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Searched refs:EASY (Results 1 – 9 of 9) sorted by relevance

/netbsd-src/games/wump/
H A Dwump.c81 #define EASY 1 /* levels of play */ macro
100 static int level = EASY; /* level of play */
506 if (random() % (level == EASY ? 12 : 9) < (lastchance += 2)) { in shoot()
/netbsd-src/external/gpl2/gmake/dist/tests/scripts/functions/
H A Ddir8 # HOW MANY MAKEFILES EXIST FOR EASY DELETION AT THE END.
H A Dfindstring8 # HOW MANY MAKEFILES EXIST FOR EASY DELETION AT THE END.
H A Dnotdir8 # HOW MANY MAKEFILES EXIST FOR EASY DELETION AT THE END.
H A Daddprefix8 # HOW MANY MAKEFILES EXIST FOR EASY DELETION AT THE END.
H A Djoin8 # HOW MANY MAKEFILES EXIST FOR EASY DELETION AT THE END.
H A Dbasename8 # HOW MANY MAKEFILES EXIST FOR EASY DELETION AT THE END.
H A Dsuffix10 # HOW MANY MAKEFILES EXIST FOR EASY DELETION AT THE END.
/netbsd-src/games/fortune/datfiles/
H A Dfortunes234301 And it's so EASY! First, we assume that horses are perfect spheres in simple