Searched refs:frameNum (Results 1 – 7 of 7) sorted by relevance
| /plan9/sys/src/games/mp3enc/ |
| H A D | timestatus.c | 73 const int frameNum, // Number of the current Frame in ts_calc_times() argument 79 if ( frameNum > 0 && tstime->elapsed_time > 0 ) { in ts_calc_times() 80 tstime->estimated_time = tstime->elapsed_time * totalframes / frameNum; in ts_calc_times() 81 tstime->speed_index = framesize * frameNum / (sample_freq * tstime->elapsed_time); in ts_calc_times() 107 const int frameNum, in timestatus() argument 116 if ( frameNum == 0 ) { in timestatus() 124 if ( frameNum == 0 && init == 0 ) { in timestatus() 134 if (frameNum > 0) in timestatus() 137 ts_calc_times ( &real_time, samp_rate, frameNum, totalframes, framesize ); in timestatus() 138 ts_calc_times ( &proc_time, samp_rate, frameNum, totalframes, framesize ); in timestatus() [all …]
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| H A D | main.c | 227 if (0 == gf->frameNum % 50) { in main() 232 gf->frameNum, in main() 275 gf->frameNum, in main()
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| H A D | timestatus.h | 27 int frameNum,
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| H A D | lame-analysis.h | 35 int frameNum; /* current frame number */ member
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| H A D | lame.c | 1201 gfp->frameNum++; in lame_encode_frame() 1202 if (gfp->totalframes < gfp->frameNum) in lame_encode_frame() 1203 gfp->totalframes = gfp->frameNum; in lame_encode_frame()
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| H A D | vorbis_interface.c | 564 (gfp -> frameNum)++; in lame_encode_ogg_frame()
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| H A D | lame.h | 185 int frameNum; /* number of frames encoded */ member
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