| /openbsd-src/games/hack/ |
| H A D | hack.bones.c | 82 if(dlevel <= 0 || dlevel > MAXLEVEL) return; in savebones() 83 if(!rn2(1 + dlevel/2)) return; /* not so many ghosts on low levels */ in savebones() 84 bones[6] = '0' + (dlevel/10); in savebones() 85 bones[7] = '0' + (dlevel%10); in savebones() 111 mkgold(somegold() + d(dlevel,30), u.ux, u.uy); in savebones() 135 savelev(fd,dlevel); in savebones() 145 bones[6] = '0' + dlevel/10; in getbones() 146 bones[7] = '0' + dlevel%10; in getbones() 148 getlev(fd, 0, dlevel); in getbones()
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| H A D | hack.do.c | 162 goto_level(dlevel+1, TRUE); in dodown() 182 goto_level(dlevel-1, TRUE); in doup() 190 boolean up = (newlevel < dlevel); in goto_level() 194 if(newlevel == dlevel) return; /* this can happen */ in goto_level() 196 glo(dlevel); in goto_level() 222 savelev(fd,dlevel); in goto_level() 225 dlevel = newlevel; in goto_level() 226 if(maxdlevel < dlevel) in goto_level() 227 maxdlevel = dlevel; in goto_level() 228 glo(dlevel); in goto_level() [all …]
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| H A D | hack.save.c | 111 savelev(fd,dlevel); in dosave0() 118 bwrite(fd, &dlevel, sizeof dlevel); in dosave0() 132 if(tmp == dlevel || !level_exists[tmp]) continue; in dosave0() 148 glo(dlevel); in dosave0() 181 mread(fd, (char *) &dlevel, sizeof dlevel); in dorecover()
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| H A D | hack.makemon.c | 93 tmp = rn2(ct*dlevel/24 + 7); in makemon() 94 if(tmp < dlevel - 4) tmp = rn2(ct*dlevel/24 + 12); in makemon() 138 (void) newcham(mtmp, &mons[dlevel+14+rn2(CMNUM-14-dlevel)]); in makemon()
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| H A D | hack.mklev.c | 120 if(dlevel >= rn1(3, 26)) { /* there might be several mazes */ in makelevel() 159 while(!rn2(8-(dlevel/6))) mktrap(0,0,croom); in makelevel() 186 mkgold((long)(rnd(dlevel*100) + 50), x, y); in makelevel() 196 if(dlevel > 1 && dlevel < 20 && rn2(dlevel) < 3) mkshop(); in makelevel() 198 if(dlevel > 6 && !rn2(7)) mkzoo(ZOO); in makelevel() 200 if(dlevel > 9 && !rn2(5)) mkzoo(BEEHIVE); in makelevel() 202 if(dlevel > 11 && !rn2(6)) mkzoo(MORGUE); in makelevel() 204 if(dlevel > 18 && !rn2(6)) mkswamp(); in makelevel() 475 if((rnd(dlevel) < 10 && rn2(77)) || (ddx == 1 && ddy == 1)) { in maker() 747 nopierc = (dlevel < 4) ? 1 : 0; in mktrap() [all …]
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| H A D | hack.mkshop.c | 178 ESHK->shoplevel = dlevel; in mkshop() 195 if(rn2(100) < dlevel && !m_at(sx,sy) && in mkshop() 199 (let && rn2(10) < dlevel) ? let : ']'; in mkshop() 212 int goldlim = 500 * dlevel; in mkzoo() 247 if(i >= goldlim) i = 5*dlevel; in mkzoo() 269 int i = rn2(100), hd = rn2(dlevel); in morguemon()
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| H A D | hack.apply.c | 328 dig_level != dlevel || in dig() 420 goto_level(dlevel+1, FALSE); in dighole() 487 || dig_level != dlevel || dig_down) { in use_pick_axe() 491 dig_level = dlevel; in use_pick_axe() 503 || dig_level != dlevel || !dig_down) { in use_pick_axe() 507 dig_level = dlevel; in use_pick_axe()
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| H A D | hack.vault.c | 157 gdlevel = dlevel; in setgd() 172 if(++u.uinvault % 50 == 0 && (!guard || gdlevel != dlevel)) { in invault() 211 gdlevel = dlevel; in invault() 257 if(!guard || gdlevel != dlevel){ in gd_move()
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| H A D | hack.trap.c | 154 int newlevel = dlevel + 1; in dotrap() 485 if(dlevel == newlevel) { in level_tele() 500 dlevel = maxdlevel = newlevel; in level_tele() 514 dlevel = 0; in level_tele()
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| H A D | hack.fix | 45 (u.uinshop != roomno + 1 || shlevel != dlevel || !shopkeeper)) { 54 (u.uinshop != roomno + 1 || shlevel != dlevel || !shopkeeper)) { 69 (u.uinshop != roomno + 1 || shlevel != dlevel || !shopkeeper)) {
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| H A D | hack.shk.c | 204 if(eshk->shoplevel == dlevel) in shkdead() 271 (u.uinshop != roomno + 1 || shlevel != dlevel || !shopkeeper)) { in inshop() 319 if(shlevel != dlevel || !shopkeeper in inshop() 368 && ESHK(mtmp)->shoplevel == dlevel) { in findshk() 371 shlevel = dlevel; in findshk() 488 if(ESHK(shkp)->shoplevel != dlevel) { in dopay() 611 if(shlevel == dlevel && shopkeeper && ESHK(shopkeeper)->billct){ in paybill()
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| H A D | hack.shknam.c | 195 for(i=0; i<dlevel; i++) if(!q[i]){ in findname()
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| H A D | hack.o_init.c | 149 extern xchar dlevel; in setgemprobs() 153 for(j = 0; j < 9-dlevel/3; j++) in setgemprobs()
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| H A D | hack.Decl.c | 87 xchar dlevel = 1; variable
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| H A D | hack.mkobj.c | 196 long amount = (num ? num : 1 + (rnd(dlevel+2) * rnd(30))); in mkgold()
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| H A D | hack.mkmaze.c | 81 boolean al = (dlevel >= 30 && !flags.made_amulet); in makemaz()
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| H A D | hack.h | 96 extern xchar dlevel; 200 extern xchar dlevel, maxdlevel; /* dungeon level */
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| H A D | hack.steal.c | 262 mkgold((long)(tmp + d(dlevel,30)), mtmp->mx, mtmp->my); in relobj()
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| H A D | hack.end.c | 279 st1, dlevel, u.urexp); in done() 331 t0->level = dlevel; in topten()
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| H A D | hack.pri.c | 679 dlevel, u.ugold, u.uhp, u.uhpmax, u.uac); in bot() 683 dlevel, u.uhp, u.uhpmax, u.uac); in bot()
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| H A D | hack.lev.c | 72 extern xchar dlevel;
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| H A D | hack.do_wear.c | 326 if (!Fire_resistance && dlevel >= 30) { in ringoff()
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| H A D | hack.mon.c | 223 (void) newcham(mtmp, &mons[dlevel+14+rn2(CMNUM-14-dlevel)]); in dochug()
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| /openbsd-src/gnu/gcc/gcc/cp/ |
| H A D | error.c | 2384 diagnostic_t dlevel; in cp_cpp_error() local 2389 dlevel = DK_WARNING; in cp_cpp_error() 2392 dlevel = pedantic_error_kind (); in cp_cpp_error() 2395 dlevel = DK_ERROR; in cp_cpp_error() 2398 dlevel = DK_ICE; in cp_cpp_error() 2404 input_location, dlevel); in cp_cpp_error()
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