Home
last modified time | relevance | path

Searched refs:locknum (Results 1 – 3 of 3) sorted by relevance

/openbsd-src/games/hack/
H A Dhack.unix.c195 extern int hackpid, locknum; in getlock()
225 if(locknum > 25) locknum = 25; in getlock()
228 if(locknum) lock[0] = 'a' + i++; in getlock()
240 } while(i < locknum); in getlock()
243 error(locknum ? "Too many hacks running now." in getlock()
H A Dhack.main.c89 int locknum; /* max num of players */ variable
227 locknum = atoi(argv[1]); in main()
229 if(!locknum || locknum > MAX_NR_OF_PLAYERS) in main()
230 locknum = MAX_NR_OF_PLAYERS; in main()
257 if(!locknum) in main()
/openbsd-src/sys/dev/pci/
H A Dif_bge.c648 bge_ape_lock(struct bge_softc *sc, int locknum) in bge_ape_lock() argument
666 off = 4 * locknum; in bge_ape_lock()
668 switch (locknum) { in bge_ape_lock()
719 locknum, req + off, bit & 0xFFFF, gnt + off, in bge_ape_lock()
730 bge_ape_unlock(struct bge_softc *sc, int locknum) in bge_ape_unlock() argument
744 off = 4 * locknum; in bge_ape_unlock()
746 switch (locknum) { in bge_ape_unlock()