1*41220Sbostic /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 2*41220Sbostic /* def.objects.h - version 1.0.3 */ 3*41220Sbostic 4*41220Sbostic /* objects have letter " % ) ( 0 _ ` [ ! ? / = * */ 5*41220Sbostic #include "config.h" 6*41220Sbostic #include "def.objclass.h" 7*41220Sbostic #define NULL (char *)0 8*41220Sbostic 9*41220Sbostic struct objclass objects[] = { 10*41220Sbostic 11*41220Sbostic { "strange object", NULL, NULL, 1, 0, 12*41220Sbostic ILLOBJ_SYM, 0, 0, 0, 0, 0, 0 }, 13*41220Sbostic { "amulet of Yendor", NULL, NULL, 1, 0, 14*41220Sbostic AMULET_SYM, 100, 0, 2, 0, 0, 0 }, 15*41220Sbostic 16*41220Sbostic #define FOOD(name,prob,delay,weight,nutrition) { name, NULL, NULL, 1, 1,\ 17*41220Sbostic FOOD_SYM, prob, delay, weight, 0, 0, nutrition } 18*41220Sbostic 19*41220Sbostic /* dog eats foods 0-4 but prefers 1 above 0,2,3,4 */ 20*41220Sbostic /* food 4 can be read */ 21*41220Sbostic /* food 5 improves your vision */ 22*41220Sbostic /* food 6 makes you stronger (like Popeye) */ 23*41220Sbostic /* foods CORPSE up to CORPSE+52 are cadavers */ 24*41220Sbostic 25*41220Sbostic FOOD("food ration", 50, 5, 4, 800), 26*41220Sbostic FOOD("tripe ration", 20, 1, 2, 200), 27*41220Sbostic FOOD("pancake", 3, 1, 1, 200), 28*41220Sbostic FOOD("dead lizard", 3, 0, 1, 40), 29*41220Sbostic FOOD("fortune cookie", 7, 0, 1, 40), 30*41220Sbostic FOOD("carrot", 2, 0, 1, 50), 31*41220Sbostic FOOD("tin", 7, 0, 1, 0), 32*41220Sbostic FOOD("orange", 1, 0, 1, 80), 33*41220Sbostic FOOD("apple", 1, 0, 1, 50), 34*41220Sbostic FOOD("pear", 1, 0, 1, 50), 35*41220Sbostic FOOD("melon", 1, 0, 1, 100), 36*41220Sbostic FOOD("banana", 1, 0, 1, 80), 37*41220Sbostic FOOD("candy bar", 1, 0, 1, 100), 38*41220Sbostic FOOD("egg", 1, 0, 1, 80), 39*41220Sbostic FOOD("clove of garlic", 1, 0, 1, 40), 40*41220Sbostic FOOD("lump of royal jelly", 0, 0, 1, 200), 41*41220Sbostic 42*41220Sbostic FOOD("dead human", 0, 4, 40, 400), 43*41220Sbostic FOOD("dead giant ant", 0, 1, 3, 30), 44*41220Sbostic FOOD("dead giant bat", 0, 1, 3, 30), 45*41220Sbostic FOOD("dead centaur", 0, 5, 50, 500), 46*41220Sbostic FOOD("dead dragon", 0, 15, 150, 1500), 47*41220Sbostic FOOD("dead floating eye", 0, 1, 1, 10), 48*41220Sbostic FOOD("dead freezing sphere", 0, 1, 1, 10), 49*41220Sbostic FOOD("dead gnome", 0, 1, 10, 100), 50*41220Sbostic FOOD("dead hobgoblin", 0, 2, 20, 200), 51*41220Sbostic FOOD("dead stalker", 0, 4, 40, 400), 52*41220Sbostic FOOD("dead jackal", 0, 1, 10, 100), 53*41220Sbostic FOOD("dead kobold", 0, 1, 10, 100), 54*41220Sbostic FOOD("dead leprechaun", 0, 4, 40, 400), 55*41220Sbostic FOOD("dead mimic", 0, 4, 40, 400), 56*41220Sbostic FOOD("dead nymph", 0, 4, 40, 400), 57*41220Sbostic FOOD("dead orc", 0, 2, 20, 200), 58*41220Sbostic FOOD("dead purple worm", 0, 7, 70, 700), 59*41220Sbostic FOOD("dead quasit", 0, 2, 20, 200), 60*41220Sbostic FOOD("dead rust monster", 0, 5, 50, 500), 61*41220Sbostic FOOD("dead snake", 0, 1, 10, 100), 62*41220Sbostic FOOD("dead troll", 0, 4, 40, 400), 63*41220Sbostic FOOD("dead umber hulk", 0, 5, 50, 500), 64*41220Sbostic FOOD("dead vampire", 0, 4, 40, 400), 65*41220Sbostic FOOD("dead wraith", 0, 1, 1, 10), 66*41220Sbostic FOOD("dead xorn", 0, 7, 70, 700), 67*41220Sbostic FOOD("dead yeti", 0, 7, 70, 700), 68*41220Sbostic FOOD("dead zombie", 0, 1, 3, 30), 69*41220Sbostic FOOD("dead acid blob", 0, 1, 3, 30), 70*41220Sbostic FOOD("dead giant beetle", 0, 1, 1, 10), 71*41220Sbostic FOOD("dead cockatrice", 0, 1, 3, 30), 72*41220Sbostic FOOD("dead dog", 0, 2, 20, 200), 73*41220Sbostic FOOD("dead ettin", 0, 1, 3, 30), 74*41220Sbostic FOOD("dead fog cloud", 0, 1, 1, 10), 75*41220Sbostic FOOD("dead gelatinous cube", 0, 1, 10, 100), 76*41220Sbostic FOOD("dead homunculus", 0, 2, 20, 200), 77*41220Sbostic FOOD("dead imp", 0, 1, 1, 10), 78*41220Sbostic FOOD("dead jaguar", 0, 3, 30, 300), 79*41220Sbostic FOOD("dead killer bee", 0, 1, 1, 10), 80*41220Sbostic FOOD("dead leocrotta", 0, 5, 50, 500), 81*41220Sbostic FOOD("dead minotaur", 0, 7, 70, 700), 82*41220Sbostic FOOD("dead nurse", 0, 4, 40, 400), 83*41220Sbostic FOOD("dead owlbear", 0, 7, 70, 700), 84*41220Sbostic FOOD("dead piercer", 0, 2, 20, 200), 85*41220Sbostic FOOD("dead quivering blob", 0, 1, 10, 100), 86*41220Sbostic FOOD("dead giant rat", 0, 1, 3, 30), 87*41220Sbostic FOOD("dead giant scorpion", 0, 1, 10, 100), 88*41220Sbostic FOOD("dead tengu", 0, 3, 30, 300), 89*41220Sbostic FOOD("dead unicorn", 0, 3, 30, 300), 90*41220Sbostic FOOD("dead violet fungi", 0, 1, 10, 100), 91*41220Sbostic FOOD("dead long worm", 0, 5, 50, 500), 92*41220Sbostic /* %% wt of long worm should be proportional to its length */ 93*41220Sbostic FOOD("dead xan", 0, 3, 30, 300), 94*41220Sbostic FOOD("dead yellow light", 0, 1, 1, 10), 95*41220Sbostic FOOD("dead zruty", 0, 6, 60, 600), 96*41220Sbostic 97*41220Sbostic /* weapons ... - ROCK come several at a time */ 98*41220Sbostic /* weapons ... - (ROCK-1) are shot using idem+(BOW-ARROW) */ 99*41220Sbostic /* weapons AXE, SWORD, THSWORD are good for worm-cutting */ 100*41220Sbostic /* weapons (PICK-)AXE, DAGGER, CRYSKNIFE are good for tin-opening */ 101*41220Sbostic #define WEAPON(name,prob,wt,ldam,sdam) { name, NULL, NULL, 1, 0 /*%%*/,\ 102*41220Sbostic WEAPON_SYM, prob, 0, wt, ldam, sdam, 0 } 103*41220Sbostic 104*41220Sbostic WEAPON("arrow", 7, 0, 6, 6), 105*41220Sbostic WEAPON("sling bullet", 7, 0, 4, 6), 106*41220Sbostic WEAPON("crossbow bolt", 7, 0, 4, 6), 107*41220Sbostic WEAPON("dart", 7, 0, 3, 2), 108*41220Sbostic WEAPON("rock", 6, 1, 3, 3), 109*41220Sbostic WEAPON("boomerang", 2, 3, 9, 9), 110*41220Sbostic WEAPON("mace", 9, 3, 6, 7), 111*41220Sbostic WEAPON("axe", 6, 3, 6, 4), 112*41220Sbostic WEAPON("flail", 6, 3, 6, 5), 113*41220Sbostic WEAPON("long sword", 8, 3, 8, 12), 114*41220Sbostic WEAPON("two handed sword", 6, 4, 12, 6), 115*41220Sbostic WEAPON("dagger", 6, 3, 4, 3), 116*41220Sbostic WEAPON("worm tooth", 0, 4, 2, 2), 117*41220Sbostic WEAPON("crysknife", 0, 3, 10, 10), 118*41220Sbostic WEAPON("spear", 6, 3, 6, 8), 119*41220Sbostic WEAPON("bow", 6, 3, 4, 6), 120*41220Sbostic WEAPON("sling", 5, 3, 6, 6), 121*41220Sbostic WEAPON("crossbow", 6, 3, 4, 6), 122*41220Sbostic 123*41220Sbostic { "whistle", "whistle", NULL, 0, 0, 124*41220Sbostic TOOL_SYM, 90, 0, 2, 0, 0, 0 }, 125*41220Sbostic { "magic whistle", "whistle", NULL, 0, 0, 126*41220Sbostic TOOL_SYM, 10, 0, 2, 0, 0, 0 }, 127*41220Sbostic { "expensive camera", NULL, NULL, 1, 1, 128*41220Sbostic TOOL_SYM, 0, 0, 3, 0, 0, 0 }, 129*41220Sbostic { "ice box", "large box", NULL, 0, 0, 130*41220Sbostic TOOL_SYM, 0, 0, 40, 0, 0, 0 }, 131*41220Sbostic { "pick-axe", NULL, NULL, 1, 1, 132*41220Sbostic TOOL_SYM, 0, 0, 5, 6, 3, 0 }, 133*41220Sbostic { "can opener", NULL, NULL, 1, 1, 134*41220Sbostic TOOL_SYM, 0, 0, 1, 0, 0, 0 }, 135*41220Sbostic { "heavy iron ball", NULL, NULL, 1, 0, 136*41220Sbostic BALL_SYM, 100, 0, 20, 0, 0, 0 }, 137*41220Sbostic { "iron chain", NULL, NULL, 1, 0, 138*41220Sbostic CHAIN_SYM, 100, 0, 20, 0, 0, 0 }, 139*41220Sbostic { "enormous rock", NULL, NULL, 1, 0, 140*41220Sbostic ROCK_SYM, 100, 0, 200 /* > MAX_CARR_CAP */, 0, 0, 0 }, 141*41220Sbostic 142*41220Sbostic #define ARMOR(name,prob,delay,ac,can) { name, NULL, NULL, 1, 0,\ 143*41220Sbostic ARMOR_SYM, prob, delay, 8, ac, can, 0 } 144*41220Sbostic ARMOR("helmet", 3, 1, 9, 0), 145*41220Sbostic ARMOR("plate mail", 5, 5, 3, 2), 146*41220Sbostic ARMOR("splint mail", 8, 5, 4, 1), 147*41220Sbostic ARMOR("banded mail", 10, 5, 4, 0), 148*41220Sbostic ARMOR("chain mail", 10, 5, 5, 1), 149*41220Sbostic ARMOR("scale mail", 10, 5, 6, 0), 150*41220Sbostic ARMOR("ring mail", 15, 5, 7, 0), 151*41220Sbostic /* the armors below do not rust */ 152*41220Sbostic ARMOR("studded leather armor", 13, 3, 7, 1), 153*41220Sbostic ARMOR("leather armor", 17, 3, 8, 0), 154*41220Sbostic ARMOR("elven cloak", 5, 0, 9, 3), 155*41220Sbostic ARMOR("shield", 3, 0, 9, 0), 156*41220Sbostic ARMOR("pair of gloves", 1, 1, 9, 0), 157*41220Sbostic 158*41220Sbostic #define POTION(name,color) { name, color, NULL, 0, 1,\ 159*41220Sbostic POTION_SYM, 0, 0, 2, 0, 0, 0 } 160*41220Sbostic 161*41220Sbostic POTION("restore strength", "orange"), 162*41220Sbostic POTION("booze", "bubbly"), 163*41220Sbostic POTION("invisibility", "glowing"), 164*41220Sbostic POTION("fruit juice", "smoky"), 165*41220Sbostic POTION("healing", "pink"), 166*41220Sbostic POTION("paralysis", "puce"), 167*41220Sbostic POTION("monster detection", "purple"), 168*41220Sbostic POTION("object detection", "yellow"), 169*41220Sbostic POTION("sickness", "white"), 170*41220Sbostic POTION("confusion", "swirly"), 171*41220Sbostic POTION("gain strength", "purple-red"), 172*41220Sbostic POTION("speed", "ruby"), 173*41220Sbostic POTION("blindness", "dark green"), 174*41220Sbostic POTION("gain level", "emerald"), 175*41220Sbostic POTION("extra healing", "sky blue"), 176*41220Sbostic POTION("levitation", "brown"), 177*41220Sbostic POTION(NULL, "brilliant blue"), 178*41220Sbostic POTION(NULL, "clear"), 179*41220Sbostic POTION(NULL, "magenta"), 180*41220Sbostic POTION(NULL, "ebony"), 181*41220Sbostic 182*41220Sbostic #define SCROLL(name,text,prob) { name, text, NULL, 0, 1,\ 183*41220Sbostic SCROLL_SYM, prob, 0, 3, 0, 0, 0 } 184*41220Sbostic SCROLL("mail", "KIRJE", 0), 185*41220Sbostic SCROLL("enchant armor", "ZELGO MER", 6), 186*41220Sbostic SCROLL("destroy armor", "JUYED AWK YACC", 5), 187*41220Sbostic SCROLL("confuse monster", "NR 9", 5), 188*41220Sbostic SCROLL("scare monster", "XIXAXA XOXAXA XUXAXA", 4), 189*41220Sbostic SCROLL("blank paper", "READ ME", 3), 190*41220Sbostic SCROLL("remove curse", "PRATYAVAYAH", 6), 191*41220Sbostic SCROLL("enchant weapon", "DAIYEN FOOELS", 6), 192*41220Sbostic SCROLL("damage weapon", "HACKEM MUCHE", 5), 193*41220Sbostic SCROLL("create monster", "LEP GEX VEN ZEA", 5), 194*41220Sbostic SCROLL("taming", "PRIRUTSENIE", 1), 195*41220Sbostic SCROLL("genocide", "ELBIB YLOH",2), 196*41220Sbostic SCROLL("light", "VERR YED HORRE", 10), 197*41220Sbostic SCROLL("teleportation", "VENZAR BORGAVVE", 5), 198*41220Sbostic SCROLL("gold detection", "THARR", 4), 199*41220Sbostic SCROLL("food detection", "YUM YUM", 1), 200*41220Sbostic SCROLL("identify", "KERNOD WEL", 18), 201*41220Sbostic SCROLL("magic mapping", "ELAM EBOW", 5), 202*41220Sbostic SCROLL("amnesia", "DUAM XNAHT", 3), 203*41220Sbostic SCROLL("fire", "ANDOVA BEGARIN", 5), 204*41220Sbostic SCROLL("punishment", "VE FORBRYDERNE", 1), 205*41220Sbostic SCROLL(NULL, "VELOX NEB", 0), 206*41220Sbostic SCROLL(NULL, "FOOBIE BLETCH", 0), 207*41220Sbostic SCROLL(NULL, "TEMOV", 0), 208*41220Sbostic SCROLL(NULL, "GARVEN DEH", 0), 209*41220Sbostic 210*41220Sbostic #define WAND(name,metal,prob,flags) { name, metal, NULL, 0, 0,\ 211*41220Sbostic WAND_SYM, prob, 0, 3, flags, 0, 0 } 212*41220Sbostic 213*41220Sbostic WAND("light", "iridium", 10, NODIR), 214*41220Sbostic WAND("secret door detection", "tin", 5, NODIR), 215*41220Sbostic WAND("create monster", "platinum", 5, NODIR), 216*41220Sbostic WAND("wishing", "glass", 1, NODIR), 217*41220Sbostic WAND("striking", "zinc", 9, IMMEDIATE), 218*41220Sbostic WAND("slow monster", "balsa", 5, IMMEDIATE), 219*41220Sbostic WAND("speed monster", "copper", 5, IMMEDIATE), 220*41220Sbostic WAND("undead turning", "silver", 5, IMMEDIATE), 221*41220Sbostic WAND("polymorph", "brass", 5, IMMEDIATE), 222*41220Sbostic WAND("cancellation", "maple", 5, IMMEDIATE), 223*41220Sbostic WAND("teleportation", "pine", 5, IMMEDIATE), 224*41220Sbostic WAND("make invisible", "marble", 9, IMMEDIATE), 225*41220Sbostic WAND("digging", "iron", 5, RAY), 226*41220Sbostic WAND("magic missile", "aluminium", 10, RAY), 227*41220Sbostic WAND("fire", "steel", 5, RAY), 228*41220Sbostic WAND("sleep", "curved", 5, RAY), 229*41220Sbostic WAND("cold", "short", 5, RAY), 230*41220Sbostic WAND("death", "long", 1, RAY), 231*41220Sbostic WAND(NULL, "oak", 0, 0), 232*41220Sbostic WAND(NULL, "ebony", 0, 0), 233*41220Sbostic WAND(NULL, "runed", 0, 0), 234*41220Sbostic 235*41220Sbostic #define RING(name,stone,spec) { name, stone, NULL, 0, 0,\ 236*41220Sbostic RING_SYM, 0, 0, 1, spec, 0, 0 } 237*41220Sbostic 238*41220Sbostic RING("adornment", "engagement", 0), 239*41220Sbostic RING("teleportation", "wooden", 0), 240*41220Sbostic RING("regeneration", "black onyx", 0), 241*41220Sbostic RING("searching", "topaz", 0), 242*41220Sbostic RING("see invisible", "pearl", 0), 243*41220Sbostic RING("stealth", "sapphire", 0), 244*41220Sbostic RING("levitation", "moonstone", 0), 245*41220Sbostic RING("poison resistance", "agate", 0), 246*41220Sbostic RING("aggravate monster", "tiger eye", 0), 247*41220Sbostic RING("hunger", "shining", 0), 248*41220Sbostic RING("fire resistance", "gold", 0), 249*41220Sbostic RING("cold resistance", "copper", 0), 250*41220Sbostic RING("protection from shape changers", "diamond", 0), 251*41220Sbostic RING("conflict", "jade", 0), 252*41220Sbostic RING("gain strength", "ruby", SPEC), 253*41220Sbostic RING("increase damage", "silver", SPEC), 254*41220Sbostic RING("protection", "granite", SPEC), 255*41220Sbostic RING("warning", "wire", 0), 256*41220Sbostic RING("teleport control", "iron", 0), 257*41220Sbostic RING(NULL, "ivory", 0), 258*41220Sbostic RING(NULL, "blackened", 0), 259*41220Sbostic 260*41220Sbostic /* gems ************************************************************/ 261*41220Sbostic #define GEM(name,color,prob,gval) { name, color, NULL, 0, 1,\ 262*41220Sbostic GEM_SYM, prob, 0, 1, 0, 0, gval } 263*41220Sbostic GEM("diamond", "blue", 1, 4000), 264*41220Sbostic GEM("ruby", "red", 1, 3500), 265*41220Sbostic GEM("sapphire", "blue", 1, 3000), 266*41220Sbostic GEM("emerald", "green", 1, 2500), 267*41220Sbostic GEM("turquoise", "green", 1, 2000), 268*41220Sbostic GEM("aquamarine", "blue", 1, 1500), 269*41220Sbostic GEM("tourmaline", "green", 1, 1000), 270*41220Sbostic GEM("topaz", "yellow", 1, 900), 271*41220Sbostic GEM("opal", "yellow", 1, 800), 272*41220Sbostic GEM("garnet", "dark", 1, 700), 273*41220Sbostic GEM("amethyst", "violet", 2, 650), 274*41220Sbostic GEM("agate", "green", 2, 600), 275*41220Sbostic GEM("onyx", "white", 2, 550), 276*41220Sbostic GEM("jasper", "yellowish brown", 2, 500), 277*41220Sbostic GEM("jade", "green", 2, 450), 278*41220Sbostic GEM("worthless piece of blue glass", "blue", 20, 0), 279*41220Sbostic GEM("worthless piece of red glass", "red", 20, 0), 280*41220Sbostic GEM("worthless piece of yellow glass", "yellow", 20, 0), 281*41220Sbostic GEM("worthless piece of green glass", "green", 20, 0), 282*41220Sbostic { NULL, NULL, NULL, 0, 0, ILLOBJ_SYM, 0, 0, 0, 0, 0, 0 } 283*41220Sbostic }; 284*41220Sbostic 285*41220Sbostic char obj_symbols[] = { 286*41220Sbostic ILLOBJ_SYM, AMULET_SYM, FOOD_SYM, WEAPON_SYM, TOOL_SYM, 287*41220Sbostic BALL_SYM, CHAIN_SYM, ROCK_SYM, ARMOR_SYM, POTION_SYM, SCROLL_SYM, 288*41220Sbostic WAND_SYM, RING_SYM, GEM_SYM, 0 }; 289*41220Sbostic int bases[sizeof(obj_symbols)]; 290