Searched refs:BeforeProcessingCall (Results 1 – 1 of 1) sorted by relevance
1900 ExplodedNode *BeforeProcessingCall = nullptr; in replayWithoutInlining() local1906 BeforeProcessingCall = N; in replayWithoutInlining()1926 if (!BeforeProcessingCall) in replayWithoutInlining()1934 EpsilonPoint(BeforeProcessingCall->getLocationContext(), CE); in replayWithoutInlining()1937 ProgramStateRef NewNodeState = BeforeProcessingCall->getState(); in replayWithoutInlining()1949 NewNode->addPredecessor(BeforeProcessingCall, G); in replayWithoutInlining()