Searched refs:TrappingMath (Results 1 – 1 of 1) sorted by relevance
2692 bool TrappingMath = false; // Implemented via -ffp-exception-behavior in RenderFloatingPointOptions() local2782 TrappingMath = true; in RenderFloatingPointOptions()2816 TrappingMath = true; in RenderFloatingPointOptions()2827 TrappingMath = false; in RenderFloatingPointOptions()2892 TrappingMath = TrappingMathPresent = false; in RenderFloatingPointOptions()2897 TrappingMath = TrappingMathPresent = true; in RenderFloatingPointOptions()2951 TrappingMath = false; in RenderFloatingPointOptions()2961 TrappingMath = true; in RenderFloatingPointOptions()2989 TrappingMath = false; in RenderFloatingPointOptions()3023 SignedZeros && TrappingMath && RoundingFPMath && !ApproxFunc && in RenderFloatingPointOptions()[all …]