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Searched refs:rig (Results 1 – 7 of 7) sorted by relevance

/openbsd-src/games/sail/
H A Dpl_4.c41 int rig, full; in changesail() local
43 rig = mc->rig1; in changesail()
46 rig = 0; in changesail()
47 if (mc->crew3 && rig) { in changesail()
61 } else if (!rig) in changesail()
H A Dassorted.c41 table(int rig, int shot, int hittable, struct ship *on, struct ship *from, in table() argument
65 tp = &(rig ? RigTable : HullTable)[hittable][roll-1]; in table()
103 if (rig && !rigg[2] && (!rigg[3] || rigg[3] == -1)) in table()
160 if (roll == 6 && rig) { in table()
H A Ddr_3.c322 int rig, full; in checksails() local
328 rig = sp->specs->rig1; in checksails()
330 rig = 0; in checksails()
331 if (rig && sp->specs->crew3) { in checksails()
/openbsd-src/share/dict/
H A Dweb2a3920 barge rig
10475 cat rig
15345 cutter rig
26624 gunter rig
27861 hay rig
30665 jackass rig
32581 lea rig
34662 Marconi rig
47520 rig-out
47521 rig tre
[all...]
H A Dweb2169961 rig
/openbsd-src/share/zoneinfo/datfiles/
H A Daustralasia1560 # someone with more information on this jury-rig can tell us more.
/openbsd-src/games/fortune/datfiles/
H A Dfortunes211717 Couldn't we jury-rig the cat to act as an audio switch, and have it yell