Searched refs:vr_size (Results 1 – 1 of 1) sorted by relevance
699 const uint32_t vr_size = vr[0]->byte_size; in GetVectorValueObject() local701 if (m_byte_size > 2 * vr_size) { in GetVectorValueObject()709 if (m_byte_size > vr_size) { in GetVectorValueObject()724 new DataBufferHeap(vrs * vr_size, 0)); in GetVectorValueObject()731 if (!vr_val[i].GetAsMemoryData(*vr[i], vr_data->GetBytes() + i * vr_size, in GetVectorValueObject()732 vr_size, m_byte_order, error)) { in GetVectorValueObject()742 if (m_byte_size < vr_size) in GetVectorValueObject()743 offs = vr_size - m_byte_size; in GetVectorValueObject()