sbostic break;
3741247Sbostic
3841247Sbostic next_mon:
3941247Sbostic mtmp->mlstmv = moves;
4041247Sbostic
4141247Sbostic /* most monsters drown in pools */
4241247Sbostic { boolean inpool, iseel;
4341247Sbostic
4441247Sbostic inpool = (levl[mtmp->mx][mtmp->my].typ == POOL);
4541247Sbostic iseel = (mtmp->data->mlet == ';');
4641247Sbostic if(inpool && !iseel) {
4741247Sbostic if(cansee(mtmp->mx,mtmp->my))
4841247Sbostic pline("%s drowns.", Monnam(mtmp));
4941247Sbostic mondead(mtmp);
5041247Sbostic continue;
5141247Sbostic }
5241247Sbostic /* but eels have a difficult time outside */
5341247Sbostic if(iseel && !inpool) {
5441247Sbostic if(mtmp->mhp > 1) mtmp->mhp--;
5541247Sbostic mtmp->mflee = 1;
5641247Sbostic mtmp->mfleetim += 2;
5741247Sbostic }
5841247Sbostic }
5941247Sbostic if(mtmp->mblinded && !--mtmp->mblinded)
6041247Sbostic mtmp->mcansee = 1;
6141247Sbostic if(mtmp->mfleetim && !--mtmp->mfleetim)
6241247Sbostic mtmp->mflee = 0;
6341247Sbostic if(mtmp->mimic) continue;
6441247Sbostic if(mtmp->mspeed != MSLOW || !(moves%2)){
6541247Sbostic /* continue if the monster died fighting */
6641247Sbostic fr = -1;
6741247Sbostic if(Conflict && cansee(mtmp->mx,mtmp->my)
6841247Sbostic && (fr = fightm(mtmp)) == 2)
6941247Sbostic continue;
7041247Sbostic if(fr<0 && dochugw(mtmp))
7141247Sbostic continue;
7241247Sbostic }
7341247Sbostic if(mtmp->mspeed == MFAST && dochugw(mtmp))
7441247Sbostic continue;
7541247Sbostic }
7641247Sbostic
7741247Sbostic warnlevel -= u.ulevel;
7841247Sbostic if(warnlevel >= SIZE(warnings))
7941247Sbostic warnlevel = SIZE(warnings)-1;
8041247Sbostic if(warnlevel >= 0)
8141247Sbostic if(warnlevel > lastwarnlev || moves > lastwarntime + 5){
8241247Sbostic register char *rr;
8341247Sbostic switch(Warning & (LEFT_RING | RIGHT_RING)){
8441247Sbostic case LEFT_RING:
8541247Sbostic rr = "Your left ring glows";
8641247Sbostic break;
8741247Sbostic case RIGHT_RING:
8841247Sbostic rr = "Your right ring glows";
8941247Sbostic break;
9041247Sbostic case LEFT_RING | RIGHT_RING:
9141247Sbostic rr = "Both your rings glow";
9241247Sbostic break;
9341247Sbostic default:
9441247Sbostic rr = "Your fingertips glow";
9541247Sbostic break;
9641247Sbostic }
9741247Sbostic pline("%s %s!", rr, warnings[warnlevel]);
9841247Sbostic lastwarntime = moves;
9941247Sbostic lastwarnlev = warnlevel;
10041247Sbostic }
10141247Sbostic
10241247Sbostic dmonsfree(); /* remove all dead monsters */
10341247Sbostic }
10441247Sbostic
justswld(mtmp,name)10541247Sbostic justswld(mtmp,name)
10641247Sbostic register struct monst *mtmp;
10741247Sbostic char *name;
10841247Sbostic {
10941247Sbostic
11041247Sbostic mtmp->mx = u.ux;
11141247Sbostic mtmp->my = u.uy;
11241247Sbostic u.ustuck = mtmp;
11341247Sbostic pmon(mtmp);
11441247Sbostic kludge("%s swallows you!",name);
11541247Sbostic more();
11641247Sbostic seeoff(1);
11741247Sbostic u.uswallow = 1;
11841247Sbostic u.uswldtim = 0;
11941247Sbostic swallowed();
12041247Sbostic }
12141247Sbostic
youswld(mtmp,dam,die,name)12241247Sbostic youswld(mtmp,dam,die,name)
12341247Sbostic register struct monst *mtmp;
12441247Sbostic register dam,die;
12541247Sbostic char *name;
12641247Sbostic {
12741247Sbostic if(mtmp != u.ustuck) return;
12841247Sbostic kludge("%s digests you!",name);
12941247Sbostic u.uhp -= dam;
13041247Sbostic if(u.uswldtim++ >= die){ /* a3 */
13141247Sbostic pline("It totally digests you!");
13241247Sbostic u.uhp = -1;
13341247Sbostic }
13441247Sbostic if(u.uhp < 1) done_in_by(mtmp);
13541247Sbostic /* flags.botlx = 1; /* should we show status line ? */
13641247Sbostic }
13741247Sbostic
dochugw(mtmp)13841247Sbostic dochugw(mtmp) register struct monst *mtmp; {
13941247Sbostic register x = mtmp->mx;
14041247Sbostic register y = mtmp->my;
14141247Sbostic register d = dochug(mtmp);
14241247Sbostic register dd;
14341247Sbostic if(!d) /* monster still alive */
14441247Sbostic if(Warning)
14541247Sbostic if(!mtmp->mpeaceful)
14641247Sbostic if(mtmp->data->mlevel > warnlevel)
14741247Sbostic if((dd = dist(mtmp->mx,mtmp->my)) < dist(x,y))
14841247Sbostic if(dd < 100)
14941247Sbostic if(!canseemon(mtmp))
15041247Sbostic warnlevel = mtmp->data->mlevel;
15141247Sbostic return(d);
15241247Sbostic }
15341247Sbostic
15441247Sbostic /* returns 1 if monster died moving, 0 otherwise */
dochug(mtmp)15541247Sbostic dochug(mtmp)
15641247Sbostic register struct monst *mtmp;
15741247Sbostic {
15841247Sbostic register struct permonst *mdat;
15941247Sbostic register tmp, nearby, scared;
16041247Sbostic
16141247Sbostic if(mtmp->cham && !rn2(6))
16241247Sbostic (void) newcham(mtmp, &mons[dlevel+14+rn2(CMNUM-14-dlevel)]);
16341247Sbostic mdat = mtmp->data;
16441247Sbostic if(mdat->mlevel < 0)
16541247Sbostic panic("bad monster %c (%d)",mdat->mlet,mdat->mlevel);
16641247Sbostic
16741247Sbostic /* regenerate monsters */
16841247Sbostic if((!(moves%20) || index(MREGEN, mdat->mlet)) &&
16941247Sbostic mtmp->mhp < mtmp->mhpmax)
17041247Sbostic mtmp->mhp++;
17141247Sbostic
17241247Sbostic if(mtmp->mfroz) return(0); /* frozen monsters don't do anything */
17341247Sbostic
17441247Sbostic if(mtmp->msleep) {
17541247Sbostic /* wake up, or get out of here. */
17641247Sbostic /* ettins are hard to surprise */
17741247Sbostic /* Nymphs and Leprechauns do not easily wake up */
17841247Sbostic if(cansee(mtmp->mx,mtmp->my) &&
17941247Sbostic (!Stealth || (mdat->mlet == 'e' && rn2(10))) &&
18041247Sbostic (!index("NL",mdat->mlet) || !rn2(50)) &&
18141247Sbostic (Aggravate_monster || index("d1", mdat->mlet)
18241247Sbostic || (!rn2(7) && !mtmp->mimic)))
18341247Sbostic mtmp->msleep = 0;
18441247Sbostic else return(0);
18541247Sbostic }
18641247Sbostic
18741247Sbostic /* not frozen or sleeping: wipe out texts written in the dust */
18841247Sbostic wipe_engr_at(mtmp->mx, mtmp->my, 1);
18941247Sbostic
19041247Sbostic /* confused monsters get unconfused with small probability */
19141247Sbostic if(mtmp->mconf && !rn2(50)) mtmp->mconf = 0;
19241247Sbostic
19341247Sbostic /* some monsters teleport */
19441247Sbostic if(mtmp->mflee && index("tNL", mdat->mlet) && !rn2(40)){
19541247Sbostic rloc(mtmp);
19641247Sbostic return(0);
19741247Sbostic }
19841247Sbostic if(mdat->mmove < rnd(6)) return(0);
19941247Sbostic
20041247Sbostic /* fleeing monsters might regain courage */
20141247Sbostic if(mtmp->mflee && !mtmp->mfleetim
20241247Sbostic && mtmp->mhp == mtmp->mhpmax && !rn2(25))
20341247Sbostic mtmp->mflee = 0;
20441247Sbostic
20541247Sbostic nearby = (dist(mtmp->mx, mtmp->my) < 3);
20641247Sbostic scared = (nearby && (sengr_at("Elbereth", u.ux, u.uy) ||
20741247Sbostic sobj_at(SCR_SCARE_MONSTER, u.ux, u.uy)));
20841247Sbostic if(scared && !mtmp->mflee) {
20941247Sbostic mtmp->mflee = 1;
21041247Sbostic mtmp->mfleetim = (rn2(7) ? rnd(10) : rnd(100));
21141247Sbostic }
21241247Sbostic
21341247Sbostic if(!nearby ||
21441247Sbostic mtmp->mflee ||
21541247Sbostic mtmp->mconf ||
21641247Sbostic (mtmp->minvis && !rn2(3)) ||
21741247Sbostic (index("BIuy", mdat->mlet) && !rn2(4)) ||
21841247Sbostic (mdat->mlet == 'L' && !u.ugold && (mtmp->mgold || rn2(2))) ||
21941247Sbostic (!mtmp->mcansee && !rn2(4)) ||
22041247Sbostic mtmp->mpeaceful
22141247Sbostic ) {
22241247Sbostic tmp = m_move(mtmp,0); /* 2: monster died moving */
22341247Sbostic if(tmp == 2 || (tmp && mdat->mmove <= 12))
22441247Sbostic return(tmp == 2);
22541247Sbostic }
22641247Sbostic
22741247Sbostic if(!index("Ea", mdat->mlet) && nearby &&
22841247Sbostic !mtmp->mpeaceful && u.uhp > 0 && !scared) {
22941247Sbostic if(mhitu(mtmp))
23041247Sbostic return(1); /* monster died (e.g. 'y' or 'F') */
23141247Sbostic }
23241247Sbostic /* extra movement for fast monsters */
23341247Sbostic if(mdat->mmove-12 > rnd(12)) tmp = m_move(mtmp,1);
23441247Sbostic return(tmp == 2);
23541247Sbostic }
23641247Sbostic
m_move(mtmp,after)23741247Sbostic m_move(mtmp,after)
23841247Sbostic register struct monst *mtmp;
23941247Sbostic {
24041247Sbostic register struct monst *mtmp2;
24141247Sbostic register nx,ny,omx,omy,appr,nearer,cnt,i,j;
24241247Sbostic xchar gx,gy,nix,niy,chcnt;
24341247Sbostic schar chi;
24441247Sbostic boolean likegold, likegems, likeobjs;
24541247Sbostic char msym = mtmp->data->mlet;
24641247Sbostic schar mmoved = 0; /* not strictly nec.: chi >= 0 will do */
24741247Sbostic coord poss[9];
24841247Sbostic int info[9];
24941247Sbostic
25041247Sbostic if(mtmp->mfroz || mtmp->msleep)
25141247Sbostic return(0);
25241247Sbostic if(mtmp->mtrapped) {
25341247Sbostic i = mintrap(mtmp);
25441247Sbostic if(i == 2) return(2); /* he died */
25541247Sbostic if(i == 1) return(0); /* still in trap, so didnt move */
25641247Sbostic }
25741247Sbostic if(mtmp->mhide && o_at(mtmp->mx,mtmp->my) && rn2(10))
25841247Sbostic return(0); /* do not leave hiding place */
25941247Sbostic
26041247Sbostic #ifndef NOWORM
26141247Sbostic if(mtmp->wormno)
26241247Sbostic goto not_special;
26341247Sbostic #endif NOWORM
26441247Sbostic
26541247Sbostic /* my dog gets a special treatment */
26641247Sbostic if(mtmp->mtame) {
26741247Sbostic return( dog_move(mtmp, after) );
26841247Sbostic }
26941247Sbostic
27041247Sbostic /* likewise for shopkeeper */
27141247Sbostic if(mtmp->isshk) {
27241247Sbostic mmoved = shk_move(mtmp);
27341247Sbostic if(mmoved >= 0)
27441247Sbostic goto postmov;
27541247Sbostic mmoved = 0; /* follow player outside shop */
27641247Sbostic }
27741247Sbostic
27841247Sbostic /* and for the guard */
27941247Sbostic if(mtmp->isgd) {
28041247Sbostic mmoved = gd_move();
28141247Sbostic goto postmov;
28241247Sbostic }
28341247Sbostic
28441247Sbostic /* teleport if that lies in our nature ('t') or when badly wounded ('1') */
28541247Sbostic if((msym == 't' && !rn2(5))
28641247Sbostic || (msym == '1' && (mtmp->mhp < 7 || (!xdnstair && !rn2(5))
28741247Sbostic || levl[u.ux][u.uy].typ == STAIRS))) {
28841247Sbostic if(mtmp->mhp < 7 || (msym == 't' && rn2(2)))
28941247Sbostic rloc(mtmp);
29041247Sbostic else
29141247Sbostic mnexto(mtmp);
29241247Sbostic mmoved = 1;
29341247Sbostic goto postmov;
29441247Sbostic }
29541247Sbostic
29641247Sbostic /* spit fire ('D') or use a wand ('1') when appropriate */
29741247Sbostic if(index("D1", msym))
29841247Sbostic inrange(mtmp);
29941247Sbostic
30041247Sbostic if(msym == 'U' && !mtmp->mcan && canseemon(mtmp) &&
30141247Sbostic mtmp->mcansee && rn2(5)) {
30241247Sbostic if(!Confusion)
30341247Sbostic pline("%s's gaze has confused you!", Monnam(mtmp));
30441247Sbostic else
30541247Sbostic pline("You are getting more and more confused.");
30641247Sbostic if(rn2(3)) mtmp->mcan = 1;
30741247Sbostic Confusion += d(3,4); /* timeout */
30841247Sbostic }
30941247Sbostic not_special:
31041247Sbostic if(!mtmp->mflee && u.uswallow && u.ustuck != mtmp) return(1);
31141247Sbostic appr = 1;
31241247Sbostic if(mtmp->mflee) appr = -1;
31341247Sbostic if(mtmp->mconf || Invis || !mtmp->mcansee ||
31441247Sbostic (index("BIy", msym) && !rn2(3)))
31541247Sbostic appr = 0;
31641247Sbostic omx = mtmp->mx;
31741247Sbostic omy = mtmp->my;
31841247Sbostic gx = u.ux;
31941247Sbostic gy = u.uy;
32041247Sbostic if(msym == 'L' && appr == 1 && mtmp->mgold > u.ugold)
32141247Sbostic appr = -1;
32241247Sbostic
32341247Sbostic /* random criterion for 'smell' or track finding ability
32441247Sbostic should use mtmp->msmell or sth
32541247Sbostic */
32641247Sbostic if(msym == '@' ||
32741247Sbostic ('a' <= msym && msym <= 'z')) {
32841247Sbostic extern coord *gettrack();
32941247Sbostic register coord *cp;
33041247Sbostic schar mroom;
33141247Sbostic mroom = inroom(omx,omy);
33241247Sbostic if(mroom < 0 || mroom != inroom(u.ux,u.uy)){
33341247Sbostic cp = gettrack(omx,omy);
33441247Sbostic if(cp){
33541247Sbostic gx = cp->x;
33641247Sbostic gy = cp->y;
33741247Sbostic }
33841247Sbostic }
33941247Sbostic }
34041247Sbostic
34141247Sbostic /* look for gold or jewels nearby */
34241247Sbostic likegold = (index("LOD", msym) != NULL);
34341247Sbostic likegems = (index("ODu", msym) != NULL);
34441247Sbostic likeobjs = mtmp->mhide;
34541247Sbostic #define SRCHRADIUS 25
34641247Sbostic { xchar mind = SRCHRADIUS; /* not too far away */
34741247Sbostic register int dd;
34841247Sbostic if(likegold){
34941247Sbostic register struct gold *gold;
35041247Sbostic for(gold = fgold; gold; gold = gold->ngold)
35141247Sbostic if((dd = DIST(omx,omy,gold->gx,gold->gy)) < mind){
35241247Sbostic mind = dd;
35341247Sbostic gx = gold->gx;
35441247Sbostic gy = gold->gy;
35541247Sbostic }
35641247Sbostic }
35741247Sbostic if(likegems || likeobjs){
35841247Sbostic register struct obj *otmp;
35941247Sbostic for(otmp = fobj; otmp; otmp = otmp->nobj)
36041247Sbostic if(likeobjs || otmp->olet == GEM_SYM)
36141247Sbostic if(msym != 'u' ||
36241247Sbostic objects[otmp->otyp].g_val != 0)
36341247Sbostic if((dd = DIST(omx,omy,otmp->ox,otmp->oy)) < mind){
36441247Sbostic mind = dd;
36541247Sbostic gx = otmp->ox;
36641247Sbostic gy = otmp->oy;
36741247Sbostic }
36841247Sbostic }
36941247Sbostic if(mind < SRCHRADIUS && appr == -1) {
37041247Sbostic if(dist(omx,omy) < 10) {
37141247Sbostic gx = u.ux;
37241247Sbostic gy = u.uy;
37341247Sbostic } else
37441247Sbostic appr = 1;
37541247Sbostic }
37641247Sbostic }
37741247Sbostic nix = omx;
37841247Sbostic niy = omy;
37941247Sbostic cnt = mfndpos(mtmp,poss,info,
38041247Sbostic msym == 'u' ? NOTONL :
38141247Sbostic (msym == '@' || msym == '1') ? (ALLOW_SSM | ALLOW_TRAPS) :
38241247Sbostic index(UNDEAD, msym) ? NOGARLIC : ALLOW_TRAPS);
38341247Sbostic /* ALLOW_ROCK for some monsters ? */
38441247Sbostic chcnt = 0;
38541247Sbostic chi = -1;
38641247Sbostic for(i=0; i<cnt; i++) {
38741247Sbostic nx = poss[i].x;
38841247Sbostic ny = poss[i].y;
38941247Sbostic for(j=0; j<MTSZ && j<cnt-1; j++)
39041247Sbostic if(nx == mtmp->mtrack[j].x && ny == mtmp->mtrack[j].y)
39141247Sbostic if(rn2(4*(cnt-j))) goto nxti;
39241247Sbostic #ifdef STUPID
39341247Sbostic /* some stupid compilers think that this is too complicated */
39441247Sbostic { int d1 = DIST(nx,ny,gx,gy);
39541247Sbostic int d2 = DIST(nix,niy,gx,gy);
39641247Sbostic nearer = (d1 < d2);
39741247Sbostic }
39841247Sbostic #else
39941247Sbostic nearer = (DIST(nx,ny,gx,gy) < DIST(nix,niy,gx,gy));
40041247Sbostic #endif STUPID
40141247Sbostic if((appr == 1 && nearer) || (appr == -1 && !nearer) ||
40241247Sbostic !mmoved ||
40341247Sbostic (!appr && !rn2(++chcnt))){
40441247Sbostic nix = nx;
40541247Sbostic niy = ny;
40641247Sbostic chi = i;
40741247Sbostic mmoved = 1;
40841247Sbostic }
40941247Sbostic nxti: ;
41041247Sbostic }
41141247Sbostic if(mmoved){
41241247Sbostic if(info[chi] & ALLOW_M){
41341247Sbostic mtmp2 = m_at(nix,niy);
41441247Sbostic if(hitmm(mtmp,mtmp2) == 1 && rn2(4) &&
41541247Sbostic hitmm(mtmp2,mtmp) == 2) return(2);
41641247Sbostic return(0);
41741247Sbostic }
41841247Sbostic if(info[chi] & ALLOW_U){
41941247Sbostic (void) hitu(mtmp, d(mtmp->data->damn, mtmp->data->damd)+1);
42041247Sbostic return(0);
42141247Sbostic }
42241247Sbostic mtmp->mx = nix;
42341247Sbostic mtmp->my = niy;
42441247Sbostic for(j=MTSZ-1; j>0; j--) mtmp->mtrack[j] = mtmp->mtrack[j-1];
42541247Sbostic mtmp->mtrack[0].x = omx;
42641247Sbostic mtmp->mtrack[0].y = omy;
42741247Sbostic #ifndef NOWORM
42841247Sbostic if(mtmp->wormno) worm_move(mtmp);
42941247Sbostic #endif NOWORM
43041247Sbostic } else {
43141247Sbostic if(msym == 'u' && rn2(2)){
43241247Sbostic rloc(mtmp);
43341247Sbostic return(0);
43441247Sbostic }
43541247Sbostic #ifndef NOWORM
43641247Sbostic if(mtmp->wormno) worm_nomove(mtmp);
43741247Sbostic #endif NOWORM
43841247Sbostic }
43941247Sbostic postmov:
44041247Sbostic if(mmoved == 1) {
44141247Sbostic if(mintrap(mtmp) == 2) /* he died */
44241247Sbostic return(2);
44341247Sbostic if(likegold) mpickgold(mtmp);
44441247Sbostic if(likegems) mpickgems(mtmp);
44541247Sbostic if(mtmp->mhide) mtmp->mundetected = 1;
44641247Sbostic }
44741247Sbostic pmon(mtmp);
44841247Sbostic return(mmoved);
44941247Sbostic }
45041247Sbostic
mpickgold(mtmp)45141247Sbostic mpickgold(mtmp) register struct monst *mtmp; {
45241247Sbostic register struct gold *gold;
45341247Sbostic while(gold = g_at(mtmp->mx, mtmp->my)){
45441247Sbostic mtmp->mgold += gold->amount;
45541247Sbostic freegold(gold);
45641247Sbostic if(levl[mtmp->mx][mtmp->my].scrsym == '$')
45741247Sbostic newsym(mtmp->mx, mtmp->my);
45841247Sbostic }
45941247Sbostic }
46041247Sbostic
mpickgems(mtmp)46141247Sbostic mpickgems(mtmp) register struct monst *mtmp; {
46241247Sbostic register struct obj *otmp;
46341247Sbostic for(otmp = fobj; otmp; otmp = otmp->nobj)
46441247Sbostic if(otmp->olet == GEM_SYM)
46541247Sbostic if(otmp->ox == mtmp->mx && otmp->oy == mtmp->my)
46641247Sbostic if(mtmp->data->mlet != 'u' || objects[otmp->otyp].g_val != 0){
46741247Sbostic freeobj(otmp);
46841247Sbostic mpickobj(mtmp, otmp);
46941247Sbostic if(levl[mtmp->mx][mtmp->my].scrsym == GEM_SYM)
47041247Sbostic newsym(mtmp->mx, mtmp->my); /* %% */
47141247Sbostic return; /* pick only one object */
47241247Sbostic }
47341247Sbostic }
47441247Sbostic
47541247Sbostic /* return number of acceptable neighbour positions */
mfndpos(mon,poss,info,flag)47641247Sbostic mfndpos(mon,poss,info,flag)
47741247Sbostic register struct monst *mon;
47841247Sbostic coord poss[9];
47941247Sbostic int info[9], flag;
48041247Sbostic {
48141247Sbostic register int x,y,nx,ny,cnt = 0,ntyp;
48241247Sbostic register struct monst *mtmp;
48341247Sbostic int nowtyp;
48441247Sbostic boolean pool;
48541247Sbostic
48641247Sbostic x = mon->mx;
48741247Sbostic y = mon->my;
48841247Sbostic nowtyp = levl[x][y].typ;
48941247Sbostic
49041247Sbostic pool = (mon->data->mlet == ';');
49141247Sbostic nexttry: /* eels prefer the water, but if there is no water nearby,
49241247Sbostic they will crawl over land */
49341247Sbostic if(mon->mconf) {
49441247Sbostic flag |= ALLOW_ALL;
49541247Sbostic flag &= ~NOTONL;
49641247Sbostic }
49741247Sbostic for(nx = x-1; nx <= x+1; nx++) for(ny = y-1; ny <= y+1; ny++)
49841247Sbostic if(nx != x || ny != y) if(isok(nx,ny))
49941247Sbostic if(!IS_ROCK(ntyp = levl[nx][ny].typ))
50041247Sbostic if(!(nx != x && ny != y && (nowtyp == DOOR || ntyp == DOOR)))
50141247Sbostic if((ntyp == POOL) == pool) {
50241247Sbostic info[cnt] = 0;
50341247Sbostic if(nx == u.ux && ny == u.uy){
50441247Sbostic if(!(flag & ALLOW_U)) continue;
50541247Sbostic info[cnt] = ALLOW_U;
50641247Sbostic } else if(mtmp = m_at(nx,ny)){
50741247Sbostic if(!(flag & ALLOW_M)) continue;
50841247Sbostic info[cnt] = ALLOW_M;
50941247Sbostic if(mtmp->mtame){
51041247Sbostic if(!(flag & ALLOW_TM)) continue;
51141247Sbostic info[cnt] |= ALLOW_TM;
51241247Sbostic }
51341247Sbostic }
51441247Sbostic if(sobj_at(CLOVE_OF_GARLIC, nx, ny)) {
51541247Sbostic if(flag & NOGARLIC) continue;
51641247Sbostic info[cnt] |= NOGARLIC;
51741247Sbostic }
51841247Sbostic if(sobj_at(SCR_SCARE_MONSTER, nx, ny) ||
51941247Sbostic (!mon->mpeaceful && sengr_at("Elbereth", nx, ny))) {
52041247Sbostic if(!(flag & ALLOW_SSM)) continue;
52141247Sbostic info[cnt] |= ALLOW_SSM;
52241247Sbostic }
52341247Sbostic if(sobj_at(ENORMOUS_ROCK, nx, ny)) {
52441247Sbostic if(!(flag & ALLOW_ROCK)) continue;
52541247Sbostic info[cnt] |= ALLOW_ROCK;
52641247Sbostic }
52741247Sbostic if(!Invis && online(nx,ny)){
52841247Sbostic if(flag & NOTONL) continue;
52941247Sbostic info[cnt] |= NOTONL;
53041247Sbostic }
53141247Sbostic /* we cannot avoid traps of an unknown kind */
53241247Sbostic { register struct trap *ttmp = t_at(nx, ny);
53341247Sbostic register int tt;
53441247Sbostic if(ttmp) {
53541247Sbostic tt = 1 << ttmp->ttyp;
53641247Sbostic if(mon->mtrapseen & tt){
53741247Sbostic if(!(flag & tt)) continue;
53841247Sbostic info[cnt] |= tt;
53941247Sbostic }
54041247Sbostic }
54141247Sbostic }
54241247Sbostic poss[cnt].x = nx;
54341247Sbostic poss[cnt].y = ny;
54441247Sbostic cnt++;
54541247Sbostic }
54641247Sbostic if(!cnt && pool && nowtyp != POOL) {
54741247Sbostic pool = FALSE;
54841247Sbostic goto nexttry;
54941247Sbostic }
55041247Sbostic return(cnt);
55141247Sbostic }
55241247Sbostic
dist(x,y)55341247Sbostic dist(x,y) int x,y; {
55441247Sbostic return((x-u.ux)*(x-u.ux) + (y-u.uy)*(y-u.uy));
55541247Sbostic }
55641247Sbostic
poisoned(string,pname)55741247Sbostic poisoned(string, pname)
55841247Sbostic register char *string, *pname;
55941247Sbostic {
56041247Sbostic register int i;
56141247Sbostic
56241247Sbostic if(Blind) pline("It was poisoned.");
56341247Sbostic else pline("The %s was poisoned!",string);
56441247Sbostic if(Poison_resistance) {
56541247Sbostic pline("The poison doesn't seem to affect you.");
56641247Sbostic return;
56741247Sbostic }
56841247Sbostic i = rn2(10);
56941247Sbostic if(i == 0) {
57041247Sbostic u.uhp = -1;
57141247Sbostic pline("I am afraid the poison was deadly ...");
57241247Sbostic } else if(i <= 5) {
57341247Sbostic losestr(rn1(3,3));
57441247Sbostic } else {
57541247Sbostic losehp(rn1(10,6), pname);
57641247Sbostic }
57741247Sbostic if(u.uhp < 1) {
57841247Sbostic killer = pname;
57941247Sbostic done("died");
58041247Sbostic }
58141247Sbostic }
58241247Sbostic
mondead(mtmp)58341247Sbostic mondead(mtmp)
58441247Sbostic register struct monst *mtmp;
58541247Sbostic {
58641247Sbostic relobj(mtmp,1);
58741247Sbostic unpmon(mtmp);
58841247Sbostic relmon(mtmp);
58941247Sbostic unstuck(mtmp);
59041247Sbostic if(mtmp->isshk) shkdead(mtmp);
59141247Sbostic if(mtmp->isgd) gddead();
59241247Sbostic #ifndef NOWORM
59341247Sbostic if(mtmp->wormno) wormdead(mtmp);
59441247Sbostic #endif NOWORM
59541247Sbostic monfree(mtmp);
59641247Sbostic }
59741247Sbostic
59841247Sbostic /* called when monster is moved to larger structure */
replmon(mtmp,mtmp2)59941247Sbostic replmon(mtmp,mtmp2)
60041247Sbostic register struct monst *mtmp, *mtmp2;
60141247Sbostic {
60241247Sbostic relmon(mtmp);
60341247Sbostic monfree(mtmp);
60441247Sbostic mtmp2->nmon = fmon;
60541247Sbostic fmon = mtmp2;
60641247Sbostic if(u.ustuck == mtmp) u.ustuck = mtmp2;
60741247Sbostic if(mtmp2->isshk) replshk(mtmp,mtmp2);
60841247Sbostic if(mtmp2->isgd) replgd(mtmp,mtmp2);
60941247Sbostic }
61041247Sbostic
relmon(mon)61141247Sbostic relmon(mon)
61241247Sbostic register struct monst *mon;
61341247Sbostic {
61441247Sbostic register struct monst *mtmp;
61541247Sbostic
61641247Sbostic if(mon == fmon) fmon = fmon->nmon;
61741247Sbostic else {
61841247Sbostic for(mtmp = fmon; mtmp->nmon != mon; mtmp = mtmp->nmon) ;
61941247Sbostic mtmp->nmon = mon->nmon;
62041247Sbostic }
62141247Sbostic }
62241247Sbostic
62341247Sbostic /* we do not free monsters immediately, in order to have their name
62441247Sbostic available shortly after their demise */
62541247Sbostic struct monst *fdmon; /* chain of dead monsters, need not to be saved */
62641247Sbostic
monfree(mtmp)62741247Sbostic monfree(mtmp) register struct monst *mtmp; {
62841247Sbostic mtmp->nmon = fdmon;
62941247Sbostic fdmon = mtmp;
63041247Sbostic }
63141247Sbostic
dmonsfree()63241247Sbostic dmonsfree(){
63341247Sbostic register struct monst *mtmp;
63441247Sbostic while(mtmp = fdmon){
63541247Sbostic fdmon = mtmp->nmon;
63641247Sbostic free((char *) mtmp);
63741247Sbostic }
63841247Sbostic }
63941247Sbostic
unstuck(mtmp)64041247Sbostic unstuck(mtmp)
64141247Sbostic register struct monst *mtmp;
64241247Sbostic {
64341247Sbostic if(u.ustuck == mtmp) {
64441247Sbostic if(u.uswallow){
64541247Sbostic u.ux = mtmp->mx;
64641247Sbostic u.uy = mtmp->my;
64741247Sbostic u.uswallow = 0;
64841247Sbostic setsee();
64941247Sbostic docrt();
65041247Sbostic }
65141247Sbostic u.ustuck = 0;
65241247Sbostic }
65341247Sbostic }
65441247Sbostic
killed(mtmp)65541247Sbostic killed(mtmp)
65641247Sbostic register struct monst *mtmp;
65741247Sbostic {
65841247Sbostic #ifdef lint
65941247Sbostic #define NEW_SCORING
66041247Sbostic #endif lint
66141247Sbostic register int tmp,tmp2,nk,x,y;
66241247Sbostic register struct permonst *mdat;
66341247Sbostic extern long newuexp();
66441247Sbostic
66541247Sbostic if(mtmp->cham) mtmp->data = PM_CHAMELEON;
66641247Sbostic mdat = mtmp->data;
66741247Sbostic if(Blind) pline("You destroy it!");
66841247Sbostic else {
66941247Sbostic pline("You destroy %s!",
67041247Sbostic mtmp->mtame ? amonnam(mtmp, "poor") : monnam(mtmp));
67141247Sbostic }
67241247Sbostic if(u.umconf) {
67341247Sbostic if(!Blind) pline("Your hands stop glowing blue.");
67441247Sbostic u.umconf = 0;
67541247Sbostic }
67641247Sbostic
67741247Sbostic /* count killed monsters */
67841247Sbostic #define MAXMONNO 100
67941247Sbostic nk = 1; /* in case we cannot find it in mons */
68041247Sbostic tmp = mdat - mons; /* index in mons array (if not 'd', '@', ...) */
68141247Sbostic if(tmp >= 0 && tmp < CMNUM+2) {
68241247Sbostic extern char fut_geno[];
68341247Sbostic u.nr_killed[tmp]++;
68441247Sbostic if((nk = u.nr_killed[tmp]) > MAXMONNO &&
68541247Sbostic !index(fut_geno, mdat->mlet))
68641247Sbostic charcat(fut_geno, mdat->mlet);
68741247Sbostic }
68841247Sbostic
68941247Sbostic /* punish bad behaviour */
69041247Sbostic if(mdat->mlet == '@') Telepat = 0, u.uluck -= 2;
69141247Sbostic if(mtmp->mpeaceful || mtmp->mtame) u.uluck--;
69241247Sbostic if(mdat->mlet == 'u') u.uluck -= 5;
69341247Sbostic if((int)u.uluck < LUCKMIN) u.uluck = LUCKMIN;
69441247Sbostic
69541247Sbostic /* give experience points */
69641247Sbostic tmp = 1 + mdat->mlevel * mdat->mlevel;
69741247Sbostic if(mdat->ac < 3) tmp += 2*(7 - mdat->ac);
69841247Sbostic if(index("AcsSDXaeRTVWU&In:P", mdat->mlet))
69941247Sbostic tmp += 2*mdat->mlevel;
70041247Sbostic if(index("DeV&P",mdat->mlet)) tmp += (7*mdat->mlevel);
70141247Sbostic if(mdat->mlevel > 6) tmp += 50;
70241247Sbostic if(mdat->mlet == ';') tmp += 1000;
70341247Sbostic
70441247Sbostic #ifdef NEW_SCORING
70541247Sbostic /* ------- recent addition: make nr of points decrease
70641247Sbostic when this is not the first of this kind */
70741247Sbostic { int ul = u.ulevel;
70841247Sbostic int ml = mdat->mlevel;
70941247Sbostic
71041247Sbostic if(ul < 14) /* points are given based on present and future level */
71141247Sbostic for(tmp2 = 0; !tmp2 || ul + tmp2 <= ml; tmp2++)
71241247Sbostic if(u.uexp + 1 + (tmp + ((tmp2 <= 0) ? 0 : 4<<(tmp2-1)))/nk
71341247Sbostic >= 10*pow((unsigned)(ul-1)))
71441247Sbostic if(++ul == 14) break;
71541247Sbostic
71641247Sbostic tmp2 = ml - ul -1;
71741247Sbostic tmp = (tmp + ((tmp2 < 0) ? 0 : 4<<tmp2))/nk;
71841247Sbostic if(!tmp) tmp = 1;
71941247Sbostic }
72041247Sbostic /* note: ul is not necessarily the future value of u.ulevel */
72141247Sbostic /* ------- end of recent valuation change ------- */
72241247Sbostic #endif NEW_SCORING
72341247Sbostic
72441247Sbostic more_experienced(tmp,0);
72541247Sbostic flags.botl = 1;
72641247Sbostic while(u.ulevel < 14 && u.uexp >= newuexp()){
72741247Sbostic pline("Welcome to experience level %u.", ++u.ulevel);
72841247Sbostic tmp = rnd(10);
72941247Sbostic if(tmp < 3) tmp = rnd(10);
73041247Sbostic u.uhpmax += tmp;
73141247Sbostic u.uhp += tmp;
73241247Sbostic flags.botl = 1;
73341247Sbostic }
73441247Sbostic
73541247Sbostic /* dispose of monster and make cadaver */
73641247Sbostic x = mtmp->mx; y = mtmp->my;
73741247Sbostic mondead(mtmp);
73841247Sbostic tmp = mdat->mlet;
73941247Sbostic if(tmp == 'm') { /* he killed a minotaur, give him a wand of digging */
74041247Sbostic /* note: the dead minotaur will be on top of it! */
74141247Sbostic mksobj_at(WAN_DIGGING, x, y);
74241247Sbostic /* if(cansee(x,y)) atl(x,y,fobj->olet); */
74341247Sbostic stackobj(fobj);
74441247Sbostic } else
74541247Sbostic #ifndef NOWORM
74641247Sbostic if(tmp == 'w') {
74741247Sbostic mksobj_at(WORM_TOOTH, x, y);
74841247Sbostic stackobj(fobj);
74941247Sbostic } else
75041247Sbostic #endif NOWORM
75141247Sbostic if(!letter(tmp) || (!index("mw", tmp) && !rn2(3))) tmp = 0;
75241247Sbostic
75341247Sbostic if(ACCESSIBLE(levl[x][y].typ)) /* might be mimic in wall or dead eel*/
75441247Sbostic if(x != u.ux || y != u.uy) /* might be here after swallowed */
75541247Sbostic if(index("NTVm&",mdat->mlet) || rn2(5)) {
75641247Sbostic register struct obj *obj2 = mkobj_at(tmp,x,y);
75741247Sbostic if(cansee(x,y))
75841247Sbostic atl(x,y,obj2->olet);
75941247Sbostic stackobj(obj2);
76041247Sbostic }
76141247Sbostic }
76241247Sbostic
kludge(str,arg)76341247Sbostic kludge(str,arg)
76441247Sbostic register char *str,*arg;
76541247Sbostic {
76641247Sbostic if(Blind) {
76741247Sbostic if(*str == '%') pline(str,"It");
76841247Sbostic else pline(str,"it");
76941247Sbostic } else pline(str,arg);
77041247Sbostic }
77141247Sbostic
rescham()77241247Sbostic rescham() /* force all chameleons to become normal */
77341247Sbostic {
77441247Sbostic register struct monst *mtmp;
77541247Sbostic
77641247Sbostic for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
77741247Sbostic if(mtmp->cham) {
77841247Sbostic mtmp->cham = 0;
77941247Sbostic (void) newcham(mtmp, PM_CHAMELEON);
78041247Sbostic }
78141247Sbostic }
78241247Sbostic
newcham(mtmp,mdat)78341247Sbostic newcham(mtmp,mdat) /* make a chameleon look like a new monster */
78441247Sbostic /* returns 1 if the monster actually changed */
78541247Sbostic register struct monst *mtmp;
78641247Sbostic register struct permonst *mdat;
78741247Sbostic {
78841247Sbostic register mhp, hpn, hpd;
78941247Sbostic
79041247Sbostic if(mdat == mtmp->data) return(0); /* still the same monster */
79141247Sbostic #ifndef NOWORM
79241247Sbostic if(mtmp->wormno) wormdead(mtmp); /* throw tail away */
79341247Sbostic #endif NOWORM
79441247Sbostic if (u.ustuck == mtmp) {
79541247Sbostic if (u.uswallow) {
79641247Sbostic u.uswallow = 0;
79741247Sbostic u.uswldtim = 0;
79841247Sbostic mnexto (mtmp);
79941247Sbostic docrt ();
80041247Sbostic prme ();
80141247Sbostic }
80241247Sbostic u.ustuck = 0;
80341247Sbostic }
80441247Sbostic hpn = mtmp->mhp;
80541247Sbostic hpd = (mtmp->data->mlevel)*8;
80641247Sbostic if(!hpd) hpd = 4;
80741247Sbostic mtmp->data = mdat;
80841247Sbostic mhp = (mdat->mlevel)*8;
80941247Sbostic /* new hp: same fraction of max as before */
81041247Sbostic mtmp->mhp = 2 + (hpn*mhp)/hpd;
81141247Sbostic hpn = mtmp->mhpmax;
81241247Sbostic mtmp->mhpmax = 2 + (hpn*mhp)/hpd;
81341247Sbostic mtmp->minvis = (mdat->mlet == 'I') ? 1 : 0;
81441247Sbostic #ifndef NOWORM
81541247Sbostic if(mdat->mlet == 'w' && getwn(mtmp)) initworm(mtmp);
81641247Sbostic /* perhaps we should clear mtmp->mtame here? */
81741247Sbostic #endif NOWORM
81841247Sbostic unpmon(mtmp); /* necessary for 'I' and to force pmon */
81941247Sbostic pmon(mtmp);
82041247Sbostic return(1);
82141247Sbostic }
82241247Sbostic
82341247Sbostic mnexto(mtmp) /* Make monster mtmp next to you (if possible) */
82441247Sbostic struct monst *mtmp;
82541247Sbostic {
82641247Sbostic extern coord enexto();
82741247Sbostic coord mm;
82841247Sbostic mm = enexto(u.ux, u.uy);
82941247Sbostic mtmp->mx = mm.x;
83041247Sbostic mtmp->my = mm.y;
83141247Sbostic pmon(mtmp);
83241247Sbostic }
83341247Sbostic
ishuman(mtmp)83441247Sbostic ishuman(mtmp) register struct monst *mtmp; {
83541247Sbostic return(mtmp->data->mlet == '@');
83641247Sbostic }
83741247Sbostic
setmangry(mtmp)83841247Sbostic setmangry(mtmp) register struct monst *mtmp; {
83941247Sbostic if(!mtmp->mpeaceful) return;
84041247Sbostic if(mtmp->mtame) return;
84141247Sbostic mtmp->mpeaceful = 0;
84241247Sbostic if(ishuman(mtmp)) pline("%s gets angry!", Monnam(mtmp));
84341247Sbostic }
84441247Sbostic
84541247Sbostic /* not one hundred procent correct: now a snake may hide under an
84641247Sbostic invisible object */
canseemon(mtmp)84741247Sbostic canseemon(mtmp)
84841247Sbostic register struct monst *mtmp;
84941247Sbostic {
85041247Sbostic return((!mtmp->minvis || See_invisible)
85141247Sbostic && (!mtmp->mhide || !o_at(mtmp->mx,mtmp->my))
85241247Sbostic && cansee(mtmp->mx, mtmp->my));
85341247Sbostic }
854