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Searched refs:dlevel (Results 1 – 24 of 24) sorted by relevance

/openbsd-src/games/hack/
H A Dhack.bones.c82 if(dlevel <= 0 || dlevel > MAXLEVEL) return; in savebones()
83 if(!rn2(1 + dlevel/2)) return; /* not so many ghosts on low levels */ in savebones()
84 bones[6] = '0' + (dlevel/10); in savebones()
85 bones[7] = '0' + (dlevel%10); in savebones()
111 mkgold(somegold() + d(dlevel,30), u.ux, u.uy); in savebones()
135 savelev(fd,dlevel); in savebones()
145 bones[6] = '0' + dlevel/10; in getbones()
146 bones[7] = '0' + dlevel%10; in getbones()
148 getlev(fd, 0, dlevel); in getbones()
H A Dhack.do.c162 goto_level(dlevel+1, TRUE); in dodown()
182 goto_level(dlevel-1, TRUE); in doup()
190 boolean up = (newlevel < dlevel); in goto_level()
194 if(newlevel == dlevel) return; /* this can happen */ in goto_level()
196 glo(dlevel); in goto_level()
222 savelev(fd,dlevel); in goto_level()
225 dlevel = newlevel; in goto_level()
226 if(maxdlevel < dlevel) in goto_level()
227 maxdlevel = dlevel; in goto_level()
228 glo(dlevel); in goto_level()
[all …]
H A Dhack.save.c111 savelev(fd,dlevel); in dosave0()
118 bwrite(fd, &dlevel, sizeof dlevel); in dosave0()
132 if(tmp == dlevel || !level_exists[tmp]) continue; in dosave0()
148 glo(dlevel); in dosave0()
181 mread(fd, (char *) &dlevel, sizeof dlevel); in dorecover()
H A Dhack.makemon.c93 tmp = rn2(ct*dlevel/24 + 7); in makemon()
94 if(tmp < dlevel - 4) tmp = rn2(ct*dlevel/24 + 12); in makemon()
138 (void) newcham(mtmp, &mons[dlevel+14+rn2(CMNUM-14-dlevel)]); in makemon()
H A Dhack.mklev.c120 if(dlevel >= rn1(3, 26)) { /* there might be several mazes */ in makelevel()
159 while(!rn2(8-(dlevel/6))) mktrap(0,0,croom); in makelevel()
186 mkgold((long)(rnd(dlevel*100) + 50), x, y); in makelevel()
196 if(dlevel > 1 && dlevel < 20 && rn2(dlevel) < 3) mkshop(); in makelevel()
198 if(dlevel > 6 && !rn2(7)) mkzoo(ZOO); in makelevel()
200 if(dlevel > 9 && !rn2(5)) mkzoo(BEEHIVE); in makelevel()
202 if(dlevel > 11 && !rn2(6)) mkzoo(MORGUE); in makelevel()
204 if(dlevel > 18 && !rn2(6)) mkswamp(); in makelevel()
475 if((rnd(dlevel) < 10 && rn2(77)) || (ddx == 1 && ddy == 1)) { in maker()
747 nopierc = (dlevel < 4) ? 1 : 0; in mktrap()
[all …]
H A Dhack.mkshop.c178 ESHK->shoplevel = dlevel; in mkshop()
195 if(rn2(100) < dlevel && !m_at(sx,sy) && in mkshop()
199 (let && rn2(10) < dlevel) ? let : ']'; in mkshop()
212 int goldlim = 500 * dlevel; in mkzoo()
247 if(i >= goldlim) i = 5*dlevel; in mkzoo()
269 int i = rn2(100), hd = rn2(dlevel); in morguemon()
H A Dhack.apply.c328 dig_level != dlevel || in dig()
420 goto_level(dlevel+1, FALSE); in dighole()
487 || dig_level != dlevel || dig_down) { in use_pick_axe()
491 dig_level = dlevel; in use_pick_axe()
503 || dig_level != dlevel || !dig_down) { in use_pick_axe()
507 dig_level = dlevel; in use_pick_axe()
H A Dhack.vault.c157 gdlevel = dlevel; in setgd()
172 if(++u.uinvault % 50 == 0 && (!guard || gdlevel != dlevel)) { in invault()
211 gdlevel = dlevel; in invault()
257 if(!guard || gdlevel != dlevel){ in gd_move()
H A Dhack.trap.c154 int newlevel = dlevel + 1; in dotrap()
485 if(dlevel == newlevel) { in level_tele()
500 dlevel = maxdlevel = newlevel; in level_tele()
514 dlevel = 0; in level_tele()
H A Dhack.fix45 (u.uinshop != roomno + 1 || shlevel != dlevel || !shopkeeper)) {
54 (u.uinshop != roomno + 1 || shlevel != dlevel || !shopkeeper)) {
69 (u.uinshop != roomno + 1 || shlevel != dlevel || !shopkeeper)) {
H A Dhack.shk.c204 if(eshk->shoplevel == dlevel) in shkdead()
271 (u.uinshop != roomno + 1 || shlevel != dlevel || !shopkeeper)) { in inshop()
319 if(shlevel != dlevel || !shopkeeper in inshop()
368 && ESHK(mtmp)->shoplevel == dlevel) { in findshk()
371 shlevel = dlevel; in findshk()
488 if(ESHK(shkp)->shoplevel != dlevel) { in dopay()
611 if(shlevel == dlevel && shopkeeper && ESHK(shopkeeper)->billct){ in paybill()
H A Dhack.shknam.c195 for(i=0; i<dlevel; i++) if(!q[i]){ in findname()
H A Dhack.o_init.c149 extern xchar dlevel; in setgemprobs()
153 for(j = 0; j < 9-dlevel/3; j++) in setgemprobs()
H A Dhack.Decl.c87 xchar dlevel = 1; variable
H A Dhack.mkobj.c196 long amount = (num ? num : 1 + (rnd(dlevel+2) * rnd(30))); in mkgold()
H A Dhack.mkmaze.c81 boolean al = (dlevel >= 30 && !flags.made_amulet); in makemaz()
H A Dhack.h96 extern xchar dlevel;
200 extern xchar dlevel, maxdlevel; /* dungeon level */
H A Dhack.steal.c262 mkgold((long)(tmp + d(dlevel,30)), mtmp->mx, mtmp->my); in relobj()
H A Dhack.end.c279 st1, dlevel, u.urexp); in done()
331 t0->level = dlevel; in topten()
H A Dhack.pri.c679 dlevel, u.ugold, u.uhp, u.uhpmax, u.uac); in bot()
683 dlevel, u.uhp, u.uhpmax, u.uac); in bot()
H A Dhack.lev.c72 extern xchar dlevel;
H A Dhack.do_wear.c326 if (!Fire_resistance && dlevel >= 30) { in ringoff()
H A Dhack.mon.c223 (void) newcham(mtmp, &mons[dlevel+14+rn2(CMNUM-14-dlevel)]); in dochug()
/openbsd-src/gnu/gcc/gcc/cp/
H A Derror.c2384 diagnostic_t dlevel; in cp_cpp_error() local
2389 dlevel = DK_WARNING; in cp_cpp_error()
2392 dlevel = pedantic_error_kind (); in cp_cpp_error()
2395 dlevel = DK_ERROR; in cp_cpp_error()
2398 dlevel = DK_ICE; in cp_cpp_error()
2404 input_location, dlevel); in cp_cpp_error()