Searched refs:CompletelyUnroll (Results 1 – 2 of 2) sorted by relevance
333 bool CompletelyUnroll = ULO.Count == ULO.TripCount; in UnrollLoop() local379 PreserveLCSSA && CompletelyUnroll && in UnrollLoop()460 if (CompletelyUnroll) { in UnrollLoop()701 if (CompletelyUnroll) { in UnrollLoop()761 if (CompletelyUnroll) { in UnrollLoop()795 if (CompletelyUnroll) in UnrollLoop()815 if (CompletelyUnroll) { in UnrollLoop()875 (CompletelyUnroll && !LatchIsExiting && Latch == Latches.back())) && in UnrollLoop()893 simplifyLoopAfterUnroll(L, !CompletelyUnroll && (ULO.Count > 1 || Peeled), LI, in UnrollLoop()896 NumCompletelyUnrolled += CompletelyUnroll; in UnrollLoop()[all …]
248 bool CompletelyUnroll = (Count == TripCount); in UnrollAndJamLoop() local271 if (CompletelyUnroll) { in UnrollAndJamLoop()499 if (CompletelyUnroll) { in UnrollAndJamLoop()545 if (CompletelyUnroll) { in UnrollAndJamLoop()601 simplifyLoopAfterUnroll(L, !CompletelyUnroll && Count > 1, LI, SE, DT, AC, in UnrollAndJamLoop()604 NumCompletelyUnrolledAndJammed += CompletelyUnroll; in UnrollAndJamLoop()608 if (CompletelyUnroll) { in UnrollAndJamLoop()624 if (!CompletelyUnroll) in UnrollAndJamLoop()630 return CompletelyUnroll ? LoopUnrollResult::FullyUnrolled in UnrollAndJamLoop()