Searched refs:AvailabilityState (Results 1 – 2 of 2) sorted by relevance
59 enum AvailabilityState { enum64 void setState(LibFunc F, AvailabilityState State) { in setState()68 AvailabilityState getState(LibFunc F) const { in getState()69 return static_cast<AvailabilityState>((AvailableArray[F/4] >> 2*(F&3)) & 3); in getState()333 TargetLibraryInfoImpl::AvailabilityState getState(LibFunc F) const { in getState()
799 enum class AvailabilityState : char { enum821 DenseMap<BasicBlock *, AvailabilityState> &FullyAvailableBlocks) { in IsValueFullyAvailableInBlock()839 std::pair<DenseMap<BasicBlock *, AvailabilityState>::iterator, bool> IV = in IsValueFullyAvailableInBlock()841 CurrBB, AvailabilityState::SpeculativelyAvailable); in IsValueFullyAvailableInBlock()842 AvailabilityState &State = IV.first->second; in IsValueFullyAvailableInBlock()846 if (State == AvailabilityState::Unavailable) { in IsValueFullyAvailableInBlock()865 State = AvailabilityState::Unavailable; in IsValueFullyAvailableInBlock()886 [&](BasicBlock *BB, AvailabilityState FixpointState) { in IsValueFullyAvailableInBlock()890 switch (AvailabilityState &State = It->second) { in IsValueFullyAvailableInBlock()891 case AvailabilityState::Unavailable: in IsValueFullyAvailableInBlock()[all …]