Searched refs:is_interactive (Results 1 – 17 of 17) sorted by relevance
129 sub is_interactive($self) subroutine131 return $self->{interactive}->is_interactive;249 sub is_interactive($) subroutine
117 sub is_interactive($self) subroutine
195 if ($state->is_interactive < 2) {
379 if ($state->is_interactive) {
80 if ($state->is_interactive) {
896 if ($state->is_interactive) {
251 #define yy_set_interactive(is_interactive) \ argument255 yy_current_buffer->yy_is_interactive = is_interactive; \
303 #define yy_set_interactive(is_interactive) \ argument310 YY_CURRENT_BUFFER_LVALUE->yy_is_interactive = is_interactive; \
318 #define yy_set_interactive(is_interactive) \ argument 325 YY_CURRENT_BUFFER_LVALUE->yy_is_interactive = is_interactive; \
3077 const bool is_interactive = io_handler.GetIsInteractive(); in IOHandlerInputComplete() local3078 if (!is_interactive) { in IOHandlerInputComplete()
1043 answer. Its C<is_interactive> function returns an output filehandle;1050 print { is_interactive } "I might go to standard output!\n";
709 #define yy_set_interactive(is_interactive) \716 YY_CURRENT_BUFFER_LVALUE->yy_is_interactive = is_interactive; \
303 yy_set_interactive(is_interactive)
6482 * gen.c: is_interactive -> yy_is_interactive