Searched refs:STATIONARY (Results 1 – 3 of 3) sorted by relevance
| /netbsd-src/games/rogue/ |
| H A D | hit.c | 101 if (!(monster->m_flags & STATIONARY)) { in mon_hit() 365 if (!(fight_monster->m_flags & STATIONARY)) { in fight()
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| H A D | monster.c | 98 {(HOLDS|STATIONARY),"5d5",73,'F',91,12,126,80,0,0, FILL}, 336 if ((monster->m_flags & STATIONARY) && in mv_1_monster() 760 if (monster->m_flags & STATIONARY) { in move_confused()
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| H A D | rogue.h | 380 #define STATIONARY 0100000000L /* damage will be 1,2,3,... */ macro
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