Searched refs:VAULT (Results 1 – 4 of 4) sorted by relevance
81 #define VAULT 4 macro
168 if(tmp < 0 || rooms[tmp].rtype != VAULT) { in invault()279 if((i = inroom(nx,ny)) >= 0 && rooms[i].rtype == VAULT) in gd_move()
347 if(croom->rtype == VAULT) { in vtele()
183 troom->rtype = VAULT; /* treasure vault */ in makelevel()