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Searched refs:SLIME (Results 1 – 4 of 4) sorted by relevance

/openbsd-src/games/hunt/huntd/
H A Dshots.c139 case SLIME: in moveshots()
604 case SLIME: in save_bullet()
767 case SLIME: in chkshot()
772 bp->b_type = SLIME; in chkshot()
878 move_slime(nbp, nbp->b_type == SLIME ? conf_slimespeed : in chkslime()
1057 case SLIME: in iswall()
H A Dexecute.c260 case SLIME: in move_player()
433 add_shot(SLIME, pp->p_y, pp->p_x, pp->p_face, in fire_slime()
438 showexpl(pp->p_y, pp->p_x, SLIME); in fire_slime()
H A Dhunt.h95 # define SLIME '$' macro
/openbsd-src/games/hunt/hunt/
H A Dotto.c219 case SLIME: in stop_look()