Searched refs:locknum (Results 1 – 3 of 3) sorted by relevance
195 extern int hackpid, locknum; in getlock()225 if(locknum > 25) locknum = 25; in getlock()228 if(locknum) lock[0] = 'a' + i++; in getlock()240 } while(i < locknum); in getlock()243 error(locknum ? "Too many hacks running now." in getlock()
89 int locknum; /* max num of players */ variable227 locknum = atoi(argv[1]); in main()229 if(!locknum || locknum > MAX_NR_OF_PLAYERS) in main()230 locknum = MAX_NR_OF_PLAYERS; in main()257 if(!locknum) in main()
648 bge_ape_lock(struct bge_softc *sc, int locknum) in bge_ape_lock() argument 666 off = 4 * locknum; in bge_ape_lock() 668 switch (locknum) { in bge_ape_lock() 719 locknum, req + off, bit & 0xFFFF, gnt + off, in bge_ape_lock() 730 bge_ape_unlock(struct bge_softc *sc, int locknum) in bge_ape_unlock() argument 744 off = 4 * locknum; in bge_ape_unlock() 746 switch (locknum) { in bge_ape_unlock()