Searched refs:Texture (Results 1 – 9 of 9) sorted by relevance
52 Texture, // Builtin texture enumerator
161 {DeviceVarFlags::Texture, Extern, /*Constant*/ false, in registerDeviceTex()658 case DeviceVarFlags::Texture: in makeRegisterGlobalsFn()1151 } else if (I.Flags.getKind() == DeviceVarFlags::Texture) { in createOffloadingEntries()1180 Kind == DeviceVarFlags::Texture) && in finalizeModule()
41 SHADER_FLAG(29, AdvancedTextureOps, "Advanced Texture Ops")
284 // Texture fetch instructions
373 // PatLeafs for Texture Constants
909 // Texture instructions
2678 // Texture Intrinsics2686 // Texture fetch instructions using handles3291 // Texture fetch instructions using handles4247 // Texture Query Intrinsics
1736 // Texture Fetch3216 //===- Texture Query ------------------------------------------------------===//
11088 (7) Really feel your food. Texture is important. Compare,