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Searched refs:Texture (Results 1 – 9 of 9) sorted by relevance

/openbsd-src/gnu/llvm/clang/lib/CodeGen/
H A DCGCUDARuntime.h52 Texture, // Builtin texture enumerator
H A DCGCUDANV.cpp161 {DeviceVarFlags::Texture, Extern, /*Constant*/ false, in registerDeviceTex()
658 case DeviceVarFlags::Texture: in makeRegisterGlobalsFn()
1151 } else if (I.Flags.getKind() == DeviceVarFlags::Texture) { in createOffloadingEntries()
1180 Kind == DeviceVarFlags::Texture) && in finalizeModule()
/openbsd-src/gnu/llvm/llvm/include/llvm/BinaryFormat/
H A DDXContainerConstants.def41 SHADER_FLAG(29, AdvancedTextureOps, "Advanced Texture Ops")
/openbsd-src/gnu/llvm/llvm/lib/Target/AMDGPU/
H A DR600InstrFormats.td284 // Texture fetch instructions
H A DAMDGPUInstructions.td373 // PatLeafs for Texture Constants
H A DR600Instructions.td909 // Texture instructions
/openbsd-src/gnu/llvm/llvm/lib/Target/NVPTX/
H A DNVPTXIntrinsics.td2678 // Texture Intrinsics
2686 // Texture fetch instructions using handles
3291 // Texture fetch instructions using handles
4247 // Texture Query Intrinsics
/openbsd-src/gnu/llvm/llvm/include/llvm/IR/
H A DIntrinsicsNVVM.td1736 // Texture Fetch
3216 //===- Texture Query ------------------------------------------------------===//
/openbsd-src/games/fortune/datfiles/
H A Dfortunes11088 (7) Really feel your food. Texture is important. Compare,