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Searched refs:secty (Results 1 – 17 of 17) sorted by relevance

/openbsd-src/games/trek/
H A Dmove.c122 Sect[Ship.sectx][Ship.secty] = EMPTY; in move()
124 y = Ship.secty + 0.5; in move()
145 dy = Ship.quady * NSECTS + Ship.secty + dy * xn; in move()
159 Ship.secty = y; in move()
167 Ship.secty = iy % NSECTS; in move()
207 dy = Ship.secty - iy; in move()
213 Ship.secty = iy; in move()
215 Sect[Ship.sectx][Ship.secty] = Ship.ship; in move()
H A Dabandon.c141 Sect[Ship.sectx][Ship.secty] = EMPTY; in abandon()
147 Ship.secty = Etc.starbase.y + ranf(3) - 1; in abandon()
148 if (Ship.secty < 0 || Ship.secty >= NSECTS) in abandon()
150 if (Sect[Ship.sectx][Ship.secty] == EMPTY) in abandon()
152 Sect[Ship.sectx][Ship.secty] = QUEENE; in abandon()
H A Dvisual.c75 iy = Ship.secty + v->y; in visual()
83 iy = Ship.secty + v->y; in visual()
91 iy = Ship.secty + v->y; in visual()
H A Ddock.c70 for (j = Ship.secty - 1; j <= Ship.secty + 1; j++) in dock()
H A Dhelp.c123 Sect[Ship.sectx][Ship.secty] = EMPTY; in help()
152 Ship.secty = dy; in help()
H A Dcomputer.c215 Ship.quadx, Ship.quady, Ship.sectx, Ship.secty, tqx, tqy, ix, iy); in computer()
323 dy = (tqy + tsy / quadsize) - (Ship.quady + Ship.secty / quadsize); in kalc()
H A Ddumpme.c60 Ship.secty = ranf(NSECTS); in dumpme()
H A Dphaser.c235 dy = k->y - Ship.secty; in phaser()
347 dy = k->y - Ship.secty; in phaser()
H A Dcompkl.c64 dy = Ship.secty - Etc.klingon[i].y; in compkldist()
H A Dsnova.c111 dy = iy - Ship.secty; in snova()
H A Dinitquad.c88 Sect[Ship.sectx][Ship.secty] = Ship.ship; in initquad()
H A Dsrscan.c119 printf("position %d,%d/%d,%d",Ship.quadx, Ship.quady, Ship.sectx, Ship.secty); in srscan()
H A Dtorped.c144 y = Ship.secty + 0.5; in torped()
H A Dklmove.c91 dy = Ship.secty - k->y + ranf(3) - 1; in klmove()
H A Dtrek.h218 int secty; /* sector y coord */ member
H A Dsetup.c204 Ship.secty = ranf(NSECTS); in setup()
H A Devents.c171 Ship.secty = ranf(NSECTS); in events()