Searched refs:HasFloat128 (Results 1 – 10 of 10) sorted by relevance
294 if (this->HasFloat128) in getOSDefines()311 this->HasFloat128 = true; in HaikuTargetInfo()393 if (this->HasFloat128) in getOSDefines()417 this->HasFloat128 = true; in LinuxTargetInfo()461 if (this->HasFloat128) in getOSDefines()474 this->HasFloat128 = true; in OpenBSDTargetInfo()644 if (this->HasFloat128) in getOSDefines()661 this->HasFloat128 = true; in SolarisTargetInfo()914 this->HasFloat128 = true; in WebAssemblyOSTargetInfo()
52 HasFloat128 = true; in handleTargetFeatures()196 if (HasFloat128) in getTargetDefines()420 .Case("float128", HasFloat128) in hasFeature()
445 HasFloat128 = true; in setAuxTarget()
565 HasFloat128 = true; in MinGWX86_32TargetInfo()842 HasFloat128 = true; in MinGWX86_64TargetInfo()
824 if (HasFloat128) in getTargetDefines()
144 bool HasFloat128; variable321 bool hasFloat128() const { return HasFloat128; } in hasFloat128()
124 HasFloat128 = false; in initializeEnvironment()
197 SubtargetFeature<"float128", "HasFloat128", "true",
200 bool HasFloat128; variable592 virtual bool hasFloat128Type() const { return HasFloat128; } in hasFloat128Type()
36 HasFloat128 = false; in TargetInfo()