Searched refs:forcemap (Results 1 – 1 of 1) sorted by relevance
| /openbsd-src/games/gomoku/ |
| H A D | pickmove.c | 54 int forcemap[MAPSZ]; /* map for blocking <1,x> combos */ variable 80 memset(forcemap, 0, sizeof(forcemap)); in pickmove() 133 if (sp->s_combo[!us].c.a == 1 && !BIT_TEST(forcemap, m)) in pickmove() 181 if (BIT_TEST(forcemap, s) && !BIT_TEST(forcemap, s1)) in better() 183 if (!BIT_TEST(forcemap, s) && BIT_TEST(forcemap, s1)) in better() 304 memcpy(forcemap, tmpmap, sizeof(tmpmap)); in scanframes() 307 forcemap[i] &= tmpmap[i]; in scanframes() 1011 memcpy(forcemap, tmpmap, sizeof(tmpmap)); in updatecombo() 1014 forcemap[i] &= tmpmap[i]; in updatecombo()
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