Searched refs:byteCount (Results 1 – 2 of 2) sorted by relevance
327 int byteCount = raster * h; in mac_copy_mono() local336 CheckMem(10*1024 + byteCount*10, 100*1024 + byteCount*10); in mac_copy_mono()377 short copyMode, shade, maxShade = (1 << depth) - 1, byteCount = raster * h; in mac_copy_alpha() local385 CheckMem( byteCount*4 + 200*1024, byteCount*4 + 500*1024 ); in mac_copy_alpha()735 int byteCount = raster * h, color;740 CheckMem(10*1024 + byteCount*4, 100*1024 + byteCount*4);759 byteCount = 0;766 byteCount += 3;770 if (byteCount % 2)819 int byteCount = tile->raster * tile->size.y;
150 short byteCount; \152 byteCount = rowBytes * lines; \153 memcpy(ptr, base, byteCount); /* bitmap data */ \154 (char*)(ptr) += byteCount; \160 byteCount = 0; \167 byteCount += 2; \170 byteCount++; \175 byteCount += len; \180 if (byteCount % 2) \