Searched refs:rig (Results 1 – 7 of 7) sorted by relevance
41 int rig, full; in changesail() local43 rig = mc->rig1; in changesail()46 rig = 0; in changesail()47 if (mc->crew3 && rig) { in changesail()61 } else if (!rig) in changesail()
41 table(int rig, int shot, int hittable, struct ship *on, struct ship *from, in table() argument65 tp = &(rig ? RigTable : HullTable)[hittable][roll-1]; in table()103 if (rig && !rigg[2] && (!rigg[3] || rigg[3] == -1)) in table()160 if (roll == 6 && rig) { in table()
322 int rig, full; in checksails() local328 rig = sp->specs->rig1; in checksails()330 rig = 0; in checksails()331 if (rig && sp->specs->crew3) { in checksails()
3920 barge rig10475 cat rig15345 cutter rig26624 gunter rig27861 hay rig30665 jackass rig32581 lea rig34662 Marconi rig47520 rig-out47521 rig tre[all...]
169961 rig
1560 # someone with more information on this jury-rig can tell us more.
11717 Couldn't we jury-rig the cat to act as an audio switch, and have it yell