Home
last modified time | relevance | path

Searched refs:frameNum (Results 1 – 7 of 7) sorted by relevance

/plan9/sys/src/games/mp3enc/
H A Dtimestatus.c73 const int frameNum, // Number of the current Frame in ts_calc_times() argument
79 if ( frameNum > 0 && tstime->elapsed_time > 0 ) { in ts_calc_times()
80 tstime->estimated_time = tstime->elapsed_time * totalframes / frameNum; in ts_calc_times()
81 tstime->speed_index = framesize * frameNum / (sample_freq * tstime->elapsed_time); in ts_calc_times()
107 const int frameNum, in timestatus() argument
116 if ( frameNum == 0 ) { in timestatus()
124 if ( frameNum == 0 && init == 0 ) { in timestatus()
134 if (frameNum > 0) in timestatus()
137 ts_calc_times ( &real_time, samp_rate, frameNum, totalframes, framesize ); in timestatus()
138 ts_calc_times ( &proc_time, samp_rate, frameNum, totalframes, framesize ); in timestatus()
[all …]
H A Dmain.c227 if (0 == gf->frameNum % 50) { in main()
232 gf->frameNum, in main()
275 gf->frameNum, in main()
H A Dtimestatus.h27 int frameNum,
H A Dlame-analysis.h35 int frameNum; /* current frame number */ member
H A Dlame.c1201 gfp->frameNum++; in lame_encode_frame()
1202 if (gfp->totalframes < gfp->frameNum) in lame_encode_frame()
1203 gfp->totalframes = gfp->frameNum; in lame_encode_frame()
H A Dvorbis_interface.c564 (gfp -> frameNum)++; in lame_encode_ogg_frame()
H A Dlame.h185 int frameNum; /* number of frames encoded */ member