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Searched refs:Texture (Results 1 – 13 of 13) sorted by relevance

/netbsd-src/external/apache2/llvm/dist/clang/lib/CodeGen/
H A DCGCUDARuntime.h52 Texture, // Builtin texture enumerator
H A DCGCUDANV.cpp150 {DeviceVarFlags::Texture, Extern, /*Constant*/ false, in registerDeviceTex()
629 case DeviceVarFlags::Texture: in makeRegisterGlobalsFn()
1113 Kind == DeviceVarFlags::Texture) && in finalizeModule()
/netbsd-src/external/apache2/llvm/dist/llvm/lib/Target/AMDGPU/
H A DR600InstrFormats.td284 // Texture fetch instructions
H A DAMDGPUInstructions.td316 // PatLeafs for Texture Constants
H A DR600Instructions.td921 // Texture instructions
/netbsd-src/external/bsd/file/dist/magic/magdir/
H A Dgames563 0 ulelong 0x00695384 GTA Windows Texture Dictionary (WTD), used in GTA IV
H A Dimages3567 0 string VTF\0 Valve Texture Format
3581 0 string VTF3 Valve Texture Format (PS3)
/netbsd-src/external/apache2/llvm/dist/llvm/include/llvm/IR/
H A DIntrinsicsNVVM.td1416 // Texture Fetch
2896 //===- Texture Query ------------------------------------------------------===//
/netbsd-src/external/apache2/llvm/dist/llvm/lib/Target/NVPTX/
H A DNVPTXIntrinsics.td2459 // Texture Intrinsics
2467 // Texture fetch instructions using handles
3150 // Texture fetch instructions using handles
4768 // Texture Query Intrinsics
/netbsd-src/external/historical/nawk/dist/testdir/
H A Dfunstack.ok2505 Martin E. Newell Texture and Reflection in Computer
H A Dfunstack.in9800 …' whose regions correspond to differently textured regions is described. Texture edges in the pict…
19104 title = "Texture and Reflection in Computer Generated Images",
/netbsd-src/games/fortune/datfiles/
H A Dfortunes11027 (7) Really feel your food. Texture is important. Compare,
H A Dfortunes238055 7. Really feel your food. Texture is important. Compare, for