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Searched refs:alloc_id (Results 1 – 2 of 2) sorted by relevance

/openbsd-src/gnu/llvm/lldb/source/Plugins/LanguageRuntime/RenderScript/RenderScriptRuntime/
H A DRenderScriptRuntime.h389 bool LoadAllocation(Stream &strm, const uint32_t alloc_id,
392 bool SaveAllocation(Stream &strm, const uint32_t alloc_id,
529 AllocationDetails *FindAllocByID(Stream &strm, const uint32_t alloc_id);
H A DRenderScriptRuntime.cpp2397 bool RenderScriptRuntime::LoadAllocation(Stream &strm, const uint32_t alloc_id, in LoadAllocation() argument
2403 AllocationDetails *alloc = FindAllocByID(strm, alloc_id); in LoadAllocation()
2618 bool RenderScriptRuntime::SaveAllocation(Stream &strm, const uint32_t alloc_id, in SaveAllocation() argument
2624 AllocationDetails *alloc = FindAllocByID(strm, alloc_id); in SaveAllocation()
3140 RenderScriptRuntime::FindAllocByID(Stream &strm, const uint32_t alloc_id) { in FindAllocByID() argument
3144 if (alloc_id <= m_allocations.size() && alloc_id != 0 && in FindAllocByID()
3145 m_allocations[alloc_id - 1]->id == alloc_id) { in FindAllocByID()
3146 alloc = m_allocations[alloc_id - 1].get(); in FindAllocByID()
3152 if (a->id == alloc_id) { in FindAllocByID()
3160 alloc_id); in FindAllocByID()